Dan Albert | d7d8efa | 2016-10-03 12:36:00 -0700 | [diff] [blame] | 1 | LIBGLESV3 { |
| 2 | global: |
| 3 | glActiveShaderProgram; # introduced=21 |
| 4 | glActiveTexture; |
| 5 | glAttachShader; |
| 6 | glBeginQuery; |
| 7 | glBeginTransformFeedback; |
| 8 | glBindAttribLocation; |
| 9 | glBindBuffer; |
| 10 | glBindBufferBase; |
| 11 | glBindBufferRange; |
| 12 | glBindFramebuffer; |
| 13 | glBindImageTexture; # introduced=21 |
| 14 | glBindProgramPipeline; # introduced=21 |
| 15 | glBindRenderbuffer; |
| 16 | glBindSampler; |
| 17 | glBindTexture; |
| 18 | glBindTransformFeedback; |
| 19 | glBindVertexArray; |
| 20 | glBindVertexArrayOES; |
| 21 | glBindVertexBuffer; # introduced=21 |
| 22 | glBlendBarrier; # introduced=24 |
| 23 | glBlendBarrierKHR; # introduced=21 |
| 24 | glBlendColor; |
| 25 | glBlendEquation; |
| 26 | glBlendEquationSeparate; |
| 27 | glBlendEquationSeparatei; # introduced=24 |
| 28 | glBlendEquationSeparateiEXT; # introduced=21 |
| 29 | glBlendEquationi; # introduced=24 |
| 30 | glBlendEquationiEXT; # introduced=21 |
| 31 | glBlendFunc; |
| 32 | glBlendFuncSeparate; |
| 33 | glBlendFuncSeparatei; # introduced=24 |
| 34 | glBlendFuncSeparateiEXT; # introduced=21 |
| 35 | glBlendFunci; # introduced=24 |
| 36 | glBlendFunciEXT; # introduced=21 |
| 37 | glBlitFramebuffer; |
| 38 | glBufferData; |
| 39 | glBufferSubData; |
| 40 | glCheckFramebufferStatus; |
| 41 | glClear; |
| 42 | glClearBufferfi; |
| 43 | glClearBufferfv; |
| 44 | glClearBufferiv; |
| 45 | glClearBufferuiv; |
| 46 | glClearColor; |
| 47 | glClearDepthf; |
| 48 | glClearStencil; |
| 49 | glClientWaitSync; |
| 50 | glColorMask; |
| 51 | glColorMaski; # introduced=24 |
| 52 | glColorMaskiEXT; # introduced=21 |
| 53 | glCompileShader; |
| 54 | glCompressedTexImage2D; |
| 55 | glCompressedTexImage3D; |
| 56 | glCompressedTexImage3DOES; |
| 57 | glCompressedTexSubImage2D; |
| 58 | glCompressedTexSubImage3D; |
| 59 | glCompressedTexSubImage3DOES; |
| 60 | glCopyBufferSubData; |
| 61 | glCopyImageSubData; # introduced=24 |
| 62 | glCopyImageSubDataEXT; # introduced=21 |
| 63 | glCopyTexImage2D; |
| 64 | glCopyTexSubImage2D; |
| 65 | glCopyTexSubImage3D; |
| 66 | glCopyTexSubImage3DOES; |
| 67 | glCreateProgram; |
| 68 | glCreateShader; |
| 69 | glCreateShaderProgramv; # introduced=21 |
| 70 | glCullFace; |
| 71 | glDebugMessageCallback; # introduced=24 |
| 72 | glDebugMessageCallbackKHR; # introduced=21 |
| 73 | glDebugMessageControl; # introduced=24 |
| 74 | glDebugMessageControlKHR; # introduced=21 |
| 75 | glDebugMessageInsert; # introduced=24 |
| 76 | glDebugMessageInsertKHR; # introduced=21 |
| 77 | glDeleteBuffers; |
| 78 | glDeleteFramebuffers; |
| 79 | glDeleteProgram; |
| 80 | glDeleteProgramPipelines; # introduced=21 |
| 81 | glDeleteQueries; |
| 82 | glDeleteRenderbuffers; |
| 83 | glDeleteSamplers; |
| 84 | glDeleteShader; |
| 85 | glDeleteSync; |
| 86 | glDeleteTextures; |
| 87 | glDeleteTransformFeedbacks; |
| 88 | glDeleteVertexArrays; |
| 89 | glDeleteVertexArraysOES; |
| 90 | glDepthFunc; |
| 91 | glDepthMask; |
| 92 | glDepthRangef; |
| 93 | glDetachShader; |
| 94 | glDisable; |
| 95 | glDisableVertexAttribArray; |
| 96 | glDisablei; # introduced=24 |
| 97 | glDisableiEXT; # introduced=21 |
| 98 | glDispatchCompute; # introduced=21 |
| 99 | glDispatchComputeIndirect; # introduced=21 |
| 100 | glDrawArrays; |
| 101 | glDrawArraysIndirect; # introduced=21 |
| 102 | glDrawArraysInstanced; |
| 103 | glDrawBuffers; |
| 104 | glDrawElements; |
| 105 | glDrawElementsBaseVertex; # introduced=24 |
| 106 | glDrawElementsIndirect; # introduced=21 |
| 107 | glDrawElementsInstanced; |
| 108 | glDrawElementsInstancedBaseVertex; # introduced=24 |
| 109 | glDrawRangeElements; |
| 110 | glDrawRangeElementsBaseVertex; # introduced=24 |
| 111 | glEGLImageTargetRenderbufferStorageOES; |
| 112 | glEGLImageTargetTexture2DOES; |
| 113 | glEnable; |
| 114 | glEnableVertexAttribArray; |
| 115 | glEnablei; # introduced=24 |
| 116 | glEnableiEXT; # introduced=21 |
| 117 | glEndQuery; |
| 118 | glEndTransformFeedback; |
| 119 | glFenceSync; |
| 120 | glFinish; |
| 121 | glFlush; |
| 122 | glFlushMappedBufferRange; |
| 123 | glFramebufferParameteri; # introduced=21 |
| 124 | glFramebufferRenderbuffer; |
| 125 | glFramebufferTexture; # introduced=24 |
| 126 | glFramebufferTexture2D; |
| 127 | glFramebufferTexture3DOES; |
| 128 | glFramebufferTextureEXT; # introduced=21 |
| 129 | glFramebufferTextureLayer; |
| 130 | glFrontFace; |
| 131 | glGenBuffers; |
| 132 | glGenFramebuffers; |
| 133 | glGenProgramPipelines; # introduced=21 |
| 134 | glGenQueries; |
| 135 | glGenRenderbuffers; |
| 136 | glGenSamplers; |
| 137 | glGenTextures; |
| 138 | glGenTransformFeedbacks; |
| 139 | glGenVertexArrays; |
| 140 | glGenVertexArraysOES; |
| 141 | glGenerateMipmap; |
| 142 | glGetActiveAttrib; |
| 143 | glGetActiveUniform; |
| 144 | glGetActiveUniformBlockName; |
| 145 | glGetActiveUniformBlockiv; |
| 146 | glGetActiveUniformsiv; |
| 147 | glGetAttachedShaders; |
| 148 | glGetAttribLocation; |
| 149 | glGetBooleani_v; # introduced=21 |
| 150 | glGetBooleanv; |
| 151 | glGetBufferParameteri64v; |
| 152 | glGetBufferParameteriv; |
| 153 | glGetBufferPointerv; |
| 154 | glGetBufferPointervOES; |
| 155 | glGetDebugMessageLog; # introduced=24 |
| 156 | glGetDebugMessageLogKHR; # introduced=21 |
| 157 | glGetError; |
| 158 | glGetFloatv; |
| 159 | glGetFragDataLocation; |
| 160 | glGetFramebufferAttachmentParameteriv; |
| 161 | glGetFramebufferParameteriv; # introduced=21 |
| 162 | glGetGraphicsResetStatus; # introduced=24 |
| 163 | glGetInteger64i_v; |
| 164 | glGetInteger64v; |
| 165 | glGetIntegeri_v; |
| 166 | glGetIntegerv; |
| 167 | glGetInternalformativ; |
| 168 | glGetMultisamplefv; # introduced=21 |
| 169 | glGetObjectLabel; # introduced=24 |
| 170 | glGetObjectLabelKHR; # introduced=21 |
| 171 | glGetObjectPtrLabel; # introduced=24 |
| 172 | glGetObjectPtrLabelKHR; # introduced=21 |
| 173 | glGetPointerv; # introduced=24 |
| 174 | glGetPointervKHR; # introduced=21 |
| 175 | glGetProgramBinary; |
| 176 | glGetProgramBinaryOES; |
| 177 | glGetProgramInfoLog; |
| 178 | glGetProgramInterfaceiv; # introduced=21 |
| 179 | glGetProgramPipelineInfoLog; # introduced=21 |
| 180 | glGetProgramPipelineiv; # introduced=21 |
| 181 | glGetProgramResourceIndex; # introduced=21 |
| 182 | glGetProgramResourceLocation; # introduced=21 |
| 183 | glGetProgramResourceName; # introduced=21 |
| 184 | glGetProgramResourceiv; # introduced=21 |
| 185 | glGetProgramiv; |
| 186 | glGetQueryObjectuiv; |
| 187 | glGetQueryiv; |
| 188 | glGetRenderbufferParameteriv; |
| 189 | glGetSamplerParameterIiv; # introduced=24 |
| 190 | glGetSamplerParameterIivEXT; # introduced=21 |
| 191 | glGetSamplerParameterIuiv; # introduced=24 |
| 192 | glGetSamplerParameterIuivEXT; # introduced=21 |
| 193 | glGetSamplerParameterfv; |
| 194 | glGetSamplerParameteriv; |
| 195 | glGetShaderInfoLog; |
| 196 | glGetShaderPrecisionFormat; |
| 197 | glGetShaderSource; |
| 198 | glGetShaderiv; |
| 199 | glGetString; |
| 200 | glGetStringi; |
| 201 | glGetSynciv; |
| 202 | glGetTexLevelParameterfv; # introduced=21 |
| 203 | glGetTexLevelParameteriv; # introduced=21 |
| 204 | glGetTexParameterIiv; # introduced=24 |
| 205 | glGetTexParameterIivEXT; # introduced=21 |
| 206 | glGetTexParameterIuiv; # introduced=24 |
| 207 | glGetTexParameterIuivEXT; # introduced=21 |
| 208 | glGetTexParameterfv; |
| 209 | glGetTexParameteriv; |
| 210 | glGetTransformFeedbackVarying; |
| 211 | glGetUniformBlockIndex; |
| 212 | glGetUniformIndices; |
| 213 | glGetUniformLocation; |
| 214 | glGetUniformfv; |
| 215 | glGetUniformiv; |
| 216 | glGetUniformuiv; |
| 217 | glGetVertexAttribIiv; |
| 218 | glGetVertexAttribIuiv; |
| 219 | glGetVertexAttribPointerv; |
| 220 | glGetVertexAttribfv; |
| 221 | glGetVertexAttribiv; |
| 222 | glGetnUniformfv; # introduced=24 |
| 223 | glGetnUniformiv; # introduced=24 |
| 224 | glGetnUniformuiv; # introduced=24 |
| 225 | glHint; |
| 226 | glInvalidateFramebuffer; |
| 227 | glInvalidateSubFramebuffer; |
| 228 | glIsBuffer; |
| 229 | glIsEnabled; |
| 230 | glIsEnabledi; # introduced=24 |
| 231 | glIsEnablediEXT; # introduced=21 |
| 232 | glIsFramebuffer; |
| 233 | glIsProgram; |
| 234 | glIsProgramPipeline; # introduced=21 |
| 235 | glIsQuery; |
| 236 | glIsRenderbuffer; |
| 237 | glIsSampler; |
| 238 | glIsShader; |
| 239 | glIsSync; |
| 240 | glIsTexture; |
| 241 | glIsTransformFeedback; |
| 242 | glIsVertexArray; |
| 243 | glIsVertexArrayOES; |
| 244 | glLineWidth; |
| 245 | glLinkProgram; |
| 246 | glMapBufferOES; |
| 247 | glMapBufferRange; |
| 248 | glMemoryBarrier; # introduced=21 |
| 249 | glMemoryBarrierByRegion; # introduced=21 |
| 250 | glMinSampleShading; # introduced=24 |
| 251 | glMinSampleShadingOES; # introduced=21 |
| 252 | glObjectLabel; # introduced=24 |
| 253 | glObjectLabelKHR; # introduced=21 |
| 254 | glObjectPtrLabel; # introduced=24 |
| 255 | glObjectPtrLabelKHR; # introduced=21 |
| 256 | glPatchParameteri; # introduced=24 |
| 257 | glPatchParameteriEXT; # introduced=21 |
| 258 | glPauseTransformFeedback; |
| 259 | glPixelStorei; |
| 260 | glPolygonOffset; |
| 261 | glPopDebugGroup; # introduced=24 |
| 262 | glPopDebugGroupKHR; # introduced=21 |
| 263 | glPrimitiveBoundingBox; # introduced=24 |
| 264 | glPrimitiveBoundingBoxEXT; # introduced=21 |
| 265 | glProgramBinary; |
| 266 | glProgramBinaryOES; |
| 267 | glProgramParameteri; |
| 268 | glProgramUniform1f; # introduced=21 |
| 269 | glProgramUniform1fv; # introduced=21 |
| 270 | glProgramUniform1i; # introduced=21 |
| 271 | glProgramUniform1iv; # introduced=21 |
| 272 | glProgramUniform1ui; # introduced=21 |
| 273 | glProgramUniform1uiv; # introduced=21 |
| 274 | glProgramUniform2f; # introduced=21 |
| 275 | glProgramUniform2fv; # introduced=21 |
| 276 | glProgramUniform2i; # introduced=21 |
| 277 | glProgramUniform2iv; # introduced=21 |
| 278 | glProgramUniform2ui; # introduced=21 |
| 279 | glProgramUniform2uiv; # introduced=21 |
| 280 | glProgramUniform3f; # introduced=21 |
| 281 | glProgramUniform3fv; # introduced=21 |
| 282 | glProgramUniform3i; # introduced=21 |
| 283 | glProgramUniform3iv; # introduced=21 |
| 284 | glProgramUniform3ui; # introduced=21 |
| 285 | glProgramUniform3uiv; # introduced=21 |
| 286 | glProgramUniform4f; # introduced=21 |
| 287 | glProgramUniform4fv; # introduced=21 |
| 288 | glProgramUniform4i; # introduced=21 |
| 289 | glProgramUniform4iv; # introduced=21 |
| 290 | glProgramUniform4ui; # introduced=21 |
| 291 | glProgramUniform4uiv; # introduced=21 |
| 292 | glProgramUniformMatrix2fv; # introduced=21 |
| 293 | glProgramUniformMatrix2x3fv; # introduced=21 |
| 294 | glProgramUniformMatrix2x4fv; # introduced=21 |
| 295 | glProgramUniformMatrix3fv; # introduced=21 |
| 296 | glProgramUniformMatrix3x2fv; # introduced=21 |
| 297 | glProgramUniformMatrix3x4fv; # introduced=21 |
| 298 | glProgramUniformMatrix4fv; # introduced=21 |
| 299 | glProgramUniformMatrix4x2fv; # introduced=21 |
| 300 | glProgramUniformMatrix4x3fv; # introduced=21 |
| 301 | glPushDebugGroup; # introduced=24 |
| 302 | glPushDebugGroupKHR; # introduced=21 |
| 303 | glReadBuffer; |
| 304 | glReadPixels; |
| 305 | glReadnPixels; # introduced=24 |
| 306 | glReleaseShaderCompiler; |
| 307 | glRenderbufferStorage; |
| 308 | glRenderbufferStorageMultisample; |
| 309 | glResumeTransformFeedback; |
| 310 | glSampleCoverage; |
| 311 | glSampleMaski; # introduced=21 |
| 312 | glSamplerParameterIiv; # introduced=24 |
| 313 | glSamplerParameterIivEXT; # introduced=21 |
| 314 | glSamplerParameterIuiv; # introduced=24 |
| 315 | glSamplerParameterIuivEXT; # introduced=21 |
| 316 | glSamplerParameterf; |
| 317 | glSamplerParameterfv; |
| 318 | glSamplerParameteri; |
| 319 | glSamplerParameteriv; |
| 320 | glScissor; |
| 321 | glShaderBinary; |
| 322 | glShaderSource; |
| 323 | glStencilFunc; |
| 324 | glStencilFuncSeparate; |
| 325 | glStencilMask; |
| 326 | glStencilMaskSeparate; |
| 327 | glStencilOp; |
| 328 | glStencilOpSeparate; |
| 329 | glTexBuffer; # introduced=24 |
| 330 | glTexBufferEXT; # introduced=21 |
| 331 | glTexBufferRange; # introduced=24 |
| 332 | glTexBufferRangeEXT; # introduced=21 |
| 333 | glTexImage2D; |
| 334 | glTexImage3D; |
| 335 | glTexImage3DOES; |
| 336 | glTexParameterIiv; # introduced=24 |
| 337 | glTexParameterIivEXT; # introduced=21 |
| 338 | glTexParameterIuiv; # introduced=24 |
| 339 | glTexParameterIuivEXT; # introduced=21 |
| 340 | glTexParameterf; |
| 341 | glTexParameterfv; |
| 342 | glTexParameteri; |
| 343 | glTexParameteriv; |
| 344 | glTexStorage2D; |
| 345 | glTexStorage2DMultisample; # introduced=21 |
| 346 | glTexStorage3D; |
| 347 | glTexStorage3DMultisample; # introduced=24 |
| 348 | glTexStorage3DMultisampleOES; # introduced=21 |
| 349 | glTexSubImage2D; |
| 350 | glTexSubImage3D; |
| 351 | glTexSubImage3DOES; |
| 352 | glTransformFeedbackVaryings; |
| 353 | glUniform1f; |
| 354 | glUniform1fv; |
| 355 | glUniform1i; |
| 356 | glUniform1iv; |
| 357 | glUniform1ui; |
| 358 | glUniform1uiv; |
| 359 | glUniform2f; |
| 360 | glUniform2fv; |
| 361 | glUniform2i; |
| 362 | glUniform2iv; |
| 363 | glUniform2ui; |
| 364 | glUniform2uiv; |
| 365 | glUniform3f; |
| 366 | glUniform3fv; |
| 367 | glUniform3i; |
| 368 | glUniform3iv; |
| 369 | glUniform3ui; |
| 370 | glUniform3uiv; |
| 371 | glUniform4f; |
| 372 | glUniform4fv; |
| 373 | glUniform4i; |
| 374 | glUniform4iv; |
| 375 | glUniform4ui; |
| 376 | glUniform4uiv; |
| 377 | glUniformBlockBinding; |
| 378 | glUniformMatrix2fv; |
| 379 | glUniformMatrix2x3fv; |
| 380 | glUniformMatrix2x4fv; |
| 381 | glUniformMatrix3fv; |
| 382 | glUniformMatrix3x2fv; |
| 383 | glUniformMatrix3x4fv; |
| 384 | glUniformMatrix4fv; |
| 385 | glUniformMatrix4x2fv; |
| 386 | glUniformMatrix4x3fv; |
| 387 | glUnmapBuffer; |
| 388 | glUnmapBufferOES; |
| 389 | glUseProgram; |
| 390 | glUseProgramStages; # introduced=21 |
| 391 | glValidateProgram; |
| 392 | glValidateProgramPipeline; # introduced=21 |
| 393 | glVertexAttrib1f; |
| 394 | glVertexAttrib1fv; |
| 395 | glVertexAttrib2f; |
| 396 | glVertexAttrib2fv; |
| 397 | glVertexAttrib3f; |
| 398 | glVertexAttrib3fv; |
| 399 | glVertexAttrib4f; |
| 400 | glVertexAttrib4fv; |
| 401 | glVertexAttribBinding; # introduced=21 |
| 402 | glVertexAttribDivisor; |
| 403 | glVertexAttribFormat; # introduced=21 |
| 404 | glVertexAttribI4i; |
| 405 | glVertexAttribI4iv; |
| 406 | glVertexAttribI4ui; |
| 407 | glVertexAttribI4uiv; |
| 408 | glVertexAttribIFormat; # introduced=21 |
| 409 | glVertexAttribIPointer; |
| 410 | glVertexAttribPointer; |
| 411 | glVertexBindingDivisor; # introduced=21 |
| 412 | glViewport; |
| 413 | glWaitSync; |
| 414 | local: |
| 415 | *; |
| 416 | }; |