blob: 7f1ae84c4861eb3881ff8381d2b96241709bc091 [file] [log] [blame]
Dan Stozacb1fcde2013-12-03 12:37:36 -08001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_TEXTURE_FBO_H
18#define ANDROID_SURFACE_TEXTURE_FBO_H
19
20#include "SurfaceTextureGL.h"
21
22#include <GLES2/gl2.h>
23
24namespace android {
25
26class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
27protected:
28 virtual void SetUp() {
29 SurfaceTextureGLTest::SetUp();
30
31 glGenFramebuffers(1, &mFbo);
32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
33
34 glGenTextures(1, &mFboTex);
35 glBindTexture(GL_TEXTURE_2D, mFboTex);
36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
37 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
38 glBindTexture(GL_TEXTURE_2D, 0);
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
40
41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
43 GL_TEXTURE_2D, mFboTex, 0);
44 glBindFramebuffer(GL_FRAMEBUFFER, 0);
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
46 }
47
48 virtual void TearDown() {
49 SurfaceTextureGLTest::TearDown();
50
51 glDeleteTextures(1, &mFboTex);
52 glDeleteFramebuffers(1, &mFbo);
53 }
54
55 GLuint mFbo;
56 GLuint mFboTex;
57};
58
59void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
60 uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
61 const size_t PIXEL_SIZE = 4;
62 for (int y = 0; y < h; y++) {
63 for (int x = 0; x < w; x++) {
64 off_t offset = (y * stride + x) * PIXEL_SIZE;
65 buf[offset + 0] = r;
66 buf[offset + 1] = g;
67 buf[offset + 2] = b;
68 buf[offset + 3] = a;
69 }
70 }
71}
72
73} // namespace android
74
75#endif