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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
Marissa Wallfd668622018-05-10 10:21:13 -070019
20#include <system/window.h>
21
22namespace android {
23
24BufferQueueLayer::BufferQueueLayer(SurfaceFlinger* flinger, const sp<Client>& client,
25 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
26 : BufferLayer(flinger, client, name, w, h, flags),
27 mConsumer(nullptr),
28 mProducer(nullptr),
29 mFormat(PIXEL_FORMAT_NONE),
30 mPreviousFrameNumber(0),
31 mUpdateTexImageFailed(false),
32 mQueueItemLock(),
33 mQueueItemCondition(),
34 mQueueItems(),
35 mLastFrameNumberReceived(0),
36 mAutoRefresh(false),
37 mActiveBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
38 mQueuedFrames(0),
39 mSidebandStreamChanged(false) {
Marissa Wallf58c14b2018-07-24 10:50:43 -070040 mCurrentState.requested_legacy = mCurrentState.active_legacy;
Marissa Wallfd668622018-05-10 10:21:13 -070041}
42
43// -----------------------------------------------------------------------
44// Interface implementation for Layer
45// -----------------------------------------------------------------------
46
47void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
48 mConsumer->setReleaseFence(releaseFence);
49}
50
51void BufferQueueLayer::abandon() {
52 mConsumer->abandon();
53}
54
55void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
56 mConsumer->setTransformHint(orientation);
57}
58
59std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
60 std::vector<OccupancyTracker::Segment> history;
61 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
62 if (result != NO_ERROR) {
63 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
64 return {};
65 }
66 return history;
67}
68
69bool BufferQueueLayer::getTransformToDisplayInverse() const {
70 return mConsumer->getTransformToDisplayInverse();
71}
72
73void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
74 if (!mConsumer->releasePendingBuffer()) {
75 return;
76 }
77
78 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
79 mReleaseTimeline.updateSignalTimes();
80 mReleaseTimeline.push(releaseFenceTime);
81
82 Mutex::Autolock lock(mFrameEventHistoryMutex);
83 if (mPreviousFrameNumber != 0) {
84 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
85 std::move(releaseFenceTime));
86 }
87}
88
89void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
90 mConsumer->setDefaultBufferSize(w, h);
91}
92
93int32_t BufferQueueLayer::getQueuedFrameCount() const {
94 return mQueuedFrames;
95}
96
97bool BufferQueueLayer::shouldPresentNow(const DispSync& dispSync) const {
98 if (getSidebandStreamChanged() || getAutoRefresh()) {
99 return true;
100 }
101
102 if (!hasDrawingBuffer()) {
103 return false;
104 }
105
106 Mutex::Autolock lock(mQueueItemLock);
107
108 const int64_t addedTime = mQueueItems[0].mTimestamp;
109 const nsecs_t expectedPresentTime = mConsumer->computeExpectedPresent(dispSync);
110
111 // Ignore timestamps more than a second in the future
112 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
113 ALOGW_IF(!isPlausible,
114 "[%s] Timestamp %" PRId64 " seems implausible "
115 "relative to expectedPresent %" PRId64,
116 mName.string(), addedTime, expectedPresentTime);
117
118 const bool isDue = addedTime < expectedPresentTime;
119 return isDue || !isPlausible;
120}
121
122// -----------------------------------------------------------------------
123// Interface implementation for BufferLayer
124// -----------------------------------------------------------------------
125
126bool BufferQueueLayer::fenceHasSignaled() const {
127 if (latchUnsignaledBuffers()) {
128 return true;
129 }
130
131 if (!hasDrawingBuffer()) {
132 return true;
133 }
134
135 Mutex::Autolock lock(mQueueItemLock);
136 if (mQueueItems[0].mIsDroppable) {
137 // Even though this buffer's fence may not have signaled yet, it could
138 // be replaced by another buffer before it has a chance to, which means
139 // that it's possible to get into a situation where a buffer is never
140 // able to be latched. To avoid this, grab this buffer anyway.
141 return true;
142 }
143 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
144}
145
146nsecs_t BufferQueueLayer::getDesiredPresentTime() {
147 return mConsumer->getTimestamp();
148}
149
150std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
151 return mConsumer->getCurrentFenceTime();
152}
153
Marissa Wall61c58622018-07-18 10:12:20 -0700154void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700155 return mConsumer->getTransformMatrix(matrix);
156}
157
158// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
159// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
160// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
161// current buffer so the consumer functions start with "getCurrent".
162//
163// This results in the rather confusing functions below.
164uint32_t BufferQueueLayer::getDrawingTransform() const {
165 return mConsumer->getCurrentTransform();
166}
167
168ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
169 return mConsumer->getCurrentDataSpace();
170}
171
172Rect BufferQueueLayer::getDrawingCrop() const {
173 return mConsumer->getCurrentCrop();
174}
175
176uint32_t BufferQueueLayer::getDrawingScalingMode() const {
177 return mConsumer->getCurrentScalingMode();
178}
179
180Region BufferQueueLayer::getDrawingSurfaceDamage() const {
181 return mConsumer->getSurfaceDamage();
182}
183
184const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
185 return mConsumer->getCurrentHdrMetadata();
186}
187
188int BufferQueueLayer::getDrawingApi() const {
189 return mConsumer->getCurrentApi();
190}
191
192PixelFormat BufferQueueLayer::getPixelFormat() const {
193 return mFormat;
194}
195
196uint64_t BufferQueueLayer::getFrameNumber() const {
197 Mutex::Autolock lock(mQueueItemLock);
198 return mQueueItems[0].mFrameNumber;
199}
200
201bool BufferQueueLayer::getAutoRefresh() const {
202 return mAutoRefresh;
203}
204
205bool BufferQueueLayer::getSidebandStreamChanged() const {
206 return mSidebandStreamChanged;
207}
208
209std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
210 if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
211 // mSidebandStreamChanged was true
212 // replicated in LayerBE until FE/BE is ready to be synchronized
213 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
214 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
215 setTransactionFlags(eTransactionNeeded);
216 mFlinger->setTransactionFlags(eTraversalNeeded);
217 }
218 recomputeVisibleRegions = true;
219
220 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700221 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700222 }
223 return {};
224}
225
226bool BufferQueueLayer::hasDrawingBuffer() const {
227 return mQueuedFrames > 0;
228}
229
Marissa Wall61c58622018-07-18 10:12:20 -0700230void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700231 return mConsumer->setFilteringEnabled(enabled);
232}
233
234status_t BufferQueueLayer::bindTextureImage() const {
235 return mConsumer->bindTextureImage();
236}
237
238status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) {
239 // This boolean is used to make sure that SurfaceFlinger's shadow copy
240 // of the buffer queue isn't modified when the buffer queue is returning
241 // BufferItem's that weren't actually queued. This can happen in shared
242 // buffer mode.
243 bool queuedBuffer = false;
244 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
245 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
246 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
Lloyd Pique41be5d22018-06-21 13:11:48 -0700247 status_t updateResult =
248 mConsumer->updateTexImage(&r, *mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
249 mLastFrameNumberReceived);
Marissa Wallfd668622018-05-10 10:21:13 -0700250 if (updateResult == BufferQueue::PRESENT_LATER) {
251 // Producer doesn't want buffer to be displayed yet. Signal a
252 // layer update so we check again at the next opportunity.
253 mFlinger->signalLayerUpdate();
254 return BAD_VALUE;
255 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
256 // If the buffer has been rejected, remove it from the shadow queue
257 // and return early
258 if (queuedBuffer) {
259 Mutex::Autolock lock(mQueueItemLock);
260 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
261 mQueueItems.removeAt(0);
262 android_atomic_dec(&mQueuedFrames);
263 }
264 return BAD_VALUE;
265 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
266 // This can occur if something goes wrong when trying to create the
267 // EGLImage for this buffer. If this happens, the buffer has already
268 // been released, so we need to clean up the queue and bug out
269 // early.
270 if (queuedBuffer) {
271 Mutex::Autolock lock(mQueueItemLock);
272 mQueueItems.clear();
273 android_atomic_and(0, &mQueuedFrames);
274 mTimeStats.clearLayerRecord(getName().c_str());
275 }
276
277 // Once we have hit this state, the shadow queue may no longer
278 // correctly reflect the incoming BufferQueue's contents, so even if
279 // updateTexImage starts working, the only safe course of action is
280 // to continue to ignore updates.
281 mUpdateTexImageFailed = true;
282
283 return BAD_VALUE;
284 }
285
286 if (queuedBuffer) {
287 // Autolock scope
288 auto currentFrameNumber = mConsumer->getFrameNumber();
289
290 Mutex::Autolock lock(mQueueItemLock);
291
292 // Remove any stale buffers that have been dropped during
293 // updateTexImage
294 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
295 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
296 mQueueItems.removeAt(0);
297 android_atomic_dec(&mQueuedFrames);
298 }
299
300 const std::string layerName(getName().c_str());
301 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
302 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
303
304 mQueueItems.removeAt(0);
305 }
306
307 // Decrement the queued-frames count. Signal another event if we
308 // have more frames pending.
309 if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1) || mAutoRefresh) {
310 mFlinger->signalLayerUpdate();
311 }
312
313 return NO_ERROR;
314}
315
316status_t BufferQueueLayer::updateActiveBuffer() {
317 // update the active buffer
318 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
319 getBE().compositionInfo.mBuffer = mActiveBuffer;
320 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
321
322 if (mActiveBuffer == nullptr) {
323 // this can only happen if the very first buffer was rejected.
324 return BAD_VALUE;
325 }
326 return NO_ERROR;
327}
328
329status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
330 mPreviousFrameNumber = mCurrentFrameNumber;
331 mCurrentFrameNumber = mConsumer->getFrameNumber();
332
333 {
334 Mutex::Autolock lock(mFrameEventHistoryMutex);
335 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
336 }
337 return NO_ERROR;
338}
339
David Sodman10a41ff2018-08-05 12:14:17 -0700340void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>&) {
Marissa Wallfd668622018-05-10 10:21:13 -0700341 auto acquireFence = mConsumer->getCurrentFence();
David Sodmanba340492018-08-05 21:51:33 -0700342 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
343 getBE().compositionInfo.mBuffer = mActiveBuffer;
344 getBE().compositionInfo.hwc.fence = acquireFence;
Marissa Wallfd668622018-05-10 10:21:13 -0700345}
346
347// -----------------------------------------------------------------------
348// Interface implementation for BufferLayerConsumer::ContentsChangedListener
349// -----------------------------------------------------------------------
350
351void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
352 // Add this buffer from our internal queue tracker
353 { // Autolock scope
354 Mutex::Autolock lock(mQueueItemLock);
355 // Reset the frame number tracker when we receive the first buffer after
356 // a frame number reset
357 if (item.mFrameNumber == 1) {
358 mLastFrameNumberReceived = 0;
359 }
360
361 // Ensure that callbacks are handled in order
362 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
363 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
364 if (result != NO_ERROR) {
365 ALOGE("[%s] Timed out waiting on callback", mName.string());
366 }
367 }
368
369 mQueueItems.push_back(item);
370 android_atomic_inc(&mQueuedFrames);
371
372 // Wake up any pending callbacks
373 mLastFrameNumberReceived = item.mFrameNumber;
374 mQueueItemCondition.broadcast();
375 }
376
377 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
378 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
379 mFlinger->signalLayerUpdate();
380}
381
382void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
383 { // Autolock scope
384 Mutex::Autolock lock(mQueueItemLock);
385
386 // Ensure that callbacks are handled in order
387 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
388 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
389 if (result != NO_ERROR) {
390 ALOGE("[%s] Timed out waiting on callback", mName.string());
391 }
392 }
393
394 if (!hasDrawingBuffer()) {
395 ALOGE("Can't replace a frame on an empty queue");
396 return;
397 }
398 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
399
400 // Wake up any pending callbacks
401 mLastFrameNumberReceived = item.mFrameNumber;
402 mQueueItemCondition.broadcast();
403 }
404}
405
406void BufferQueueLayer::onSidebandStreamChanged() {
407 if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
408 // mSidebandStreamChanged was false
409 mFlinger->signalLayerUpdate();
410 }
411}
412
413// -----------------------------------------------------------------------
414
415void BufferQueueLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700416 BufferLayer::onFirstRef();
417
Marissa Wallfd668622018-05-10 10:21:13 -0700418 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
419 sp<IGraphicBufferProducer> producer;
420 sp<IGraphicBufferConsumer> consumer;
421 BufferQueue::createBufferQueue(&producer, &consumer, true);
422 mProducer = new MonitoredProducer(producer, mFlinger, this);
423 {
424 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
425 Mutex::Autolock lock(mFlinger->mStateLock);
426 mConsumer =
427 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
428 }
429 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
430 mConsumer->setContentsChangedListener(this);
431 mConsumer->setName(mName);
432
433 if (mFlinger->isLayerTripleBufferingDisabled()) {
434 mProducer->setMaxDequeuedBufferCount(2);
435 }
Marissa Wall6b9225a2018-09-11 14:19:32 -0700436
437 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
438 updateTransformHint(display);
439 }
Marissa Wallfd668622018-05-10 10:21:13 -0700440}
441
442status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
443 uint32_t const maxSurfaceDims =
Peiyong Lin3db42342018-08-16 09:15:59 -0700444 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
Marissa Wallfd668622018-05-10 10:21:13 -0700445
446 // never allow a surface larger than what our underlying GL implementation
447 // can handle.
448 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
449 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
450 return BAD_VALUE;
451 }
452
453 mFormat = format;
454
455 setDefaultBufferSize(w, h);
456 mConsumer->setDefaultBufferFormat(format);
457 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
458
459 return NO_ERROR;
460}
461
462sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
463 return mProducer;
464}
465
466uint32_t BufferQueueLayer::getProducerStickyTransform() const {
467 int producerStickyTransform = 0;
468 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
469 if (ret != OK) {
470 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
471 strerror(-ret), ret);
472 return 0;
473 }
474 return static_cast<uint32_t>(producerStickyTransform);
475}
476
477} // namespace android