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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "LayerBase.h"
#include "Transform.h"
#include "TextureManager.h"
namespace android {
// ---------------------------------------------------------------------------
class Client;
class FreezeLock;
// ---------------------------------------------------------------------------
class Layer : public LayerBaseClient
{
public:
// lcblk is (almost) only accessed from the main SF thread, in the places
// where it's not, a reference to Client must be held
SharedBufferServer* lcblk;
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~Layer();
status_t setBuffers(uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags=0);
void setDrawingSize(uint32_t w, uint32_t h);
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual void lockPageFlip(bool& recomputeVisibleRegions);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual void finishPageFlip();
virtual bool needsBlending() const { return mNeedsBlending; }
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool isSecure() const { return mSecure; }
virtual sp<Surface> createSurface() const;
virtual status_t ditch();
virtual void onRemoved();
// only for debugging
inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); }
// only for debugging
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
// only for debugging
inline PixelFormat pixelFormat() const { return mFormat; }
virtual const char* getTypeId() const { return "Layer"; }
protected:
virtual void dump(String8& result, char* scratch, size_t size) const;
private:
void reloadTexture(const Region& dirty);
uint32_t getEffectiveUsage(uint32_t usage) const;
sp<GraphicBuffer> requestBuffer(int index, int usage);
void destroy();
class SurfaceLayer : public LayerBaseClient::Surface {
public:
SurfaceLayer(const sp<SurfaceFlinger>& flinger,
SurfaceID id, const sp<Layer>& owner);
~SurfaceLayer();
private:
virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
sp<Layer> getOwner() const {
return static_cast<Layer*>(Surface::getOwner().get());
}
};
friend class SurfaceLayer;
sp<Surface> mSurface;
bool mSecure;
int32_t mFrontBufferIndex;
bool mNeedsBlending;
bool mNeedsDithering;
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
PixelFormat mFormat;
class BufferManager {
static const size_t NUM_BUFFERS = 2;
struct BufferData {
sp<GraphicBuffer> buffer;
Texture texture;
};
mutable Mutex mLock;
BufferData mBufferData[NUM_BUFFERS];
Texture mFailoverTexture;
TextureManager& mTextureManager;
ssize_t mActiveBuffer;
bool mFailover;
static status_t destroyTexture(Texture* tex, EGLDisplay dpy);
public:
BufferManager(TextureManager& tm);
size_t getBufferCount() const;
// detach/attach buffer from/to given index
sp<GraphicBuffer> detachBuffer(size_t index);
status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
// ----------------------------------------------
// must be called from GL thread
// set/get active buffer index
status_t setActiveBufferIndex(size_t index);
size_t getActiveBufferIndex() const;
// return the active buffer
sp<GraphicBuffer> getActiveBuffer() const;
// return the active texture (or fail-over)
Texture getActiveTexture() const;
// frees resources associated with all buffers
status_t destroy(EGLDisplay dpy);
// load bitmap data into the active buffer
status_t loadTexture(const Region& dirty, const GGLSurface& t);
// make active buffer an EGLImage if needed
status_t initEglImage(EGLDisplay dpy,
const sp<GraphicBuffer>& buffer);
// ----------------------------------------------
// only for debugging
sp<GraphicBuffer> getBuffer(size_t index) const;
};
TextureManager mTextureManager;
BufferManager mBufferManager;
mutable Mutex mLock;
uint32_t mWidth;
uint32_t mHeight;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_H