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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070020#include <GLES2/gl2ext.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070021
22#include <utils/String8.h>
23#include <utils/Trace.h>
24
25#include <cutils/compiler.h>
26
27#include "GLES20RenderEngine.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070028#include "Program.h"
29#include "ProgramCache.h"
30#include "Description.h"
31#include "Mesh.h"
Mathias Agopian49457ac2013-08-14 18:20:17 -070032#include "Texture.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070033
34// ---------------------------------------------------------------------------
35namespace android {
36// ---------------------------------------------------------------------------
37
38GLES20RenderEngine::GLES20RenderEngine() {
39
40 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
41 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
42
43 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
44 glPixelStorei(GL_PACK_ALIGNMENT, 4);
45
46 struct pack565 {
47 inline uint16_t operator() (int r, int g, int b) const {
48 return (r<<11)|(g<<5)|b;
49 }
50 } pack565;
51
52 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
53 glGenTextures(1, &mProtectedTexName);
54 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
59 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
60 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
61}
62
63GLES20RenderEngine::~GLES20RenderEngine() {
64}
65
66
67size_t GLES20RenderEngine::getMaxTextureSize() const {
68 return mMaxTextureSize;
69}
70
71size_t GLES20RenderEngine::getMaxViewportDims() const {
72 return
73 mMaxViewportDims[0] < mMaxViewportDims[1] ?
74 mMaxViewportDims[0] : mMaxViewportDims[1];
75}
76
77void GLES20RenderEngine::setViewportAndProjection(
78 size_t vpw, size_t vph, size_t w, size_t h, bool yswap) {
79
80 struct ortho {
81 inline void operator() (GLfloat *m,
82 GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
83 GLfloat near, GLfloat far) const {
84 memset(m, 0, 16*sizeof(GLfloat));
85 m[ 0] = 2.0f / (right - left);
86 m[ 5] = 2.0f / (top - bottom);
87 m[10] =-2.0f / (far - near);
88 m[15] = 1.0f;
89 m[12] = -(right + left) / (right - left);
90 m[13] = -(top + bottom) / (top - bottom);
91 m[14] = -(far + near) / (far - near);
92 }
93 } ortho;
94
95 GLfloat m[16];
96 if (yswap) ortho(m, 0, w, h, 0, 0, 1);
97 else ortho(m, 0, w, 0, h, 0, 1);
98
99 glViewport(0, 0, vpw, vph);
100 mState.setProjectionMatrix(m);
101}
102
103void GLES20RenderEngine::setupLayerBlending(
104 bool premultipliedAlpha, bool opaque, int alpha) {
105
106 mState.setPremultipliedAlpha(premultipliedAlpha);
107 mState.setOpaque(opaque);
108 mState.setPlaneAlpha(alpha / 255.0f);
109
110 if (alpha < 0xFF || !opaque) {
111 glEnable(GL_BLEND);
112 glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
113 } else {
114 glDisable(GL_BLEND);
115 }
116}
117
118void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
119 mState.setPlaneAlpha(alpha / 255.0f);
120
121 if (alpha == 0xFF) {
122 glDisable(GL_BLEND);
123 } else {
124 glEnable(GL_BLEND);
125 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
126 }
127 disableTexturing();
128}
129
Mathias Agopian49457ac2013-08-14 18:20:17 -0700130void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
131 GLuint target = texture.getTextureTarget();
132 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -0700133 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -0700134 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700135 filter = GL_LINEAR;
136 }
Mathias Agopian49457ac2013-08-14 18:20:17 -0700137 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
138 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
139 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
140 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -0700141
Mathias Agopian49457ac2013-08-14 18:20:17 -0700142 mState.setTexture(texture);
Mathias Agopian3f844832013-08-07 21:24:32 -0700143}
144
145void GLES20RenderEngine::setupLayerBlackedOut() {
Mathias Agopian3f844832013-08-07 21:24:32 -0700146 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
Mathias Agopian49457ac2013-08-14 18:20:17 -0700147 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
148 texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
149 mState.setTexture(texture);
Mathias Agopian3f844832013-08-07 21:24:32 -0700150}
151
152void GLES20RenderEngine::disableTexturing() {
153 mState.disableTexture();
154}
155
156void GLES20RenderEngine::disableBlending() {
157 glDisable(GL_BLEND);
158}
159
Mathias Agopian458197d2013-08-15 14:56:51 -0700160
161void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
162 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
163 GLuint tname, name;
164 // turn our EGLImage into a texture
165 glGenTextures(1, &tname);
166 glBindTexture(GL_TEXTURE_2D, tname);
167 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
168
169 // create a Framebuffer Object to render into
170 glGenFramebuffers(1, &name);
171 glBindFramebuffer(GL_FRAMEBUFFER, name);
172 glFramebufferTexture2D(GL_FRAMEBUFFER,
173 GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
174
175 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
176 *texName = tname;
177 *fbName = name;
178}
179
180void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
181 glBindFramebuffer(GL_FRAMEBUFFER, 0);
182 glDeleteFramebuffers(1, &fbName);
183 glDeleteTextures(1, &texName);
184}
185
Mathias Agopian3f844832013-08-07 21:24:32 -0700186void GLES20RenderEngine::fillWithColor(const Mesh& mesh, float r, float g, float b, float a) {
187 mState.setColor(r, g, b, a);
188 disableTexturing();
189 glDisable(GL_BLEND);
190
191 ProgramCache::getInstance().useProgram(mState);
192
193 glVertexAttribPointer(Program::position,
194 mesh.getVertexSize(),
195 GL_FLOAT, GL_FALSE,
196 mesh.getByteStride(),
Mathias Agopian5cdc8992013-08-13 20:51:23 -0700197 mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -0700198
199 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
200}
201
202void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
203
204 ProgramCache::getInstance().useProgram(mState);
205
206 if (mesh.getTexCoordsSize()) {
207 glEnableVertexAttribArray(Program::texCoords);
208 glVertexAttribPointer(Program::texCoords,
209 mesh.getTexCoordsSize(),
210 GL_FLOAT, GL_FALSE,
211 mesh.getByteStride(),
212 mesh.getTexCoords());
213 }
214
215 glVertexAttribPointer(Program::position,
216 mesh.getVertexSize(),
217 GL_FLOAT, GL_FALSE,
218 mesh.getByteStride(),
Mathias Agopian5cdc8992013-08-13 20:51:23 -0700219 mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -0700220
221 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
222
223 if (mesh.getTexCoordsSize()) {
224 glDisableVertexAttribArray(Program::texCoords);
225 }
226}
227
228void GLES20RenderEngine::dump(String8& result) {
Mathias Agopian458197d2013-08-15 14:56:51 -0700229 RenderEngine::dump(result);
Mathias Agopian3f844832013-08-07 21:24:32 -0700230}
231
232// ---------------------------------------------------------------------------
233}; // namespace android
234// ---------------------------------------------------------------------------
Mathias Agopian458197d2013-08-15 14:56:51 -0700235
236#if defined(__gl_h_)
237#error "don't include gl/gl.h in this file"
238#endif