libagl: Switch from gralloc to GraphicBufferMapper
Removes all direct references to the gralloc module from libagl and
uses the GraphicBufferMapper class instead when locking and unlocking
buffers.
Also a couple of minor code cleanups to eliminate warnings.
Change-Id: Ie982d375b3152d5f677ab54c2067179b8d34c06d
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp
index 479bf7e..e7fe9d7 100644
--- a/opengl/libagl/light.cpp
+++ b/opengl/libagl/light.cpp
@@ -229,7 +229,7 @@
#endif
vnorm3(l.normalizedObjPosition.v, l.objPosition.v);
}
- const vec4_t eyeViewer = { 0, 0, 0x10000, 0 };
+ const vec4_t eyeViewer = {{{ 0, 0, 0x10000, 0 }}};
#if OBJECT_SPACE_LIGHTING
c->transforms.mvui.point3(&c->transforms.mvui,
&c->lighting.objViewer, &eyeViewer);