fix DimLayer in GLES2.0 SF
DimLayer state wasn't initialized properly.
Bug: 10442967
Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index dcad390..cde1e3a 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -116,7 +116,11 @@
}
void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
- mState.setPlaneAlpha(alpha / 255.0f);
+ mState.setPlaneAlpha(1.0f);
+ mState.setPremultipliedAlpha(true);
+ mState.setOpaque(false);
+ mState.setColor(0, 0, 0, alpha/255.0f);
+ mState.disableTexture();
if (alpha == 0xFF) {
glDisable(GL_BLEND);
@@ -124,7 +128,6 @@
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
- disableTexturing();
}
void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {