Disable expensive rendering during static screen

Locking the GPU frequency to a high value causes a power regression, so
when there's no screen updates we should disable expensive rendering -
previously expensive rendering would always be enabled if the previous
frame required expensive rendering.

Bug: 188625644
Test: Swipe to recents and monitor gpu clock info
Change-Id: Ie41fa6286e851c0390295672b399ce29419ea90b
6 files changed