surfaceflinger: run clang-format on RenderEngine

Run clang-format on all files.  In Program constructor, use mat4()
instead of manually construct a 4x4 identity matrix.

Test: builds
Change-Id: I84e5eec06d103383c715b1f03c521bbcca5bd92c
diff --git a/services/surfaceflinger/RenderEngine/Description.cpp b/services/surfaceflinger/RenderEngine/Description.cpp
index 706960c..e014406 100644
--- a/services/surfaceflinger/RenderEngine/Description.cpp
+++ b/services/surfaceflinger/RenderEngine/Description.cpp
@@ -33,8 +33,7 @@
     mColorMatrixEnabled = false;
 }
 
-Description::~Description() {
-}
+Description::~Description() {}
 
 void Description::setPremultipliedAlpha(bool premultipliedAlpha) {
     mPremultipliedAlpha = premultipliedAlpha;
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 3ae7042..3161888 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -33,15 +33,15 @@
 #include <gui/ISurfaceComposer.h>
 #include <math.h>
 
+#include "Description.h"
 #include "GLES20RenderEngine.h"
+#include "Mesh.h"
 #include "Program.h"
 #include "ProgramCache.h"
-#include "Description.h"
-#include "Mesh.h"
 #include "Texture.h"
 
-#include <sstream>
 #include <fstream>
+#include <sstream>
 
 // ---------------------------------------------------------------------------
 bool checkGlError(const char* op, int lineNumber) {
@@ -107,34 +107,31 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
-GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) :
-         mVpWidth(0),
-         mVpHeight(0),
-         mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) {
-
+GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags)
+      : mVpWidth(0), mVpHeight(0), mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) {
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
 
     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
     glPixelStorei(GL_PACK_ALIGNMENT, 4);
 
-    const uint16_t protTexData[] = { 0 };
+    const uint16_t protTexData[] = {0};
     glGenTextures(1, &mProtectedTexName);
     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
-            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
 
-    //mColorBlindnessCorrection = M;
+    // mColorBlindnessCorrection = M;
 
     if (mPlatformHasWideColor) {
         // Compute sRGB to DisplayP3 color transform
         // NOTE: For now, we are limiting wide-color support to
         // Display-P3 only.
-        mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform();
+        mat3 srgbToP3 =
+                ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform();
 
         // color transform needs to be expanded to 4x4 to be what the shader wants
         // mat has an initializer that expands mat3 to mat4, but
@@ -144,24 +141,19 @@
     }
 }
 
-GLES20RenderEngine::~GLES20RenderEngine() {
-}
-
+GLES20RenderEngine::~GLES20RenderEngine() {}
 
 size_t GLES20RenderEngine::getMaxTextureSize() const {
     return mMaxTextureSize;
 }
 
 size_t GLES20RenderEngine::getMaxViewportDims() const {
-    return
-        mMaxViewportDims[0] < mMaxViewportDims[1] ?
-            mMaxViewportDims[0] : mMaxViewportDims[1];
+    return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
 }
 
-void GLES20RenderEngine::setViewportAndProjection(
-        size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
-        Transform::orientation_flags rotation) {
-
+void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
+                                                  size_t hwh, bool yswap,
+                                                  Transform::orientation_flags rotation) {
     size_t l = sourceCrop.left;
     size_t r = sourceCrop.right;
 
@@ -182,13 +174,13 @@
         case Transform::ROT_0:
             break;
         case Transform::ROT_90:
-            m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
+            m = mat4::rotate(rot90InRadians, vec3(0, 0, 1)) * m;
             break;
         case Transform::ROT_180:
-            m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
+            m = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)) * m;
             break;
         case Transform::ROT_270:
-            m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
+            m = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)) * m;
             break;
         default:
             break;
@@ -200,8 +192,8 @@
     mVpHeight = vph;
 }
 
-void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
-        bool opaque, bool disableTexture, const half4& color) {
+void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque,
+                                            bool disableTexture, const half4& color) {
     mState.setPremultipliedAlpha(premultipliedAlpha);
     mState.setOpaque(opaque);
     mState.setColor(color);
@@ -288,9 +280,8 @@
     glDisable(GL_BLEND);
 }
 
-
-void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
-        uint32_t* texName, uint32_t* fbName, uint32_t* status) {
+void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName,
+                                                uint32_t* fbName, uint32_t* status) {
     GLuint tname, name;
     // turn our EGLImage into a texture
     glGenTextures(1, &tname);
@@ -322,21 +313,14 @@
 }
 
 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
-
     if (mesh.getTexCoordsSize()) {
         glEnableVertexAttribArray(Program::texCoords);
-        glVertexAttribPointer(Program::texCoords,
-                mesh.getTexCoordsSize(),
-                GL_FLOAT, GL_FALSE,
-                mesh.getByteStride(),
-                mesh.getTexCoords());
+        glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
+                              mesh.getByteStride(), mesh.getTexCoords());
     }
 
-    glVertexAttribPointer(Program::position,
-            mesh.getVertexSize(),
-            GL_FLOAT, GL_FALSE,
-            mesh.getByteStride(),
-            mesh.getPositions());
+    glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
+                          mesh.getByteStride(), mesh.getPositions());
 
     if (usesWideColor()) {
         Description wideColorState = mState;
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
index 84aa63c..5ee9326 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -14,7 +14,6 @@
  * limitations under the License.
  */
 
-
 #ifndef SF_GLES20RENDERENGINE_H_
 #define SF_GLES20RENDERENGINE_H_
 
@@ -24,9 +23,9 @@
 #include <GLES2/gl2.h>
 #include <Transform.h>
 
-#include "RenderEngine.h"
-#include "ProgramCache.h"
 #include "Description.h"
+#include "ProgramCache.h"
+#include "RenderEngine.h"
 
 // ---------------------------------------------------------------------------
 namespace android {
@@ -54,8 +53,8 @@
     Description mState;
     Vector<Group> mGroupStack;
 
-    virtual void bindImageAsFramebuffer(EGLImageKHR image,
-            uint32_t* texName, uint32_t* fbName, uint32_t* status);
+    virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
+                                        uint32_t* status);
     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
 
 public:
@@ -63,13 +62,11 @@
     virtual ~GLES20RenderEngine();
 
 protected:
-
     virtual void dump(String8& result);
-    virtual void setViewportAndProjection(size_t vpw, size_t vph,
-            Rect sourceCrop, size_t hwh, bool yswap,
-            Transform::orientation_flags rotation);
-    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
-            bool disableTexture, const half4& color) override;
+    virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
+                                          bool yswap, Transform::orientation_flags rotation);
+    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
+                                    const half4& color) override;
 
     // Color management related functions and state
     void setColorMode(android_color_mode mode);
diff --git a/services/surfaceflinger/RenderEngine/GLExtensions.cpp b/services/surfaceflinger/RenderEngine/GLExtensions.cpp
index 76bbcc1..7ffcc96 100644
--- a/services/surfaceflinger/RenderEngine/GLExtensions.cpp
+++ b/services/surfaceflinger/RenderEngine/GLExtensions.cpp
@@ -14,42 +14,35 @@
  * limitations under the License.
  */
 
-#include <stdlib.h>
-#include <stdio.h>
 #include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
 
 #include "GLExtensions.h"
 
 namespace android {
 // ---------------------------------------------------------------------------
 
-ANDROID_SINGLETON_STATIC_INSTANCE( GLExtensions )
+ANDROID_SINGLETON_STATIC_INSTANCE(GLExtensions)
 
-GLExtensions::GLExtensions()
-    : mHaveFramebufferObject(false)
-{
-}
+GLExtensions::GLExtensions() : mHaveFramebufferObject(false) {}
 
-void GLExtensions::initWithGLStrings(
-        GLubyte const* vendor,
-        GLubyte const* renderer,
-        GLubyte const* version,
-        GLubyte const* extensions)
-{
-    mVendor     = (char const*)vendor;
-    mRenderer   = (char const*)renderer;
-    mVersion    = (char const*)version;
+void GLExtensions::initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer,
+                                     GLubyte const* version, GLubyte const* extensions) {
+    mVendor = (char const*)vendor;
+    mRenderer = (char const*)renderer;
+    mVersion = (char const*)version;
     mExtensions = (char const*)extensions;
 
     char const* curr = (char const*)extensions;
     char const* head = curr;
     do {
         head = strchr(curr, ' ');
-        String8 s(curr, head ? head-curr : strlen(curr));
+        String8 s(curr, head ? head - curr : strlen(curr));
         if (s.length()) {
             mExtensionList.add(s);
         }
-        curr = head+1;
+        curr = head + 1;
     } while (head);
 
     if (hasExtension("GL_OES_framebuffer_object")) {
@@ -57,8 +50,7 @@
     }
 }
 
-bool GLExtensions::hasExtension(char const* extension) const
-{
+bool GLExtensions::hasExtension(char const* extension) const {
     const String8 s(extension);
     return mExtensionList.indexOf(s) >= 0;
 }
diff --git a/services/surfaceflinger/RenderEngine/GLExtensions.h b/services/surfaceflinger/RenderEngine/GLExtensions.h
index d81ed2a..ee7b446 100644
--- a/services/surfaceflinger/RenderEngine/GLExtensions.h
+++ b/services/surfaceflinger/RenderEngine/GLExtensions.h
@@ -20,9 +20,9 @@
 #include <stdint.h>
 #include <sys/types.h>
 
-#include <utils/String8.h>
-#include <utils/SortedVector.h>
 #include <utils/Singleton.h>
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
@@ -32,8 +32,7 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
-class GLExtensions : public Singleton<GLExtensions>
-{
+class GLExtensions : public Singleton<GLExtensions> {
     friend class Singleton<GLExtensions>;
 
     bool mHaveFramebufferObject : 1;
@@ -45,22 +44,16 @@
     SortedVector<String8> mExtensionList;
 
     GLExtensions(const GLExtensions&);
-    GLExtensions& operator = (const GLExtensions&);
+    GLExtensions& operator=(const GLExtensions&);
 
 protected:
     GLExtensions();
 
 public:
+    inline bool haveFramebufferObject() const { return mHaveFramebufferObject; }
 
-    inline bool haveFramebufferObject() const {
-        return mHaveFramebufferObject;
-    }
-
-    void initWithGLStrings(
-            GLubyte const* vendor,
-            GLubyte const* renderer,
-            GLubyte const* version,
-            GLubyte const* extensions);
+    void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
+                           GLubyte const* extensions);
 
     char const* getVendor() const;
     char const* getRenderer() const;
@@ -70,7 +63,6 @@
     bool hasExtension(char const* extension) const;
 };
 
-
 // ---------------------------------------------------------------------------
 }; // namespace android
 
diff --git a/services/surfaceflinger/RenderEngine/Mesh.cpp b/services/surfaceflinger/RenderEngine/Mesh.cpp
index ffd9be2..6a62b1d 100644
--- a/services/surfaceflinger/RenderEngine/Mesh.cpp
+++ b/services/surfaceflinger/RenderEngine/Mesh.cpp
@@ -21,9 +21,10 @@
 namespace android {
 
 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
-    : mVertexCount(vertexCount), mVertexSize(vertexSize), mTexCoordsSize(texCoordSize),
-      mPrimitive(primitive)
-{
+      : mVertexCount(vertexCount),
+        mVertexSize(vertexSize),
+        mTexCoordsSize(texCoordSize),
+        mPrimitive(primitive) {
     if (vertexCount == 0) {
         mVertices = new float[1];
         mVertices[0] = 0.0f;
@@ -37,8 +38,7 @@
     // either vertexSize or texCoordSize, it must have overflowed. remainder
     // will be equal to stride as long as stride * vertexCount doesn't overflow.
     if ((stride < vertexSize) || (remainder != stride)) {
-        ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize,
-                texCoordSize);
+        ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize, texCoordSize);
         mVertices = new float[1];
         mVertices[0] = 0.0f;
         mVertexCount = 0;
@@ -53,14 +53,13 @@
 }
 
 Mesh::~Mesh() {
-    delete [] mVertices;
+    delete[] mVertices;
 }
 
 Mesh::Primitive Mesh::getPrimitive() const {
     return mPrimitive;
 }
 
-
 float const* Mesh::getPositions() const {
     return mVertices;
 }
@@ -75,7 +74,6 @@
     return mVertices + mVertexSize;
 }
 
-
 size_t Mesh::getVertexCount() const {
     return mVertexCount;
 }
@@ -89,7 +87,7 @@
 }
 
 size_t Mesh::getByteStride() const {
-    return mStride*sizeof(float);
+    return mStride * sizeof(float);
 }
 
 size_t Mesh::getStride() const {
diff --git a/services/surfaceflinger/RenderEngine/Mesh.h b/services/surfaceflinger/RenderEngine/Mesh.h
index b6d42b0..d0a9ac0 100644
--- a/services/surfaceflinger/RenderEngine/Mesh.h
+++ b/services/surfaceflinger/RenderEngine/Mesh.h
@@ -24,9 +24,9 @@
 class Mesh {
 public:
     enum Primitive {
-        TRIANGLES       = 0x0004,       // GL_TRIANGLES
-        TRIANGLE_STRIP  = 0x0005,       // GL_TRIANGLE_STRIP
-        TRIANGLE_FAN    = 0x0006        // GL_TRIANGLE_FAN
+        TRIANGLES = 0x0004,      // GL_TRIANGLES
+        TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP
+        TRIANGLE_FAN = 0x0006    // GL_TRIANGLE_FAN
     };
 
     Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
@@ -40,21 +40,24 @@
         friend class Mesh;
         float* mData;
         size_t mStride;
-        VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
+        VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {}
+
     public:
-        TYPE& operator[](size_t index) {
-            return *reinterpret_cast<TYPE*>(&mData[index*mStride]);
-        }
+        TYPE& operator[](size_t index) { return *reinterpret_cast<TYPE*>(&mData[index * mStride]); }
         TYPE const& operator[](size_t index) const {
-            return *reinterpret_cast<TYPE const*>(&mData[index*mStride]);
+            return *reinterpret_cast<TYPE const*>(&mData[index * mStride]);
         }
     };
 
     template <typename TYPE>
-    VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
+    VertexArray<TYPE> getPositionArray() {
+        return VertexArray<TYPE>(getPositions(), mStride);
+    }
 
     template <typename TYPE>
-    VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
+    VertexArray<TYPE> getTexCoordArray() {
+        return VertexArray<TYPE>(getTexCoords(), mStride);
+    }
 
     Primitive getPrimitive() const;
 
@@ -81,8 +84,8 @@
 
 private:
     Mesh(const Mesh&);
-    Mesh& operator = (const Mesh&);
-    Mesh const& operator = (const Mesh&) const;
+    Mesh& operator=(const Mesh&);
+    Mesh const& operator=(const Mesh&) const;
 
     float* getPositions();
     float* getTexCoords();
@@ -94,6 +97,5 @@
     Primitive mPrimitive;
 };
 
-
 } /* namespace android */
 #endif /* SF_RENDER_ENGINE_MESH_H */
diff --git a/services/surfaceflinger/RenderEngine/Program.cpp b/services/surfaceflinger/RenderEngine/Program.cpp
index bd2188b..baf92eb 100644
--- a/services/surfaceflinger/RenderEngine/Program.cpp
+++ b/services/surfaceflinger/RenderEngine/Program.cpp
@@ -19,15 +19,15 @@
 #include <log/log.h>
 #include <utils/String8.h>
 
+#include <math/mat4.h>
+#include "Description.h"
 #include "Program.h"
 #include "ProgramCache.h"
-#include "Description.h"
-#include <math/mat4.h>
 
 namespace android {
 
 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
-        : mInitialized(false) {
+      : mInitialized(false) {
     GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
     GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
     GLuint programId = glCreateProgram();
@@ -67,14 +67,12 @@
 
         // set-up the default values for our uniforms
         glUseProgram(programId);
-        const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
-        glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
+        glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray());
         glEnableVertexAttribArray(0);
     }
 }
 
-Program::~Program() {
-}
+Program::~Program() {}
 
 bool Program::isValid() const {
     return mInitialized;
@@ -119,12 +117,11 @@
     char* src = new char[l];
     glGetShaderSource(shader, l, NULL, src);
     result.append(src);
-    delete [] src;
+    delete[] src;
     return result;
 }
 
 void Program::setUniforms(const Description& desc) {
-
     // TODO: we should have a mechanism here to not always reset uniforms that
     // didn't change for this program.
 
diff --git a/services/surfaceflinger/RenderEngine/Program.h b/services/surfaceflinger/RenderEngine/Program.h
index a2ae2ee..6e57fdd 100644
--- a/services/surfaceflinger/RenderEngine/Program.h
+++ b/services/surfaceflinger/RenderEngine/Program.h
@@ -34,7 +34,7 @@
 class Program {
 public:
     // known locations for position and texture coordinates
-    enum { position=0, texCoords=1 };
+    enum { position = 0, texCoords = 1 };
 
     Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
     ~Program();
@@ -54,7 +54,6 @@
     /* set-up uniforms from the description */
     void setUniforms(const Description& desc);
 
-
 private:
     GLuint buildShader(const char* source, GLenum type);
     String8& dumpShader(String8& result, GLenum type);
@@ -83,7 +82,6 @@
     GLint mColorLoc;
 };
 
-
 } /* namespace android */
 
 #endif /* SF_RENDER_ENGINE_PROGRAM_H */
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
index b437545..4f138dc 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
@@ -19,14 +19,13 @@
 
 #include <utils/String8.h>
 
-#include "ProgramCache.h"
-#include "Program.h"
 #include "Description.h"
+#include "Program.h"
+#include "ProgramCache.h"
 
 namespace android {
 // -----------------------------------------------------------------------------------------------
 
-
 /*
  * A simple formatter class to automatically add the endl and
  * manage the indentation.
@@ -42,23 +41,22 @@
     typedef Formatter& (*FormaterManipFunc)(Formatter&);
     friend Formatter& indent(Formatter& f);
     friend Formatter& dedent(Formatter& f);
+
 public:
     Formatter() : mIndent(0) {}
 
-    String8 getString() const {
-        return mString;
-    }
+    String8 getString() const { return mString; }
 
-    friend Formatter& operator << (Formatter& out, const char* in) {
-        for (int i=0 ; i<out.mIndent ; i++) {
+    friend Formatter& operator<<(Formatter& out, const char* in) {
+        for (int i = 0; i < out.mIndent; i++) {
             out.mString.append("    ");
         }
         out.mString.append(in);
         out.mString.append("\n");
         return out;
     }
-    friend inline Formatter& operator << (Formatter& out, const String8& in) {
-        return operator << (out, in.string());
+    friend inline Formatter& operator<<(Formatter& out, const String8& in) {
+        return operator<<(out, in.string());
     }
     friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
         return (*func)(to);
@@ -83,13 +81,11 @@
     primeCache();
 }
 
-ProgramCache::~ProgramCache() {
-}
+ProgramCache::~ProgramCache() {}
 
 void ProgramCache::primeCache() {
     uint32_t shaderCount = 0;
-    uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK |
-                       Key::ALPHA_MASK | Key::TEXTURE_MASK;
+    uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
     // Prime the cache for all combinations of the above masks,
     // leaving off the experimental color matrix mask options.
 
@@ -98,9 +94,7 @@
         Key shaderKey;
         shaderKey.set(keyMask, keyVal);
         uint32_t tex = shaderKey.getTextureTarget();
-        if (tex != Key::TEXTURE_OFF &&
-            tex != Key::TEXTURE_EXT &&
-            tex != Key::TEXTURE_2D) {
+        if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
             continue;
         }
         Program* program = mCache.valueFor(shaderKey);
@@ -118,34 +112,36 @@
 ProgramCache::Key ProgramCache::computeKey(const Description& description) {
     Key needs;
     needs.set(Key::TEXTURE_MASK,
-            !description.mTextureEnabled ? Key::TEXTURE_OFF :
-            description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_EXT :
-            description.mTexture.getTextureTarget() == GL_TEXTURE_2D           ? Key::TEXTURE_2D :
-            Key::TEXTURE_OFF)
-    .set(Key::ALPHA_MASK,
-            (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
-    .set(Key::BLEND_MASK,
-            description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
-    .set(Key::OPACITY_MASK,
-            description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
-    .set(Key::COLOR_MATRIX_MASK,
-            description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON :  Key::COLOR_MATRIX_OFF)
-    .set(Key::WIDE_GAMUT_MASK,
-            description.mIsWideGamut ? Key::WIDE_GAMUT_ON : Key::WIDE_GAMUT_OFF);
+              !description.mTextureEnabled
+                      ? Key::TEXTURE_OFF
+                      : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
+                              ? Key::TEXTURE_EXT
+                              : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
+                                      ? Key::TEXTURE_2D
+                                      : Key::TEXTURE_OFF)
+            .set(Key::ALPHA_MASK,
+                 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
+            .set(Key::BLEND_MASK,
+                 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
+            .set(Key::OPACITY_MASK,
+                 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
+            .set(Key::COLOR_MATRIX_MASK,
+                 description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF)
+            .set(Key::WIDE_GAMUT_MASK,
+                 description.mIsWideGamut ? Key::WIDE_GAMUT_ON : Key::WIDE_GAMUT_OFF);
     return needs;
 }
 
 String8 ProgramCache::generateVertexShader(const Key& needs) {
     Formatter vs;
     if (needs.isTexturing()) {
-        vs  << "attribute vec4 texCoords;"
-            << "varying vec2 outTexCoords;";
+        vs << "attribute vec4 texCoords;"
+           << "varying vec2 outTexCoords;";
     }
     vs << "attribute vec4 position;"
        << "uniform mat4 projection;"
        << "uniform mat4 texture;"
-       << "void main(void) {" << indent
-       << "gl_Position = projection * position;";
+       << "void main(void) {" << indent << "gl_Position = projection * position;";
     if (needs.isTexturing()) {
         vs << "outTexCoords = (texture * texCoords).st;";
     }
@@ -272,11 +268,10 @@
 }
 
 void ProgramCache::useProgram(const Description& description) {
-
     // generate the key for the shader based on the description
     Key needs(computeKey(description));
 
-     // look-up the program in the cache
+    // look-up the program in the cache
     Program* program = mCache.valueFor(needs);
     if (program == NULL) {
         // we didn't find our program, so generate one...
@@ -285,7 +280,7 @@
         mCache.add(needs, program);
         time += systemTime();
 
-        //ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
+        // ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
         //        needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
     }
 
@@ -296,5 +291,4 @@
     }
 }
 
-
 } /* namespace android */
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.h b/services/surfaceflinger/RenderEngine/ProgramCache.h
index ff5cf0f..54d3722 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.h
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.h
@@ -19,8 +19,8 @@
 
 #include <GLES2/gl2.h>
 
-#include <utils/Singleton.h>
 #include <utils/KeyedVector.h>
+#include <utils/Singleton.h>
 #include <utils/TypeHelpers.h>
 
 #include "Description.h"
@@ -47,63 +47,50 @@
         friend class ProgramCache;
         typedef uint32_t key_t;
         key_t mKey;
+
     public:
         enum {
-            BLEND_PREMULT           =       0x00000001,
-            BLEND_NORMAL            =       0x00000000,
-            BLEND_MASK              =       0x00000001,
+            BLEND_PREMULT = 0x00000001,
+            BLEND_NORMAL = 0x00000000,
+            BLEND_MASK = 0x00000001,
 
-            OPACITY_OPAQUE          =       0x00000002,
-            OPACITY_TRANSLUCENT     =       0x00000000,
-            OPACITY_MASK            =       0x00000002,
+            OPACITY_OPAQUE = 0x00000002,
+            OPACITY_TRANSLUCENT = 0x00000000,
+            OPACITY_MASK = 0x00000002,
 
-            ALPHA_LT_ONE            =       0x00000004,
-            ALPHA_EQ_ONE            =       0x00000000,
-            ALPHA_MASK              =       0x00000004,
+            ALPHA_LT_ONE = 0x00000004,
+            ALPHA_EQ_ONE = 0x00000000,
+            ALPHA_MASK = 0x00000004,
 
-            TEXTURE_OFF             =       0x00000000,
-            TEXTURE_EXT             =       0x00000008,
-            TEXTURE_2D              =       0x00000010,
-            TEXTURE_MASK            =       0x00000018,
+            TEXTURE_OFF = 0x00000000,
+            TEXTURE_EXT = 0x00000008,
+            TEXTURE_2D = 0x00000010,
+            TEXTURE_MASK = 0x00000018,
 
-            COLOR_MATRIX_OFF        =       0x00000000,
-            COLOR_MATRIX_ON         =       0x00000020,
-            COLOR_MATRIX_MASK       =       0x00000020,
+            COLOR_MATRIX_OFF = 0x00000000,
+            COLOR_MATRIX_ON = 0x00000020,
+            COLOR_MATRIX_MASK = 0x00000020,
 
-            WIDE_GAMUT_OFF          =       0x00000000,
-            WIDE_GAMUT_ON           =       0x00000040,
-            WIDE_GAMUT_MASK         =       0x00000040,
+            WIDE_GAMUT_OFF = 0x00000000,
+            WIDE_GAMUT_ON = 0x00000040,
+            WIDE_GAMUT_MASK = 0x00000040,
         };
 
-        inline Key() : mKey(0) { }
-        inline Key(const Key& rhs) : mKey(rhs.mKey) { }
+        inline Key() : mKey(0) {}
+        inline Key(const Key& rhs) : mKey(rhs.mKey) {}
 
         inline Key& set(key_t mask, key_t value) {
             mKey = (mKey & ~mask) | value;
             return *this;
         }
 
-        inline bool isTexturing() const {
-            return (mKey & TEXTURE_MASK) != TEXTURE_OFF;
-        }
-        inline int getTextureTarget() const {
-            return (mKey & TEXTURE_MASK);
-        }
-        inline bool isPremultiplied() const {
-            return (mKey & BLEND_MASK) == BLEND_PREMULT;
-        }
-        inline bool isOpaque() const {
-            return (mKey & OPACITY_MASK) == OPACITY_OPAQUE;
-        }
-        inline bool hasAlpha() const {
-            return (mKey & ALPHA_MASK) == ALPHA_LT_ONE;
-        }
-        inline bool hasColorMatrix() const {
-            return (mKey & COLOR_MATRIX_MASK) == COLOR_MATRIX_ON;
-        }
-        inline bool isWideGamut() const {
-            return (mKey & WIDE_GAMUT_MASK) == WIDE_GAMUT_ON;
-        }
+        inline bool isTexturing() const { return (mKey & TEXTURE_MASK) != TEXTURE_OFF; }
+        inline int getTextureTarget() const { return (mKey & TEXTURE_MASK); }
+        inline bool isPremultiplied() const { return (mKey & BLEND_MASK) == BLEND_PREMULT; }
+        inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; }
+        inline bool hasAlpha() const { return (mKey & ALPHA_MASK) == ALPHA_LT_ONE; }
+        inline bool hasColorMatrix() const { return (mKey & COLOR_MATRIX_MASK) == COLOR_MATRIX_ON; }
+        inline bool isWideGamut() const { return (mKey & WIDE_GAMUT_MASK) == WIDE_GAMUT_ON; }
 
         // this is the definition of a friend function -- not a method of class Needs
         friend inline int strictly_order_type(const Key& lhs, const Key& rhs) {
@@ -135,7 +122,6 @@
     DefaultKeyedVector<Key, Program*> mCache;
 };
 
-
 ANDROID_BASIC_TYPES_TRAITS(ProgramCache::Key)
 
 } /* namespace android */
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
index 994d857..883ae26 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
@@ -18,13 +18,13 @@
 #include <ui/Rect.h>
 #include <ui/Region.h>
 
-#include "RenderEngine.h"
 #include "GLES20RenderEngine.h"
 #include "GLExtensions.h"
 #include "Mesh.h"
+#include "RenderEngine.h"
 
-#include <vector>
 #include <SurfaceFlinger.h>
+#include <vector>
 
 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
 
@@ -33,14 +33,12 @@
 // ---------------------------------------------------------------------------
 
 static bool findExtension(const char* exts, const char* name) {
-    if (!exts)
-        return false;
+    if (!exts) return false;
     size_t len = strlen(name);
 
     const char* pos = exts;
     while ((pos = strstr(pos, name)) != NULL) {
-        if (pos[len] == '\0' || pos[len] == ' ')
-            return true;
+        if (pos[len] == '\0' || pos[len] == ' ') return true;
         pos += len;
     }
 
@@ -76,8 +74,7 @@
     EGLint renderableType = 0;
     if (config == EGL_NO_CONFIG) {
         renderableType = EGL_OPENGL_ES2_BIT;
-    } else if (!eglGetConfigAttrib(display, config,
-            EGL_RENDERABLE_TYPE, &renderableType)) {
+    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
     }
     EGLint contextClientVersion = 0;
@@ -102,12 +99,10 @@
     contextAttributes.push_back(EGL_NONE);
     contextAttributes.push_back(EGL_NONE);
 
-    EGLContext ctxt = eglCreateContext(display, config, NULL,
-                                       contextAttributes.data());
+    EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes.data());
 
     // if can't create a GL context, we can only abort.
-    LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
-
+    LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
 
     // now figure out what version of GL did we actually get
     // NOTE: a dummy surface is not needed if KHR_create_context is supported
@@ -116,33 +111,30 @@
     if (dummyConfig == EGL_NO_CONFIG) {
         dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
     }
-    EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
+    EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
     EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
-    LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
+    LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer");
     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
 
     GLExtensions& extensions(GLExtensions::getInstance());
-    extensions.initWithGLStrings(
-            glGetString(GL_VENDOR),
-            glGetString(GL_RENDERER),
-            glGetString(GL_VERSION),
-            glGetString(GL_EXTENSIONS));
+    extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
+                                 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
 
-    GlesVersion version = parseGlesVersion( extensions.getVersion() );
+    GlesVersion version = parseGlesVersion(extensions.getVersion());
 
     // initialize the renderer while GL is current
 
     std::unique_ptr<RenderEngine> engine;
     switch (version) {
-    case GLES_VERSION_1_0:
-    case GLES_VERSION_1_1:
-        LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
-        break;
-    case GLES_VERSION_2_0:
-    case GLES_VERSION_3_0:
-        engine = std::make_unique<GLES20RenderEngine>(featureFlags);
-        break;
+        case GLES_VERSION_1_0:
+        case GLES_VERSION_1_1:
+            LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
+            break;
+        case GLES_VERSION_2_0:
+        case GLES_VERSION_3_0:
+            engine = std::make_unique<GLES20RenderEngine>(featureFlags);
+            break;
     }
     engine->setEGLHandles(display, config, ctxt);
 
@@ -160,9 +152,8 @@
     return engine;
 }
 
-RenderEngine::RenderEngine() : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(NULL),
-    mEGLContext(EGL_NO_CONTEXT) {
-}
+RenderEngine::RenderEngine()
+      : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(NULL), mEGLContext(EGL_NO_CONTEXT) {}
 
 RenderEngine::~RenderEngine() {
     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@@ -204,8 +195,7 @@
     do {
         // there could be more than one error flag
         GLenum error = glGetError();
-        if (error == GL_NO_ERROR)
-            break;
+        if (error == GL_NO_ERROR) break;
         ALOGE("GL error 0x%04x", int(error));
     } while (true);
 }
@@ -228,25 +218,25 @@
     return GLES_VERSION_1_0;
 }
 
-void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
-        float red, float green, float blue, float alpha) {
+void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red,
+                                       float green, float blue, float alpha) {
     size_t c;
     Rect const* r = region.getArray(&c);
-    Mesh mesh(Mesh::TRIANGLES, c*6, 2);
+    Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
-    for (size_t i=0 ; i<c ; i++, r++) {
-        position[i*6 + 0].x = r->left;
-        position[i*6 + 0].y = height - r->top;
-        position[i*6 + 1].x = r->left;
-        position[i*6 + 1].y = height - r->bottom;
-        position[i*6 + 2].x = r->right;
-        position[i*6 + 2].y = height - r->bottom;
-        position[i*6 + 3].x = r->left;
-        position[i*6 + 3].y = height - r->top;
-        position[i*6 + 4].x = r->right;
-        position[i*6 + 4].y = height - r->bottom;
-        position[i*6 + 5].x = r->right;
-        position[i*6 + 5].y = height - r->top;
+    for (size_t i = 0; i < c; i++, r++) {
+        position[i * 6 + 0].x = r->left;
+        position[i * 6 + 0].y = height - r->top;
+        position[i * 6 + 1].x = r->left;
+        position[i * 6 + 1].y = height - r->bottom;
+        position[i * 6 + 2].x = r->right;
+        position[i * 6 + 2].y = height - r->bottom;
+        position[i * 6 + 3].x = r->left;
+        position[i * 6 + 3].y = height - r->top;
+        position[i * 6 + 4].x = r->right;
+        position[i * 6 + 4].y = height - r->bottom;
+        position[i * 6 + 5].x = r->right;
+        position[i * 6 + 5].y = height - r->top;
     }
     setupFillWithColor(red, green, blue, alpha);
     drawMesh(mesh);
@@ -282,14 +272,13 @@
     // fallback or explicit wait
     sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
     if (sync != EGL_NO_SYNC_KHR) {
-        EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
-                EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
+        EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
+                                             2000000000 /*2 sec*/);
         EGLint eglErr = eglGetError();
         if (result == EGL_TIMEOUT_EXPIRED_KHR) {
             ALOGW("fence wait timed out");
         } else {
-            ALOGW_IF(eglErr != EGL_SUCCESS,
-                    "error waiting on EGL fence: %#x", eglErr);
+            ALOGW_IF(eglErr != EGL_SUCCESS, "error waiting on EGL fence: %#x", eglErr);
         }
         eglDestroySyncKHR(mEGLDisplay, sync);
     } else {
@@ -304,8 +293,7 @@
     glClear(GL_COLOR_BUFFER_BIT);
 }
 
-void RenderEngine::setScissor(
-        uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
+void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
     glScissor(left, bottom, right, top);
     glEnable(GL_SCISSOR_TEST);
 }
@@ -328,25 +316,22 @@
 
 void RenderEngine::dump(String8& result) {
     result.appendFormat("EGL implementation : %s\n",
-            eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
-    result.appendFormat("%s\n",
-            eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
+                        eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
+    result.appendFormat("%s\n", eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
 
     const GLExtensions& extensions(GLExtensions::getInstance());
-    result.appendFormat("GLES: %s, %s, %s\n",
-            extensions.getVendor(),
-            extensions.getRenderer(),
-            extensions.getVersion());
+    result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
+                        extensions.getVersion());
     result.appendFormat("%s\n", extensions.getExtension());
 }
 
 // ---------------------------------------------------------------------------
 
 RenderEngine::BindNativeBufferAsFramebuffer::BindNativeBufferAsFramebuffer(
-        RenderEngine& engine, ANativeWindowBuffer* buffer) : mEngine(engine)
-{
-    mImage = eglCreateImageKHR(mEngine.mEGLDisplay, EGL_NO_CONTEXT,
-            EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
+        RenderEngine& engine, ANativeWindowBuffer* buffer)
+      : mEngine(engine) {
+    mImage = eglCreateImageKHR(mEngine.mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+                               buffer, NULL);
     if (mImage == EGL_NO_IMAGE_KHR) {
         mStatus = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
         return;
@@ -354,8 +339,8 @@
 
     mEngine.bindImageAsFramebuffer(mImage, &mTexName, &mFbName, &mStatus);
 
-    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
-            "glCheckFramebufferStatusOES error %d", mStatus);
+    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
+             mStatus);
 }
 
 RenderEngine::BindNativeBufferAsFramebuffer::~BindNativeBufferAsFramebuffer() {
@@ -374,8 +359,8 @@
 
 // ---------------------------------------------------------------------------
 
-static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs,
-        EGLint attribute, EGLint wanted, EGLConfig* outConfig) {
+static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
+                                         EGLint wanted, EGLConfig* outConfig) {
     EGLint numConfigs = -1, n = 0;
     eglGetConfigs(dpy, NULL, 0, &numConfigs);
     EGLConfig* const configs = new EGLConfig[numConfigs];
@@ -383,23 +368,23 @@
 
     if (n) {
         if (attribute != EGL_NONE) {
-            for (int i=0 ; i<n ; i++) {
+            for (int i = 0; i < n; i++) {
                 EGLint value = 0;
                 eglGetConfigAttrib(dpy, configs[i], attribute, &value);
                 if (wanted == value) {
                     *outConfig = configs[i];
-                    delete [] configs;
+                    delete[] configs;
                     return NO_ERROR;
                 }
             }
         } else {
             // just pick the first one
             *outConfig = configs[0];
-            delete [] configs;
+            delete[] configs;
             return NO_ERROR;
         }
     }
-    delete [] configs;
+    delete[] configs;
     return NAME_NOT_FOUND;
 }
 
@@ -409,10 +394,10 @@
     friend class Adder;
     KeyedVector<Attribute, EGLint> mList;
     struct Attribute {
-        Attribute() : v(0) {};
-        explicit Attribute(EGLint v) : v(v) { }
+        Attribute() : v(0){};
+        explicit Attribute(EGLint v) : v(v) {}
         EGLint v;
-        bool operator < (const Attribute& other) const {
+        bool operator<(const Attribute& other) const {
             // this places EGL_NONE at the end
             EGLint lhs(v);
             EGLint rhs(other.v);
@@ -425,39 +410,32 @@
         friend class EGLAttributeVector;
         EGLAttributeVector& v;
         EGLint attribute;
-        Adder(EGLAttributeVector& v, EGLint attribute)
-            : v(v), attribute(attribute) {
-        }
+        Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {}
+
     public:
-        void operator = (EGLint value) {
+        void operator=(EGLint value) {
             if (attribute != EGL_NONE) {
                 v.mList.add(Attribute(attribute), value);
             }
         }
-        operator EGLint () const { return v.mList[attribute]; }
+        operator EGLint() const { return v.mList[attribute]; }
     };
+
 public:
-    EGLAttributeVector() {
-        mList.add(Attribute(EGL_NONE), EGL_NONE);
-    }
+    EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); }
     void remove(EGLint attribute) {
         if (attribute != EGL_NONE) {
             mList.removeItem(Attribute(attribute));
         }
     }
-    Adder operator [] (EGLint attribute) {
-        return Adder(*this, attribute);
-    }
-    EGLint operator [] (EGLint attribute) const {
-       return mList[attribute];
-    }
+    Adder operator[](EGLint attribute) { return Adder(*this, attribute); }
+    EGLint operator[](EGLint attribute) const { return mList[attribute]; }
     // cast-operator to (EGLint const*)
-    operator EGLint const* () const { return &mList.keyAt(0).v; }
+    operator EGLint const*() const { return &mList.keyAt(0).v; }
 };
 
-
-static status_t selectEGLConfig(EGLDisplay display, EGLint format,
-    EGLint renderableType, EGLConfig* config) {
+static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
+                                EGLConfig* config) {
     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
     // it is to be used with WIFI displays
     status_t err;
@@ -466,24 +444,23 @@
 
     EGLAttributeVector attribs;
     if (renderableType) {
-        attribs[EGL_RENDERABLE_TYPE]            = renderableType;
-        attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE;
-        attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT|EGL_PBUFFER_BIT;
+        attribs[EGL_RENDERABLE_TYPE] = renderableType;
+        attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
+        attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
         attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
-        attribs[EGL_RED_SIZE]                   = 8;
-        attribs[EGL_GREEN_SIZE]                 = 8;
-        attribs[EGL_BLUE_SIZE]                  = 8;
-        attribs[EGL_ALPHA_SIZE]                 = 8;
-        wantedAttribute                         = EGL_NONE;
-        wantedAttributeValue                    = EGL_NONE;
+        attribs[EGL_RED_SIZE] = 8;
+        attribs[EGL_GREEN_SIZE] = 8;
+        attribs[EGL_BLUE_SIZE] = 8;
+        attribs[EGL_ALPHA_SIZE] = 8;
+        wantedAttribute = EGL_NONE;
+        wantedAttributeValue = EGL_NONE;
     } else {
         // if no renderable type specified, fallback to a simplified query
-        wantedAttribute                         = EGL_NATIVE_VISUAL_ID;
-        wantedAttributeValue                    = format;
+        wantedAttribute = EGL_NATIVE_VISUAL_ID;
+        wantedAttributeValue = format;
     }
 
-    err = selectConfigForAttribute(display, attribs,
-            wantedAttribute, wantedAttributeValue, config);
+    err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config);
     if (err == NO_ERROR) {
         EGLint caveat;
         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
@@ -493,8 +470,7 @@
     return err;
 }
 
-EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format,
-                                        bool logConfig) {
+EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
     status_t err;
     EGLConfig config;
 
@@ -517,23 +493,22 @@
 
     if (logConfig) {
         // print some debugging info
-        EGLint r,g,b,a;
-        eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
+        EGLint r, g, b, a;
+        eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
-        eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
+        eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
         ALOGI("EGL information:");
         ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
         ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
         ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
-        ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
+        ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
         ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
     }
 
     return config;
 }
 
-
 void RenderEngine::primeCache() const {
     // Getting the ProgramCache instance causes it to prime its shader cache,
     // which is performed in its constructor
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.h b/services/surfaceflinger/RenderEngine/RenderEngine.h
index ff5d33a..3847347 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.h
@@ -14,7 +14,6 @@
  * limitations under the License.
  */
 
-
 #ifndef SF_RENDERENGINE_H_
 #define SF_RENDERENGINE_H_
 
@@ -25,9 +24,9 @@
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
-#include <math/mat4.h>
 #include <Transform.h>
 #include <gui/SurfaceControl.h>
+#include <math/mat4.h>
 
 #define EGL_NO_CONFIG ((EGLConfig)0)
 
@@ -49,10 +48,10 @@
 
 class RenderEngine {
     enum GlesVersion {
-        GLES_VERSION_1_0    = 0x10000,
-        GLES_VERSION_1_1    = 0x10001,
-        GLES_VERSION_2_0    = 0x20000,
-        GLES_VERSION_3_0    = 0x30000,
+        GLES_VERSION_1_0 = 0x10000,
+        GLES_VERSION_1_1 = 0x10001,
+        GLES_VERSION_2_0 = 0x20000,
+        GLES_VERSION_3_0 = 0x30000,
     };
     static GlesVersion parseGlesVersion(const char* str);
 
@@ -61,7 +60,8 @@
     EGLContext mEGLContext;
     void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);
 
-    virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
+    virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
+                                        uint32_t* status) = 0;
     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
 
 protected:
@@ -86,8 +86,8 @@
     // flush returns -1 or a valid native fence fd owned by the caller
     int flush(bool wait);
     void clearWithColor(float red, float green, float blue, float alpha);
-    void fillRegionWithColor(const Region& region, uint32_t height,
-            float red, float green, float blue, float alpha);
+    void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
+                             float blue, float alpha);
 
     // common to all GL versions
     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
@@ -101,6 +101,7 @@
         EGLImageKHR mImage;
         uint32_t mTexName, mFbName;
         uint32_t mStatus;
+
     public:
         BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer);
         ~BindNativeBufferAsFramebuffer();
@@ -112,10 +113,10 @@
 
     // set-up
     virtual void checkErrors() const;
-    virtual void setViewportAndProjection(size_t vpw, size_t vph,
-            Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation) = 0;
-    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
-            bool disableTexture, const half4& color) = 0;
+    virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
+                                          bool yswap, Transform::orientation_flags rotation) = 0;
+    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
+                                    const half4& color) = 0;
     virtual void setColorMode(android_color_mode mode) = 0;
     virtual void setSourceDataSpace(android_dataspace source) = 0;
     virtual void setWideColor(bool hasWideColor) = 0;
@@ -124,9 +125,7 @@
     virtual void setupLayerBlackedOut() = 0;
     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
 
-    virtual mat4 setupColorTransform(const mat4& /* colorTransform */) {
-        return mat4();
-    }
+    virtual mat4 setupColorTransform(const mat4& /* colorTransform */) { return mat4(); }
 
     virtual void disableTexturing() = 0;
     virtual void disableBlending() = 0;
diff --git a/services/surfaceflinger/RenderEngine/Texture.cpp b/services/surfaceflinger/RenderEngine/Texture.cpp
index 8875b6d..351430f 100644
--- a/services/surfaceflinger/RenderEngine/Texture.cpp
+++ b/services/surfaceflinger/RenderEngine/Texture.cpp
@@ -20,24 +20,22 @@
 
 namespace android {
 
-Texture::Texture() :
-    mTextureName(0), mTextureTarget(TEXTURE_2D),
-    mWidth(0), mHeight(0), mFiltering(false) {
-}
+Texture::Texture()
+      : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {}
 
-Texture::Texture(Target textureTarget, uint32_t textureName) :
-            mTextureName(textureName), mTextureTarget(textureTarget),
-            mWidth(0), mHeight(0), mFiltering(false) {
-}
+Texture::Texture(Target textureTarget, uint32_t textureName)
+      : mTextureName(textureName),
+        mTextureTarget(textureTarget),
+        mWidth(0),
+        mHeight(0),
+        mFiltering(false) {}
 
 void Texture::init(Target textureTarget, uint32_t textureName) {
     mTextureName = textureName;
     mTextureTarget = textureTarget;
 }
 
-Texture::~Texture() {
-}
-
+Texture::~Texture() {}
 
 void Texture::setMatrix(float const* matrix) {
     mTextureMatrix = mat4(matrix);
diff --git a/services/surfaceflinger/RenderEngine/Texture.h b/services/surfaceflinger/RenderEngine/Texture.h
index a07e0c3..56b6b31 100644
--- a/services/surfaceflinger/RenderEngine/Texture.h
+++ b/services/surfaceflinger/RenderEngine/Texture.h
@@ -14,8 +14,8 @@
  * limitations under the License.
  */
 
-#include <stdint.h>
 #include <math/mat4.h>
+#include <stdint.h>
 
 #ifndef SF_RENDER_ENGINE_TEXTURE_H
 #define SF_RENDER_ENGINE_TEXTURE_H