blob: 59f1bcd24e27294750d7f97bfa6b79360ee64058 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "GLConsumer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <inttypes.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/compiler.h>
#include <hardware/hardware.h>
#include <math/mat4.h>
#include <gui/BufferItem.h>
#include <gui/DebugEGLImageTracker.h>
#include <gui/GLConsumer.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <private/gui/ComposerService.h>
#include <private/gui/SyncFeatures.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/Trace.h>
#define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
namespace android {
// Macros for including the GLConsumer name in log messages
#define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
#define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
//#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
#define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
#define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
static const struct {
uint32_t width, height;
char const* bits;
} kDebugData = { 15, 12,
"_______________"
"_______________"
"_____XX_XX_____"
"__X_X_____X_X__"
"__X_XXXXXXX_X__"
"__XXXXXXXXXXX__"
"___XX_XXX_XX___"
"____XXXXXXX____"
"_____X___X_____"
"____X_____X____"
"_______________"
"_______________"
};
static const mat4 mtxIdentity;
Mutex GLConsumer::sStaticInitLock;
sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
static bool hasEglProtectedContentImpl() {
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
size_t extsLen = strlen(exts);
bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
bool atEnd = (cropExtLen+1) < extsLen &&
!strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
return equal || atStart || atEnd || inMiddle;
}
static bool hasEglProtectedContent() {
// Only compute whether the extension is present once the first time this
// function is called.
static bool hasIt = hasEglProtectedContentImpl();
return hasIt;
}
GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
ConsumerBase(bq, isControlledByApp),
mCurrentCrop(Rect::EMPTY_RECT),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentFence(Fence::NO_FENCE),
mCurrentTimestamp(0),
mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
mCurrentFrameNumber(0),
mDefaultWidth(1),
mDefaultHeight(1),
mFilteringEnabled(true),
mTexName(tex),
mUseFenceSync(useFenceSync),
mTexTarget(texTarget),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
mAttached(true)
{
GLC_LOGV("GLConsumer");
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
sizeof(mCurrentTransformMatrix));
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
bool useFenceSync, bool isControlledByApp) :
ConsumerBase(bq, isControlledByApp),
mCurrentCrop(Rect::EMPTY_RECT),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentFence(Fence::NO_FENCE),
mCurrentTimestamp(0),
mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
mCurrentFrameNumber(0),
mDefaultWidth(1),
mDefaultHeight(1),
mFilteringEnabled(true),
mTexName(0),
mUseFenceSync(useFenceSync),
mTexTarget(texTarget),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
mAttached(false)
{
GLC_LOGV("GLConsumer");
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
sizeof(mCurrentTransformMatrix));
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
{
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
return NO_INIT;
}
mDefaultWidth = w;
mDefaultHeight = h;
return mConsumer->setDefaultBufferSize(w, h);
}
status_t GLConsumer::updateTexImage() {
ATRACE_CALL();
GLC_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
return NO_INIT;
}
// Make sure the EGL state is the same as in previous calls.
status_t err = checkAndUpdateEglStateLocked();
if (err != NO_ERROR) {
return err;
}
BufferItem item;
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
err = acquireBufferLocked(&item, 0);
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
// We always bind the texture even if we don't update its contents.
GLC_LOGV("updateTexImage: no buffers were available");
glBindTexture(mTexTarget, mTexName);
err = NO_ERROR;
} else {
GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
strerror(-err), err);
}
return err;
}
// Release the previous buffer.
err = updateAndReleaseLocked(item);
if (err != NO_ERROR) {
// We always bind the texture.
glBindTexture(mTexTarget, mTexName);
return err;
}
// Bind the new buffer to the GL texture, and wait until it's ready.
return bindTextureImageLocked();
}
status_t GLConsumer::releaseTexImage() {
ATRACE_CALL();
GLC_LOGV("releaseTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
return NO_INIT;
}
// Make sure the EGL state is the same as in previous calls.
status_t err = NO_ERROR;
if (mAttached) {
err = checkAndUpdateEglStateLocked(true);
if (err != NO_ERROR) {
return err;
}
} else {
// if we're detached, no need to validate EGL's state -- we won't use it.
}
// Update the GLConsumer state.
int buf = mCurrentTexture;
if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
if (mAttached) {
// Do whatever sync ops we need to do before releasing the slot.
err = syncForReleaseLocked(mEglDisplay);
if (err != NO_ERROR) {
GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
return err;
}
} else {
// if we're detached, we just use the fence that was created in detachFromContext()
// so... basically, nothing more to do here.
}
err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
if (err < NO_ERROR) {
GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
strerror(-err), err);
return err;
}
if (mReleasedTexImage == nullptr) {
mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
}
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
mCurrentTextureImage = mReleasedTexImage;
mCurrentCrop.makeInvalid();
mCurrentTransform = 0;
mCurrentTimestamp = 0;
mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
mCurrentFence = Fence::NO_FENCE;
mCurrentFenceTime = FenceTime::NO_FENCE;
if (mAttached) {
// This binds a dummy buffer (mReleasedTexImage).
status_t result = bindTextureImageLocked();
if (result != NO_ERROR) {
return result;
}
} else {
// detached, don't touch the texture (and we may not even have an
// EGLDisplay here.
}
}
return NO_ERROR;
}
sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
Mutex::Autolock _l(sStaticInitLock);
if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
// The first time, create the debug texture in case the application
// continues to use it.
sp<GraphicBuffer> buffer = new GraphicBuffer(
kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
GraphicBuffer::USAGE_SW_WRITE_RARELY,
"[GLConsumer debug texture]");
uint32_t* bits;
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
uint32_t stride = buffer->getStride();
uint32_t height = buffer->getHeight();
memset(bits, 0, stride * height * 4);
for (uint32_t y = 0; y < kDebugData.height; y++) {
for (uint32_t x = 0; x < kDebugData.width; x++) {
bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
0xFF000000 : 0xFFFFFFFF;
}
bits += stride;
}
buffer->unlock();
sReleasedTexImageBuffer = buffer;
}
return sReleasedTexImageBuffer;
}
status_t GLConsumer::acquireBufferLocked(BufferItem *item,
nsecs_t presentWhen, uint64_t maxFrameNumber) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
maxFrameNumber);
if (err != NO_ERROR) {
return err;
}
// If item->mGraphicBuffer is not null, this buffer has not been acquired
// before, so any prior EglImage created is using a stale buffer. This
// replaces any old EglImage with a new one (using the new buffer).
if (item->mGraphicBuffer != nullptr) {
int slot = item->mSlot;
mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
}
return NO_ERROR;
}
status_t GLConsumer::releaseBufferLocked(int buf,
sp<GraphicBuffer> graphicBuffer,
EGLDisplay display, EGLSyncKHR eglFence) {
// release the buffer if it hasn't already been discarded by the
// BufferQueue. This can happen, for example, when the producer of this
// buffer has reallocated the original buffer slot after this buffer
// was acquired.
status_t err = ConsumerBase::releaseBufferLocked(
buf, graphicBuffer, display, eglFence);
mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
return err;
}
status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
PendingRelease* pendingRelease)
{
status_t err = NO_ERROR;
int slot = item.mSlot;
if (!mAttached) {
GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
"ES context");
releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return INVALID_OPERATION;
}
// Confirm state.
err = checkAndUpdateEglStateLocked();
if (err != NO_ERROR) {
releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return err;
}
// Ensure we have a valid EglImageKHR for the slot, creating an EglImage
// if nessessary, for the gralloc buffer currently in the slot in
// ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which
// means the buffer was previously acquired).
err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
if (err != NO_ERROR) {
GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
mEglDisplay, slot);
releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return UNKNOWN_ERROR;
}
// Do whatever sync ops we need to do before releasing the old slot.
if (slot != mCurrentTexture) {
err = syncForReleaseLocked(mEglDisplay);
if (err != NO_ERROR) {
// Release the buffer we just acquired. It's not safe to
// release the old buffer, so instead we just drop the new frame.
// As we are still under lock since acquireBuffer, it is safe to
// release by slot.
releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return err;
}
}
GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture, mCurrentTextureImage != nullptr ?
mCurrentTextureImage->graphicBufferHandle() : nullptr,
slot, mSlots[slot].mGraphicBuffer->handle);
// Hang onto the pointer so that it isn't freed in the call to
// releaseBufferLocked() if we're in shared buffer mode and both buffers are
// the same.
sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (pendingRelease == nullptr) {
status_t status = releaseBufferLocked(
mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
err = status;
// keep going, with error raised [?]
}
} else {
pendingRelease->currentTexture = mCurrentTexture;
pendingRelease->graphicBuffer =
mCurrentTextureImage->graphicBuffer();
pendingRelease->display = mEglDisplay;
pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
pendingRelease->isPending = true;
}
}
// Update the GLConsumer state.
mCurrentTexture = slot;
mCurrentTextureImage = nextTextureImage;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
mCurrentTimestamp = item.mTimestamp;
mCurrentDataSpace = item.mDataSpace;
mCurrentFence = item.mFence;
mCurrentFenceTime = item.mFenceTime;
mCurrentFrameNumber = item.mFrameNumber;
computeCurrentTransformMatrixLocked();
return err;
}
status_t GLConsumer::bindTextureImageLocked() {
if (mEglDisplay == EGL_NO_DISPLAY) {
ALOGE("bindTextureImage: invalid display");
return INVALID_OPERATION;
}
GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
}
glBindTexture(mTexTarget, mTexName);
if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
mCurrentTextureImage == nullptr) {
GLC_LOGE("bindTextureImage: no currently-bound texture");
return NO_INIT;
}
status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
if (err != NO_ERROR) {
GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
mEglDisplay, mCurrentTexture);
return UNKNOWN_ERROR;
}
mCurrentTextureImage->bindToTextureTarget(mTexTarget);
// In the rare case that the display is terminated and then initialized
// again, we can't detect that the display changed (it didn't), but the
// image is invalid. In this case, repeat the exact same steps while
// forcing the creation of a new image.
if ((error = glGetError()) != GL_NO_ERROR) {
glBindTexture(mTexTarget, mTexName);
status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
if (result != NO_ERROR) {
GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
mEglDisplay, mCurrentTexture);
return UNKNOWN_ERROR;
}
mCurrentTextureImage->bindToTextureTarget(mTexTarget);
if ((error = glGetError()) != GL_NO_ERROR) {
GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
return UNKNOWN_ERROR;
}
}
// Wait for the new buffer to be ready.
return doGLFenceWaitLocked();
}
status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (!contextCheck) {
// if this is the first time we're called, mEglDisplay/mEglContext have
// never been set, so don't error out (below).
if (mEglDisplay == EGL_NO_DISPLAY) {
mEglDisplay = dpy;
}
if (mEglContext == EGL_NO_CONTEXT) {
mEglContext = ctx;
}
}
if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
return INVALID_OPERATION;
}
mEglDisplay = dpy;
mEglContext = ctx;
return NO_ERROR;
}
void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
if (fence->isValid() &&
mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t err = addReleaseFence(mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
strerror(-err), err);
}
}
}
status_t GLConsumer::detachFromContext() {
ATRACE_CALL();
GLC_LOGV("detachFromContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("detachFromContext: abandoned GLConsumer");
return NO_INIT;
}
if (!mAttached) {
GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
"context");
return INVALID_OPERATION;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
GLC_LOGE("detachFromContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
GLC_LOGE("detachFromContext: invalid current EGLContext");
return INVALID_OPERATION;
}
if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
status_t err = syncForReleaseLocked(dpy);
if (err != OK) {
return err;
}
glDeleteTextures(1, &mTexName);
}
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
mAttached = false;
return OK;
}
status_t GLConsumer::attachToContext(uint32_t tex) {
ATRACE_CALL();
GLC_LOGV("attachToContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("attachToContext: abandoned GLConsumer");
return NO_INIT;
}
if (mAttached) {
GLC_LOGE("attachToContext: GLConsumer is already attached to a "
"context");
return INVALID_OPERATION;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (dpy == EGL_NO_DISPLAY) {
GLC_LOGE("attachToContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (ctx == EGL_NO_CONTEXT) {
GLC_LOGE("attachToContext: invalid current EGLContext");
return INVALID_OPERATION;
}
// We need to bind the texture regardless of whether there's a current
// buffer.
glBindTexture(mTexTarget, GLuint(tex));
mEglDisplay = dpy;
mEglContext = ctx;
mTexName = tex;
mAttached = true;
if (mCurrentTextureImage != nullptr) {
// This may wait for a buffer a second time. This is likely required if
// this is a different context, since otherwise the wait could be skipped
// by bouncing through another context. For the same context the extra
// wait is redundant.
status_t err = bindTextureImageLocked();
if (err != NO_ERROR) {
return err;
}
}
return OK;
}
status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
GLC_LOGV("syncForReleaseLocked");
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (SyncFeatures::getInstance().useNativeFenceSync()) {
EGLSyncKHR sync = eglCreateSyncKHR(dpy,
EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
if (sync == EGL_NO_SYNC_KHR) {
GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
eglDestroySyncKHR(dpy, sync);
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
"fd: %#x", eglGetError());
return UNKNOWN_ERROR;
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = addReleaseFenceLocked(mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
GLC_LOGE("syncForReleaseLocked: error adding release fence: "
"%s (%d)", strerror(-err), err);
return err;
}
} else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
if (fence != EGL_NO_SYNC_KHR) {
// There is already a fence for the current slot. We need to
// wait on that before replacing it with another fence to
// ensure that all outstanding buffer accesses have completed
// before the producer accesses it.
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
if (result == EGL_FALSE) {
GLC_LOGE("syncForReleaseLocked: error waiting for previous "
"fence: %#x", eglGetError());
return UNKNOWN_ERROR;
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
"fence");
return TIMED_OUT;
}
eglDestroySyncKHR(dpy, fence);
}
// Create a fence for the outstanding accesses in the current
// OpenGL ES context.
fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
if (fence == EGL_NO_SYNC_KHR) {
GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
mEglSlots[mCurrentTexture].mEglFence = fence;
}
}
return OK;
}
uint32_t GLConsumer::getCurrentTextureTarget() const {
return mTexTarget;
}
void GLConsumer::getTransformMatrix(float mtx[16]) {
Mutex::Autolock lock(mMutex);
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
}
void GLConsumer::setFilteringEnabled(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
return;
}
bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled;
if (needsRecompute && mCurrentTextureImage==nullptr) {
GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
}
if (needsRecompute && mCurrentTextureImage != nullptr) {
computeCurrentTransformMatrixLocked();
}
}
void GLConsumer::computeCurrentTransformMatrixLocked() {
GLC_LOGV("computeCurrentTransformMatrixLocked");
sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
nullptr : mCurrentTextureImage->graphicBuffer();
if (buf == nullptr) {
GLC_LOGD("computeCurrentTransformMatrixLocked: "
"mCurrentTextureImage is NULL");
}
computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop,
mCurrentTransform, mFilteringEnabled);
}
Rect GLConsumer::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) {
Rect outCrop = crop;
uint32_t newWidth = static_cast<uint32_t>(crop.width());
uint32_t newHeight = static_cast<uint32_t>(crop.height());
if (newWidth * bufferHeight > newHeight * bufferWidth) {
newWidth = newHeight * bufferWidth / bufferHeight;
ALOGV("too wide: newWidth = %d", newWidth);
} else if (newWidth * bufferHeight < newHeight * bufferWidth) {
newHeight = newWidth * bufferHeight / bufferWidth;
ALOGV("too tall: newHeight = %d", newHeight);
}
uint32_t currentWidth = static_cast<uint32_t>(crop.width());
uint32_t currentHeight = static_cast<uint32_t>(crop.height());
// The crop is too wide
if (newWidth < currentWidth) {
uint32_t dw = currentWidth - newWidth;
auto halfdw = dw / 2;
outCrop.left += halfdw;
// Not halfdw because it would subtract 1 too few when dw is odd
outCrop.right -= (dw - halfdw);
// The crop is too tall
} else if (newHeight < currentHeight) {
uint32_t dh = currentHeight - newHeight;
auto halfdh = dh / 2;
outCrop.top += halfdh;
// Not halfdh because it would subtract 1 too few when dh is odd
outCrop.bottom -= (dh - halfdh);
}
ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
outCrop.left, outCrop.top,
outCrop.right,outCrop.bottom);
return outCrop;
}
nsecs_t GLConsumer::getTimestamp() {
GLC_LOGV("getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
android_dataspace GLConsumer::getCurrentDataSpace() {
GLC_LOGV("getCurrentDataSpace");
Mutex::Autolock lock(mMutex);
return mCurrentDataSpace;
}
uint64_t GLConsumer::getFrameNumber() {
GLC_LOGV("getFrameNumber");
Mutex::Autolock lock(mMutex);
return mCurrentFrameNumber;
}
sp<GraphicBuffer> GLConsumer::getCurrentBuffer(int* outSlot) const {
Mutex::Autolock lock(mMutex);
if (outSlot != nullptr) {
*outSlot = mCurrentTexture;
}
return (mCurrentTextureImage == nullptr) ?
nullptr : mCurrentTextureImage->graphicBuffer();
}
Rect GLConsumer::getCurrentCrop() const {
Mutex::Autolock lock(mMutex);
return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight)
: mCurrentCrop;
}
uint32_t GLConsumer::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;
}
uint32_t GLConsumer::getCurrentScalingMode() const {
Mutex::Autolock lock(mMutex);
return mCurrentScalingMode;
}
sp<Fence> GLConsumer::getCurrentFence() const {
Mutex::Autolock lock(mMutex);
return mCurrentFence;
}
std::shared_ptr<FenceTime> GLConsumer::getCurrentFenceTime() const {
Mutex::Autolock lock(mMutex);
return mCurrentFenceTime;
}
status_t GLConsumer::doGLFenceWaitLocked() const {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
GLC_LOGE("doGLFenceWait: invalid current EGLContext");
return INVALID_OPERATION;
}
if (mCurrentFence->isValid()) {
if (SyncFeatures::getInstance().useWaitSync() &&
SyncFeatures::getInstance().useNativeFenceSync()) {
// Create an EGLSyncKHR from the current fence.
int fenceFd = mCurrentFence->dup();
if (fenceFd == -1) {
GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
return -errno;
}
EGLint attribs[] = {
EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
EGL_NONE
};
EGLSyncKHR sync = eglCreateSyncKHR(dpy,
EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
close(fenceFd);
GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
// XXX: The spec draft is inconsistent as to whether this should
// return an EGLint or void. Ignore the return value for now, as
// it's not strictly needed.
eglWaitSyncKHR(dpy, sync, 0);
EGLint eglErr = eglGetError();
eglDestroySyncKHR(dpy, sync);
if (eglErr != EGL_SUCCESS) {
GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
eglErr);
return UNKNOWN_ERROR;
}
} else {
status_t err = mCurrentFence->waitForever(
"GLConsumer::doGLFenceWaitLocked");
if (err != NO_ERROR) {
GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
return err;
}
}
}
return NO_ERROR;
}
void GLConsumer::freeBufferLocked(int slotIndex) {
GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
mEglSlots[slotIndex].mEglImage.clear();
ConsumerBase::freeBufferLocked(slotIndex);
}
void GLConsumer::abandonLocked() {
GLC_LOGV("abandonLocked");
mCurrentTextureImage.clear();
ConsumerBase::abandonLocked();
}
status_t GLConsumer::setConsumerUsageBits(uint64_t usage) {
return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
}
void GLConsumer::dumpLocked(String8& result, const char* prefix) const
{
result.appendFormat(
"%smTexName=%d mCurrentTexture=%d\n"
"%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
mCurrentTransform);
ConsumerBase::dumpLocked(result, prefix);
}
GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
mGraphicBuffer(graphicBuffer),
mEglImage(EGL_NO_IMAGE_KHR),
mEglDisplay(EGL_NO_DISPLAY) {
}
GLConsumer::EglImage::~EglImage() {
if (mEglImage != EGL_NO_IMAGE_KHR) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("~EglImage: eglDestroyImageKHR failed");
}
DEBUG_EGL_IMAGE_TRACKER_DESTROY();
eglTerminate(mEglDisplay);
}
}
status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
bool forceCreation) {
// If there's an image and it's no longer valid, destroy it.
bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
bool displayInvalid = mEglDisplay != eglDisplay;
if (haveImage && (displayInvalid || forceCreation)) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("createIfNeeded: eglDestroyImageKHR failed");
}
DEBUG_EGL_IMAGE_TRACKER_DESTROY();
eglTerminate(mEglDisplay);
mEglImage = EGL_NO_IMAGE_KHR;
mEglDisplay = EGL_NO_DISPLAY;
}
// If there's no image, create one.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = eglDisplay;
mEglImage = createImage(mEglDisplay, mGraphicBuffer);
}
// Fail if we can't create a valid image.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = EGL_NO_DISPLAY;
const sp<GraphicBuffer>& buffer = mGraphicBuffer;
ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
buffer->getUsage(), buffer->getPixelFormat());
return UNKNOWN_ERROR;
}
return OK;
}
void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
glEGLImageTargetTexture2DOES(texTarget,
static_cast<GLeglImageOES>(mEglImage));
}
EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf =
static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
const bool createProtectedImage =
(graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
hasEglProtectedContent();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
createProtectedImage ? EGL_TRUE : EGL_NONE,
EGL_NONE,
};
eglInitialize(dpy, nullptr, nullptr);
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
ALOGE("error creating EGLImage: %#x", error);
eglTerminate(dpy);
} else {
DEBUG_EGL_IMAGE_TRACKER_CREATE();
}
return image;
}
}; // namespace android