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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070020#include <GLES2/gl2ext.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070021
Dan Stozac1879002014-05-22 15:59:05 -070022#include <ui/Rect.h>
23
Mathias Agopian3f844832013-08-07 21:24:32 -070024#include <utils/String8.h>
25#include <utils/Trace.h>
26
27#include <cutils/compiler.h>
Riley Andrewsc3ebe662014-09-04 16:20:31 -070028#include <gui/ISurfaceComposer.h>
29#include <math.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070030
31#include "GLES20RenderEngine.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070032#include "Program.h"
33#include "ProgramCache.h"
34#include "Description.h"
35#include "Mesh.h"
Mathias Agopian49457ac2013-08-14 18:20:17 -070036#include "Texture.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070037
38// ---------------------------------------------------------------------------
39namespace android {
40// ---------------------------------------------------------------------------
41
Mathias Agopianff2ed702013-09-01 21:36:12 -070042GLES20RenderEngine::GLES20RenderEngine() :
43 mVpWidth(0), mVpHeight(0) {
Mathias Agopian3f844832013-08-07 21:24:32 -070044
45 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
46 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
47
48 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
49 glPixelStorei(GL_PACK_ALIGNMENT, 4);
50
Andy McFaddenc6f21692013-10-11 11:16:03 -070051 const uint16_t protTexData[] = { 0 };
Mathias Agopian3f844832013-08-07 21:24:32 -070052 glGenTextures(1, &mProtectedTexName);
53 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
59 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
Mathias Agopianff2ed702013-09-01 21:36:12 -070060
61 //mColorBlindnessCorrection = M;
Mathias Agopian3f844832013-08-07 21:24:32 -070062}
63
64GLES20RenderEngine::~GLES20RenderEngine() {
65}
66
67
68size_t GLES20RenderEngine::getMaxTextureSize() const {
69 return mMaxTextureSize;
70}
71
72size_t GLES20RenderEngine::getMaxViewportDims() const {
73 return
74 mMaxViewportDims[0] < mMaxViewportDims[1] ?
75 mMaxViewportDims[0] : mMaxViewportDims[1];
76}
77
78void GLES20RenderEngine::setViewportAndProjection(
Riley Andrewsc3ebe662014-09-04 16:20:31 -070079 size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
80 Transform::orientation_flags rotation) {
Dan Stozac1879002014-05-22 15:59:05 -070081
82 size_t l = sourceCrop.left;
83 size_t r = sourceCrop.right;
84
85 // In GL, (0, 0) is the bottom-left corner, so flip y coordinates
86 size_t t = hwh - sourceCrop.top;
87 size_t b = hwh - sourceCrop.bottom;
88
Mathias Agopiana8c386f2013-08-26 20:42:07 -070089 mat4 m;
Dan Stozac1879002014-05-22 15:59:05 -070090 if (yswap) {
91 m = mat4::ortho(l, r, t, b, 0, 1);
92 } else {
93 m = mat4::ortho(l, r, b, t, 0, 1);
94 }
Mathias Agopian3f844832013-08-07 21:24:32 -070095
Riley Andrewsc3ebe662014-09-04 16:20:31 -070096 // Apply custom rotation to the projection.
97 float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
98 switch (rotation) {
99 case Transform::ROT_0:
100 break;
101 case Transform::ROT_90:
102 m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
103 break;
104 case Transform::ROT_180:
105 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
106 break;
107 case Transform::ROT_270:
108 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
109 break;
110 default:
111 break;
112 }
113
Mathias Agopian3f844832013-08-07 21:24:32 -0700114 glViewport(0, 0, vpw, vph);
115 mState.setProjectionMatrix(m);
Mathias Agopianff2ed702013-09-01 21:36:12 -0700116 mVpWidth = vpw;
117 mVpHeight = vph;
Mathias Agopian3f844832013-08-07 21:24:32 -0700118}
119
120void GLES20RenderEngine::setupLayerBlending(
121 bool premultipliedAlpha, bool opaque, int alpha) {
122
123 mState.setPremultipliedAlpha(premultipliedAlpha);
124 mState.setOpaque(opaque);
125 mState.setPlaneAlpha(alpha / 255.0f);
126
127 if (alpha < 0xFF || !opaque) {
128 glEnable(GL_BLEND);
129 glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
130 } else {
131 glDisable(GL_BLEND);
132 }
133}
134
135void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
Mathias Agopianbcab7b12013-08-23 16:12:34 -0700136 mState.setPlaneAlpha(1.0f);
137 mState.setPremultipliedAlpha(true);
138 mState.setOpaque(false);
139 mState.setColor(0, 0, 0, alpha/255.0f);
140 mState.disableTexture();
Mathias Agopian3f844832013-08-07 21:24:32 -0700141
142 if (alpha == 0xFF) {
143 glDisable(GL_BLEND);
144 } else {
145 glEnable(GL_BLEND);
146 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
147 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700148}
149
Mathias Agopian49457ac2013-08-14 18:20:17 -0700150void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
151 GLuint target = texture.getTextureTarget();
152 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -0700153 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -0700154 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700155 filter = GL_LINEAR;
156 }
Mathias Agopian49457ac2013-08-14 18:20:17 -0700157 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
158 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
159 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
160 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -0700161
Mathias Agopian49457ac2013-08-14 18:20:17 -0700162 mState.setTexture(texture);
Mathias Agopian3f844832013-08-07 21:24:32 -0700163}
164
165void GLES20RenderEngine::setupLayerBlackedOut() {
Mathias Agopian3f844832013-08-07 21:24:32 -0700166 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
Mathias Agopian49457ac2013-08-14 18:20:17 -0700167 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
168 texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
169 mState.setTexture(texture);
Mathias Agopian3f844832013-08-07 21:24:32 -0700170}
171
Dan Stozaf0087992014-10-20 15:46:09 -0700172mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
173 mat4 oldTransform = mState.getColorMatrix();
174 mState.setColorMatrix(colorTransform);
175 return oldTransform;
176}
177
Mathias Agopian3f844832013-08-07 21:24:32 -0700178void GLES20RenderEngine::disableTexturing() {
179 mState.disableTexture();
180}
181
182void GLES20RenderEngine::disableBlending() {
183 glDisable(GL_BLEND);
184}
185
Mathias Agopian458197d2013-08-15 14:56:51 -0700186
187void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
188 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
189 GLuint tname, name;
190 // turn our EGLImage into a texture
191 glGenTextures(1, &tname);
192 glBindTexture(GL_TEXTURE_2D, tname);
193 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
194
195 // create a Framebuffer Object to render into
196 glGenFramebuffers(1, &name);
197 glBindFramebuffer(GL_FRAMEBUFFER, name);
Mathias Agopianff2ed702013-09-01 21:36:12 -0700198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
Mathias Agopian458197d2013-08-15 14:56:51 -0700199
200 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
201 *texName = tname;
202 *fbName = name;
203}
204
205void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
206 glBindFramebuffer(GL_FRAMEBUFFER, 0);
207 glDeleteFramebuffers(1, &fbName);
208 glDeleteTextures(1, &texName);
209}
210
Mathias Agopian19733a32013-08-28 18:13:56 -0700211void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
212 mState.setPlaneAlpha(1.0f);
213 mState.setPremultipliedAlpha(true);
214 mState.setOpaque(false);
Mathias Agopian3f844832013-08-07 21:24:32 -0700215 mState.setColor(r, g, b, a);
Mathias Agopian19733a32013-08-28 18:13:56 -0700216 mState.disableTexture();
Mathias Agopian3f844832013-08-07 21:24:32 -0700217 glDisable(GL_BLEND);
Mathias Agopian3f844832013-08-07 21:24:32 -0700218}
219
220void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
221
222 ProgramCache::getInstance().useProgram(mState);
223
224 if (mesh.getTexCoordsSize()) {
225 glEnableVertexAttribArray(Program::texCoords);
226 glVertexAttribPointer(Program::texCoords,
227 mesh.getTexCoordsSize(),
228 GL_FLOAT, GL_FALSE,
229 mesh.getByteStride(),
230 mesh.getTexCoords());
231 }
232
233 glVertexAttribPointer(Program::position,
234 mesh.getVertexSize(),
235 GL_FLOAT, GL_FALSE,
236 mesh.getByteStride(),
Mathias Agopian5cdc8992013-08-13 20:51:23 -0700237 mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -0700238
239 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
240
241 if (mesh.getTexCoordsSize()) {
242 glDisableVertexAttribArray(Program::texCoords);
243 }
244}
245
246void GLES20RenderEngine::dump(String8& result) {
Mathias Agopian458197d2013-08-15 14:56:51 -0700247 RenderEngine::dump(result);
Mathias Agopian3f844832013-08-07 21:24:32 -0700248}
249
250// ---------------------------------------------------------------------------
251}; // namespace android
252// ---------------------------------------------------------------------------
Mathias Agopian458197d2013-08-15 14:56:51 -0700253
254#if defined(__gl_h_)
255#error "don't include gl/gl.h in this file"
256#endif