BQ: add setMaxDequeuedBufferCount
Adds the new setMaxDequeuedBufferCount() function to
BufferQueueProducer. This will eventually replace setBufferCount.
Also add setAsyncMode.
Bug 13174928
Change-Id: Iea1adcd5d74a75f67d8e9dde06d521695628ad5a
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index ba4c198..49e8bc0 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -286,6 +286,15 @@
return mSource[SOURCE_SINK]->setBufferCount(bufferCount);
}
+status_t VirtualDisplaySurface::setMaxDequeuedBufferCount(
+ int maxDequeuedBuffers) {
+ return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers);
+}
+
+status_t VirtualDisplaySurface::setAsyncMode(bool async) {
+ return mSource[SOURCE_SINK]->setAsyncMode(async);
+}
+
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) {
LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);