Properly run window animations at vsync-sf (2/2)
- Add new Choreographer instance that runs on vsync-sf
- Use this new Choreographer for WindowAnimator, and remove all
the hacks around it
Test: Open apps and close apps, notice no stutter
Test: Screen zoom animations
Test: go/wm-smoke
Bug: 36631902
Change-Id: I72a8b39709303a38fc077100229b8a81a153ba3e
diff --git a/libs/gui/DisplayEventReceiver.cpp b/libs/gui/DisplayEventReceiver.cpp
index 1507d51..1757ec1 100644
--- a/libs/gui/DisplayEventReceiver.cpp
+++ b/libs/gui/DisplayEventReceiver.cpp
@@ -32,10 +32,10 @@
// ---------------------------------------------------------------------------
-DisplayEventReceiver::DisplayEventReceiver() {
+DisplayEventReceiver::DisplayEventReceiver(ISurfaceComposer::VsyncSource vsyncSource) {
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
if (sf != NULL) {
- mEventConnection = sf->createDisplayEventConnection();
+ mEventConnection = sf->createDisplayEventConnection(vsyncSource);
if (mEventConnection != NULL) {
mDataChannel = std::make_unique<gui::BitTube>();
mEventConnection->stealReceiveChannel(mDataChannel.get());