am 7c41bf70: SurfaceFlinger: change the animation timeout
* commit '7c41bf7092b75dba6029cd3bbc842d3a2661b0aa':
SurfaceFlinger: change the animation timeout
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 13b2c6b..8e569be 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1664,6 +1664,7 @@
const Vector<DisplayState>& displays,
uint32_t flags)
{
+ ATRACE_CALL();
Mutex::Autolock _l(mStateLock);
uint32_t transactionFlags = 0;
@@ -1671,11 +1672,12 @@
// For window updates that are part of an animation we must wait for
// previous animation "frames" to be handled.
while (mAnimTransactionPending) {
- status_t err = mTransactionCV.waitRelative(mStateLock, 500 * 1000);
+ status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
if (CC_UNLIKELY(err != NO_ERROR)) {
// just in case something goes wrong in SF, return to the
- // caller after a few hundred microseconds.
- ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
+ // caller after a few seconds.
+ ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
+ "waiting for previous animation frame");
mAnimTransactionPending = false;
break;
}