blob: ddf3aa8686d76c93a6599bd2db46e9ed69655c00 [file] [log] [blame]
Jamie Gennis9c183f22012-12-03 16:44:16 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Mathias Agopian5bbe0ab2013-08-14 18:22:02 -070017#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
Jamie Gennis9c183f22012-12-03 16:44:16 -080020#include <ui/DisplayInfo.h>
21#include <gui/SurfaceComposerClient.h>
22
23#include "GLHelper.h"
24
25 namespace android {
26
27GLHelper::GLHelper() :
Dan Stoza70982a52016-01-11 23:40:44 +000028 mGraphicBufferAlloc(new GraphicBufferAlloc()),
Jamie Gennis9c183f22012-12-03 16:44:16 -080029 mDisplay(EGL_NO_DISPLAY),
30 mContext(EGL_NO_CONTEXT),
31 mDummySurface(EGL_NO_SURFACE),
32 mConfig(0),
33 mShaderPrograms(NULL),
34 mDitherTexture(0) {
35}
36
37GLHelper::~GLHelper() {
38}
39
40bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
41 bool result;
42
43 mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
44 if (mDisplay == EGL_NO_DISPLAY) {
45 fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
46 return false;
47 }
48
49 EGLint majorVersion;
50 EGLint minorVersion;
51 result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
52 if (result != EGL_TRUE) {
53 fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
54 return false;
55 }
56
57 EGLint numConfigs = 0;
58 EGLint configAttribs[] = {
59 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
60 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
61 EGL_RED_SIZE, 8,
62 EGL_GREEN_SIZE, 8,
63 EGL_BLUE_SIZE, 8,
64 EGL_ALPHA_SIZE, 8,
65 EGL_NONE
66 };
67 result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
68 &numConfigs);
69 if (result != EGL_TRUE) {
70 fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
71 return false;
72 }
73
74 EGLint contextAttribs[] = {
75 EGL_CONTEXT_CLIENT_VERSION, 2,
76 EGL_NONE
77 };
78 mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
79 contextAttribs);
80 if (mContext == EGL_NO_CONTEXT) {
81 fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
82 return false;
83 }
84
85 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
86 &mDummySurface);
87 if (!resultb) {
88 return false;
89 }
90
91 resultb = makeCurrent(mDummySurface);
92 if (!resultb) {
93 return false;
94 }
95
96 resultb = setUpShaders(shaderDescs, numShaders);
97 if (!resultb) {
98 return false;
99 }
100
101 return true;
102}
103
104void GLHelper::tearDown() {
105 if (mShaderPrograms != NULL) {
106 delete[] mShaderPrograms;
107 mShaderPrograms = NULL;
108 }
109
110 if (mSurfaceComposerClient != NULL) {
111 mSurfaceComposerClient->dispose();
112 mSurfaceComposerClient.clear();
113 }
114
115 if (mDisplay != EGL_NO_DISPLAY) {
116 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
117 EGL_NO_CONTEXT);
118 }
119
120 if (mContext != EGL_NO_CONTEXT) {
121 eglDestroyContext(mDisplay, mContext);
122 }
123
124 if (mDummySurface != EGL_NO_SURFACE) {
125 eglDestroySurface(mDisplay, mDummySurface);
126 }
127
128 mDisplay = EGL_NO_DISPLAY;
129 mContext = EGL_NO_CONTEXT;
130 mDummySurface = EGL_NO_SURFACE;
131 mDummyGLConsumer.clear();
132 mConfig = 0;
133}
134
135bool GLHelper::makeCurrent(EGLSurface surface) {
136 EGLint result;
137
138 result = eglMakeCurrent(mDisplay, surface, surface, mContext);
139 if (result != EGL_TRUE) {
140 fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
141 return false;
142 }
143
144 EGLint w, h;
145 eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
146 eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
147 glViewport(0, 0, w, h);
148
149 return true;
150}
151
152bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
153 sp<GLConsumer>* glConsumer, EGLSurface* surface,
154 GLuint* name) {
155 if (!makeCurrent(mDummySurface)) {
156 return false;
157 }
158
159 *name = 0;
160 glGenTextures(1, name);
161 if (*name == 0) {
162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
163 return false;
164 }
165
166 return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
167}
168
169void GLHelper::destroySurface(EGLSurface* surface) {
170 if (eglGetCurrentSurface(EGL_READ) == *surface ||
171 eglGetCurrentSurface(EGL_DRAW) == *surface) {
172 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
173 EGL_NO_CONTEXT);
174 }
175 eglDestroySurface(mDisplay, *surface);
176 *surface = EGL_NO_SURFACE;
177}
178
179bool GLHelper::swapBuffers(EGLSurface surface) {
180 EGLint result;
181 result = eglSwapBuffers(mDisplay, surface);
182 if (result != EGL_TRUE) {
183 fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
184 return false;
185 }
186 return true;
187}
188
189bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
190 for (size_t i = 0; i < mNumShaders; i++) {
191 if (strcmp(mShaderDescs[i].name, name) == 0) {
192 *outPgm = mShaderPrograms[i];
193 return true;
194 }
195 }
196
197 fprintf(stderr, "unknown shader name: \"%s\"\n", name);
198
199 return false;
200}
201
202bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
203 sp<GLConsumer>* glConsumer, EGLSurface* surface) {
Dan Stoza6780a2d2014-03-13 11:31:43 -0700204 sp<IGraphicBufferProducer> producer;
205 sp<IGraphicBufferConsumer> consumer;
Dan Stoza70982a52016-01-11 23:40:44 +0000206 BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
Dan Stoza6780a2d2014-03-13 11:31:43 -0700207 sp<GLConsumer> glc = new GLConsumer(consumer, name,
Dan Stozae49ba8e2014-06-24 13:09:19 -0700208 GL_TEXTURE_EXTERNAL_OES, false, true);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800209 glc->setDefaultBufferSize(w, h);
Pablo Ceballos19e3e062015-08-19 16:16:06 -0700210 producer->setMaxDequeuedBufferCount(2);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800211 glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
212
Dan Stoza6780a2d2014-03-13 11:31:43 -0700213 sp<ANativeWindow> anw = new Surface(producer);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800214 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
215 if (s == EGL_NO_SURFACE) {
216 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
217 return false;
218 }
219
220 *glConsumer = glc;
221 *surface = s;
222 return true;
223}
224
225bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
226 sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
227 if (dpy == NULL) {
228 fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
229 return false;
230 }
231
232 DisplayInfo info;
233 status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
234 if (err != NO_ERROR) {
235 fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
236 return false;
237 }
238
239 float scaleX = float(info.w) / float(w);
240 float scaleY = float(info.h) / float(h);
241 *scale = scaleX < scaleY ? scaleX : scaleY;
242
243 return true;
244}
245
246bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
247 sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
248 bool result;
249 status_t err;
250
251 if (mSurfaceComposerClient == NULL) {
252 mSurfaceComposerClient = new SurfaceComposerClient;
253 }
254 err = mSurfaceComposerClient->initCheck();
255 if (err != NO_ERROR) {
256 fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
257 return false;
258 }
259
260 sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
261 String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
262 if (sc == NULL || !sc->isValid()) {
263 fprintf(stderr, "Failed to create SurfaceControl.\n");
264 return false;
265 }
266
267 float scale;
268 result = computeWindowScale(w, h, &scale);
269 if (!result) {
270 return false;
271 }
272
273 SurfaceComposerClient::openGlobalTransaction();
274 err = sc->setLayer(0x7FFFFFFF);
275 if (err != NO_ERROR) {
276 fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
277 return false;
278 }
279 err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
280 if (err != NO_ERROR) {
281 fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
282 return false;
283 }
284
285 err = sc->show();
286 if (err != NO_ERROR) {
287 fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
288 return false;
289 }
290 SurfaceComposerClient::closeGlobalTransaction();
291
292 sp<ANativeWindow> anw = sc->getSurface();
293 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
294 if (s == EGL_NO_SURFACE) {
295 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
296 return false;
297 }
298
299 *surfaceControl = sc;
300 *surface = s;
301 return true;
302}
303
304static bool compileShader(GLenum shaderType, const char* src,
305 GLuint* outShader) {
306 GLuint shader = glCreateShader(shaderType);
307 if (shader == 0) {
308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
309 return false;
310 }
311
312 glShaderSource(shader, 1, &src, NULL);
313 glCompileShader(shader);
314
315 GLint compiled = 0;
316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
317 if (!compiled) {
318 GLint infoLen = 0;
319 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
320 if (infoLen) {
321 char* buf = new char[infoLen];
322 if (buf) {
323 glGetShaderInfoLog(shader, infoLen, NULL, buf);
324 fprintf(stderr, "Shader compile log:\n%s\n", buf);
325 delete[] buf;
326 }
327 }
328 glDeleteShader(shader);
329 return false;
330 }
331 *outShader = shader;
332 return true;
333}
334
335static void printShaderSource(const char* const* src) {
336 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
Mark Salyzyn92dc3fc2014-03-12 13:12:44 -0700337 fprintf(stderr, "%3zu: %s\n", i+1, src[i]);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800338 }
339}
340
341static const char* makeShaderString(const char* const* src) {
342 size_t len = 0;
343 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
344 // The +1 is for the '\n' that will be added.
345 len += strlen(src[i]) + 1;
346 }
347
348 char* result = new char[len+1];
349 char* end = result;
350 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
351 strcpy(end, src[i]);
352 end += strlen(src[i]);
353 *end = '\n';
354 end++;
355 }
356 *end = '\0';
357
358 return result;
359}
360
361static bool compileShaderLines(GLenum shaderType, const char* const* lines,
362 GLuint* outShader) {
363 const char* src = makeShaderString(lines);
364 bool result = compileShader(shaderType, src, outShader);
365 if (!result) {
366 fprintf(stderr, "Shader source:\n");
367 printShaderSource(lines);
368 return false;
369 }
370 delete[] src;
371
372 return true;
373}
374
375static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
376 GLuint program = glCreateProgram();
377 if (program == 0) {
378 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
379 return false;
380 }
381
382 glAttachShader(program, vs);
383 glAttachShader(program, fs);
384 glLinkProgram(program);
385 GLint linkStatus = GL_FALSE;
386 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
387 if (linkStatus != GL_TRUE) {
388 GLint bufLength = 0;
389 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
390 if (bufLength) {
391 char* buf = new char[bufLength];
392 if (buf) {
393 glGetProgramInfoLog(program, bufLength, NULL, buf);
394 fprintf(stderr, "Program link log:\n%s\n", buf);
395 delete[] buf;
396 }
397 }
398 glDeleteProgram(program);
399 program = 0;
400 }
401
402 *outPgm = program;
403 return program != 0;
404}
405
406bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
407 mShaderPrograms = new GLuint[numShaders];
408 bool result = true;
409
410 for (size_t i = 0; i < numShaders && result; i++) {
411 GLuint vs, fs;
412
413 result = compileShaderLines(GL_VERTEX_SHADER,
414 shaderDescs[i].vertexShader, &vs);
415 if (!result) {
416 return false;
417 }
418
419 result = compileShaderLines(GL_FRAGMENT_SHADER,
420 shaderDescs[i].fragmentShader, &fs);
421 if (!result) {
422 glDeleteShader(vs);
423 return false;
424 }
425
426 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
427 glDeleteShader(vs);
428 glDeleteShader(fs);
429 }
430
431 mNumShaders = numShaders;
432 mShaderDescs = shaderDescs;
433
434 return result;
435}
436
437bool GLHelper::getDitherTexture(GLuint* outTexName) {
438 if (mDitherTexture == 0) {
439 const uint8_t pattern[] = {
440 0, 8, 2, 10,
441 12, 4, 14, 6,
442 3, 11, 1, 9,
443 15, 7, 13, 5
444 };
445
446 glGenTextures(1, &mDitherTexture);
447 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
448
449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
451
452 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
453 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
454
455 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
456 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
457 }
458
459 *outTexName = mDitherTexture;
460
461 return true;
462}
463
464}