Use DisplayCaptureArgs for displayCapture functions.

Updated displayCapture functions to use the DisplayCaptureArgs and
ScreenCaptureResults instead of the list of arguments and out arguments.

This only updated the native code, not JNI or Java

Test: display screenshot + secure works
Test: adb shell screencap
Test: SurfaceFlinger_test
Bug: 162367424
Change-Id: I5210a0881c96436c128c3ffb328a5a6ee01beca7
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index d41a630..bf8aed6 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -244,11 +244,13 @@
     const sp<IBinder> display = sf->getInternalDisplayToken();
     ASSERT_FALSE(display == nullptr);
 
-    sp<GraphicBuffer> outBuffer;
-    bool ignored;
-    ASSERT_EQ(NO_ERROR,
-              sf->captureScreen(display, &outBuffer, ignored, ui::Dataspace::V0_SRGB,
-                                ui::PixelFormat::RGBA_8888, Rect(), 64, 64, false));
+    DisplayCaptureArgs captureArgs;
+    captureArgs.displayToken = display;
+    captureArgs.width = 64;
+    captureArgs.height = 64;
+
+    ScreenCaptureResults captureResults;
+    ASSERT_EQ(NO_ERROR, sf->captureDisplay(captureArgs, captureResults));
 
     ASSERT_EQ(NO_ERROR, native_window_api_connect(anw.get(),
             NATIVE_WINDOW_API_CPU));
@@ -278,9 +280,7 @@
                 &buf));
         ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf, -1));
     }
-    ASSERT_EQ(NO_ERROR,
-              sf->captureScreen(display, &outBuffer, ignored, ui::Dataspace::V0_SRGB,
-                                ui::PixelFormat::RGBA_8888, Rect(), 64, 64, false));
+    ASSERT_EQ(NO_ERROR, sf->captureDisplay(captureArgs, captureResults));
 }
 
 TEST_F(SurfaceTest, ConcreteTypeIsSurface) {
@@ -742,12 +742,8 @@
     }
     status_t setActiveColorMode(const sp<IBinder>& /*display*/,
         ColorMode /*colorMode*/) override { return NO_ERROR; }
-    status_t captureScreen(const sp<IBinder>& /*display*/, sp<GraphicBuffer>* /*outBuffer*/,
-                           bool& /*outCapturedSecureLayers*/, ui::Dataspace /*reqDataspace*/,
-                           ui::PixelFormat /*reqPixelFormat*/, const Rect& /*sourceCrop*/,
-                           uint32_t /*reqWidth*/, uint32_t /*reqHeight*/,
-                           bool /*useIdentityTransform*/, ui::Rotation,
-                           bool /*captureSecureLayers*/) override {
+    status_t captureDisplay(const DisplayCaptureArgs& /* captureArgs */,
+                            ScreenCaptureResults& /* captureResults */) override {
         return NO_ERROR;
     }
     status_t getAutoLowLatencyModeSupport(const sp<IBinder>& /*display*/,
@@ -760,8 +756,8 @@
         return NO_ERROR;
     }
     void setGameContentType(const sp<IBinder>& /*display*/, bool /*on*/) override {}
-    status_t captureScreen(uint64_t /*displayOrLayerStack*/, ui::Dataspace* /*outDataspace*/,
-                           sp<GraphicBuffer>* /*outBuffer*/) override {
+    status_t captureDisplay(uint64_t /*displayOrLayerStack*/,
+                            ScreenCaptureResults& /* captureResults */) override {
         return NO_ERROR;
     }
     virtual status_t captureLayers(