Fix drag and drop (2/3)
Handle InputWindowCommands in SurfaceFlinger. Send transferTouchFocus from
SurfaceFlinger to InputFlinger.
Test: InputSurfacesTest.transfer_touch_focus
Bug: 120463595
Change-Id: I6592cc9ee4a77700ea191fd1ca337b91895b61fe
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp
index 6173452..7997928 100644
--- a/services/inputflinger/InputDispatcher.cpp
+++ b/services/inputflinger/InputDispatcher.cpp
@@ -2386,7 +2386,8 @@
}
InputTarget target;
- sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
+ sp<InputWindowHandle> windowHandle = getWindowHandleLocked(
+ connection->inputChannel->getToken());
if (windowHandle != nullptr) {
const InputWindowInfo* windowInfo = windowHandle->getInfo();
target.xOffset = -windowInfo->frameLeft;
@@ -3024,13 +3025,13 @@
}
sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
- const sp<InputChannel>& inputChannel) const {
+ const sp<IBinder>& windowHandleToken) const {
for (auto& it : mWindowHandlesByDisplay) {
const Vector<sp<InputWindowHandle>> windowHandles = it.second;
size_t numWindows = windowHandles.size();
for (size_t i = 0; i < numWindows; i++) {
const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i);
- if (windowHandle->getToken() == inputChannel->getToken()) {
+ if (windowHandle->getToken() == windowHandleToken) {
return windowHandle;
}
}
@@ -3375,27 +3376,30 @@
bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
const sp<InputChannel>& toChannel) {
+ return transferTouchFocus(fromChannel->getToken(), toChannel->getToken());
+}
+
+bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) {
+ if (fromToken == toToken) {
#if DEBUG_FOCUS
- ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
- fromChannel->getName().c_str(), toChannel->getName().c_str());
+ ALOGD("Trivial transfer to same window.");
#endif
+ return true;
+ }
+
{ // acquire lock
AutoMutex _l(mLock);
- sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
- sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
+ sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromToken);
+ sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken);
+#if DEBUG_FOCUS
+ ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s",
+ fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str());
+#endif
if (fromWindowHandle == nullptr || toWindowHandle == nullptr) {
-#if DEBUG_FOCUS
- ALOGD("Cannot transfer focus because from or to window not found.");
-#endif
+ ALOGW("Cannot transfer focus because from or to window not found.");
return false;
}
- if (fromWindowHandle == toWindowHandle) {
-#if DEBUG_FOCUS
- ALOGD("Trivial transfer to same window.");
-#endif
- return true;
- }
if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
#if DEBUG_FOCUS
ALOGD("Cannot transfer focus because windows are on different displays.");
@@ -3433,6 +3437,9 @@
return false;
}
+
+ sp<InputChannel> fromChannel = getInputChannelLocked(fromToken);
+ sp<InputChannel> toChannel = getInputChannelLocked(toToken);
ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {