Break a dependency of libui on libandroid
This was only a header dependency, but it still
created a circular dependency, which will cause
problems in another CL.
We fix this by creating a libarect static library
containing only that header. both libui and
libandroid now depend on it and reexport the
header.
We also make sure rect.h ends-up in the right
place.
Test: built and booted device
Bug: 35164655
Change-Id: Iba25b8b801b26b26ec1401c00caf367a06f197ca
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8227dae..bc7e394 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -657,7 +657,7 @@
FenceTimeline mReleaseTimeline;
// main thread
- int mActiveBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
+ int mActiveBufferSlot;
sp<GraphicBuffer> mActiveBuffer;
sp<NativeHandle> mSidebandStream;
Rect mCurrentCrop;