commit | f1833853ccc1a54dcc7056a9f87eefa1baccc945 | [log] [tgz] |
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author | Dominik Laskowski <domlaskowski@google.com> | Tue Mar 23 15:06:50 2021 -0700 |
committer | Dominik Laskowski <domlaskowski@google.com> | Wed Apr 21 21:10:49 2021 -0700 |
tree | 1fe315d88f3400038394c94ff2ba35c8ec9732ec | |
parent | 7b9bf4cbd84ce704a90c8933daad96abfe70b0c5 [diff] |
SF: Remove layer stack lookup for screencap GPU virtual displays now have IDs, so the (ambiguous) fallback is no longer necessary. Remove PhysicalDisplayId constructor from uint64_t to enforce error checking at compile time when upcasting or deserializing. Bug: 162612135 Bug: 182939859 Test: screencap -d <id> Test: DisplayId_test Change-Id: I68fa0835cbc915975c7fa40c7d544d9491db9fa2