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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
Marissa Wallfd668622018-05-10 10:21:13 -070019
20#include <system/window.h>
21
22namespace android {
23
Lloyd Pique42ab75e2018-09-12 20:46:03 -070024BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
25
Robert Carr2e102c92018-10-23 12:11:15 -070026BufferQueueLayer::~BufferQueueLayer() {
27 mConsumer->abandon();
28}
Marissa Wallfd668622018-05-10 10:21:13 -070029
30// -----------------------------------------------------------------------
31// Interface implementation for Layer
32// -----------------------------------------------------------------------
33
34void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
35 mConsumer->setReleaseFence(releaseFence);
36}
37
Marissa Wallfd668622018-05-10 10:21:13 -070038void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
39 mConsumer->setTransformHint(orientation);
40}
41
42std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
43 std::vector<OccupancyTracker::Segment> history;
44 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
45 if (result != NO_ERROR) {
46 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
47 return {};
48 }
49 return history;
50}
51
52bool BufferQueueLayer::getTransformToDisplayInverse() const {
53 return mConsumer->getTransformToDisplayInverse();
54}
55
56void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
57 if (!mConsumer->releasePendingBuffer()) {
58 return;
59 }
60
61 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
62 mReleaseTimeline.updateSignalTimes();
63 mReleaseTimeline.push(releaseFenceTime);
64
65 Mutex::Autolock lock(mFrameEventHistoryMutex);
66 if (mPreviousFrameNumber != 0) {
67 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
68 std::move(releaseFenceTime));
69 }
70}
71
72void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
73 mConsumer->setDefaultBufferSize(w, h);
74}
75
76int32_t BufferQueueLayer::getQueuedFrameCount() const {
77 return mQueuedFrames;
78}
79
Ana Krulec010d2192018-10-08 06:29:54 -070080bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const {
Marissa Wallfd668622018-05-10 10:21:13 -070081 if (getSidebandStreamChanged() || getAutoRefresh()) {
82 return true;
83 }
84
85 if (!hasDrawingBuffer()) {
86 return false;
87 }
88
89 Mutex::Autolock lock(mQueueItemLock);
90
91 const int64_t addedTime = mQueueItems[0].mTimestamp;
Marissa Wallfd668622018-05-10 10:21:13 -070092
93 // Ignore timestamps more than a second in the future
94 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
95 ALOGW_IF(!isPlausible,
96 "[%s] Timestamp %" PRId64 " seems implausible "
97 "relative to expectedPresent %" PRId64,
98 mName.string(), addedTime, expectedPresentTime);
99
100 const bool isDue = addedTime < expectedPresentTime;
101 return isDue || !isPlausible;
102}
103
104// -----------------------------------------------------------------------
105// Interface implementation for BufferLayer
106// -----------------------------------------------------------------------
107
108bool BufferQueueLayer::fenceHasSignaled() const {
109 if (latchUnsignaledBuffers()) {
110 return true;
111 }
112
113 if (!hasDrawingBuffer()) {
114 return true;
115 }
116
117 Mutex::Autolock lock(mQueueItemLock);
118 if (mQueueItems[0].mIsDroppable) {
119 // Even though this buffer's fence may not have signaled yet, it could
120 // be replaced by another buffer before it has a chance to, which means
121 // that it's possible to get into a situation where a buffer is never
122 // able to be latched. To avoid this, grab this buffer anyway.
123 return true;
124 }
125 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
126}
127
128nsecs_t BufferQueueLayer::getDesiredPresentTime() {
129 return mConsumer->getTimestamp();
130}
131
132std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
133 return mConsumer->getCurrentFenceTime();
134}
135
Marissa Wall61c58622018-07-18 10:12:20 -0700136void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700137 return mConsumer->getTransformMatrix(matrix);
138}
139
140// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
141// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
142// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
143// current buffer so the consumer functions start with "getCurrent".
144//
145// This results in the rather confusing functions below.
146uint32_t BufferQueueLayer::getDrawingTransform() const {
147 return mConsumer->getCurrentTransform();
148}
149
150ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
151 return mConsumer->getCurrentDataSpace();
152}
153
154Rect BufferQueueLayer::getDrawingCrop() const {
155 return mConsumer->getCurrentCrop();
156}
157
158uint32_t BufferQueueLayer::getDrawingScalingMode() const {
159 return mConsumer->getCurrentScalingMode();
160}
161
162Region BufferQueueLayer::getDrawingSurfaceDamage() const {
163 return mConsumer->getSurfaceDamage();
164}
165
166const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
167 return mConsumer->getCurrentHdrMetadata();
168}
169
170int BufferQueueLayer::getDrawingApi() const {
171 return mConsumer->getCurrentApi();
172}
173
174PixelFormat BufferQueueLayer::getPixelFormat() const {
175 return mFormat;
176}
177
178uint64_t BufferQueueLayer::getFrameNumber() const {
179 Mutex::Autolock lock(mQueueItemLock);
180 return mQueueItems[0].mFrameNumber;
181}
182
183bool BufferQueueLayer::getAutoRefresh() const {
184 return mAutoRefresh;
185}
186
187bool BufferQueueLayer::getSidebandStreamChanged() const {
188 return mSidebandStreamChanged;
189}
190
191std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700192 bool sidebandStreamChanged = true;
193 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
194 // mSidebandStreamChanged was changed to false
Marissa Wallfd668622018-05-10 10:21:13 -0700195 // replicated in LayerBE until FE/BE is ready to be synchronized
196 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
197 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
198 setTransactionFlags(eTransactionNeeded);
199 mFlinger->setTransactionFlags(eTraversalNeeded);
200 }
201 recomputeVisibleRegions = true;
202
203 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700204 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700205 }
206 return {};
207}
208
209bool BufferQueueLayer::hasDrawingBuffer() const {
210 return mQueuedFrames > 0;
211}
212
Marissa Wall61c58622018-07-18 10:12:20 -0700213void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700214 return mConsumer->setFilteringEnabled(enabled);
215}
216
Alec Mouri39801c02018-10-10 10:44:47 -0700217status_t BufferQueueLayer::bindTextureImage() {
Marissa Wallfd668622018-05-10 10:21:13 -0700218 return mConsumer->bindTextureImage();
219}
220
Alec Mouri86770e52018-09-24 22:40:58 +0000221status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
222 const sp<Fence>& releaseFence) {
Marissa Wallfd668622018-05-10 10:21:13 -0700223 // This boolean is used to make sure that SurfaceFlinger's shadow copy
224 // of the buffer queue isn't modified when the buffer queue is returning
225 // BufferItem's that weren't actually queued. This can happen in shared
226 // buffer mode.
227 bool queuedBuffer = false;
Yiwei Zhang9689e2f2018-05-11 12:33:23 -0700228 const int32_t layerID = getSequence();
Marissa Wallfd668622018-05-10 10:21:13 -0700229 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
230 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
231 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
Ana Krulece588e312018-09-18 12:32:24 -0700232
233 const nsecs_t expectedPresentTime = mFlinger->mUseScheduler
234 ? mFlinger->mScheduler->mPrimaryDispSync->expectedPresentTime()
235 : mFlinger->mPrimaryDispSync->expectedPresentTime();
Lloyd Pique41be5d22018-06-21 13:11:48 -0700236 status_t updateResult =
Ana Krulece588e312018-09-18 12:32:24 -0700237 mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, &queuedBuffer,
238 mLastFrameNumberReceived, releaseFence);
Marissa Wallfd668622018-05-10 10:21:13 -0700239 if (updateResult == BufferQueue::PRESENT_LATER) {
240 // Producer doesn't want buffer to be displayed yet. Signal a
241 // layer update so we check again at the next opportunity.
242 mFlinger->signalLayerUpdate();
243 return BAD_VALUE;
244 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
245 // If the buffer has been rejected, remove it from the shadow queue
246 // and return early
247 if (queuedBuffer) {
248 Mutex::Autolock lock(mQueueItemLock);
Yiwei Zhang9689e2f2018-05-11 12:33:23 -0700249 mTimeStats.removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
Marissa Wallfd668622018-05-10 10:21:13 -0700250 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700251 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700252 }
253 return BAD_VALUE;
254 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
255 // This can occur if something goes wrong when trying to create the
256 // EGLImage for this buffer. If this happens, the buffer has already
257 // been released, so we need to clean up the queue and bug out
258 // early.
259 if (queuedBuffer) {
260 Mutex::Autolock lock(mQueueItemLock);
261 mQueueItems.clear();
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700262 mQueuedFrames = 0;
Yiwei Zhang9689e2f2018-05-11 12:33:23 -0700263 mTimeStats.clearLayerRecord(layerID);
Marissa Wallfd668622018-05-10 10:21:13 -0700264 }
265
266 // Once we have hit this state, the shadow queue may no longer
267 // correctly reflect the incoming BufferQueue's contents, so even if
268 // updateTexImage starts working, the only safe course of action is
269 // to continue to ignore updates.
270 mUpdateTexImageFailed = true;
271
272 return BAD_VALUE;
273 }
274
275 if (queuedBuffer) {
276 // Autolock scope
277 auto currentFrameNumber = mConsumer->getFrameNumber();
278
279 Mutex::Autolock lock(mQueueItemLock);
280
281 // Remove any stale buffers that have been dropped during
282 // updateTexImage
283 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
Yiwei Zhang9689e2f2018-05-11 12:33:23 -0700284 mTimeStats.removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
Marissa Wallfd668622018-05-10 10:21:13 -0700285 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700286 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700287 }
288
Yiwei Zhang9689e2f2018-05-11 12:33:23 -0700289 mTimeStats.setAcquireFence(layerID, currentFrameNumber, mQueueItems[0].mFenceTime);
290 mTimeStats.setLatchTime(layerID, currentFrameNumber, latchTime);
Marissa Wallfd668622018-05-10 10:21:13 -0700291
292 mQueueItems.removeAt(0);
293 }
294
295 // Decrement the queued-frames count. Signal another event if we
296 // have more frames pending.
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700297 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
Marissa Wallfd668622018-05-10 10:21:13 -0700298 mFlinger->signalLayerUpdate();
299 }
300
301 return NO_ERROR;
302}
303
304status_t BufferQueueLayer::updateActiveBuffer() {
305 // update the active buffer
306 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
307 getBE().compositionInfo.mBuffer = mActiveBuffer;
308 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
309
310 if (mActiveBuffer == nullptr) {
311 // this can only happen if the very first buffer was rejected.
312 return BAD_VALUE;
313 }
314 return NO_ERROR;
315}
316
317status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
318 mPreviousFrameNumber = mCurrentFrameNumber;
319 mCurrentFrameNumber = mConsumer->getFrameNumber();
320
321 {
322 Mutex::Autolock lock(mFrameEventHistoryMutex);
323 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
324 }
325 return NO_ERROR;
326}
327
David Sodman15094112018-10-11 09:39:37 -0700328void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
329 const auto displayId = display->getId();
330 auto& hwcInfo = getBE().mHwcLayers[displayId];
331 auto& hwcLayer = hwcInfo.layer;
332
333 uint32_t hwcSlot = 0;
334 sp<GraphicBuffer> hwcBuffer;
335 hwcInfo.bufferCache.getHwcBuffer(mActiveBufferSlot, mActiveBuffer, &hwcSlot, &hwcBuffer);
336
Marissa Wallfd668622018-05-10 10:21:13 -0700337 auto acquireFence = mConsumer->getCurrentFence();
David Sodman15094112018-10-11 09:39:37 -0700338 auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
339 if (error != HWC2::Error::None) {
340 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
341 getBE().compositionInfo.mBuffer->handle, to_string(error).c_str(),
342 static_cast<int32_t>(error));
343 }
David Sodmanba340492018-08-05 21:51:33 -0700344 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
345 getBE().compositionInfo.mBuffer = mActiveBuffer;
346 getBE().compositionInfo.hwc.fence = acquireFence;
Marissa Wallfd668622018-05-10 10:21:13 -0700347}
348
349// -----------------------------------------------------------------------
350// Interface implementation for BufferLayerConsumer::ContentsChangedListener
351// -----------------------------------------------------------------------
352
353void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
354 // Add this buffer from our internal queue tracker
355 { // Autolock scope
356 Mutex::Autolock lock(mQueueItemLock);
357 // Reset the frame number tracker when we receive the first buffer after
358 // a frame number reset
359 if (item.mFrameNumber == 1) {
360 mLastFrameNumberReceived = 0;
361 }
362
363 // Ensure that callbacks are handled in order
364 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
365 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
366 if (result != NO_ERROR) {
367 ALOGE("[%s] Timed out waiting on callback", mName.string());
368 }
369 }
370
371 mQueueItems.push_back(item);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700372 mQueuedFrames++;
Marissa Wallfd668622018-05-10 10:21:13 -0700373
374 // Wake up any pending callbacks
375 mLastFrameNumberReceived = item.mFrameNumber;
376 mQueueItemCondition.broadcast();
377 }
378
379 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
380 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
Robert Carr2e102c92018-10-23 12:11:15 -0700381
382 // If this layer is orphaned, then we run a fake vsync pulse so that
383 // dequeueBuffer doesn't block indefinitely.
384 if (isRemovedFromCurrentState()) {
385 bool ignored = false;
386 latchBuffer(ignored, systemTime(), Fence::NO_FENCE);
387 usleep(16000);
388 releasePendingBuffer(systemTime());
389 } else {
390 mFlinger->signalLayerUpdate();
391 }
Marissa Wallfd668622018-05-10 10:21:13 -0700392}
393
394void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
395 { // Autolock scope
396 Mutex::Autolock lock(mQueueItemLock);
397
398 // Ensure that callbacks are handled in order
399 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
400 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
401 if (result != NO_ERROR) {
402 ALOGE("[%s] Timed out waiting on callback", mName.string());
403 }
404 }
405
406 if (!hasDrawingBuffer()) {
407 ALOGE("Can't replace a frame on an empty queue");
408 return;
409 }
410 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
411
412 // Wake up any pending callbacks
413 mLastFrameNumberReceived = item.mFrameNumber;
414 mQueueItemCondition.broadcast();
415 }
416}
417
418void BufferQueueLayer::onSidebandStreamChanged() {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700419 bool sidebandStreamChanged = false;
420 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
421 // mSidebandStreamChanged was changed to true
Marissa Wallfd668622018-05-10 10:21:13 -0700422 mFlinger->signalLayerUpdate();
423 }
424}
425
426// -----------------------------------------------------------------------
427
428void BufferQueueLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700429 BufferLayer::onFirstRef();
430
Marissa Wallfd668622018-05-10 10:21:13 -0700431 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
432 sp<IGraphicBufferProducer> producer;
433 sp<IGraphicBufferConsumer> consumer;
434 BufferQueue::createBufferQueue(&producer, &consumer, true);
435 mProducer = new MonitoredProducer(producer, mFlinger, this);
436 {
437 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
438 Mutex::Autolock lock(mFlinger->mStateLock);
439 mConsumer =
440 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
441 }
442 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
443 mConsumer->setContentsChangedListener(this);
444 mConsumer->setName(mName);
445
446 if (mFlinger->isLayerTripleBufferingDisabled()) {
447 mProducer->setMaxDequeuedBufferCount(2);
448 }
Marissa Wall6b9225a2018-09-11 14:19:32 -0700449
450 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
451 updateTransformHint(display);
452 }
Marissa Wallfd668622018-05-10 10:21:13 -0700453}
454
455status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
456 uint32_t const maxSurfaceDims =
Peiyong Lin3db42342018-08-16 09:15:59 -0700457 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
Marissa Wallfd668622018-05-10 10:21:13 -0700458
459 // never allow a surface larger than what our underlying GL implementation
460 // can handle.
461 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
462 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
463 return BAD_VALUE;
464 }
465
466 mFormat = format;
467
468 setDefaultBufferSize(w, h);
469 mConsumer->setDefaultBufferFormat(format);
470 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
471
472 return NO_ERROR;
473}
474
475sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
476 return mProducer;
477}
478
479uint32_t BufferQueueLayer::getProducerStickyTransform() const {
480 int producerStickyTransform = 0;
481 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
482 if (ret != OK) {
483 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
484 strerror(-ret), ret);
485 return 0;
486 }
487 return static_cast<uint32_t>(producerStickyTransform);
488}
489
490} // namespace android