blob: fcaaee948b0d600db23b8ac859999867b01ff9ae [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060017//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "RenderEngine"
Mathias Agopian3f844832013-08-07 21:24:32 -070020#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
Alec Mouri16a99402019-07-29 16:37:30 -070022#include <sched.h>
23#include <cmath>
Peiyong Lin833074a2018-08-28 11:53:54 -070024#include <fstream>
25#include <sstream>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080026#include <unordered_set>
Peiyong Lincbc184f2018-08-22 13:24:10 -070027
Mathias Agopian3f844832013-08-07 21:24:32 -070028#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070029#include <GLES2/gl2ext.h>
Yiwei Zhang5434a782018-12-05 18:06:32 -080030#include <android-base/stringprintf.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070031#include <cutils/compiler.h>
Alec Mouri554d06e2018-12-20 00:15:33 -080032#include <cutils/properties.h>
Ady Abrahama3b08ef2019-07-15 18:43:10 -070033#include <gui/DebugEGLImageTracker.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070034#include <renderengine/Mesh.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070035#include <renderengine/Texture.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070036#include <renderengine/private/Description.h>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080037#include <sync/sync.h>
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060038#include <ui/ColorSpace.h>
39#include <ui/DebugUtils.h>
Alec Mourida4cf3b2019-02-12 15:33:01 -080040#include <ui/GraphicBuffer.h>
Dan Stozac1879002014-05-22 15:59:05 -070041#include <ui/Rect.h>
Peiyong Lin60bedb52018-09-05 10:47:31 -070042#include <ui/Region.h>
Chia-I Wu56d7b0a2018-10-01 15:13:11 -070043#include <utils/KeyedVector.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070044#include <utils/Trace.h>
Alec Mouri16a99402019-07-29 16:37:30 -070045#include "GLESRenderEngine.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070046#include "GLExtensions.h"
Peiyong Line5a9a7f2018-08-30 15:32:13 -070047#include "GLFramebuffer.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070048#include "GLImage.h"
Vishnu Nair16efdbf2019-12-10 11:55:42 -080049#include "GLShadowVertexGenerator.h"
Peiyong Lin833074a2018-08-28 11:53:54 -070050#include "Program.h"
51#include "ProgramCache.h"
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080052#include "filters/BlurFilter.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070053
Peiyong Linf11f39b2018-09-05 14:37:41 -070054extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
55
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060056bool checkGlError(const char* op, int lineNumber) {
57 bool errorFound = false;
58 GLint error = glGetError();
59 while (error != GL_NO_ERROR) {
60 errorFound = true;
61 error = glGetError();
62 ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
63 }
64 return errorFound;
65}
66
Courtney Goeltzenleuchter4f20f9c2017-04-06 08:18:34 -060067static constexpr bool outputDebugPPMs = false;
68
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060069void writePPM(const char* basename, GLuint width, GLuint height) {
70 ALOGV("writePPM #%s: %d x %d", basename, width, height);
71
72 std::vector<GLubyte> pixels(width * height * 4);
73 std::vector<GLubyte> outBuffer(width * height * 3);
74
75 // TODO(courtneygo): We can now have float formats, need
76 // to remove this code or update to support.
77 // Make returned pixels fit in uint32_t, one byte per component
78 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
79 if (checkGlError(__FUNCTION__, __LINE__)) {
80 return;
81 }
82
83 std::string filename(basename);
84 filename.append(".ppm");
85 std::ofstream file(filename.c_str(), std::ios::binary);
86 if (!file.is_open()) {
87 ALOGE("Unable to open file: %s", filename.c_str());
88 ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
89 "surfaceflinger to write debug images");
90 return;
91 }
92
93 file << "P6\n";
94 file << width << "\n";
95 file << height << "\n";
96 file << 255 << "\n";
97
98 auto ptr = reinterpret_cast<char*>(pixels.data());
99 auto outPtr = reinterpret_cast<char*>(outBuffer.data());
100 for (int y = height - 1; y >= 0; y--) {
101 char* data = ptr + y * width * sizeof(uint32_t);
102
103 for (GLuint x = 0; x < width; x++) {
104 // Only copy R, G and B components
105 outPtr[0] = data[0];
106 outPtr[1] = data[1];
107 outPtr[2] = data[2];
108 data += sizeof(uint32_t);
109 outPtr += 3;
110 }
111 }
112 file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
113}
114
Mathias Agopian3f844832013-08-07 21:24:32 -0700115namespace android {
Peiyong Lin833074a2018-08-28 11:53:54 -0700116namespace renderengine {
117namespace gl {
Mathias Agopian3f844832013-08-07 21:24:32 -0700118
Yiwei Zhang5434a782018-12-05 18:06:32 -0800119using base::StringAppendF;
Peiyong Lin34beb7a2018-03-28 11:57:12 -0700120using ui::Dataspace;
121
Peiyong Linf11f39b2018-09-05 14:37:41 -0700122static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
123 EGLint wanted, EGLConfig* outConfig) {
124 EGLint numConfigs = -1, n = 0;
125 eglGetConfigs(dpy, nullptr, 0, &numConfigs);
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700126 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
127 eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
128 configs.resize(n);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700129
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700130 if (!configs.empty()) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700131 if (attribute != EGL_NONE) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700132 for (EGLConfig config : configs) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700133 EGLint value = 0;
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700134 eglGetConfigAttrib(dpy, config, attribute, &value);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700135 if (wanted == value) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700136 *outConfig = config;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700137 return NO_ERROR;
138 }
139 }
140 } else {
141 // just pick the first one
142 *outConfig = configs[0];
Peiyong Linf11f39b2018-09-05 14:37:41 -0700143 return NO_ERROR;
144 }
145 }
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700146
Peiyong Linf11f39b2018-09-05 14:37:41 -0700147 return NAME_NOT_FOUND;
148}
149
150class EGLAttributeVector {
151 struct Attribute;
152 class Adder;
153 friend class Adder;
154 KeyedVector<Attribute, EGLint> mList;
155 struct Attribute {
156 Attribute() : v(0){};
157 explicit Attribute(EGLint v) : v(v) {}
158 EGLint v;
159 bool operator<(const Attribute& other) const {
160 // this places EGL_NONE at the end
161 EGLint lhs(v);
162 EGLint rhs(other.v);
163 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
164 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
165 return lhs < rhs;
166 }
167 };
168 class Adder {
169 friend class EGLAttributeVector;
170 EGLAttributeVector& v;
171 EGLint attribute;
172 Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {}
173
174 public:
175 void operator=(EGLint value) {
176 if (attribute != EGL_NONE) {
177 v.mList.add(Attribute(attribute), value);
178 }
179 }
180 operator EGLint() const { return v.mList[attribute]; }
181 };
182
183public:
184 EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); }
185 void remove(EGLint attribute) {
186 if (attribute != EGL_NONE) {
187 mList.removeItem(Attribute(attribute));
188 }
189 }
190 Adder operator[](EGLint attribute) { return Adder(*this, attribute); }
191 EGLint operator[](EGLint attribute) const { return mList[attribute]; }
192 // cast-operator to (EGLint const*)
193 operator EGLint const*() const { return &mList.keyAt(0).v; }
194};
195
196static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
197 EGLConfig* config) {
198 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
199 // it is to be used with WIFI displays
200 status_t err;
201 EGLint wantedAttribute;
202 EGLint wantedAttributeValue;
203
204 EGLAttributeVector attribs;
205 if (renderableType) {
206 attribs[EGL_RENDERABLE_TYPE] = renderableType;
207 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
208 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
209 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
210 attribs[EGL_RED_SIZE] = 8;
211 attribs[EGL_GREEN_SIZE] = 8;
212 attribs[EGL_BLUE_SIZE] = 8;
213 attribs[EGL_ALPHA_SIZE] = 8;
214 wantedAttribute = EGL_NONE;
215 wantedAttributeValue = EGL_NONE;
216 } else {
217 // if no renderable type specified, fallback to a simplified query
218 wantedAttribute = EGL_NATIVE_VISUAL_ID;
219 wantedAttributeValue = format;
220 }
221
222 err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config);
223 if (err == NO_ERROR) {
224 EGLint caveat;
225 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
226 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
227 }
228
229 return err;
230}
231
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700232std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700233 // initialize EGL for the default display
234 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
235 if (!eglInitialize(display, nullptr, nullptr)) {
236 LOG_ALWAYS_FATAL("failed to initialize EGL");
237 }
238
239 GLExtensions& extensions = GLExtensions::getInstance();
240 extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION),
241 eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS));
242
243 // The code assumes that ES2 or later is available if this extension is
244 // supported.
245 EGLConfig config = EGL_NO_CONFIG;
246 if (!extensions.hasNoConfigContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700247 config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700248 }
249
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700250 bool useContextPriority =
251 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000252 EGLContext protectedContext = EGL_NO_CONTEXT;
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700253 if (args.enableProtectedContext && extensions.hasProtectedContent()) {
Peiyong Linfb530cf2018-12-15 05:07:38 +0000254 protectedContext = createEglContext(display, config, nullptr, useContextPriority,
255 Protection::PROTECTED);
256 ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
257 }
258
259 EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority,
260 Protection::UNPROTECTED);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700261
262 // if can't create a GL context, we can only abort.
263 LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
264
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800265 EGLSurface dummy = EGL_NO_SURFACE;
266 if (!extensions.hasSurfacelessContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700267 dummy = createDummyEglPbufferSurface(display, config, args.pixelFormat,
268 Protection::UNPROTECTED);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800269 LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700270 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700271 EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
272 LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700273 extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
274 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
275
Peiyong Linfb530cf2018-12-15 05:07:38 +0000276 EGLSurface protectedDummy = EGL_NO_SURFACE;
277 if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700278 protectedDummy = createDummyEglPbufferSurface(display, config, args.pixelFormat,
279 Protection::PROTECTED);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000280 ALOGE_IF(protectedDummy == EGL_NO_SURFACE, "can't create protected dummy pbuffer");
281 }
282
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800283 // now figure out what version of GL did we actually get
Peiyong Linf11f39b2018-09-05 14:37:41 -0700284 GlesVersion version = parseGlesVersion(extensions.getVersion());
285
Lucas Dupin453932d2020-02-03 20:42:25 -0800286 LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
287 "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
288
Peiyong Linf11f39b2018-09-05 14:37:41 -0700289 // initialize the renderer while GL is current
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800290 std::unique_ptr<GLESRenderEngine> engine;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700291 switch (version) {
292 case GLES_VERSION_1_0:
293 case GLES_VERSION_1_1:
294 LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
295 break;
296 case GLES_VERSION_2_0:
297 case GLES_VERSION_3_0:
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700298 engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, dummy,
299 protectedContext, protectedDummy);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700300 break;
301 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700302
303 ALOGI("OpenGL ES informations:");
304 ALOGI("vendor : %s", extensions.getVendor());
305 ALOGI("renderer : %s", extensions.getRenderer());
306 ALOGI("version : %s", extensions.getVersion());
307 ALOGI("extensions: %s", extensions.getExtensions());
308 ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
309 ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
310
Peiyong Linf11f39b2018-09-05 14:37:41 -0700311 return engine;
312}
313
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800314EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700315 status_t err;
316 EGLConfig config;
317
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800318 // First try to get an ES3 config
319 err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700320 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800321 // If ES3 fails, try to get an ES2 config
322 err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700323 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800324 // If ES2 still doesn't work, probably because we're on the emulator.
Peiyong Linf11f39b2018-09-05 14:37:41 -0700325 // try a simplified query
326 ALOGW("no suitable EGLConfig found, trying a simpler query");
327 err = selectEGLConfig(display, format, 0, &config);
328 if (err != NO_ERROR) {
329 // this EGL is too lame for android
330 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
331 }
332 }
333 }
334
335 if (logConfig) {
336 // print some debugging info
337 EGLint r, g, b, a;
338 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
339 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
340 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
341 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
342 ALOGI("EGL information:");
343 ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
344 ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
345 ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
346 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
347 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
348 }
349
350 return config;
351}
352
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700353GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
354 EGLConfig config, EGLContext ctxt, EGLSurface dummy,
355 EGLContext protectedContext, EGLSurface protectedDummy)
356 : renderengine::impl::RenderEngine(args),
Alec Mouri0a9c7b82018-11-16 13:05:25 -0800357 mEGLDisplay(display),
358 mEGLConfig(config),
359 mEGLContext(ctxt),
360 mDummySurface(dummy),
Peiyong Linfb530cf2018-12-15 05:07:38 +0000361 mProtectedEGLContext(protectedContext),
362 mProtectedDummySurface(protectedDummy),
Chia-I Wu93e14df2018-06-04 10:10:17 -0700363 mVpWidth(0),
364 mVpHeight(0),
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700365 mFramebufferImageCacheSize(args.imageCacheSize),
366 mUseColorManagement(args.useColorManagement) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700367 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
368 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
369
370 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
371 glPixelStorei(GL_PACK_ALIGNMENT, 4);
372
Peiyong Linfb530cf2018-12-15 05:07:38 +0000373 // Initialize protected EGL Context.
374 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
375 EGLBoolean success = eglMakeCurrent(display, mProtectedDummySurface, mProtectedDummySurface,
376 mProtectedEGLContext);
377 ALOGE_IF(!success, "can't make protected context current");
378 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
379 glPixelStorei(GL_PACK_ALIGNMENT, 4);
380 success = eglMakeCurrent(display, mDummySurface, mDummySurface, mEGLContext);
381 LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
382 }
383
Chia-I Wub027f802017-11-29 14:00:52 -0800384 // mColorBlindnessCorrection = M;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600385
Peiyong Lin13effd12018-07-24 17:01:47 -0700386 if (mUseColorManagement) {
Valerie Haueb8e0762018-11-06 10:10:42 -0800387 const ColorSpace srgb(ColorSpace::sRGB());
388 const ColorSpace displayP3(ColorSpace::DisplayP3());
389 const ColorSpace bt2020(ColorSpace::BT2020());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700390
391 // no chromatic adaptation needed since all color spaces use D65 for their white points.
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700392 mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
393 mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
394 mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
Peiyong Lin9b03c732018-05-17 10:14:02 -0700395 mXyzToSrgb = mat4(srgb.getXYZtoRGB());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700396 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
397 mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
Valerie Haueb8e0762018-11-06 10:10:42 -0800398
399 // Compute sRGB to Display P3 and BT2020 transform matrix.
400 // NOTE: For now, we are limiting output wide color space support to
401 // Display-P3 and BT2020 only.
402 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
403 mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
404
405 // Compute Display P3 to sRGB and BT2020 transform matrix.
406 mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
407 mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
408
409 // Compute BT2020 to sRGB and Display P3 transform matrix
410 mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
411 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600412 }
Alec Mouri554d06e2018-12-20 00:15:33 -0800413
414 char value[PROPERTY_VALUE_MAX];
415 property_get("debug.egl.traceGpuCompletion", value, "0");
416 if (atoi(value)) {
417 mTraceGpuCompletion = true;
418 mFlushTracer = std::make_unique<FlushTracer>(this);
419 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800420
421 if (args.supportsBackgroundBlur) {
Lucas Dupin93c3ef12020-02-26 13:25:25 -0800422 mBlurFilter = new BlurFilter(*this);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800423 checkErrors("BlurFilter creation");
424 }
425
Alec Mouri16a99402019-07-29 16:37:30 -0700426 mImageManager = std::make_unique<ImageManager>(this);
Alec Mouri349fd2d2020-02-27 12:06:10 -0800427 mImageManager->initThread();
Alec Mouri820c7402019-01-23 13:02:39 -0800428 mDrawingBuffer = createFramebuffer();
Mathias Agopian3f844832013-08-07 21:24:32 -0700429}
430
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800431GLESRenderEngine::~GLESRenderEngine() {
Alec Mouri16a99402019-07-29 16:37:30 -0700432 // Destroy the image manager first.
433 mImageManager = nullptr;
Alec Mourid43ccab2019-03-13 12:23:45 -0700434 std::lock_guard<std::mutex> lock(mRenderingMutex);
435 unbindFrameBuffer(mDrawingBuffer.get());
436 mDrawingBuffer = nullptr;
437 while (!mFramebufferImageCache.empty()) {
438 EGLImageKHR expired = mFramebufferImageCache.front().second;
439 mFramebufferImageCache.pop_front();
440 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -0700441 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourida4cf3b2019-02-12 15:33:01 -0800442 }
Alec Mourid43ccab2019-03-13 12:23:45 -0700443 mImageCache.clear();
Peiyong Linf11f39b2018-09-05 14:37:41 -0700444 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
445 eglTerminate(mEGLDisplay);
446}
Mathias Agopian3f844832013-08-07 21:24:32 -0700447
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800448std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700449 return std::make_unique<GLFramebuffer>(*this);
450}
451
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800452std::unique_ptr<Image> GLESRenderEngine::createImage() {
Peiyong Linf1bada92018-08-29 09:39:31 -0700453 return std::make_unique<GLImage>(*this);
454}
455
Alec Mouri820c7402019-01-23 13:02:39 -0800456Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
457 return mDrawingBuffer.get();
458}
459
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800460void GLESRenderEngine::primeCache() const {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700461 ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
462 mArgs.useColorManagement,
463 mArgs.precacheToneMapperShaderOnly);
Peiyong Linf1bada92018-08-29 09:39:31 -0700464}
465
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800466base::unique_fd GLESRenderEngine::flush() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000467 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700468 if (!GLExtensions::getInstance().hasNativeFenceSync()) {
469 return base::unique_fd();
470 }
471
472 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
473 if (sync == EGL_NO_SYNC_KHR) {
474 ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
475 return base::unique_fd();
476 }
477
478 // native fence fd will not be populated until flush() is done.
479 glFlush();
480
481 // get the fence fd
482 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
483 eglDestroySyncKHR(mEGLDisplay, sync);
484 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
485 ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
486 }
487
Alec Mouri554d06e2018-12-20 00:15:33 -0800488 // Only trace if we have a valid fence, as current usage falls back to
489 // calling finish() if the fence fd is invalid.
490 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
491 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
492 }
493
Peiyong Lin60bedb52018-09-05 10:47:31 -0700494 return fenceFd;
495}
496
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800497bool GLESRenderEngine::finish() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000498 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700499 if (!GLExtensions::getInstance().hasFenceSync()) {
500 ALOGW("no synchronization support");
501 return false;
502 }
503
504 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
505 if (sync == EGL_NO_SYNC_KHR) {
506 ALOGW("failed to create EGL fence sync: %#x", eglGetError());
507 return false;
508 }
509
Alec Mouri554d06e2018-12-20 00:15:33 -0800510 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
511 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
512 }
513
514 return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
515}
516
517bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
518 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
Peiyong Lin60bedb52018-09-05 10:47:31 -0700519 EGLint error = eglGetError();
520 eglDestroySyncKHR(mEGLDisplay, sync);
521 if (result != EGL_CONDITION_SATISFIED_KHR) {
522 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
523 ALOGW("fence wait timed out");
524 } else {
525 ALOGW("error waiting on EGL fence: %#x", error);
526 }
527 return false;
528 }
529
530 return true;
531}
532
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800533bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700534 if (!GLExtensions::getInstance().hasNativeFenceSync() ||
535 !GLExtensions::getInstance().hasWaitSync()) {
536 return false;
537 }
538
Peiyong Lin35a114c2019-04-25 14:37:13 -0700539 // release the fd and transfer the ownership to EGLSync
540 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
Peiyong Lin60bedb52018-09-05 10:47:31 -0700541 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
542 if (sync == EGL_NO_SYNC_KHR) {
543 ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
544 return false;
545 }
546
Peiyong Lin60bedb52018-09-05 10:47:31 -0700547 // XXX: The spec draft is inconsistent as to whether this should return an
548 // EGLint or void. Ignore the return value for now, as it's not strictly
549 // needed.
550 eglWaitSyncKHR(mEGLDisplay, sync, 0);
551 EGLint error = eglGetError();
552 eglDestroySyncKHR(mEGLDisplay, sync);
553 if (error != EGL_SUCCESS) {
554 ALOGE("failed to wait for EGL native fence sync: %#x", error);
555 return false;
556 }
557
558 return true;
559}
560
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800561void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000562 ATRACE_CALL();
563 glDisable(GL_BLEND);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700564 glClearColor(red, green, blue, alpha);
565 glClear(GL_COLOR_BUFFER_BIT);
566}
567
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800568void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
569 float alpha) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700570 size_t c;
571 Rect const* r = region.getArray(&c);
Vishnu Nair440992f2019-12-09 19:53:19 -0800572 Mesh mesh = Mesh::Builder()
573 .setPrimitive(Mesh::TRIANGLES)
574 .setVertices(c * 6 /* count */, 2 /* size */)
575 .build();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700576 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
577 for (size_t i = 0; i < c; i++, r++) {
578 position[i * 6 + 0].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700579 position[i * 6 + 0].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700580 position[i * 6 + 1].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700581 position[i * 6 + 1].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700582 position[i * 6 + 2].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700583 position[i * 6 + 2].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700584 position[i * 6 + 3].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700585 position[i * 6 + 3].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700586 position[i * 6 + 4].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700587 position[i * 6 + 4].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700588 position[i * 6 + 5].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700589 position[i * 6 + 5].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700590 }
591 setupFillWithColor(red, green, blue, alpha);
592 drawMesh(mesh);
593}
594
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800595void GLESRenderEngine::setScissor(const Rect& region) {
Peiyong Lin1c097612019-03-22 16:21:46 -0700596 glScissor(region.left, region.top, region.getWidth(), region.getHeight());
Peiyong Lin60bedb52018-09-05 10:47:31 -0700597 glEnable(GL_SCISSOR_TEST);
598}
599
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800600void GLESRenderEngine::disableScissor() {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700601 glDisable(GL_SCISSOR_TEST);
602}
603
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800604void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700605 glGenTextures(count, names);
606}
607
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800608void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700609 glDeleteTextures(count, names);
610}
611
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800612void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000613 ATRACE_CALL();
Peiyong Linf1bada92018-08-29 09:39:31 -0700614 const GLImage& glImage = static_cast<const GLImage&>(image);
615 const GLenum target = GL_TEXTURE_EXTERNAL_OES;
616
617 glBindTexture(target, texName);
618 if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
Peiyong Lin46080ef2018-10-26 18:43:14 -0700619 glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
Peiyong Linf1bada92018-08-29 09:39:31 -0700620 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700621}
622
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700623status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
624 const sp<GraphicBuffer>& buffer,
625 const sp<Fence>& bufferFence) {
Alec Mouri16a99402019-07-29 16:37:30 -0700626 if (buffer == nullptr) {
627 return BAD_VALUE;
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700628 }
629
Alec Mouri16a99402019-07-29 16:37:30 -0700630 ATRACE_CALL();
631
632 bool found = false;
633 {
634 std::lock_guard<std::mutex> lock(mRenderingMutex);
635 auto cachedImage = mImageCache.find(buffer->getId());
636 found = (cachedImage != mImageCache.end());
637 }
638
639 // If we couldn't find the image in the cache at this time, then either
640 // SurfaceFlinger messed up registering the buffer ahead of time or we got
641 // backed up creating other EGLImages.
642 if (!found) {
643 status_t cacheResult = mImageManager->cache(buffer);
644 if (cacheResult != NO_ERROR) {
645 return cacheResult;
646 }
647 }
648
649 // Whether or not we needed to cache, re-check mImageCache to make sure that
650 // there's an EGLImage. The current threading model guarantees that we don't
651 // destroy a cached image until it's really not needed anymore (i.e. this
652 // function should not be called), so the only possibility is that something
653 // terrible went wrong and we should just bind something and move on.
Alec Mouri3d7c5612019-07-09 13:51:37 -0700654 {
655 std::lock_guard<std::mutex> lock(mRenderingMutex);
656 auto cachedImage = mImageCache.find(buffer->getId());
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700657
Alec Mouri3d7c5612019-07-09 13:51:37 -0700658 if (cachedImage == mImageCache.end()) {
659 // We failed creating the image if we got here, so bail out.
Alec Mouri16a99402019-07-29 16:37:30 -0700660 ALOGE("Failed to create an EGLImage when rendering");
Alec Mouri3d7c5612019-07-09 13:51:37 -0700661 bindExternalTextureImage(texName, *createImage());
662 return NO_INIT;
663 }
664
665 bindExternalTextureImage(texName, *cachedImage->second);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800666 }
667
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800668 // Wait for the new buffer to be ready.
669 if (bufferFence != nullptr && bufferFence->isValid()) {
670 if (GLExtensions::getInstance().hasWaitSync()) {
671 base::unique_fd fenceFd(bufferFence->dup());
672 if (fenceFd == -1) {
673 ALOGE("error dup'ing fence fd: %d", errno);
674 return -errno;
675 }
676 if (!waitFence(std::move(fenceFd))) {
677 ALOGE("failed to wait on fence fd");
678 return UNKNOWN_ERROR;
679 }
680 } else {
681 status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
682 if (err != NO_ERROR) {
683 ALOGE("error waiting for fence: %d", err);
684 return err;
685 }
686 }
687 }
Alec Mouri539319f2018-12-19 17:56:23 -0800688
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800689 return NO_ERROR;
690}
691
Alec Mouri16a99402019-07-29 16:37:30 -0700692void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
693 mImageManager->cacheAsync(buffer, nullptr);
694}
695
696std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
697 const sp<GraphicBuffer>& buffer) {
698 auto barrier = std::make_shared<ImageManager::Barrier>();
699 mImageManager->cacheAsync(buffer, barrier);
700 return barrier;
701}
702
703status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
Alec Mouri3d7c5612019-07-09 13:51:37 -0700704 if (buffer == nullptr) {
705 return BAD_VALUE;
706 }
707
708 {
709 std::lock_guard<std::mutex> lock(mRenderingMutex);
710 if (mImageCache.count(buffer->getId()) > 0) {
711 // If there's already an image then fail fast here.
712 return NO_ERROR;
713 }
714 }
715 ATRACE_CALL();
716
717 // Create the image without holding a lock so that we don't block anything.
718 std::unique_ptr<Image> newImage = createImage();
719
720 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
721 buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
722 if (!created) {
723 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
724 buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
725 buffer->getPixelFormat());
726 return NO_INIT;
727 }
728
729 {
730 std::lock_guard<std::mutex> lock(mRenderingMutex);
731 if (mImageCache.count(buffer->getId()) > 0) {
732 // In theory it's possible for another thread to recache the image,
733 // so bail out if another thread won.
734 return NO_ERROR;
735 }
736 mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
737 }
738
739 return NO_ERROR;
740}
741
Alec Mourib5c4f352019-02-19 19:46:38 -0800742void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
Alec Mouri16a99402019-07-29 16:37:30 -0700743 mImageManager->releaseAsync(bufferId, nullptr);
744}
745
746std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
747 uint64_t bufferId) {
748 auto barrier = std::make_shared<ImageManager::Barrier>();
749 mImageManager->releaseAsync(bufferId, barrier);
750 return barrier;
751}
752
753void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
754 std::unique_ptr<Image> image;
755 {
756 std::lock_guard<std::mutex> lock(mRenderingMutex);
757 const auto& cachedImage = mImageCache.find(bufferId);
758
759 if (cachedImage != mImageCache.end()) {
760 ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
761 // Move the buffer out of cache first, so that we can destroy
762 // without holding the cache's lock.
763 image = std::move(cachedImage->second);
764 mImageCache.erase(bufferId);
765 return;
766 }
Alec Mouri539319f2018-12-19 17:56:23 -0800767 }
Alec Mourib5c4f352019-02-19 19:46:38 -0800768 ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
Alec Mouri539319f2018-12-19 17:56:23 -0800769}
770
Alec Mouri7c94edb2018-12-03 21:23:26 -0800771FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
772 // Translate win by the rounded corners rect coordinates, to have all values in
773 // layer coordinate space.
774 FloatRect cropWin = layer.geometry.boundaries;
775 const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
776 cropWin.left -= roundedCornersCrop.left;
777 cropWin.right -= roundedCornersCrop.left;
778 cropWin.top -= roundedCornersCrop.top;
779 cropWin.bottom -= roundedCornersCrop.top;
780 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
781 cropCoords[0] = vec2(cropWin.left, cropWin.top);
782 cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
783 cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
784 cropCoords[3] = vec2(cropWin.right, cropWin.top);
785
786 setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
787 return cropWin;
788}
789
Peiyong Lin1c097612019-03-22 16:21:46 -0700790void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
791 const LayerSettings& layer, const Mesh& mesh) {
792 // We separate the layer into 3 parts essentially, such that we only turn on blending for the
793 // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
794 FloatRect bounds = layer.geometry.roundedCornersCrop;
Peiyong Linb1925962019-04-01 16:37:10 -0700795
Alec Mourid4bf7952020-04-06 20:28:16 -0700796 // Explicitly compute the transform from the clip rectangle to the physical
797 // display. Normally, this is done in glViewport but we explicitly compute
798 // it here so that we can get the scissor bounds correct.
799 const Rect& source = display.clip;
800 const Rect& destination = display.physicalDisplay;
801 // Here we compute the following transform:
802 // 1. Translate the top left corner of the source clip to (0, 0)
803 // 2. Rotate the clip rectangle about the origin in accordance with the
804 // orientation flag
805 // 3. Translate the top left corner back to the origin.
806 // 4. Scale the clip rectangle to the destination rectangle dimensions
807 // 5. Translate the top left corner to the destination rectangle's top left
808 // corner.
809 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
810 mat4 rotation;
811 int displacementX = 0;
812 int displacementY = 0;
813 float destinationWidth = static_cast<float>(destination.getWidth());
814 float destinationHeight = static_cast<float>(destination.getHeight());
815 float sourceWidth = static_cast<float>(source.getWidth());
816 float sourceHeight = static_cast<float>(source.getHeight());
817 const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
Peiyong Linb1925962019-04-01 16:37:10 -0700818 switch (display.orientation) {
819 case ui::Transform::ROT_90:
Alec Mourid4bf7952020-04-06 20:28:16 -0700820 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
821 displacementX = source.getHeight();
822 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700823 break;
824 case ui::Transform::ROT_180:
Alec Mourid4bf7952020-04-06 20:28:16 -0700825 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
826 displacementY = source.getHeight();
827 displacementX = source.getWidth();
Peiyong Linb1925962019-04-01 16:37:10 -0700828 break;
829 case ui::Transform::ROT_270:
Alec Mourid4bf7952020-04-06 20:28:16 -0700830 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
831 displacementY = source.getWidth();
832 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700833 break;
834 default:
835 break;
836 }
837
Alec Mourid4bf7952020-04-06 20:28:16 -0700838 const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
839 const mat4 scale = mat4::scale(
840 vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
841 const mat4 translateDestination =
842 mat4::translate(vec4(destination.left, destination.top, 0, 1));
843 const mat4 globalTransform =
844 translateDestination * scale * intermediateTranslation * rotation * translateSource;
845
846 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
847 const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
848 const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
849 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
850 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
851 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
852 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
853 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
854 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
855
Peiyong Linb1925962019-04-01 16:37:10 -0700856 // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
857 // and the middle part without rounded corners.
858 const int32_t radius = ceil(layer.geometry.roundedCornersRadius);
Peiyong Lin1c097612019-03-22 16:21:46 -0700859 const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
860 setScissor(topRect);
861 drawMesh(mesh);
862 const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
863 setScissor(bottomRect);
864 drawMesh(mesh);
865
866 // The middle part of the layer can turn off blending.
Lucas Dupinc9691d52019-09-26 13:46:04 -0700867 if (topRect.bottom < bottomRect.top) {
868 const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
869 bounds.bottom - radius);
870 setScissor(middleRect);
871 mState.cornerRadius = 0.0;
872 disableBlending();
873 drawMesh(mesh);
874 }
Peiyong Lin1c097612019-03-22 16:21:46 -0700875 disableScissor();
876}
877
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800878status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000879 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700880 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
881 EGLImageKHR eglImage = glFramebuffer->getEGLImage();
882 uint32_t textureName = glFramebuffer->getTextureName();
883 uint32_t framebufferName = glFramebuffer->getFramebufferName();
884
885 // Bind the texture and turn our EGLImage into a texture
886 glBindTexture(GL_TEXTURE_2D, textureName);
887 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
888
889 // Bind the Framebuffer to render into
890 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700891 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700892
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700893 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700894 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
895 glStatus);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700896
897 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
898}
899
Alec Mouri4dde1782019-09-30 17:27:13 -0700900void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
Alec Mouri820c7402019-01-23 13:02:39 -0800901 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700902
903 // back to main framebuffer
904 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700905}
906
Alec Mouri4dde1782019-09-30 17:27:13 -0700907bool GLESRenderEngine::cleanupPostRender() {
908 ATRACE_CALL();
909
910 if (mPriorResourcesCleaned ||
911 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
912 // If we don't have a prior frame needing cleanup, then don't do anything.
913 return false;
914 }
915
916 // Bind the texture to dummy data so that backing image data can be freed.
917 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
918 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
919 // Release the cached fence here, so that we don't churn reallocations when
920 // we could no-op repeated calls of this method instead.
921 mLastDrawFence = nullptr;
922 mPriorResourcesCleaned = true;
923 return true;
924}
925
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800926void GLESRenderEngine::checkErrors() const {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800927 checkErrors(nullptr);
928}
929
930void GLESRenderEngine::checkErrors(const char* tag) const {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700931 do {
932 // there could be more than one error flag
933 GLenum error = glGetError();
934 if (error == GL_NO_ERROR) break;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800935 if (tag == nullptr) {
936 ALOGE("GL error 0x%04x", int(error));
937 } else {
938 ALOGE("GL error: %s -> 0x%04x", tag, int(error));
939 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700940 } while (true);
941}
942
Peiyong Linfb530cf2018-12-15 05:07:38 +0000943bool GLESRenderEngine::supportsProtectedContent() const {
944 return mProtectedEGLContext != EGL_NO_CONTEXT;
945}
946
947bool GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
948 if (useProtectedContext == mInProtectedContext) {
949 return true;
950 }
951 if (useProtectedContext && mProtectedEGLContext == EGL_NO_CONTEXT) {
952 return false;
953 }
954 const EGLSurface surface = useProtectedContext ? mProtectedDummySurface : mDummySurface;
955 const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
956 const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE;
957 if (success) {
958 mInProtectedContext = useProtectedContext;
959 }
960 return success;
961}
Alec Mourida4cf3b2019-02-12 15:33:01 -0800962EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
Alec Mourife0d72b2019-03-21 14:05:56 -0700963 bool isProtected,
964 bool useFramebufferCache) {
Alec Mourida4cf3b2019-02-12 15:33:01 -0800965 sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
Alec Mourife0d72b2019-03-21 14:05:56 -0700966 if (useFramebufferCache) {
Alec Mourief44c2d2019-07-15 15:27:22 -0700967 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -0700968 for (const auto& image : mFramebufferImageCache) {
969 if (image.first == graphicBuffer->getId()) {
970 return image.second;
971 }
Alec Mourida4cf3b2019-02-12 15:33:01 -0800972 }
973 }
974 EGLint attributes[] = {
975 isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
976 isProtected ? EGL_TRUE : EGL_NONE,
977 EGL_NONE,
978 };
979 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
980 nativeBuffer, attributes);
Alec Mourife0d72b2019-03-21 14:05:56 -0700981 if (useFramebufferCache) {
982 if (image != EGL_NO_IMAGE_KHR) {
Alec Mourief44c2d2019-07-15 15:27:22 -0700983 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -0700984 if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
985 EGLImageKHR expired = mFramebufferImageCache.front().second;
986 mFramebufferImageCache.pop_front();
987 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -0700988 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourife0d72b2019-03-21 14:05:56 -0700989 }
990 mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
Alec Mourida4cf3b2019-02-12 15:33:01 -0800991 }
Alec Mourida4cf3b2019-02-12 15:33:01 -0800992 }
Ady Abrahama3b08ef2019-07-15 18:43:10 -0700993
994 if (image != EGL_NO_IMAGE_KHR) {
995 DEBUG_EGL_IMAGE_TRACKER_CREATE();
996 }
Alec Mourida4cf3b2019-02-12 15:33:01 -0800997 return image;
998}
Peiyong Linfb530cf2018-12-15 05:07:38 +0000999
Alec Mouri1089aed2018-10-25 21:33:57 -07001000status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001001 const std::vector<const LayerSettings*>& layers,
Alec Mouri1089aed2018-10-25 21:33:57 -07001002 ANativeWindowBuffer* const buffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001003 const bool useFramebufferCache, base::unique_fd&& bufferFence,
1004 base::unique_fd* drawFence) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001005 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001006 if (layers.empty()) {
1007 ALOGV("Drawing empty layer stack");
1008 return NO_ERROR;
1009 }
1010
Alec Mouri8e82b8d2020-03-09 16:11:00 -07001011 if (bufferFence.get() >= 0) {
1012 // Duplicate the fence for passing to waitFence.
1013 base::unique_fd bufferFenceDup(dup(bufferFence.get()));
1014 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
1015 ATRACE_NAME("Waiting before draw");
1016 sync_wait(bufferFence.get(), -1);
1017 }
Alec Mouri6338c9d2019-02-07 16:57:51 -08001018 }
1019
Alec Mourid43ccab2019-03-13 12:23:45 -07001020 if (buffer == nullptr) {
1021 ALOGE("No output buffer provided. Aborting GPU composition.");
1022 return BAD_VALUE;
1023 }
1024
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001025 std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
Lucas Dupina6f8e132020-02-06 18:37:10 -08001026 // Gathering layers that requested blur, we'll need them to decide when to render to an
1027 // offscreen buffer, and when to render to the native buffer.
1028 std::deque<const LayerSettings*> blurLayers;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001029 if (CC_LIKELY(mBlurFilter != nullptr)) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001030 for (auto layer : layers) {
Vishnu Nair9b079a22020-01-21 14:36:08 -08001031 if (layer->backgroundBlurRadius > 0) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001032 blurLayers.push_back(layer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001033 }
1034 }
1035 }
Lucas Dupina6f8e132020-02-06 18:37:10 -08001036 const auto blurLayersSize = blurLayers.size();
Alec Mouri1089aed2018-10-25 21:33:57 -07001037
Lucas Dupina6f8e132020-02-06 18:37:10 -08001038 if (blurLayersSize == 0) {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001039 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer, useFramebufferCache);
1040 if (fbo->getStatus() != NO_ERROR) {
1041 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1042 buffer->handle);
1043 checkErrors();
1044 return fbo->getStatus();
1045 }
1046 setViewportAndProjection(display.physicalDisplay, display.clip);
1047 } else {
1048 setViewportAndProjection(display.physicalDisplay, display.clip);
Lucas Dupina6f8e132020-02-06 18:37:10 -08001049 auto status =
1050 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001051 if (status != NO_ERROR) {
1052 ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
1053 buffer->handle);
1054 checkErrors();
1055 return status;
1056 }
Alec Mourif0497272019-03-11 15:53:11 -07001057 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001058
1059 // clear the entire buffer, sometimes when we reuse buffers we'd persist
1060 // ghost images otherwise.
1061 // we also require a full transparent framebuffer for overlays. This is
1062 // probably not quite efficient on all GPUs, since we could filter out
1063 // opaque layers.
1064 clearWithColor(0.0, 0.0, 0.0, 0.0);
1065
Alec Mouri3d7c5612019-07-09 13:51:37 -07001066 setOutputDataSpace(display.outputDataspace);
1067 setDisplayMaxLuminance(display.maxLuminance);
1068
Alec Mouri5a6d8572020-03-23 23:56:15 -07001069 const mat4 projectionMatrix =
1070 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001071 if (!display.clearRegion.isEmpty()) {
1072 glDisable(GL_BLEND);
1073 fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
1074 }
1075
Vishnu Nair440992f2019-12-09 19:53:19 -08001076 Mesh mesh = Mesh::Builder()
1077 .setPrimitive(Mesh::TRIANGLE_FAN)
1078 .setVertices(4 /* count */, 2 /* size */)
1079 .setTexCoords(2 /* size */)
1080 .setCropCoords(2 /* size */)
1081 .build();
Vishnu Nair9b079a22020-01-21 14:36:08 -08001082 for (auto const layer : layers) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001083 if (blurLayers.size() > 0 && blurLayers.front() == layer) {
1084 blurLayers.pop_front();
1085
Lucas Dupinf82ed8f2020-01-17 12:11:07 -08001086 auto status = mBlurFilter->prepare();
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001087 if (status != NO_ERROR) {
1088 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1089 buffer->handle);
1090 checkErrors("Can't render first blur pass");
1091 return status;
1092 }
1093
Lucas Dupina6f8e132020-02-06 18:37:10 -08001094 if (blurLayers.size() == 0) {
1095 // Done blurring, time to bind the native FBO and render our blur onto it.
1096 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer,
1097 useFramebufferCache);
1098 status = fbo->getStatus();
1099 setViewportAndProjection(display.physicalDisplay, display.clip);
1100 } else {
1101 // There's still something else to blur, so let's keep rendering to our FBO
1102 // instead of to the display.
1103 status = mBlurFilter->setAsDrawTarget(display,
1104 blurLayers.front()->backgroundBlurRadius);
1105 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001106 if (status != NO_ERROR) {
1107 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1108 buffer->handle);
1109 checkErrors("Can't bind native framebuffer");
1110 return status;
1111 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001112
Lucas Dupina6f8e132020-02-06 18:37:10 -08001113 status = mBlurFilter->render(blurLayersSize > 1);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001114 if (status != NO_ERROR) {
1115 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1116 buffer->handle);
1117 checkErrors("Can't render blur filter");
1118 return status;
1119 }
1120 }
1121
Vishnu Nair9b079a22020-01-21 14:36:08 -08001122 mState.maxMasteringLuminance = layer->source.buffer.maxMasteringLuminance;
1123 mState.maxContentLuminance = layer->source.buffer.maxContentLuminance;
1124 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001125
Vishnu Nair9b079a22020-01-21 14:36:08 -08001126 const FloatRect bounds = layer->geometry.boundaries;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001127 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
1128 position[0] = vec2(bounds.left, bounds.top);
1129 position[1] = vec2(bounds.left, bounds.bottom);
1130 position[2] = vec2(bounds.right, bounds.bottom);
1131 position[3] = vec2(bounds.right, bounds.top);
1132
Vishnu Nair9b079a22020-01-21 14:36:08 -08001133 setupLayerCropping(*layer, mesh);
1134 setColorTransform(display.colorTransform * layer->colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001135
1136 bool usePremultipliedAlpha = true;
1137 bool disableTexture = true;
1138 bool isOpaque = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001139 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001140 disableTexture = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001141 isOpaque = layer->source.buffer.isOpaque;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001142
Vishnu Nair9b079a22020-01-21 14:36:08 -08001143 sp<GraphicBuffer> gBuf = layer->source.buffer.buffer;
1144 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf,
1145 layer->source.buffer.fence);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001146
Vishnu Nair9b079a22020-01-21 14:36:08 -08001147 usePremultipliedAlpha = layer->source.buffer.usePremultipliedAlpha;
1148 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName);
1149 mat4 texMatrix = layer->source.buffer.textureTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001150
1151 texture.setMatrix(texMatrix.asArray());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001152 texture.setFiltering(layer->source.buffer.useTextureFiltering);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001153
1154 texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001155 setSourceY410BT2020(layer->source.buffer.isY410BT2020);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001156
1157 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
1158 texCoords[0] = vec2(0.0, 0.0);
1159 texCoords[1] = vec2(0.0, 1.0);
1160 texCoords[2] = vec2(1.0, 1.0);
1161 texCoords[3] = vec2(1.0, 0.0);
1162 setupLayerTexturing(texture);
1163 }
1164
Vishnu Nair9b079a22020-01-21 14:36:08 -08001165 const half3 solidColor = layer->source.solidColor;
1166 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001167 // Buffer sources will have a black solid color ignored in the shader,
1168 // so in that scenario the solid color passed here is arbitrary.
1169 setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001170 layer->geometry.roundedCornersRadius);
1171 if (layer->disableBlending) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001172 glDisable(GL_BLEND);
1173 }
Vishnu Nair9b079a22020-01-21 14:36:08 -08001174 setSourceDataSpace(layer->sourceDataspace);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001175
Vishnu Nair9b079a22020-01-21 14:36:08 -08001176 if (layer->shadow.length > 0.0f) {
1177 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius,
1178 layer->shadow);
Vishnu Nair440992f2019-12-09 19:53:19 -08001179 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001180 // We only want to do a special handling for rounded corners when having rounded corners
1181 // is the only reason it needs to turn on blending, otherwise, we handle it like the
1182 // usual way since it needs to turn on blending anyway.
Vishnu Nair9b079a22020-01-21 14:36:08 -08001183 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
1184 handleRoundedCorners(display, *layer, mesh);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001185 } else {
1186 drawMesh(mesh);
1187 }
1188
1189 // Cleanup if there's a buffer source
Vishnu Nair9b079a22020-01-21 14:36:08 -08001190 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001191 disableBlending();
1192 setSourceY410BT2020(false);
1193 disableTexturing();
1194 }
1195 }
1196
1197 if (drawFence != nullptr) {
1198 *drawFence = flush();
1199 }
1200 // If flush failed or we don't support native fences, we need to force the
1201 // gl command stream to be executed.
1202 if (drawFence == nullptr || drawFence->get() < 0) {
1203 bool success = finish();
1204 if (!success) {
1205 ALOGE("Failed to flush RenderEngine commands");
1206 checkErrors();
1207 // Chances are, something illegal happened (either the caller passed
1208 // us bad parameters, or we messed up our shader generation).
1209 return INVALID_OPERATION;
1210 }
Alec Mouri4dde1782019-09-30 17:27:13 -07001211 mLastDrawFence = nullptr;
1212 } else {
1213 // The caller takes ownership of drawFence, so we need to duplicate the
1214 // fd here.
1215 mLastDrawFence = new Fence(dup(drawFence->get()));
Alec Mouri3d7c5612019-07-09 13:51:37 -07001216 }
Alec Mouri4dde1782019-09-30 17:27:13 -07001217 mPriorResourcesCleaned = false;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001218
1219 checkErrors();
Alec Mouri6e57f682018-09-29 20:45:08 -07001220 return NO_ERROR;
1221}
1222
Alec Mouri1089aed2018-10-25 21:33:57 -07001223void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001224 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001225 mVpWidth = viewport.getWidth();
1226 mVpHeight = viewport.getHeight();
1227
1228 // We pass the the top left corner instead of the bottom left corner,
1229 // because since we're rendering off-screen first.
1230 glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
1231
1232 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
Mathias Agopian3f844832013-08-07 21:24:32 -07001233}
1234
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001235void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
1236 const half4& color, float cornerRadius) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001237 mState.isPremultipliedAlpha = premultipliedAlpha;
1238 mState.isOpaque = opaque;
1239 mState.color = color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001240 mState.cornerRadius = cornerRadius;
Dan Stoza9e56aa02015-11-02 13:00:03 -08001241
chaviw13fdc492017-06-27 12:40:18 -07001242 if (disableTexture) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001243 mState.textureEnabled = false;
chaviw13fdc492017-06-27 12:40:18 -07001244 }
Fabien Sanglard9d96de42016-10-11 00:15:18 +00001245
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001246 if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001247 glEnable(GL_BLEND);
1248 glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1249 } else {
1250 glDisable(GL_BLEND);
1251 }
1252}
1253
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001254void GLESRenderEngine::setSourceY410BT2020(bool enable) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001255 mState.isY410BT2020 = enable;
Chia-I Wu131d3762018-01-11 14:35:27 -08001256}
1257
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001258void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001259 mDataSpace = source;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001260}
1261
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001262void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001263 mOutputDataSpace = dataspace;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001264}
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001265
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001266void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001267 mState.displayMaxLuminance = maxLuminance;
Peiyong Linfb069302018-04-25 14:34:31 -07001268}
1269
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001270void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
Mathias Agopian49457ac2013-08-14 18:20:17 -07001271 GLuint target = texture.getTextureTarget();
1272 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -07001273 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -07001274 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001275 filter = GL_LINEAR;
1276 }
Mathias Agopian49457ac2013-08-14 18:20:17 -07001277 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1278 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1279 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
1280 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -07001281
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001282 mState.texture = texture;
1283 mState.textureEnabled = true;
Mathias Agopian3f844832013-08-07 21:24:32 -07001284}
1285
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001286void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001287 mState.colorMatrix = colorTransform;
Dan Stozaf0087992014-10-20 15:46:09 -07001288}
1289
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001290void GLESRenderEngine::disableTexturing() {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001291 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001292}
1293
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001294void GLESRenderEngine::disableBlending() {
Mathias Agopian3f844832013-08-07 21:24:32 -07001295 glDisable(GL_BLEND);
1296}
1297
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001298void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001299 mState.isPremultipliedAlpha = true;
1300 mState.isOpaque = false;
1301 mState.color = half4(r, g, b, a);
1302 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001303 glDisable(GL_BLEND);
Mathias Agopian3f844832013-08-07 21:24:32 -07001304}
1305
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001306void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001307 mState.cropSize = half2(width, height);
1308}
1309
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001310void GLESRenderEngine::drawMesh(const Mesh& mesh) {
Dan Stoza2713c302018-03-28 17:07:36 -07001311 ATRACE_CALL();
Mathias Agopian3f844832013-08-07 21:24:32 -07001312 if (mesh.getTexCoordsSize()) {
1313 glEnableVertexAttribArray(Program::texCoords);
Chia-I Wub027f802017-11-29 14:00:52 -08001314 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
1315 mesh.getByteStride(), mesh.getTexCoords());
Mathias Agopian3f844832013-08-07 21:24:32 -07001316 }
1317
Chia-I Wub027f802017-11-29 14:00:52 -08001318 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1319 mesh.getByteStride(), mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -07001320
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001321 if (mState.cornerRadius > 0.0f) {
1322 glEnableVertexAttribArray(Program::cropCoords);
1323 glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1324 mesh.getByteStride(), mesh.getCropCoords());
1325 }
1326
Vishnu Nair440992f2019-12-09 19:53:19 -08001327 if (mState.drawShadows) {
1328 glEnableVertexAttribArray(Program::shadowColor);
1329 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
1330 mesh.getByteStride(), mesh.getShadowColor());
1331
1332 glEnableVertexAttribArray(Program::shadowParams);
1333 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
1334 mesh.getByteStride(), mesh.getShadowParams());
1335 }
1336
1337 Description managedState = mState;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001338 // By default, DISPLAY_P3 is the only supported wide color output. However,
1339 // when HDR content is present, hardware composer may be able to handle
1340 // BT2020 data space, in that case, the output data space is set to be
1341 // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
1342 // to respect this and convert non-HDR content to HDR format.
Peiyong Lin13effd12018-07-24 17:01:47 -07001343 if (mUseColorManagement) {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001344 Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
1345 Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001346 Dataspace outputStandard =
1347 static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
1348 Dataspace outputTransfer =
1349 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001350 bool needsXYZConversion = needsXYZTransformMatrix();
1351
Valerie Haueb8e0762018-11-06 10:10:42 -08001352 // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
1353 // STANDARD_BT2020, it will be treated as STANDARD_BT709
1354 if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
1355 inputStandard != Dataspace::STANDARD_BT2020) {
1356 inputStandard = Dataspace::STANDARD_BT709;
1357 }
1358
Peiyong Lina296b0c2018-04-30 16:55:29 -07001359 if (needsXYZConversion) {
1360 // The supported input color spaces are standard RGB, Display P3 and BT2020.
1361 switch (inputStandard) {
1362 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001363 managedState.inputTransformMatrix = mDisplayP3ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001364 break;
1365 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001366 managedState.inputTransformMatrix = mBt2020ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001367 break;
1368 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001369 managedState.inputTransformMatrix = mSrgbToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001370 break;
1371 }
1372
Peiyong Lin9b03c732018-05-17 10:14:02 -07001373 // The supported output color spaces are BT2020, Display P3 and standard RGB.
Peiyong Lina296b0c2018-04-30 16:55:29 -07001374 switch (outputStandard) {
1375 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001376 managedState.outputTransformMatrix = mXyzToBt2020;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001377 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001378 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001379 managedState.outputTransformMatrix = mXyzToDisplayP3;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001380 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001381 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001382 managedState.outputTransformMatrix = mXyzToSrgb;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001383 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001384 }
1385 } else if (inputStandard != outputStandard) {
1386 // At this point, the input data space and output data space could be both
1387 // HDR data spaces, but they match each other, we do nothing in this case.
1388 // In addition to the case above, the input data space could be
1389 // - scRGB linear
1390 // - scRGB non-linear
1391 // - sRGB
1392 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001393 // - BT2020
Peiyong Lina296b0c2018-04-30 16:55:29 -07001394 // The output data spaces could be
1395 // - sRGB
1396 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001397 // - BT2020
1398 switch (outputStandard) {
1399 case Dataspace::STANDARD_BT2020:
1400 if (inputStandard == Dataspace::STANDARD_BT709) {
1401 managedState.outputTransformMatrix = mSrgbToBt2020;
1402 } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1403 managedState.outputTransformMatrix = mDisplayP3ToBt2020;
1404 }
1405 break;
1406 case Dataspace::STANDARD_DCI_P3:
1407 if (inputStandard == Dataspace::STANDARD_BT709) {
1408 managedState.outputTransformMatrix = mSrgbToDisplayP3;
1409 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1410 managedState.outputTransformMatrix = mBt2020ToDisplayP3;
1411 }
1412 break;
1413 default:
1414 if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1415 managedState.outputTransformMatrix = mDisplayP3ToSrgb;
1416 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1417 managedState.outputTransformMatrix = mBt2020ToSrgb;
1418 }
1419 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001420 }
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001421 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001422
1423 // we need to convert the RGB value to linear space and convert it back when:
1424 // - there is a color matrix that is not an identity matrix, or
1425 // - there is an output transform matrix that is not an identity matrix, or
1426 // - the input transfer function doesn't match the output transfer function.
Peiyong Lin13effd12018-07-24 17:01:47 -07001427 if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
Chia-I Wud49d6692018-06-27 07:17:41 +08001428 inputTransfer != outputTransfer) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001429 managedState.inputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001430 Description::dataSpaceToTransferFunction(inputTransfer);
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001431 managedState.outputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001432 Description::dataSpaceToTransferFunction(outputTransfer);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001433 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001434 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001435
Vishnu Nair440992f2019-12-09 19:53:19 -08001436 ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
1437 managedState);
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001438
Vishnu Nair440992f2019-12-09 19:53:19 -08001439 if (mState.drawShadows) {
1440 glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
1441 mesh.getIndices());
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001442 } else {
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001443 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
1444 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001445
Vishnu Nair440992f2019-12-09 19:53:19 -08001446 if (mUseColorManagement && outputDebugPPMs) {
1447 static uint64_t managedColorFrameCount = 0;
1448 std::ostringstream out;
1449 out << "/data/texture_out" << managedColorFrameCount++;
1450 writePPM(out.str().c_str(), mVpWidth, mVpHeight);
1451 }
1452
Mathias Agopian3f844832013-08-07 21:24:32 -07001453 if (mesh.getTexCoordsSize()) {
1454 glDisableVertexAttribArray(Program::texCoords);
1455 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001456
1457 if (mState.cornerRadius > 0.0f) {
1458 glDisableVertexAttribArray(Program::cropCoords);
1459 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001460
1461 if (mState.drawShadows) {
1462 glDisableVertexAttribArray(Program::shadowColor);
1463 glDisableVertexAttribArray(Program::shadowParams);
1464 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001465}
1466
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001467size_t GLESRenderEngine::getMaxTextureSize() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001468 return mMaxTextureSize;
1469}
1470
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001471size_t GLESRenderEngine::getMaxViewportDims() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001472 return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
1473}
1474
Yiwei Zhang5434a782018-12-05 18:06:32 -08001475void GLESRenderEngine::dump(std::string& result) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001476 const GLExtensions& extensions = GLExtensions::getInstance();
Peiyong Linfb530cf2018-12-15 05:07:38 +00001477 ProgramCache& cache = ProgramCache::getInstance();
Peiyong Linf11f39b2018-09-05 14:37:41 -07001478
Yiwei Zhang5434a782018-12-05 18:06:32 -08001479 StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1480 StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
Yiwei Zhang5434a782018-12-05 18:06:32 -08001481 StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1482 extensions.getVersion());
1483 StringAppendF(&result, "%s\n", extensions.getExtensions());
Peiyong Line62c5cb2019-04-30 13:59:59 -07001484 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1485 supportsProtectedContent());
1486 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001487 StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
1488 cache.getSize(mEGLContext));
1489 StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
1490 cache.getSize(mProtectedEGLContext));
Yiwei Zhang5434a782018-12-05 18:06:32 -08001491 StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
1492 dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
1493 dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
Alec Mourief44c2d2019-07-15 15:27:22 -07001494 {
1495 std::lock_guard<std::mutex> lock(mRenderingMutex);
1496 StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
1497 StringAppendF(&result, "Dumping buffer ids...\n");
1498 for (const auto& [id, unused] : mImageCache) {
1499 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1500 }
1501 }
1502 {
1503 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
1504 StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
1505 mFramebufferImageCache.size());
1506 StringAppendF(&result, "Dumping buffer ids...\n");
1507 for (const auto& [id, unused] : mFramebufferImageCache) {
1508 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1509 }
1510 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001511}
1512
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001513GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001514 int major, minor;
1515 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
1516 if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
1517 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
1518 return GLES_VERSION_1_0;
1519 }
1520 }
1521
1522 if (major == 1 && minor == 0) return GLES_VERSION_1_0;
1523 if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
1524 if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
1525 if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
1526
1527 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
1528 return GLES_VERSION_1_0;
1529}
1530
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001531EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
Peiyong Linfb530cf2018-12-15 05:07:38 +00001532 EGLContext shareContext, bool useContextPriority,
1533 Protection protection) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001534 EGLint renderableType = 0;
1535 if (config == EGL_NO_CONFIG) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001536 renderableType = EGL_OPENGL_ES3_BIT;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001537 } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1538 LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1539 }
1540 EGLint contextClientVersion = 0;
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001541 if (renderableType & EGL_OPENGL_ES3_BIT) {
1542 contextClientVersion = 3;
1543 } else if (renderableType & EGL_OPENGL_ES2_BIT) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001544 contextClientVersion = 2;
1545 } else if (renderableType & EGL_OPENGL_ES_BIT) {
1546 contextClientVersion = 1;
1547 } else {
1548 LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1549 }
1550
1551 std::vector<EGLint> contextAttributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001552 contextAttributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001553 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1554 contextAttributes.push_back(contextClientVersion);
1555 if (useContextPriority) {
1556 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
1557 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1558 }
Peiyong Linfb530cf2018-12-15 05:07:38 +00001559 if (protection == Protection::PROTECTED) {
1560 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1561 contextAttributes.push_back(EGL_TRUE);
1562 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001563 contextAttributes.push_back(EGL_NONE);
1564
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001565 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1566
1567 if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1568 // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1569 // EGL_NO_CONTEXT so that we can abort.
1570 if (config != EGL_NO_CONFIG) {
1571 return context;
1572 }
1573 // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
1574 // try to fall back to GLES 2.
1575 contextAttributes[1] = 2;
1576 context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1577 }
1578
1579 return context;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001580}
1581
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001582EGLSurface GLESRenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
Peiyong Linfb530cf2018-12-15 05:07:38 +00001583 int hwcFormat, Protection protection) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001584 EGLConfig dummyConfig = config;
1585 if (dummyConfig == EGL_NO_CONFIG) {
1586 dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
1587 }
1588 std::vector<EGLint> attributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001589 attributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001590 attributes.push_back(EGL_WIDTH);
1591 attributes.push_back(1);
1592 attributes.push_back(EGL_HEIGHT);
1593 attributes.push_back(1);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001594 if (protection == Protection::PROTECTED) {
1595 attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1596 attributes.push_back(EGL_TRUE);
1597 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001598 attributes.push_back(EGL_NONE);
1599
1600 return eglCreatePbufferSurface(display, dummyConfig, attributes.data());
1601}
1602
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001603bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001604 const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
1605 const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
1606 return standard == Dataspace::STANDARD_BT2020 &&
Peiyong Lin46080ef2018-10-26 18:43:14 -07001607 (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001608}
1609
1610// For convenience, we want to convert the input color space to XYZ color space first,
1611// and then convert from XYZ color space to output color space when
1612// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
1613// HDR content will be tone-mapped to SDR; Or,
1614// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
1615// HLG content to PQ content.
1616// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
1617// input data space or output data space is HDR data space, and the input transfer function
1618// doesn't match the output transfer function, we would enable an intermediate transfrom to
1619// XYZ color space.
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001620bool GLESRenderEngine::needsXYZTransformMatrix() const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001621 const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
1622 const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
1623 const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001624 const Dataspace outputTransfer =
1625 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001626
1627 return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
1628}
1629
Alec Mourid43ccab2019-03-13 12:23:45 -07001630bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
1631 std::lock_guard<std::mutex> lock(mRenderingMutex);
1632 const auto& cachedImage = mImageCache.find(bufferId);
1633 return cachedImage != mImageCache.end();
1634}
1635
1636bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001637 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourid43ccab2019-03-13 12:23:45 -07001638 return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
1639 [=](std::pair<uint64_t, EGLImageKHR> image) {
1640 return image.first == bufferId;
1641 });
1642}
1643
Alec Mouri554d06e2018-12-20 00:15:33 -08001644// FlushTracer implementation
1645GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
1646 mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
1647}
1648
1649GLESRenderEngine::FlushTracer::~FlushTracer() {
1650 {
1651 std::lock_guard<std::mutex> lock(mMutex);
1652 mRunning = false;
1653 }
1654 mCondition.notify_all();
1655 if (mThread.joinable()) {
1656 mThread.join();
1657 }
1658}
1659
1660void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
1661 std::lock_guard<std::mutex> lock(mMutex);
1662 char name[64];
1663 const uint64_t frameNum = mFramesQueued++;
1664 snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
1665 static_cast<unsigned long>(frameNum));
1666 ATRACE_NAME(name);
1667 mQueue.push({sync, frameNum});
1668 ATRACE_INT("GPU Frames Outstanding", mQueue.size());
1669 mCondition.notify_one();
1670}
1671
1672void GLESRenderEngine::FlushTracer::loop() {
1673 while (mRunning) {
1674 QueueEntry entry;
1675 {
1676 std::lock_guard<std::mutex> lock(mMutex);
1677
1678 mCondition.wait(mMutex,
Alec Mouric15dd012019-01-15 15:30:38 -08001679 [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
Alec Mouri554d06e2018-12-20 00:15:33 -08001680
1681 if (!mRunning) {
1682 // if mRunning is false, then FlushTracer is being destroyed, so
1683 // bail out now.
1684 break;
1685 }
1686 entry = mQueue.front();
1687 mQueue.pop();
1688 }
1689 {
1690 char name[64];
1691 snprintf(name, sizeof(name), "waiting for frame %lu",
1692 static_cast<unsigned long>(entry.mFrameNum));
1693 ATRACE_NAME(name);
1694 mEngine->waitSync(entry.mSync, 0);
1695 }
1696 }
1697}
1698
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001699void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
1700 const ShadowSettings& settings) {
1701 ATRACE_CALL();
1702 const float casterZ = settings.length / 2.0f;
1703 const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
1704 settings.casterIsTranslucent, settings.ambientColor,
1705 settings.spotColor, settings.lightPos,
1706 settings.lightRadius);
1707
1708 // setup mesh for both shadows
1709 Mesh mesh = Mesh::Builder()
1710 .setPrimitive(Mesh::TRIANGLES)
1711 .setVertices(shadows.getVertexCount(), 2 /* size */)
1712 .setShadowAttrs()
1713 .setIndices(shadows.getIndexCount())
1714 .build();
1715
1716 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
1717 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
1718 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
1719 shadows.fillVertices(position, shadowColor, shadowParams);
1720 shadows.fillIndices(mesh.getIndicesArray());
1721
1722 mState.cornerRadius = 0.0f;
1723 mState.drawShadows = true;
Vishnu Nairf19544f2020-02-03 11:23:26 -08001724 setupLayerTexturing(mShadowTexture.getTexture());
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001725 drawMesh(mesh);
1726 mState.drawShadows = false;
1727}
1728
Peiyong Lin46080ef2018-10-26 18:43:14 -07001729} // namespace gl
1730} // namespace renderengine
1731} // namespace android