| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gui/GLConsumer.h> |
| #include <gui/Surface.h> |
| #include <gui/SurfaceControl.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| |
| class SurfaceComposerClient; |
| class SurfaceControl; |
| |
| enum { MAX_SHADER_LINES = 128 }; |
| |
| struct ShaderDesc { |
| const char* name; |
| const char* vertexShader[MAX_SHADER_LINES]; |
| const char* fragmentShader[MAX_SHADER_LINES]; |
| }; |
| |
| class GLHelper { |
| |
| public: |
| |
| enum { DITHER_KERNEL_SIZE = 4 }; |
| |
| GLHelper(); |
| |
| ~GLHelper(); |
| |
| bool setUp(const ShaderDesc* shaderDescs, size_t numShaders); |
| |
| void tearDown(); |
| |
| bool makeCurrent(EGLSurface surface); |
| |
| bool createSurfaceTexture(uint32_t w, uint32_t h, |
| sp<GLConsumer>* surfaceTexture, EGLSurface* surface, |
| GLuint* name); |
| |
| bool createWindowSurface(uint32_t w, uint32_t h, |
| sp<SurfaceControl>* surfaceControl, EGLSurface* surface); |
| |
| void destroySurface(EGLSurface* surface); |
| |
| bool swapBuffers(EGLSurface surface); |
| |
| bool getShaderProgram(const char* name, GLuint* outPgm); |
| |
| bool getDitherTexture(GLuint* outTexName); |
| |
| private: |
| |
| bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, |
| sp<GLConsumer>* surfaceTexture, EGLSurface* surface); |
| |
| bool computeWindowScale(uint32_t w, uint32_t h, float* scale); |
| |
| bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); |
| |
| EGLDisplay mDisplay; |
| EGLContext mContext; |
| EGLSurface mDummySurface; |
| sp<GLConsumer> mDummyGLConsumer; |
| EGLConfig mConfig; |
| |
| sp<SurfaceComposerClient> mSurfaceComposerClient; |
| |
| GLuint* mShaderPrograms; |
| const ShaderDesc* mShaderDescs; |
| size_t mNumShaders; |
| |
| GLuint mDitherTexture; |
| }; |
| |
| } // namespace android |