Add rotation to surfaceflingers screen cap.

+ This is needed so that activity manager does not
  have to do cpu side rotations when capturing recents
  thumbnails.

Change-Id: If998008e675ad01305db8399fd643cf4608b7025
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 8c1f04e..8ebafbc 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -25,6 +25,8 @@
 #include <utils/Trace.h>
 
 #include <cutils/compiler.h>
+#include <gui/ISurfaceComposer.h>
+#include <math.h>
 
 #include "GLES20RenderEngine.h"
 #include "Program.h"
@@ -80,7 +82,8 @@
 }
 
 void GLES20RenderEngine::setViewportAndProjection(
-        size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap) {
+        size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
+        Transform::orientation_flags rotation) {
 
     size_t l = sourceCrop.left;
     size_t r = sourceCrop.right;
@@ -96,6 +99,24 @@
         m = mat4::ortho(l, r, b, t, 0, 1);
     }
 
+    // Apply custom rotation to the projection.
+    float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
+    switch (rotation) {
+        case Transform::ROT_0:
+            break;
+        case Transform::ROT_90:
+            m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
+            break;
+        case Transform::ROT_180:
+            m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
+            break;
+        case Transform::ROT_270:
+            m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
+            break;
+        default:
+            break;
+    }
+
     glViewport(0, 0, vpw, vph);
     mState.setProjectionMatrix(m);
     mVpWidth = vpw;