Ensure window with NO_INPUT_CHANNEL drops touches

Current behaviour of the system is to drop touches when a window with
feature NO_INPUT_CHANNEL is being touched.

Whether or not this behaviour is correct, first add a test to highlight
the current behaviour.

Bug: 160305383 160425280
Test: atest inputflinger_tests:InputDispatcherMultiWindowOcclusionTests#NoInputChannelFeature_DropsTouches
Test: adb logcat | grep -i input
07-31 17:00:35.499 31208 31213 W InputDispatcher: Window without input channel will not receive the new gesture at 5781842196550
07-31 17:00:35.499 31208 31213 I InputDispatcher: Dropping event because there is no touchable window or gesture monitor at (10, 10) in display 0.

Test: atest inputflinger_tests:InputDispatcherMultiWindowOcclusionTests#NoInputChannelFeature_DropsTouchesWithValidChannel

logs:
07-31 16:58:02.692 30773 30773 E InputDispatcher: Window with input channel and NO_INPUT_CHANNEL has feature NO_INPUT_WINDOW, but a non-null token. Clearing
07-31 16:58:02.693 30773 30778 W InputDispatcher: Window with input channel and NO_INPUT_CHANNEL will not receive the new gesture at 5629036343568
07-31 16:58:02.693 30773 30778 I InputDispatcher: Dropping event because there is no touchable window or gesture monitor at (10, 10) in display 0.

Change-Id: Ied554c3a2100d74ef5fea74897301dded5dc1416
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 6c9ac4e..3464b8f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -1687,15 +1687,11 @@
             newTouchedWindowHandle = nullptr;
         }
 
+        // Ensure the window has a connection and the connection is responsive
         if (newTouchedWindowHandle != nullptr) {
-            sp<Connection> connection = getConnectionLocked(newTouchedWindowHandle->getToken());
-            if (connection == nullptr) {
-                ALOGI("Could not find connection for %s",
-                      newTouchedWindowHandle->getName().c_str());
-                newTouchedWindowHandle = nullptr;
-            } else if (!connection->responsive) {
-                // don't send the new touch to an unresponsive window
-                ALOGW("Unresponsive window %s will not get the new gesture at %" PRIu64,
+            const bool isResponsive = hasResponsiveConnectionLocked(*newTouchedWindowHandle);
+            if (!isResponsive) {
+                ALOGW("%s will not receive the new gesture at %" PRIu64,
                       newTouchedWindowHandle->getName().c_str(), entry.eventTime);
                 newTouchedWindowHandle = nullptr;
             }
@@ -3678,6 +3674,29 @@
     return false;
 }
 
+bool InputDispatcher::hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const {
+    sp<Connection> connection = getConnectionLocked(windowHandle.getToken());
+    const bool noInputChannel =
+            windowHandle.getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+    if (connection != nullptr && noInputChannel) {
+        ALOGW("%s has feature NO_INPUT_CHANNEL, but it matched to connection %s",
+              windowHandle.getName().c_str(), connection->inputChannel->getName().c_str());
+        return false;
+    }
+
+    if (connection == nullptr) {
+        if (!noInputChannel) {
+            ALOGI("Could not find connection for %s", windowHandle.getName().c_str());
+        }
+        return false;
+    }
+    if (!connection->responsive) {
+        ALOGW("Window %s is not responsive", windowHandle.getName().c_str());
+        return false;
+    }
+    return true;
+}
+
 std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked(
         const sp<IBinder>& token) const {
     size_t count = mInputChannelsByToken.count(token);
@@ -3773,6 +3792,17 @@
         ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
     }
 
+    // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL
+    for (const sp<InputWindowHandle>& window : inputWindowHandles) {
+        const bool noInputWindow =
+                window->getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+        if (noInputWindow && window->getToken() != nullptr) {
+            ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing",
+                  window->getName().c_str());
+            window->releaseChannel();
+        }
+    }
+
     // Copy old handles for release if they are no longer present.
     const std::vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
 
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 982f6af..0ff914f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -307,6 +307,7 @@
     std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const
             REQUIRES(mLock);
     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock);
+    bool hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const REQUIRES(mLock);
 
     /*
      * Validate and update InputWindowHandles for a given display.
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 7c4bf77..cc19cb1 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -749,9 +749,9 @@
 
     FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
                      const sp<InputDispatcher>& dispatcher, const std::string name,
-                     int32_t displayId, sp<IBinder> token = nullptr)
+                     int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt)
           : mName(name) {
-        if (token == nullptr) {
+        if (token == std::nullopt) {
             std::unique_ptr<InputChannel> serverChannel, clientChannel;
             InputChannel::openInputChannelPair(name, serverChannel, clientChannel);
             mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(clientChannel), name);
@@ -762,7 +762,7 @@
         inputApplicationHandle->updateInfo();
         mInfo.applicationInfo = *inputApplicationHandle->getInfo();
 
-        mInfo.token = token;
+        mInfo.token = *token;
         mInfo.id = sId++;
         mInfo.name = name;
         mInfo.type = InputWindowInfo::Type::APPLICATION;
@@ -807,6 +807,8 @@
 
     void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; }
 
+    void setInputFeatures(InputWindowInfo::Feature features) { mInfo.inputFeatures = features; }
+
     void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) {
         mInfo.transform.set(dsdx, dtdx, dtdy, dsdy);
     }
@@ -894,8 +896,12 @@
     }
 
     void assertNoEvents() {
-        ASSERT_NE(mInputReceiver, nullptr)
-                << "Call 'assertNoEvents' on a window with an InputReceiver";
+        if (mInputReceiver == nullptr &&
+            mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) {
+            return; // Can't receive events if the window does not have input channel
+        }
+        ASSERT_NE(nullptr, mInputReceiver)
+                << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL";
         mInputReceiver->assertNoEvents();
     }
 
@@ -3307,4 +3313,77 @@
     mFocusedWindow->assertNoEvents();
 }
 
+// These tests ensure we cannot send touch events to a window that's positioned behind a window
+// that has feature NO_INPUT_CHANNEL.
+// Layout:
+//   Top (closest to user)
+//       mNoInputWindow (above all windows)
+//       mBottomWindow
+//   Bottom (furthest from user)
+class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest {
+    virtual void SetUp() override {
+        InputDispatcherTest::SetUp();
+
+        mApplication = std::make_shared<FakeApplicationHandle>();
+        mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
+                                              "Window without input channel", ADISPLAY_ID_DEFAULT,
+                                              std::make_optional<sp<IBinder>>(nullptr) /*token*/);
+
+        mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+        mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
+        // It's perfectly valid for this window to not have an associated input channel
+
+        mBottomWindow = new FakeWindowHandle(mApplication, mDispatcher, "Bottom window",
+                                             ADISPLAY_ID_DEFAULT);
+        mBottomWindow->setFrame(Rect(0, 0, 100, 100));
+
+        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
+    }
+
+protected:
+    std::shared_ptr<FakeApplicationHandle> mApplication;
+    sp<FakeWindowHandle> mNoInputWindow;
+    sp<FakeWindowHandle> mBottomWindow;
+};
+
+TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) {
+    PointF touchedPoint = {10, 10};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, {touchedPoint});
+    mDispatcher->notifyMotion(&motionArgs);
+
+    mNoInputWindow->assertNoEvents();
+    // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have
+    // an input channel, it is not marked as FLAG_NOT_TOUCHABLE,
+    // and therefore should prevent mBottomWindow from receiving touches
+    mBottomWindow->assertNoEvents();
+}
+
+/**
+ * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel,
+ * ensure that this window does not receive any touches, and blocks touches to windows underneath.
+ */
+TEST_F(InputDispatcherMultiWindowOcclusionTests,
+       NoInputChannelFeature_DropsTouchesWithValidChannel) {
+    mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
+                                          "Window with input channel and NO_INPUT_CHANNEL",
+                                          ADISPLAY_ID_DEFAULT);
+
+    mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+    mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
+
+    PointF touchedPoint = {10, 10};
+
+    NotifyMotionArgs motionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT, {touchedPoint});
+    mDispatcher->notifyMotion(&motionArgs);
+
+    mNoInputWindow->assertNoEvents();
+    mBottomWindow->assertNoEvents();
+}
+
 } // namespace android::inputdispatcher