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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
Marissa Wallfd668622018-05-10 10:21:13 -070019
20#include <system/window.h>
21
22namespace android {
23
24BufferQueueLayer::BufferQueueLayer(SurfaceFlinger* flinger, const sp<Client>& client,
25 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
26 : BufferLayer(flinger, client, name, w, h, flags),
27 mConsumer(nullptr),
28 mProducer(nullptr),
29 mFormat(PIXEL_FORMAT_NONE),
30 mPreviousFrameNumber(0),
31 mUpdateTexImageFailed(false),
32 mQueueItemLock(),
33 mQueueItemCondition(),
34 mQueueItems(),
35 mLastFrameNumberReceived(0),
36 mAutoRefresh(false),
37 mActiveBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
38 mQueuedFrames(0),
39 mSidebandStreamChanged(false) {
Marissa Wallf58c14b2018-07-24 10:50:43 -070040 mCurrentState.requested_legacy = mCurrentState.active_legacy;
Marissa Wallfd668622018-05-10 10:21:13 -070041}
42
43// -----------------------------------------------------------------------
44// Interface implementation for Layer
45// -----------------------------------------------------------------------
46
47void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
48 mConsumer->setReleaseFence(releaseFence);
49}
50
51void BufferQueueLayer::abandon() {
52 mConsumer->abandon();
53}
54
55void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
56 mConsumer->setTransformHint(orientation);
57}
58
59std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
60 std::vector<OccupancyTracker::Segment> history;
61 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
62 if (result != NO_ERROR) {
63 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
64 return {};
65 }
66 return history;
67}
68
69bool BufferQueueLayer::getTransformToDisplayInverse() const {
70 return mConsumer->getTransformToDisplayInverse();
71}
72
73void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
74 if (!mConsumer->releasePendingBuffer()) {
75 return;
76 }
77
78 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
79 mReleaseTimeline.updateSignalTimes();
80 mReleaseTimeline.push(releaseFenceTime);
81
82 Mutex::Autolock lock(mFrameEventHistoryMutex);
83 if (mPreviousFrameNumber != 0) {
84 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
85 std::move(releaseFenceTime));
86 }
87}
88
89void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
90 mConsumer->setDefaultBufferSize(w, h);
91}
92
93int32_t BufferQueueLayer::getQueuedFrameCount() const {
94 return mQueuedFrames;
95}
96
97bool BufferQueueLayer::shouldPresentNow(const DispSync& dispSync) const {
98 if (getSidebandStreamChanged() || getAutoRefresh()) {
99 return true;
100 }
101
102 if (!hasDrawingBuffer()) {
103 return false;
104 }
105
106 Mutex::Autolock lock(mQueueItemLock);
107
108 const int64_t addedTime = mQueueItems[0].mTimestamp;
109 const nsecs_t expectedPresentTime = mConsumer->computeExpectedPresent(dispSync);
110
111 // Ignore timestamps more than a second in the future
112 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
113 ALOGW_IF(!isPlausible,
114 "[%s] Timestamp %" PRId64 " seems implausible "
115 "relative to expectedPresent %" PRId64,
116 mName.string(), addedTime, expectedPresentTime);
117
118 const bool isDue = addedTime < expectedPresentTime;
119 return isDue || !isPlausible;
120}
121
122// -----------------------------------------------------------------------
123// Interface implementation for BufferLayer
124// -----------------------------------------------------------------------
125
126bool BufferQueueLayer::fenceHasSignaled() const {
127 if (latchUnsignaledBuffers()) {
128 return true;
129 }
130
131 if (!hasDrawingBuffer()) {
132 return true;
133 }
134
135 Mutex::Autolock lock(mQueueItemLock);
136 if (mQueueItems[0].mIsDroppable) {
137 // Even though this buffer's fence may not have signaled yet, it could
138 // be replaced by another buffer before it has a chance to, which means
139 // that it's possible to get into a situation where a buffer is never
140 // able to be latched. To avoid this, grab this buffer anyway.
141 return true;
142 }
143 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
144}
145
146nsecs_t BufferQueueLayer::getDesiredPresentTime() {
147 return mConsumer->getTimestamp();
148}
149
150std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
151 return mConsumer->getCurrentFenceTime();
152}
153
Marissa Wall61c58622018-07-18 10:12:20 -0700154void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700155 return mConsumer->getTransformMatrix(matrix);
156}
157
158// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
159// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
160// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
161// current buffer so the consumer functions start with "getCurrent".
162//
163// This results in the rather confusing functions below.
164uint32_t BufferQueueLayer::getDrawingTransform() const {
165 return mConsumer->getCurrentTransform();
166}
167
168ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
169 return mConsumer->getCurrentDataSpace();
170}
171
172Rect BufferQueueLayer::getDrawingCrop() const {
173 return mConsumer->getCurrentCrop();
174}
175
176uint32_t BufferQueueLayer::getDrawingScalingMode() const {
177 return mConsumer->getCurrentScalingMode();
178}
179
180Region BufferQueueLayer::getDrawingSurfaceDamage() const {
181 return mConsumer->getSurfaceDamage();
182}
183
184const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
185 return mConsumer->getCurrentHdrMetadata();
186}
187
188int BufferQueueLayer::getDrawingApi() const {
189 return mConsumer->getCurrentApi();
190}
191
192PixelFormat BufferQueueLayer::getPixelFormat() const {
193 return mFormat;
194}
195
196uint64_t BufferQueueLayer::getFrameNumber() const {
197 Mutex::Autolock lock(mQueueItemLock);
198 return mQueueItems[0].mFrameNumber;
199}
200
201bool BufferQueueLayer::getAutoRefresh() const {
202 return mAutoRefresh;
203}
204
205bool BufferQueueLayer::getSidebandStreamChanged() const {
206 return mSidebandStreamChanged;
207}
208
209std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700210 bool sidebandStreamChanged = true;
211 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
212 // mSidebandStreamChanged was changed to false
Marissa Wallfd668622018-05-10 10:21:13 -0700213 // replicated in LayerBE until FE/BE is ready to be synchronized
214 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
215 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
216 setTransactionFlags(eTransactionNeeded);
217 mFlinger->setTransactionFlags(eTraversalNeeded);
218 }
219 recomputeVisibleRegions = true;
220
221 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700222 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700223 }
224 return {};
225}
226
227bool BufferQueueLayer::hasDrawingBuffer() const {
228 return mQueuedFrames > 0;
229}
230
Marissa Wall61c58622018-07-18 10:12:20 -0700231void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700232 return mConsumer->setFilteringEnabled(enabled);
233}
234
235status_t BufferQueueLayer::bindTextureImage() const {
236 return mConsumer->bindTextureImage();
237}
238
Alec Mouri86770e52018-09-24 22:40:58 +0000239status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
240 const sp<Fence>& releaseFence) {
Marissa Wallfd668622018-05-10 10:21:13 -0700241 // This boolean is used to make sure that SurfaceFlinger's shadow copy
242 // of the buffer queue isn't modified when the buffer queue is returning
243 // BufferItem's that weren't actually queued. This can happen in shared
244 // buffer mode.
245 bool queuedBuffer = false;
246 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
247 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
248 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
Lloyd Pique41be5d22018-06-21 13:11:48 -0700249 status_t updateResult =
250 mConsumer->updateTexImage(&r, *mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
Alec Mouri86770e52018-09-24 22:40:58 +0000251 mLastFrameNumberReceived, releaseFence);
Marissa Wallfd668622018-05-10 10:21:13 -0700252 if (updateResult == BufferQueue::PRESENT_LATER) {
253 // Producer doesn't want buffer to be displayed yet. Signal a
254 // layer update so we check again at the next opportunity.
255 mFlinger->signalLayerUpdate();
256 return BAD_VALUE;
257 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
258 // If the buffer has been rejected, remove it from the shadow queue
259 // and return early
260 if (queuedBuffer) {
261 Mutex::Autolock lock(mQueueItemLock);
262 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
263 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700264 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700265 }
266 return BAD_VALUE;
267 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
268 // This can occur if something goes wrong when trying to create the
269 // EGLImage for this buffer. If this happens, the buffer has already
270 // been released, so we need to clean up the queue and bug out
271 // early.
272 if (queuedBuffer) {
273 Mutex::Autolock lock(mQueueItemLock);
274 mQueueItems.clear();
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700275 mQueuedFrames = 0;
Marissa Wallfd668622018-05-10 10:21:13 -0700276 mTimeStats.clearLayerRecord(getName().c_str());
277 }
278
279 // Once we have hit this state, the shadow queue may no longer
280 // correctly reflect the incoming BufferQueue's contents, so even if
281 // updateTexImage starts working, the only safe course of action is
282 // to continue to ignore updates.
283 mUpdateTexImageFailed = true;
284
285 return BAD_VALUE;
286 }
287
288 if (queuedBuffer) {
289 // Autolock scope
290 auto currentFrameNumber = mConsumer->getFrameNumber();
291
292 Mutex::Autolock lock(mQueueItemLock);
293
294 // Remove any stale buffers that have been dropped during
295 // updateTexImage
296 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
297 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
298 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700299 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700300 }
301
302 const std::string layerName(getName().c_str());
303 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
304 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
305
306 mQueueItems.removeAt(0);
307 }
308
309 // Decrement the queued-frames count. Signal another event if we
310 // have more frames pending.
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700311 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
Marissa Wallfd668622018-05-10 10:21:13 -0700312 mFlinger->signalLayerUpdate();
313 }
314
315 return NO_ERROR;
316}
317
318status_t BufferQueueLayer::updateActiveBuffer() {
319 // update the active buffer
320 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
321 getBE().compositionInfo.mBuffer = mActiveBuffer;
322 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
323
324 if (mActiveBuffer == nullptr) {
325 // this can only happen if the very first buffer was rejected.
326 return BAD_VALUE;
327 }
328 return NO_ERROR;
329}
330
331status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
332 mPreviousFrameNumber = mCurrentFrameNumber;
333 mCurrentFrameNumber = mConsumer->getFrameNumber();
334
335 {
336 Mutex::Autolock lock(mFrameEventHistoryMutex);
337 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
338 }
339 return NO_ERROR;
340}
341
David Sodman10a41ff2018-08-05 12:14:17 -0700342void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>&) {
Marissa Wallfd668622018-05-10 10:21:13 -0700343 auto acquireFence = mConsumer->getCurrentFence();
David Sodmanba340492018-08-05 21:51:33 -0700344 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
345 getBE().compositionInfo.mBuffer = mActiveBuffer;
346 getBE().compositionInfo.hwc.fence = acquireFence;
Marissa Wallfd668622018-05-10 10:21:13 -0700347}
348
349// -----------------------------------------------------------------------
350// Interface implementation for BufferLayerConsumer::ContentsChangedListener
351// -----------------------------------------------------------------------
352
353void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
354 // Add this buffer from our internal queue tracker
355 { // Autolock scope
356 Mutex::Autolock lock(mQueueItemLock);
357 // Reset the frame number tracker when we receive the first buffer after
358 // a frame number reset
359 if (item.mFrameNumber == 1) {
360 mLastFrameNumberReceived = 0;
361 }
362
363 // Ensure that callbacks are handled in order
364 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
365 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
366 if (result != NO_ERROR) {
367 ALOGE("[%s] Timed out waiting on callback", mName.string());
368 }
369 }
370
371 mQueueItems.push_back(item);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700372 mQueuedFrames++;
Marissa Wallfd668622018-05-10 10:21:13 -0700373
374 // Wake up any pending callbacks
375 mLastFrameNumberReceived = item.mFrameNumber;
376 mQueueItemCondition.broadcast();
377 }
378
379 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
380 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
381 mFlinger->signalLayerUpdate();
382}
383
384void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
385 { // Autolock scope
386 Mutex::Autolock lock(mQueueItemLock);
387
388 // Ensure that callbacks are handled in order
389 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
390 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
391 if (result != NO_ERROR) {
392 ALOGE("[%s] Timed out waiting on callback", mName.string());
393 }
394 }
395
396 if (!hasDrawingBuffer()) {
397 ALOGE("Can't replace a frame on an empty queue");
398 return;
399 }
400 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
401
402 // Wake up any pending callbacks
403 mLastFrameNumberReceived = item.mFrameNumber;
404 mQueueItemCondition.broadcast();
405 }
406}
407
408void BufferQueueLayer::onSidebandStreamChanged() {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700409 bool sidebandStreamChanged = false;
410 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
411 // mSidebandStreamChanged was changed to true
Marissa Wallfd668622018-05-10 10:21:13 -0700412 mFlinger->signalLayerUpdate();
413 }
414}
415
416// -----------------------------------------------------------------------
417
418void BufferQueueLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700419 BufferLayer::onFirstRef();
420
Marissa Wallfd668622018-05-10 10:21:13 -0700421 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
422 sp<IGraphicBufferProducer> producer;
423 sp<IGraphicBufferConsumer> consumer;
424 BufferQueue::createBufferQueue(&producer, &consumer, true);
425 mProducer = new MonitoredProducer(producer, mFlinger, this);
426 {
427 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
428 Mutex::Autolock lock(mFlinger->mStateLock);
429 mConsumer =
430 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
431 }
432 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
433 mConsumer->setContentsChangedListener(this);
434 mConsumer->setName(mName);
435
436 if (mFlinger->isLayerTripleBufferingDisabled()) {
437 mProducer->setMaxDequeuedBufferCount(2);
438 }
Marissa Wall6b9225a2018-09-11 14:19:32 -0700439
440 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
441 updateTransformHint(display);
442 }
Marissa Wallfd668622018-05-10 10:21:13 -0700443}
444
445status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
446 uint32_t const maxSurfaceDims =
Peiyong Lin3db42342018-08-16 09:15:59 -0700447 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
Marissa Wallfd668622018-05-10 10:21:13 -0700448
449 // never allow a surface larger than what our underlying GL implementation
450 // can handle.
451 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
452 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
453 return BAD_VALUE;
454 }
455
456 mFormat = format;
457
458 setDefaultBufferSize(w, h);
459 mConsumer->setDefaultBufferFormat(format);
460 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
461
462 return NO_ERROR;
463}
464
465sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
466 return mProducer;
467}
468
469uint32_t BufferQueueLayer::getProducerStickyTransform() const {
470 int producerStickyTransform = 0;
471 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
472 if (ret != OK) {
473 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
474 strerror(-ret), ret);
475 return 0;
476 }
477 return static_cast<uint32_t>(producerStickyTransform);
478}
479
480} // namespace android