Revert "Revert "Use renderengine::drawLayers api everywhere.""
This reverts commit 79108df863d454369ee61cdb70f6d14c8414e30e.
Reason for revert: merged in forward fix - GL_BLEND is now explictly
disabled before initially clearing the buffer.
Bug: 118461793
Test: b/123878751 cannot be reproduced.
Change-Id: Ia49163b40016e746500d9954e1863d0706bc65e1
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 42021d1..edfeb0b 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -306,7 +306,7 @@
status_t BufferQueueLayer::updateActiveBuffer() {
// update the active buffer
- mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
+ mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot, &mActiveBufferFence);
getBE().compositionInfo.mBuffer = mActiveBuffer;
getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
@@ -317,6 +317,10 @@
return NO_ERROR;
}
+bool BufferQueueLayer::useCachedBufferForClientComposition() const {
+ return mConsumer->getAndSetCurrentBufferCacheHint();
+}
+
status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
mPreviousFrameNumber = mCurrentFrameNumber;
mCurrentFrameNumber = mConsumer->getFrameNumber();