commit | f0480de37492597a5c5cf1e6f8346f1467e3a552 | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Sun Nov 13 20:50:07 2011 -0800 |
committer | Mathias Agopian <mathias@google.com> | Mon Nov 14 17:40:21 2011 -0800 |
tree | c9fb4d4e259a3dda1e4047ca01b3edf8a37edcfe | |
parent | 7cd230c508aa0935068020726685c66498be0e64 [diff] |
fix crash when validating an invalid EGL objects the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138