Revert "Delete renderengine::Surface"

This reverts commit c956fa24bb8c1d433fd2ff62f69a03be8ecd59f3.

Reason for revert: breaks screenrecord (b/119534075)

Change-Id: Id50e0d23c44895f547e23fbd31f9102db0c75316
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index beaf9ee..7efc8bd 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -50,6 +50,7 @@
         "gl/GLExtensions.cpp",
         "gl/GLFramebuffer.cpp",
         "gl/GLImage.cpp",
+        "gl/GLSurface.cpp",
         "gl/Program.cpp",
         "gl/ProgramCache.cpp",
     ],
diff --git a/libs/renderengine/gl/GLES20RenderEngine.cpp b/libs/renderengine/gl/GLES20RenderEngine.cpp
index d35762d..e244a83 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.cpp
+++ b/libs/renderengine/gl/GLES20RenderEngine.cpp
@@ -41,6 +41,7 @@
 #include "GLExtensions.h"
 #include "GLFramebuffer.h"
 #include "GLImage.h"
+#include "GLSurface.h"
 #include "Program.h"
 #include "ProgramCache.h"
 
@@ -422,6 +423,10 @@
     return std::make_unique<GLFramebuffer>(*this);
 }
 
+std::unique_ptr<Surface> GLES20RenderEngine::createSurface() {
+    return std::make_unique<GLSurface>(*this);
+}
+
 std::unique_ptr<Image> GLES20RenderEngine::createImage() {
     return std::make_unique<GLImage>(*this);
 }
@@ -434,6 +439,31 @@
     return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
 }
 
+bool GLES20RenderEngine::setCurrentSurface(const Surface& surface) {
+    // Surface is an abstract interface. GLES20RenderEngine only ever
+    // creates GLSurface's, so it is safe to just cast to the actual
+    // type.
+    bool success = true;
+    const GLSurface& glSurface = static_cast<const GLSurface&>(surface);
+    EGLSurface eglSurface = glSurface.getEGLSurface();
+    if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) {
+        success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE;
+        if (success && glSurface.getAsync()) {
+            eglSwapInterval(mEGLDisplay, 0);
+        }
+        if (success) {
+            mSurfaceHeight = glSurface.getHeight();
+        }
+    }
+
+    return success;
+}
+
+void GLES20RenderEngine::resetCurrentSurface() {
+    eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    mSurfaceHeight = 0;
+}
+
 base::unique_fd GLES20RenderEngine::flush() {
     if (!GLExtensions::getInstance().hasNativeFenceSync()) {
         return base::unique_fd();
@@ -547,7 +577,7 @@
 
 void GLES20RenderEngine::setScissor(const Rect& region) {
     // Invert y-coordinate to map to GL-space.
-    int32_t canvasHeight = mFboHeight;
+    int32_t canvasHeight = mRenderToFbo ? mFboHeight : mSurfaceHeight;
     int32_t glBottom = canvasHeight - region.bottom;
 
     glScissor(region.left, glBottom, region.getWidth(), region.getHeight());
@@ -590,6 +620,7 @@
     glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
 
+    mRenderToFbo = true;
     mFboHeight = glFramebuffer->getBufferHeight();
 
     uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -601,6 +632,7 @@
 }
 
 void GLES20RenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) {
+    mRenderToFbo = false;
     mFboHeight = 0;
 
     // back to main framebuffer
@@ -629,7 +661,9 @@
     int32_t r = sourceCrop.right;
     int32_t b = sourceCrop.bottom;
     int32_t t = sourceCrop.top;
-    std::swap(t, b);
+    if (mRenderToFbo) {
+        std::swap(t, b);
+    }
     mat4 m = mat4::ortho(l, r, b, t, 0, 1);
 
     // Apply custom rotation to the projection.
diff --git a/libs/renderengine/gl/GLES20RenderEngine.h b/libs/renderengine/gl/GLES20RenderEngine.h
index 6c50938..aebb319 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.h
+++ b/libs/renderengine/gl/GLES20RenderEngine.h
@@ -40,6 +40,7 @@
 namespace gl {
 
 class GLImage;
+class GLSurface;
 
 class GLES20RenderEngine : public impl::RenderEngine {
 public:
@@ -51,10 +52,13 @@
     ~GLES20RenderEngine() override;
 
     std::unique_ptr<Framebuffer> createFramebuffer() override;
+    std::unique_ptr<Surface> createSurface() override;
     std::unique_ptr<Image> createImage() override;
 
     void primeCache() const override;
     bool isCurrent() const override;
+    bool setCurrentSurface(const Surface& surface) override;
+    void resetCurrentSurface() override;
     base::unique_fd flush() override;
     bool finish() override;
     bool waitFence(base::unique_fd fenceFd) override;
@@ -143,6 +147,8 @@
     mat4 mBt2020ToSrgb;
     mat4 mBt2020ToDisplayP3;
 
+    bool mRenderToFbo = false;
+    int32_t mSurfaceHeight = 0;
     int32_t mFboHeight = 0;
 
     // Current dataspace of layer being rendered
diff --git a/libs/renderengine/gl/GLSurface.cpp b/libs/renderengine/gl/GLSurface.cpp
new file mode 100644
index 0000000..2d694e9
--- /dev/null
+++ b/libs/renderengine/gl/GLSurface.cpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GLSurface.h"
+
+#include <android/native_window.h>
+#include <log/log.h>
+#include <ui/PixelFormat.h>
+#include "GLES20RenderEngine.h"
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+GLSurface::GLSurface(const GLES20RenderEngine& engine)
+      : mEGLDisplay(engine.getEGLDisplay()), mEGLConfig(engine.getEGLConfig()) {
+    // RE does not assume any config when EGL_KHR_no_config_context is supported
+    if (mEGLConfig == EGL_NO_CONFIG_KHR) {
+        mEGLConfig =
+                GLES20RenderEngine::chooseEglConfig(mEGLDisplay, PIXEL_FORMAT_RGBA_8888, false);
+    }
+}
+
+GLSurface::~GLSurface() {
+    setNativeWindow(nullptr);
+}
+
+void GLSurface::setNativeWindow(ANativeWindow* window) {
+    if (mEGLSurface != EGL_NO_SURFACE) {
+        eglDestroySurface(mEGLDisplay, mEGLSurface);
+        mEGLSurface = EGL_NO_SURFACE;
+        mSurfaceWidth = 0;
+        mSurfaceHeight = 0;
+    }
+
+    mWindow = window;
+    if (mWindow) {
+        mEGLSurface = eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mWindow, nullptr);
+        mSurfaceWidth = ANativeWindow_getWidth(window);
+        mSurfaceHeight = ANativeWindow_getHeight(window);
+    }
+}
+
+void GLSurface::swapBuffers() const {
+    if (!eglSwapBuffers(mEGLDisplay, mEGLSurface)) {
+        EGLint error = eglGetError();
+
+        const char format[] = "eglSwapBuffers(%p, %p) failed with 0x%08x";
+        if (mCritical || error == EGL_CONTEXT_LOST) {
+            LOG_ALWAYS_FATAL(format, mEGLDisplay, mEGLSurface, error);
+        } else {
+            ALOGE(format, mEGLDisplay, mEGLSurface, error);
+        }
+    }
+}
+
+EGLint GLSurface::queryConfig(EGLint attrib) const {
+    EGLint value;
+    if (!eglGetConfigAttrib(mEGLDisplay, mEGLConfig, attrib, &value)) {
+        value = 0;
+    }
+
+    return value;
+}
+
+int32_t GLSurface::queryRedSize() const {
+    return queryConfig(EGL_RED_SIZE);
+}
+
+int32_t GLSurface::queryGreenSize() const {
+    return queryConfig(EGL_GREEN_SIZE);
+}
+
+int32_t GLSurface::queryBlueSize() const {
+    return queryConfig(EGL_BLUE_SIZE);
+}
+
+int32_t GLSurface::queryAlphaSize() const {
+    return queryConfig(EGL_ALPHA_SIZE);
+}
+
+int32_t GLSurface::getWidth() const {
+    return mSurfaceWidth;
+}
+
+int32_t GLSurface::getHeight() const {
+    return mSurfaceHeight;
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/GLSurface.h b/libs/renderengine/gl/GLSurface.h
new file mode 100644
index 0000000..092d371
--- /dev/null
+++ b/libs/renderengine/gl/GLSurface.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <cstdint>
+
+#include <EGL/egl.h>
+#include <android-base/macros.h>
+#include <renderengine/Surface.h>
+
+struct ANativeWindow;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GLES20RenderEngine;
+
+class GLSurface final : public renderengine::Surface {
+public:
+    GLSurface(const GLES20RenderEngine& engine);
+    ~GLSurface() override;
+
+    // renderengine::Surface implementation
+    void setCritical(bool enable) override { mCritical = enable; }
+    void setAsync(bool enable) override { mAsync = enable; }
+
+    void setNativeWindow(ANativeWindow* window) override;
+    void swapBuffers() const override;
+
+    int32_t queryRedSize() const override;
+    int32_t queryGreenSize() const override;
+    int32_t queryBlueSize() const override;
+    int32_t queryAlphaSize() const override;
+
+    bool getAsync() const { return mAsync; }
+    EGLSurface getEGLSurface() const { return mEGLSurface; }
+
+    int32_t getWidth() const override;
+    int32_t getHeight() const override;
+
+private:
+    EGLint queryConfig(EGLint attrib) const;
+
+    EGLDisplay mEGLDisplay;
+    EGLConfig mEGLConfig;
+
+    bool mCritical = false;
+    bool mAsync = false;
+
+    int32_t mSurfaceWidth = 0;
+    int32_t mSurfaceHeight = 0;
+
+    ANativeWindow* mWindow = nullptr;
+    EGLSurface mEGLSurface = EGL_NO_SURFACE;
+
+    DISALLOW_COPY_AND_ASSIGN(GLSurface);
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 22891c4..becb3c3 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -48,6 +48,7 @@
 class BindNativeBufferAsFramebuffer;
 class Image;
 class Mesh;
+class Surface;
 class Texture;
 
 namespace impl {
@@ -71,6 +72,7 @@
     // used to support legacy behavior.
 
     virtual std::unique_ptr<Framebuffer> createFramebuffer() = 0;
+    virtual std::unique_ptr<Surface> createSurface() = 0;
     virtual std::unique_ptr<Image> createImage() = 0;
 
     virtual void primeCache() const = 0;
@@ -82,6 +84,8 @@
     virtual bool useWaitSync() const = 0;
 
     virtual bool isCurrent() const = 0;
+    virtual bool setCurrentSurface(const Surface& surface) = 0;
+    virtual void resetCurrentSurface() = 0;
 
     // helpers
     // flush submits RenderEngine command stream for execution and returns a
diff --git a/libs/renderengine/include/renderengine/Surface.h b/libs/renderengine/include/renderengine/Surface.h
new file mode 100644
index 0000000..ba7331d
--- /dev/null
+++ b/libs/renderengine/include/renderengine/Surface.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <cstdint>
+
+struct ANativeWindow;
+
+namespace android {
+namespace renderengine {
+
+class Surface {
+public:
+    virtual ~Surface() = default;
+
+    virtual void setCritical(bool enable) = 0;
+    virtual void setAsync(bool enable) = 0;
+
+    virtual void setNativeWindow(ANativeWindow* window) = 0;
+    virtual void swapBuffers() const = 0;
+
+    virtual int32_t queryRedSize() const = 0;
+    virtual int32_t queryGreenSize() const = 0;
+    virtual int32_t queryBlueSize() const = 0;
+    virtual int32_t queryAlphaSize() const = 0;
+
+    virtual int32_t getWidth() const = 0;
+    virtual int32_t getHeight() const = 0;
+};
+
+} // namespace renderengine
+} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.cpp b/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.cpp
index fbfbc3f..af54df6 100644
--- a/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.cpp
+++ b/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.cpp
@@ -26,6 +26,9 @@
 RenderEngine::RenderEngine() = default;
 RenderEngine::~RenderEngine() = default;
 
+Surface::Surface() = default;
+Surface::~Surface() = default;
+
 Image::Image() = default;
 Image::~Image() = default;
 
diff --git a/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.h b/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.h
index 90c3c20..afca63a 100644
--- a/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.h
+++ b/services/surfaceflinger/tests/unittests/mock/RenderEngine/MockRenderEngine.h
@@ -23,6 +23,7 @@
 #include <renderengine/LayerSettings.h>
 #include <renderengine/Mesh.h>
 #include <renderengine/RenderEngine.h>
+#include <renderengine/Surface.h>
 #include <renderengine/Texture.h>
 #include <ui/GraphicBuffer.h>
 
@@ -36,12 +37,15 @@
     ~RenderEngine() override;
 
     MOCK_METHOD0(createFramebuffer, std::unique_ptr<Framebuffer>());
+    MOCK_METHOD0(createSurface, std::unique_ptr<renderengine::Surface>());
     MOCK_METHOD0(createImage, std::unique_ptr<renderengine::Image>());
     MOCK_CONST_METHOD0(primeCache, void());
     MOCK_METHOD1(dump, void(String8&));
     MOCK_CONST_METHOD0(useNativeFenceSync, bool());
     MOCK_CONST_METHOD0(useWaitSync, bool());
     MOCK_CONST_METHOD0(isCurrent, bool());
+    MOCK_METHOD1(setCurrentSurface, bool(const renderengine::Surface&));
+    MOCK_METHOD0(resetCurrentSurface, void());
     MOCK_METHOD0(flush, base::unique_fd());
     MOCK_METHOD0(finish, bool());
     MOCK_METHOD1(waitFence, bool(base::unique_fd*));
@@ -78,6 +82,23 @@
                                 ANativeWindowBuffer* const, base::unique_fd*));
 };
 
+class Surface : public renderengine::Surface {
+public:
+    Surface();
+    ~Surface() override;
+
+    MOCK_METHOD1(setCritical, void(bool));
+    MOCK_METHOD1(setAsync, void(bool));
+    MOCK_METHOD1(setNativeWindow, void(ANativeWindow*));
+    MOCK_CONST_METHOD0(swapBuffers, void());
+    MOCK_CONST_METHOD0(queryRedSize, int32_t());
+    MOCK_CONST_METHOD0(queryGreenSize, int32_t());
+    MOCK_CONST_METHOD0(queryBlueSize, int32_t());
+    MOCK_CONST_METHOD0(queryAlphaSize, int32_t());
+    MOCK_CONST_METHOD0(getWidth, int32_t());
+    MOCK_CONST_METHOD0(getHeight, int32_t());
+};
+
 class Image : public renderengine::Image {
 public:
     Image();