Make addGestureMonitors static

The function is already static, but it's marked as if part of
InputDispatcher. Make it clearly static by moving out of
InputDispatcher.h

Bug: none
Test: none
Change-Id: I098e86453b7bb8261e08f7fce671db173e2136b0
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 8942433..2658f78 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -328,6 +328,18 @@
     return dispatchEntry;
 }
 
+static void addGestureMonitors(const std::vector<Monitor>& monitors,
+                               std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0,
+                               float yOffset = 0) {
+    if (monitors.empty()) {
+        return;
+    }
+    outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size());
+    for (const Monitor& monitor : monitors) {
+        outTouchedMonitors.emplace_back(monitor, xOffset, yOffset);
+    }
+}
+
 static std::array<uint8_t, 128> getRandomKey() {
     std::array<uint8_t, 128> key;
     if (RAND_bytes(key.data(), key.size()) != 1) {
@@ -741,7 +753,7 @@
 }
 
 std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked(
-        int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) {
+        int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const {
     std::vector<TouchedMonitor> touchedMonitors;
 
     std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId);
@@ -755,18 +767,6 @@
     return touchedMonitors;
 }
 
-void InputDispatcher::addGestureMonitors(const std::vector<Monitor>& monitors,
-                                         std::vector<TouchedMonitor>& outTouchedMonitors,
-                                         float xOffset, float yOffset) {
-    if (monitors.empty()) {
-        return;
-    }
-    outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size());
-    for (const Monitor& monitor : monitors) {
-        outTouchedMonitors.emplace_back(monitor, xOffset, yOffset);
-    }
-}
-
 void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) {
     const char* reason;
     switch (dropReason) {
@@ -1267,10 +1267,8 @@
         }
     } else {
         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
-            if (DEBUG_FOCUS) {
-                ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
-                      getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
-            }
+            ALOGI("Waiting for application to become ready for input: %s.  Reason: %s",
+                  getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
             nsecs_t timeout;
             if (windowHandle != nullptr) {
                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
@@ -1506,11 +1504,9 @@
     if (newGesture) {
         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
         if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) {
-            if (DEBUG_FOCUS) {
-                ALOGD("Dropping event because a pointer for a different device is already down "
-                      "in display %" PRId32,
-                      displayId);
-            }
+            ALOGI("Dropping event because a pointer for a different device is already down "
+                  "in display %" PRId32,
+                  displayId);
             // TODO: test multiple simultaneous input streams.
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             switchedDevice = false;
@@ -1524,11 +1520,9 @@
         mTempTouchState.displayId = displayId;
         isSplit = false;
     } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) {
-        if (DEBUG_FOCUS) {
-            ALOGI("Dropping move event because a pointer for a different device is already active "
-                  "in display %" PRId32,
-                  displayId);
-        }
+        ALOGI("Dropping move event because a pointer for a different device is already active "
+              "in display %" PRId32,
+              displayId);
         // TODO: test multiple simultaneous input streams.
         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
         switchedDevice = false;
@@ -1712,11 +1706,9 @@
         }
         bool hasGestureMonitor = !mTempTouchState.gestureMonitors.empty();
         if (!haveForegroundWindow && !hasGestureMonitor) {
-            if (DEBUG_FOCUS) {
-                ALOGD("Dropping event because there is no touched foreground window in display "
-                      "%" PRId32 " or gesture monitor to receive it.",
-                      displayId);
-            }
+            ALOGI("Dropping event because there is no touched foreground window in display "
+                  "%" PRId32 " or gesture monitor to receive it.",
+                  displayId);
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             goto Failed;
         }