SF: VSyncDispatch: correct vsync prediction drift

Refine VSyncDispatch::schedule implementation so that refining
the prediction by small amounts would not lead to skipped callbacks.
The current implementation did not account for a case where
a valid vsync callback would be skipped. (exposed
in unit testing). Like the rest of VSyncDispatch, this
code is flagged off (ie, latent, not production code yet)

Fixes: 145213786
Bug: 146050690
Test: 6 new unit tests, 3 unit test change
Test: validation via systrace

Change-Id: I400fc5e3c181b49ab237b0dd0da2a62e38522fa0
7 files changed