| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_DISPLAY_DEVICE_H |
| #define ANDROID_DISPLAY_DEVICE_H |
| |
| #include <stdlib.h> |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| |
| #include <binder/IBinder.h> |
| #include <hardware/hwcomposer_defs.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <math/mat4.h> |
| #include <renderengine/Surface.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/HdrCapabilities.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| #include <utils/RefBase.h> |
| #include <utils/Mutex.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| |
| #include "RenderArea.h" |
| |
| struct ANativeWindow; |
| |
| namespace android { |
| |
| struct DisplayInfo; |
| class DisplaySurface; |
| class Fence; |
| class IGraphicBufferProducer; |
| class Layer; |
| class SurfaceFlinger; |
| class HWComposer; |
| |
| class DisplayDevice : public LightRefBase<DisplayDevice> |
| { |
| public: |
| constexpr static float sDefaultMinLumiance = 0.0; |
| constexpr static float sDefaultMaxLumiance = 500.0; |
| |
| // region in layer-stack space |
| mutable Region dirtyRegion; |
| // region in screen space |
| Region undefinedRegion; |
| bool lastCompositionHadVisibleLayers; |
| |
| enum DisplayType { |
| DISPLAY_ID_INVALID = -1, |
| DISPLAY_PRIMARY = HWC_DISPLAY_PRIMARY, |
| DISPLAY_EXTERNAL = HWC_DISPLAY_EXTERNAL, |
| DISPLAY_VIRTUAL = HWC_DISPLAY_VIRTUAL, |
| NUM_BUILTIN_DISPLAY_TYPES = HWC_NUM_PHYSICAL_DISPLAY_TYPES, |
| }; |
| |
| enum { |
| NO_LAYER_STACK = 0xFFFFFFFF, |
| }; |
| |
| // clang-format off |
| DisplayDevice( |
| const sp<SurfaceFlinger>& flinger, |
| DisplayType type, |
| int32_t id, |
| bool isSecure, |
| const wp<IBinder>& displayToken, |
| const sp<ANativeWindow>& nativeWindow, |
| const sp<DisplaySurface>& displaySurface, |
| std::unique_ptr<RE::Surface> renderSurface, |
| int displayWidth, |
| int displayHeight, |
| bool hasWideColorGamut, |
| const HdrCapabilities& hdrCapabilities, |
| const int32_t supportedPerFrameMetadata, |
| const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>& hwcColorModes, |
| int initialPowerMode); |
| // clang-format on |
| |
| ~DisplayDevice(); |
| |
| // whether this is a valid object. An invalid DisplayDevice is returned |
| // when an non existing id is requested |
| bool isValid() const; |
| |
| // isSecure indicates whether this display can be trusted to display |
| // secure surfaces. |
| bool isSecure() const { return mIsSecure; } |
| |
| // Flip the front and back buffers if the back buffer is "dirty". Might |
| // be instantaneous, might involve copying the frame buffer around. |
| void flip() const; |
| |
| int getWidth() const; |
| int getHeight() const; |
| |
| void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers); |
| const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const; |
| void setLayersNeedingFences(const Vector< sp<Layer> >& layers); |
| const Vector< sp<Layer> >& getLayersNeedingFences() const; |
| Region getDirtyRegion(bool repaintEverything) const; |
| |
| void setLayerStack(uint32_t stack); |
| void setDisplaySize(const int newWidth, const int newHeight); |
| void setProjection(int orientation, const Rect& viewport, const Rect& frame); |
| |
| int getOrientation() const { return mOrientation; } |
| uint32_t getOrientationTransform() const; |
| static uint32_t getPrimaryDisplayOrientationTransform(); |
| const ui::Transform& getTransform() const { return mGlobalTransform; } |
| const Rect getViewport() const { return mViewport; } |
| const Rect getFrame() const { return mFrame; } |
| const Rect& getScissor() const { return mScissor; } |
| bool needsFiltering() const { return mNeedsFiltering; } |
| |
| uint32_t getLayerStack() const { return mLayerStack; } |
| int32_t getDisplayType() const { return mType; } |
| bool isPrimary() const { return mType == DISPLAY_PRIMARY; } |
| bool isVirtual() const { return mType == DISPLAY_VIRTUAL; } |
| int32_t getId() const { return mId; } |
| const wp<IBinder>& getDisplayToken() const { return mDisplayToken; } |
| |
| int32_t getSupportedPerFrameMetadata() const { return mSupportedPerFrameMetadata; } |
| |
| // We pass in mustRecompose so we can keep VirtualDisplaySurface's state |
| // machine happy without actually queueing a buffer if nothing has changed |
| status_t beginFrame(bool mustRecompose) const; |
| status_t prepareFrame(HWComposer& hwc); |
| |
| bool hasWideColorGamut() const { return mHasWideColorGamut; } |
| // Whether h/w composer has native support for specific HDR type. |
| bool hasHDR10Support() const { return mHasHdr10; } |
| bool hasHLGSupport() const { return mHasHLG; } |
| bool hasDolbyVisionSupport() const { return mHasDolbyVision; } |
| |
| // Return true if the HDR dataspace is supported but |
| // there is no corresponding color mode. |
| bool hasLegacyHdrSupport(ui::Dataspace dataspace) const; |
| |
| // The returned HdrCapabilities is the combination of HDR capabilities from |
| // hardware composer and RenderEngine. When the DisplayDevice supports wide |
| // color gamut, RenderEngine is able to simulate HDR support in Display P3 |
| // color space for both PQ and HLG HDR contents. The minimum and maximum |
| // luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance |
| // respectively if hardware composer doesn't return meaningful values. |
| const HdrCapabilities& getHdrCapabilities() const { return mHdrCapabilities; } |
| |
| // Return true if intent is supported by the display. |
| bool hasRenderIntent(ui::RenderIntent intent) const; |
| |
| void getBestColorMode(ui::Dataspace dataspace, ui::RenderIntent intent, |
| ui::Dataspace* outDataspace, ui::ColorMode* outMode, |
| ui::RenderIntent* outIntent) const; |
| |
| void swapBuffers(HWComposer& hwc) const; |
| |
| // called after h/w composer has completed its set() call |
| void onSwapBuffersCompleted() const; |
| |
| Rect getBounds() const { |
| return Rect(mDisplayWidth, mDisplayHeight); |
| } |
| inline Rect bounds() const { return getBounds(); } |
| |
| void setDisplayName(const std::string& displayName); |
| const std::string& getDisplayName() const { return mDisplayName; } |
| |
| bool makeCurrent() const; |
| void setViewportAndProjection() const; |
| |
| const sp<Fence>& getClientTargetAcquireFence() const; |
| |
| /* ------------------------------------------------------------------------ |
| * Display power mode management. |
| */ |
| int getPowerMode() const; |
| void setPowerMode(int mode); |
| bool isPoweredOn() const; |
| |
| ui::ColorMode getActiveColorMode() const; |
| void setActiveColorMode(ui::ColorMode mode); |
| ui::RenderIntent getActiveRenderIntent() const; |
| void setActiveRenderIntent(ui::RenderIntent renderIntent); |
| android_color_transform_t getColorTransform() const; |
| void setColorTransform(const mat4& transform); |
| void setCompositionDataSpace(ui::Dataspace dataspace); |
| ui::Dataspace getCompositionDataSpace() const; |
| |
| /* ------------------------------------------------------------------------ |
| * Display active config management. |
| */ |
| int getActiveConfig() const; |
| void setActiveConfig(int mode); |
| |
| // release HWC resources (if any) for removable displays |
| void disconnect(HWComposer& hwc); |
| |
| /* ------------------------------------------------------------------------ |
| * Debugging |
| */ |
| uint32_t getPageFlipCount() const; |
| void dump(String8& result) const; |
| |
| private: |
| /* |
| * Constants, set during initialization |
| */ |
| sp<SurfaceFlinger> mFlinger; |
| DisplayType mType; |
| int32_t mId; |
| wp<IBinder> mDisplayToken; |
| |
| // ANativeWindow this display is rendering into |
| sp<ANativeWindow> mNativeWindow; |
| sp<DisplaySurface> mDisplaySurface; |
| |
| std::unique_ptr<RE::Surface> mSurface; |
| int mDisplayWidth; |
| int mDisplayHeight; |
| mutable uint32_t mPageFlipCount; |
| std::string mDisplayName; |
| bool mIsSecure; |
| |
| /* |
| * Can only accessed from the main thread, these members |
| * don't need synchronization. |
| */ |
| |
| // list of visible layers on that display |
| Vector< sp<Layer> > mVisibleLayersSortedByZ; |
| // list of layers needing fences |
| Vector< sp<Layer> > mLayersNeedingFences; |
| |
| /* |
| * Transaction state |
| */ |
| static status_t orientationToTransfrom(int orientation, |
| int w, int h, ui::Transform* tr); |
| |
| // The identifier of the active layer stack for this display. Several displays |
| // can use the same layer stack: A z-ordered group of layers (sometimes called |
| // "surfaces"). Any given layer can only be on a single layer stack. |
| uint32_t mLayerStack; |
| |
| int mOrientation; |
| static uint32_t sPrimaryDisplayOrientation; |
| // user-provided visible area of the layer stack |
| Rect mViewport; |
| // user-provided rectangle where mViewport gets mapped to |
| Rect mFrame; |
| // pre-computed scissor to apply to the display |
| Rect mScissor; |
| ui::Transform mGlobalTransform; |
| bool mNeedsFiltering; |
| // Current power mode |
| int mPowerMode; |
| // Current active config |
| int mActiveConfig; |
| // current active color mode |
| ui::ColorMode mActiveColorMode = ui::ColorMode::NATIVE; |
| // Current active render intent. |
| ui::RenderIntent mActiveRenderIntent = ui::RenderIntent::COLORIMETRIC; |
| ui::Dataspace mCompositionDataSpace = ui::Dataspace::UNKNOWN; |
| // Current color transform |
| android_color_transform_t mColorTransform; |
| |
| // Need to know if display is wide-color capable or not. |
| // Initialized by SurfaceFlinger when the DisplayDevice is created. |
| // Fed to RenderEngine during composition. |
| bool mHasWideColorGamut; |
| bool mHasHdr10; |
| bool mHasHLG; |
| bool mHasDolbyVision; |
| HdrCapabilities mHdrCapabilities; |
| const int32_t mSupportedPerFrameMetadata; |
| |
| // Mappings from desired Dataspace/RenderIntent to the supported |
| // Dataspace/ColorMode/RenderIntent. |
| using ColorModeKey = uint64_t; |
| struct ColorModeValue { |
| ui::Dataspace dataspace; |
| ui::ColorMode colorMode; |
| ui::RenderIntent renderIntent; |
| }; |
| |
| static ColorModeKey getColorModeKey(ui::Dataspace dataspace, ui::RenderIntent intent) { |
| return (static_cast<uint64_t>(dataspace) << 32) | static_cast<uint32_t>(intent); |
| } |
| void populateColorModes( |
| const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>& hwcColorModes); |
| void addColorMode( |
| const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>& hwcColorModes, |
| const ui::ColorMode mode, const ui::RenderIntent intent); |
| |
| std::unordered_map<ColorModeKey, ColorModeValue> mColorModes; |
| }; |
| |
| struct DisplayDeviceState { |
| bool isVirtual() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } |
| |
| int32_t sequenceId = sNextSequenceId++; |
| DisplayDevice::DisplayType type = DisplayDevice::DISPLAY_ID_INVALID; |
| sp<IGraphicBufferProducer> surface; |
| uint32_t layerStack = DisplayDevice::NO_LAYER_STACK; |
| Rect viewport; |
| Rect frame; |
| uint8_t orientation = 0; |
| uint32_t width = 0; |
| uint32_t height = 0; |
| std::string displayName; |
| bool isSecure = false; |
| |
| private: |
| static std::atomic<int32_t> sNextSequenceId; |
| }; |
| |
| class DisplayRenderArea : public RenderArea { |
| public: |
| DisplayRenderArea(const sp<const DisplayDevice> device, |
| ISurfaceComposer::Rotation rotation = ISurfaceComposer::eRotateNone) |
| : DisplayRenderArea(device, device->getBounds(), device->getHeight(), device->getWidth(), |
| rotation) {} |
| DisplayRenderArea(const sp<const DisplayDevice> device, Rect sourceCrop, uint32_t reqHeight, |
| uint32_t reqWidth, ISurfaceComposer::Rotation rotation) |
| : RenderArea(reqHeight, reqWidth, CaptureFill::OPAQUE, rotation), mDevice(device), |
| mSourceCrop(sourceCrop) {} |
| |
| const ui::Transform& getTransform() const override { return mDevice->getTransform(); } |
| Rect getBounds() const override { return mDevice->getBounds(); } |
| int getHeight() const override { return mDevice->getHeight(); } |
| int getWidth() const override { return mDevice->getWidth(); } |
| bool isSecure() const override { return mDevice->isSecure(); } |
| bool needsFiltering() const override { return mDevice->needsFiltering(); } |
| Rect getSourceCrop() const override { return mSourceCrop; } |
| |
| private: |
| const sp<const DisplayDevice> mDevice; |
| const Rect mSourceCrop; |
| }; |
| |
| }; // namespace android |
| |
| #endif // ANDROID_DISPLAY_DEVICE_H |