Make addGestureMonitors static
The function is already static, but it's marked as if part of
InputDispatcher. Make it clearly static by moving out of
InputDispatcher.h
Bug: none
Test: none
Change-Id: I098e86453b7bb8261e08f7fce671db173e2136b0
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 8942433..2658f78 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -328,6 +328,18 @@
return dispatchEntry;
}
+static void addGestureMonitors(const std::vector<Monitor>& monitors,
+ std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0,
+ float yOffset = 0) {
+ if (monitors.empty()) {
+ return;
+ }
+ outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size());
+ for (const Monitor& monitor : monitors) {
+ outTouchedMonitors.emplace_back(monitor, xOffset, yOffset);
+ }
+}
+
static std::array<uint8_t, 128> getRandomKey() {
std::array<uint8_t, 128> key;
if (RAND_bytes(key.data(), key.size()) != 1) {
@@ -741,7 +753,7 @@
}
std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked(
- int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) {
+ int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const {
std::vector<TouchedMonitor> touchedMonitors;
std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId);
@@ -755,18 +767,6 @@
return touchedMonitors;
}
-void InputDispatcher::addGestureMonitors(const std::vector<Monitor>& monitors,
- std::vector<TouchedMonitor>& outTouchedMonitors,
- float xOffset, float yOffset) {
- if (monitors.empty()) {
- return;
- }
- outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size());
- for (const Monitor& monitor : monitors) {
- outTouchedMonitors.emplace_back(monitor, xOffset, yOffset);
- }
-}
-
void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) {
const char* reason;
switch (dropReason) {
@@ -1267,10 +1267,8 @@
}
} else {
if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
- if (DEBUG_FOCUS) {
- ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
- getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
- }
+ ALOGI("Waiting for application to become ready for input: %s. Reason: %s",
+ getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
nsecs_t timeout;
if (windowHandle != nullptr) {
timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
@@ -1506,11 +1504,9 @@
if (newGesture) {
bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) {
- if (DEBUG_FOCUS) {
- ALOGD("Dropping event because a pointer for a different device is already down "
- "in display %" PRId32,
- displayId);
- }
+ ALOGI("Dropping event because a pointer for a different device is already down "
+ "in display %" PRId32,
+ displayId);
// TODO: test multiple simultaneous input streams.
injectionResult = INPUT_EVENT_INJECTION_FAILED;
switchedDevice = false;
@@ -1524,11 +1520,9 @@
mTempTouchState.displayId = displayId;
isSplit = false;
} else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) {
- if (DEBUG_FOCUS) {
- ALOGI("Dropping move event because a pointer for a different device is already active "
- "in display %" PRId32,
- displayId);
- }
+ ALOGI("Dropping move event because a pointer for a different device is already active "
+ "in display %" PRId32,
+ displayId);
// TODO: test multiple simultaneous input streams.
injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
switchedDevice = false;
@@ -1712,11 +1706,9 @@
}
bool hasGestureMonitor = !mTempTouchState.gestureMonitors.empty();
if (!haveForegroundWindow && !hasGestureMonitor) {
- if (DEBUG_FOCUS) {
- ALOGD("Dropping event because there is no touched foreground window in display "
- "%" PRId32 " or gesture monitor to receive it.",
- displayId);
- }
+ ALOGI("Dropping event because there is no touched foreground window in display "
+ "%" PRId32 " or gesture monitor to receive it.",
+ displayId);
injectionResult = INPUT_EVENT_INJECTION_FAILED;
goto Failed;
}