commit | ada798b7ca7cabc255aa159964b64975e7fdb2df | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Mon Feb 13 17:09:30 2012 -0800 |
committer | Mathias Agopian <mathias@google.com> | Mon Feb 13 18:11:42 2012 -0800 |
tree | cc33d638efc8dbd4ec15ce715d74a8fb8df1de00 | |
parent | a64366ee40f6ec2df7388cbc7f06e03f9e886bcd [diff] |
remove multiplexing of multiple EGL implementation from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3