| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _UI_INPUT_DISPATCHER_H |
| #define _UI_INPUT_DISPATCHER_H |
| |
| #include "CancelationOptions.h" |
| #include "Entry.h" |
| #include "InjectionState.h" |
| #include "InputDispatcherConfiguration.h" |
| #include "InputDispatcherInterface.h" |
| #include "InputDispatcherPolicyInterface.h" |
| #include "InputState.h" |
| #include "InputTarget.h" |
| #include "Monitor.h" |
| #include "TouchState.h" |
| #include "TouchedWindow.h" |
| |
| #include <input/Input.h> |
| #include <input/InputApplication.h> |
| #include <input/InputTransport.h> |
| #include <input/InputWindow.h> |
| #include <limits.h> |
| #include <stddef.h> |
| #include <ui/Region.h> |
| #include <unistd.h> |
| #include <utils/BitSet.h> |
| #include <utils/Looper.h> |
| #include <utils/RefBase.h> |
| #include <utils/Timers.h> |
| #include <utils/threads.h> |
| #include <condition_variable> |
| #include <deque> |
| #include <optional> |
| #include <unordered_map> |
| |
| #include <InputListener.h> |
| #include <InputReporterInterface.h> |
| |
| namespace android::inputdispatcher { |
| |
| class Connection; |
| |
| /* Dispatches events to input targets. Some functions of the input dispatcher, such as |
| * identifying input targets, are controlled by a separate policy object. |
| * |
| * IMPORTANT INVARIANT: |
| * Because the policy can potentially block or cause re-entrance into the input dispatcher, |
| * the input dispatcher never calls into the policy while holding its internal locks. |
| * The implementation is also carefully designed to recover from scenarios such as an |
| * input channel becoming unregistered while identifying input targets or processing timeouts. |
| * |
| * Methods marked 'Locked' must be called with the lock acquired. |
| * |
| * Methods marked 'LockedInterruptible' must be called with the lock acquired but |
| * may during the course of their execution release the lock, call into the policy, and |
| * then reacquire the lock. The caller is responsible for recovering gracefully. |
| * |
| * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. |
| */ |
| class InputDispatcher : public android::InputDispatcherInterface { |
| protected: |
| virtual ~InputDispatcher(); |
| |
| public: |
| explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); |
| |
| virtual void dump(std::string& dump) override; |
| virtual void monitor() override; |
| |
| virtual void dispatchOnce() override; |
| |
| virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) override; |
| virtual void notifyKey(const NotifyKeyArgs* args) override; |
| virtual void notifyMotion(const NotifyMotionArgs* args) override; |
| virtual void notifySwitch(const NotifySwitchArgs* args) override; |
| virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args) override; |
| |
| virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, |
| int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, |
| uint32_t policyFlags) override; |
| |
| virtual void setInputWindows( |
| const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId, |
| const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) override; |
| virtual void setFocusedApplication( |
| int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) override; |
| virtual void setFocusedDisplay(int32_t displayId) override; |
| virtual void setInputDispatchMode(bool enabled, bool frozen) override; |
| virtual void setInputFilterEnabled(bool enabled) override; |
| |
| virtual bool transferTouchFocus(const sp<IBinder>& fromToken, |
| const sp<IBinder>& toToken) override; |
| |
| virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, |
| int32_t displayId) override; |
| virtual status_t registerInputMonitor(const sp<InputChannel>& inputChannel, int32_t displayId, |
| bool isGestureMonitor) override; |
| virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) override; |
| virtual status_t pilferPointers(const sp<IBinder>& token) override; |
| |
| private: |
| |
| enum DropReason { |
| DROP_REASON_NOT_DROPPED = 0, |
| DROP_REASON_POLICY = 1, |
| DROP_REASON_APP_SWITCH = 2, |
| DROP_REASON_DISABLED = 3, |
| DROP_REASON_BLOCKED = 4, |
| DROP_REASON_STALE = 5, |
| }; |
| |
| sp<InputDispatcherPolicyInterface> mPolicy; |
| android::InputDispatcherConfiguration mConfig; |
| |
| std::mutex mLock; |
| |
| std::condition_variable mDispatcherIsAlive; |
| |
| sp<Looper> mLooper; |
| |
| EventEntry* mPendingEvent GUARDED_BY(mLock); |
| std::deque<EventEntry*> mInboundQueue GUARDED_BY(mLock); |
| std::deque<EventEntry*> mRecentQueue GUARDED_BY(mLock); |
| std::deque<std::unique_ptr<CommandEntry>> mCommandQueue GUARDED_BY(mLock); |
| |
| DropReason mLastDropReason GUARDED_BY(mLock); |
| |
| void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| |
| // Enqueues an inbound event. Returns true if mLooper->wake() should be called. |
| bool enqueueInboundEventLocked(EventEntry* entry) REQUIRES(mLock); |
| |
| // Cleans up input state when dropping an inbound event. |
| void dropInboundEventLocked(EventEntry* entry, DropReason dropReason) REQUIRES(mLock); |
| |
| // Adds an event to a queue of recent events for debugging purposes. |
| void addRecentEventLocked(EventEntry* entry) REQUIRES(mLock); |
| |
| // App switch latency optimization. |
| bool mAppSwitchSawKeyDown GUARDED_BY(mLock); |
| nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); |
| |
| bool isAppSwitchKeyEvent(KeyEntry* keyEntry); |
| bool isAppSwitchPendingLocked() REQUIRES(mLock); |
| void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock); |
| |
| // Stale event latency optimization. |
| static bool isStaleEvent(nsecs_t currentTime, EventEntry* entry); |
| |
| // Blocked event latency optimization. Drops old events when the user intends |
| // to transfer focus to a new application. |
| EventEntry* mNextUnblockedEvent GUARDED_BY(mLock); |
| |
| sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y, |
| bool addOutsideTargets = false, |
| bool addPortalWindows = false) REQUIRES(mLock); |
| |
| // All registered connections mapped by channel file descriptor. |
| std::unordered_map<int, sp<Connection>> mConnectionsByFd GUARDED_BY(mLock); |
| |
| struct IBinderHash { |
| std::size_t operator()(const sp<IBinder>& b) const { |
| return std::hash<IBinder*>{}(b.get()); |
| } |
| }; |
| std::unordered_map<sp<IBinder>, sp<InputChannel>, IBinderHash> mInputChannelsByToken |
| GUARDED_BY(mLock); |
| |
| // Finds the display ID of the gesture monitor identified by the provided token. |
| std::optional<int32_t> findGestureMonitorDisplayByTokenLocked(const sp<IBinder>& token) |
| REQUIRES(mLock); |
| |
| sp<Connection> getConnectionLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock); |
| |
| // Input channels that will receive a copy of all input events sent to the provided display. |
| std::unordered_map<int32_t, std::vector<Monitor>> mGlobalMonitorsByDisplay GUARDED_BY(mLock); |
| |
| // Input channels that will receive pointer events that start within the corresponding display. |
| // These are a bit special when compared to global monitors since they'll cause gesture streams |
| // to continue even when there isn't a touched window,and have the ability to steal the rest of |
| // the pointer stream in order to claim it for a system gesture. |
| std::unordered_map<int32_t, std::vector<Monitor>> mGestureMonitorsByDisplay GUARDED_BY(mLock); |
| |
| // Event injection and synchronization. |
| std::condition_variable mInjectionResultAvailable; |
| bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); |
| void setInjectionResult(EventEntry* entry, int32_t injectionResult); |
| |
| std::condition_variable mInjectionSyncFinished; |
| void incrementPendingForegroundDispatches(EventEntry* entry); |
| void decrementPendingForegroundDispatches(EventEntry* entry); |
| |
| // Key repeat tracking. |
| struct KeyRepeatState { |
| KeyEntry* lastKeyEntry; // or null if no repeat |
| nsecs_t nextRepeatTime; |
| } mKeyRepeatState GUARDED_BY(mLock); |
| |
| void resetKeyRepeatLocked() REQUIRES(mLock); |
| KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock); |
| |
| // Key replacement tracking |
| struct KeyReplacement { |
| int32_t keyCode; |
| int32_t deviceId; |
| bool operator==(const KeyReplacement& rhs) const { |
| return keyCode == rhs.keyCode && deviceId == rhs.deviceId; |
| } |
| bool operator<(const KeyReplacement& rhs) const { |
| return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId; |
| } |
| }; |
| // Maps the key code replaced, device id tuple to the key code it was replaced with |
| KeyedVector<KeyReplacement, int32_t> mReplacedKeys GUARDED_BY(mLock); |
| // Process certain Meta + Key combinations |
| void accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, int32_t& keyCode, |
| int32_t& metaState); |
| |
| // Deferred command processing. |
| bool haveCommandsLocked() const REQUIRES(mLock); |
| bool runCommandsLockedInterruptible() REQUIRES(mLock); |
| void postCommandLocked(std::unique_ptr<CommandEntry> commandEntry) REQUIRES(mLock); |
| |
| // Input filter processing. |
| bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) REQUIRES(mLock); |
| bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) REQUIRES(mLock); |
| |
| // Inbound event processing. |
| void drainInboundQueueLocked() REQUIRES(mLock); |
| void releasePendingEventLocked() REQUIRES(mLock); |
| void releaseInboundEventLocked(EventEntry* entry) REQUIRES(mLock); |
| |
| // Dispatch state. |
| bool mDispatchEnabled GUARDED_BY(mLock); |
| bool mDispatchFrozen GUARDED_BY(mLock); |
| bool mInputFilterEnabled GUARDED_BY(mLock); |
| |
| std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay |
| GUARDED_BY(mLock); |
| // Get window handles by display, return an empty vector if not found. |
| std::vector<sp<InputWindowHandle>> getWindowHandlesLocked(int32_t displayId) const |
| REQUIRES(mLock); |
| sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken) const |
| REQUIRES(mLock); |
| sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock); |
| bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock); |
| |
| /* |
| * Validate and update InputWindowHandles for a given display. |
| */ |
| void updateWindowHandlesForDisplayLocked( |
| const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) |
| REQUIRES(mLock); |
| |
| // Focus tracking for keys, trackball, etc. |
| std::unordered_map<int32_t, sp<InputWindowHandle>> mFocusedWindowHandlesByDisplay |
| GUARDED_BY(mLock); |
| |
| KeyedVector<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock); |
| TouchState mTempTouchState GUARDED_BY(mLock); |
| |
| // Focused applications. |
| std::unordered_map<int32_t, sp<InputApplicationHandle>> mFocusedApplicationHandlesByDisplay |
| GUARDED_BY(mLock); |
| |
| // Top focused display. |
| int32_t mFocusedDisplayId GUARDED_BY(mLock); |
| |
| // Dispatcher state at time of last ANR. |
| std::string mLastANRState GUARDED_BY(mLock); |
| |
| // Dispatch inbound events. |
| bool dispatchConfigurationChangedLocked(nsecs_t currentTime, ConfigurationChangedEntry* entry) |
| REQUIRES(mLock); |
| bool dispatchDeviceResetLocked(nsecs_t currentTime, DeviceResetEntry* entry) REQUIRES(mLock); |
| bool dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, |
| nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| bool dispatchMotionLocked(nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, |
| nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry, |
| const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); |
| |
| void logOutboundKeyDetails(const char* prefix, const KeyEntry* entry); |
| void logOutboundMotionDetails(const char* prefix, const MotionEntry* entry); |
| |
| // Keeping track of ANR timeouts. |
| enum InputTargetWaitCause { |
| INPUT_TARGET_WAIT_CAUSE_NONE, |
| INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, |
| INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, |
| }; |
| |
| InputTargetWaitCause mInputTargetWaitCause GUARDED_BY(mLock); |
| nsecs_t mInputTargetWaitStartTime GUARDED_BY(mLock); |
| nsecs_t mInputTargetWaitTimeoutTime GUARDED_BY(mLock); |
| bool mInputTargetWaitTimeoutExpired GUARDED_BY(mLock); |
| sp<IBinder> mInputTargetWaitApplicationToken GUARDED_BY(mLock); |
| |
| // Contains the last window which received a hover event. |
| sp<InputWindowHandle> mLastHoverWindowHandle GUARDED_BY(mLock); |
| |
| // Finding targets for input events. |
| int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, |
| const sp<InputApplicationHandle>& applicationHandle, |
| const sp<InputWindowHandle>& windowHandle, |
| nsecs_t* nextWakeupTime, const char* reason) |
| REQUIRES(mLock); |
| |
| void removeWindowByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock); |
| |
| void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, |
| const sp<InputChannel>& inputChannel) |
| REQUIRES(mLock); |
| nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime) REQUIRES(mLock); |
| void resetANRTimeoutsLocked() REQUIRES(mLock); |
| |
| int32_t getTargetDisplayId(const EventEntry* entry); |
| int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, |
| std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, |
| std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime, |
| bool* outConflictingPointerActions) REQUIRES(mLock); |
| std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked( |
| int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) |
| REQUIRES(mLock); |
| void addGestureMonitors(const std::vector<Monitor>& monitors, |
| std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0, |
| float yOffset = 0); |
| |
| void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, |
| BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) |
| REQUIRES(mLock); |
| void addMonitoringTargetLocked(const Monitor& monitor, float xOffset, float yOffset, |
| std::vector<InputTarget>& inputTargets) REQUIRES(mLock); |
| void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId, |
| float xOffset = 0, float yOffset = 0) REQUIRES(mLock); |
| |
| void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock); |
| bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, |
| const InjectionState* injectionState); |
| bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, int32_t x, |
| int32_t y) const REQUIRES(mLock); |
| bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock); |
| std::string getApplicationWindowLabel(const sp<InputApplicationHandle>& applicationHandle, |
| const sp<InputWindowHandle>& windowHandle); |
| |
| std::string checkWindowReadyForMoreInputLocked(nsecs_t currentTime, |
| const sp<InputWindowHandle>& windowHandle, |
| const EventEntry* eventEntry, |
| const char* targetType) REQUIRES(mLock); |
| |
| // Manage the dispatch cycle for a single connection. |
| // These methods are deliberately not Interruptible because doing all of the work |
| // with the mutex held makes it easier to ensure that connection invariants are maintained. |
| // If needed, the methods post commands to run later once the critical bits are done. |
| void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, |
| EventEntry* eventEntry, const InputTarget* inputTarget) |
| REQUIRES(mLock); |
| void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, |
| EventEntry* eventEntry, const InputTarget* inputTarget) |
| REQUIRES(mLock); |
| void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry, |
| const InputTarget* inputTarget, int32_t dispatchMode) |
| REQUIRES(mLock); |
| void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection) |
| REQUIRES(mLock); |
| void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, |
| uint32_t seq, bool handled) REQUIRES(mLock); |
| void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, |
| bool notify) REQUIRES(mLock); |
| void drainDispatchQueue(std::deque<DispatchEntry*>& queue); |
| void releaseDispatchEntry(DispatchEntry* dispatchEntry); |
| static int handleReceiveCallback(int fd, int events, void* data); |
| // The action sent should only be of type AMOTION_EVENT_* |
| void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, |
| const sp<IBinder>& newToken) REQUIRES(mLock); |
| |
| void synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForMonitorsLocked( |
| const CancelationOptions& options, |
| std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) REQUIRES(mLock); |
| void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, |
| const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, |
| const CancelationOptions& options) |
| REQUIRES(mLock); |
| |
| // Splitting motion events across windows. |
| MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); |
| |
| // Reset and drop everything the dispatcher is doing. |
| void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock); |
| |
| // Dump state. |
| void dumpDispatchStateLocked(std::string& dump) REQUIRES(mLock); |
| void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors); |
| void logDispatchStateLocked() REQUIRES(mLock); |
| |
| // Registration. |
| void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock); |
| void removeMonitorChannelLocked( |
| const sp<InputChannel>& inputChannel, |
| std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) REQUIRES(mLock); |
| status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify) |
| REQUIRES(mLock); |
| |
| // Interesting events that we might like to log or tell the framework about. |
| void onDispatchCycleFinishedLocked(nsecs_t currentTime, const sp<Connection>& connection, |
| uint32_t seq, bool handled) REQUIRES(mLock); |
| void onDispatchCycleBrokenLocked(nsecs_t currentTime, const sp<Connection>& connection) |
| REQUIRES(mLock); |
| void onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus, |
| const sp<InputWindowHandle>& newFocus) REQUIRES(mLock); |
| void onANRLocked(nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, |
| const sp<InputWindowHandle>& windowHandle, nsecs_t eventTime, |
| nsecs_t waitStartTime, const char* reason) REQUIRES(mLock); |
| |
| // Outbound policy interactions. |
| void doNotifyConfigurationChangedLockedInterruptible(CommandEntry* commandEntry) |
| REQUIRES(mLock); |
| void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| void doNotifyFocusChangedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| void doNotifyANRLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry) |
| REQUIRES(mLock); |
| void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| bool afterKeyEventLockedInterruptible(const sp<Connection>& connection, |
| DispatchEntry* dispatchEntry, KeyEntry* keyEntry, |
| bool handled) REQUIRES(mLock); |
| bool afterMotionEventLockedInterruptible(const sp<Connection>& connection, |
| DispatchEntry* dispatchEntry, MotionEntry* motionEntry, |
| bool handled) REQUIRES(mLock); |
| void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry); |
| void doOnPointerDownOutsideFocusLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); |
| |
| // Statistics gathering. |
| void updateDispatchStatistics(nsecs_t currentTime, const EventEntry* entry, |
| int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); |
| void traceInboundQueueLengthLocked() REQUIRES(mLock); |
| void traceOutboundQueueLength(const sp<Connection>& connection); |
| void traceWaitQueueLength(const sp<Connection>& connection); |
| |
| sp<InputReporterInterface> mReporter; |
| }; |
| |
| } // namespace android::inputdispatcher |
| |
| #endif // _UI_INPUT_DISPATCHER_H |