Add requestor name to GraphicBuffer alloc metadata
Adds a requestor name (usually the BufferQueue consumer's name) to the
metadata that GraphicBufferAllocator stores on allocation so that
`dumpsys SurfaceFlinger` can attempt to attribute buffer usage to the
correct client.
Bug: 30776557
Change-Id: I6e0f346584c871bb3b9d5481f82b697b0475a916
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 553b65c..aa0db45 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -345,7 +345,8 @@
// continues to use it.
sp<GraphicBuffer> buffer = new GraphicBuffer(
kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
- GraphicBuffer::USAGE_SW_WRITE_RARELY);
+ GraphicBuffer::USAGE_SW_WRITE_RARELY,
+ "[GLConsumer debug texture]");
uint32_t* bits;
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
uint32_t stride = buffer->getStride();