Receive touch mode state from WindowManager

Input needs to keep a copy of the touch mode state in order to tell apps
about it. The state will be sent to apps at the same time as the focus
change event.

The code currently does nothing, but the state will be needed in a
future CL.

Bug: 70668286
Test: presubmit
Change-Id: Ifab76977a0380370a753294d5a7504e3cec88af1
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index aba5a30..746908b 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -252,6 +252,10 @@
         mDispatchEnabled(false),
         mDispatchFrozen(false),
         mInputFilterEnabled(false),
+        // mInTouchMode will be initialized by the WindowManager to the default device config.
+        // To avoid leaking stack in case that call never comes, and for tests,
+        // initialize it here anyways.
+        mInTouchMode(true),
         mFocusedDisplayId(ADISPLAY_ID_DEFAULT),
         mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
     mLooper = new Looper(false);
@@ -3538,6 +3542,11 @@
     mLooper->wake();
 }
 
+void InputDispatcher::setInTouchMode(bool inTouchMode) {
+    std::scoped_lock lock(mLock);
+    mInTouchMode = inTouchMode;
+}
+
 bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) {
     if (fromToken == toToken) {
         if (DEBUG_FOCUS) {
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index d21b0a1..5d7d812 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -102,6 +102,7 @@
     virtual void setFocusedDisplay(int32_t displayId) override;
     virtual void setInputDispatchMode(bool enabled, bool frozen) override;
     virtual void setInputFilterEnabled(bool enabled) override;
+    virtual void setInTouchMode(bool inTouchMode) override;
 
     virtual bool transferTouchFocus(const sp<IBinder>& fromToken,
                                     const sp<IBinder>& toToken) override;
@@ -247,6 +248,7 @@
     bool mDispatchEnabled GUARDED_BY(mLock);
     bool mDispatchFrozen GUARDED_BY(mLock);
     bool mInputFilterEnabled GUARDED_BY(mLock);
+    bool mInTouchMode GUARDED_BY(mLock);
 
     std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay
             GUARDED_BY(mLock);
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index ce7366f..3082738 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -116,6 +116,14 @@
      */
     virtual void setInputFilterEnabled(bool enabled) = 0;
 
+    /**
+     * Set the touch mode state.
+     * Touch mode is a global state that apps may enter / exit based on specific
+     * user interactions with input devices.
+     * If true, the device is in touch mode.
+     */
+    virtual void setInTouchMode(bool inTouchMode) = 0;
+
     /* Transfers touch focus from one window to another window.
      *
      * Returns true on success.  False if the window did not actually have touch focus.