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Michael Wrightd02c5b62014-02-10 15:10:22 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <input/Input.h>
21#include <input/InputTransport.h>
22#include <ui/Rect.h>
23#include <ui/Region.h>
24#include <utils/RefBase.h>
25#include <utils/Timers.h>
Michael Wrightd02c5b62014-02-10 15:10:22 -080026
27#include "InputApplication.h"
28
29namespace android {
30
31
32/*
33 * Describes the properties of a window that can receive input.
34 */
35struct InputWindowInfo {
36 // Window flags from WindowManager.LayoutParams
37 enum {
38 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
39 FLAG_DIM_BEHIND = 0x00000002,
40 FLAG_BLUR_BEHIND = 0x00000004,
41 FLAG_NOT_FOCUSABLE = 0x00000008,
42 FLAG_NOT_TOUCHABLE = 0x00000010,
43 FLAG_NOT_TOUCH_MODAL = 0x00000020,
44 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
45 FLAG_KEEP_SCREEN_ON = 0x00000080,
46 FLAG_LAYOUT_IN_SCREEN = 0x00000100,
47 FLAG_LAYOUT_NO_LIMITS = 0x00000200,
48 FLAG_FULLSCREEN = 0x00000400,
49 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
50 FLAG_DITHER = 0x00001000,
51 FLAG_SECURE = 0x00002000,
52 FLAG_SCALED = 0x00004000,
53 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
54 FLAG_LAYOUT_INSET_DECOR = 0x00010000,
55 FLAG_ALT_FOCUSABLE_IM = 0x00020000,
56 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
57 FLAG_SHOW_WHEN_LOCKED = 0x00080000,
58 FLAG_SHOW_WALLPAPER = 0x00100000,
59 FLAG_TURN_SCREEN_ON = 0x00200000,
60 FLAG_DISMISS_KEYGUARD = 0x00400000,
61 FLAG_SPLIT_TOUCH = 0x00800000,
62 FLAG_SLIPPERY = 0x20000000,
63 FLAG_NEEDS_MENU_KEY = 0x40000000,
64 };
65
Michael Wrightd02c5b62014-02-10 15:10:22 -080066 // Window types from WindowManager.LayoutParams
67 enum {
68 FIRST_APPLICATION_WINDOW = 1,
69 TYPE_BASE_APPLICATION = 1,
70 TYPE_APPLICATION = 2,
71 TYPE_APPLICATION_STARTING = 3,
72 LAST_APPLICATION_WINDOW = 99,
73 FIRST_SUB_WINDOW = 1000,
74 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
75 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
76 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
77 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
78 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
79 LAST_SUB_WINDOW = 1999,
80 FIRST_SYSTEM_WINDOW = 2000,
81 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
82 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
83 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
84 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
85 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
86 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
87 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
88 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
89 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
90 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
91 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
92 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
93 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
94 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
95 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
96 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
97 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
98 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
99 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
100 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
101 TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
102 TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
Michael Wrightafe7a5c2017-09-19 20:19:39 +0100103 TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22,
Phil Weaver5a071982017-06-26 16:22:26 -0700104 TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24,
kenzyun_chen7942ad72017-06-02 13:36:21 +0800105 TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27,
Phil Weaver5a071982017-06-26 16:22:26 -0700106 TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32,
Michael Wrightb9be0cf2016-05-26 13:49:53 +0100107 TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34,
Michael Wrightd02c5b62014-02-10 15:10:22 -0800108 LAST_SYSTEM_WINDOW = 2999,
109 };
110
111 enum {
112 INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
113 INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
114 INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
115 };
116
117 sp<InputChannel> inputChannel;
Siarhei Vishniakouf93fcf42017-11-22 16:00:14 -0800118 std::string name;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800119 int32_t layoutParamsFlags;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800120 int32_t layoutParamsType;
121 nsecs_t dispatchingTimeout;
122 int32_t frameLeft;
123 int32_t frameTop;
124 int32_t frameRight;
125 int32_t frameBottom;
126 float scaleFactor;
127 Region touchableRegion;
128 bool visible;
129 bool canReceiveKeys;
130 bool hasFocus;
131 bool hasWallpaper;
132 bool paused;
133 int32_t layer;
134 int32_t ownerPid;
135 int32_t ownerUid;
136 int32_t inputFeatures;
137 int32_t displayId;
138
139 void addTouchableRegion(const Rect& region);
140
141 bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
142 bool frameContainsPoint(int32_t x, int32_t y) const;
143
144 /* Returns true if the window is of a trusted type that is allowed to silently
145 * overlay other windows for the purpose of implementing the secure views feature.
146 * Trusted overlays, such as IME windows, can partly obscure other windows without causing
147 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
148 */
149 bool isTrustedOverlay() const;
150
151 bool supportsSplitTouch() const;
Michael Wrightcdcd8f22016-03-22 16:52:13 -0700152
153 bool overlaps(const InputWindowInfo* other) const;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800154};
155
156
157/*
158 * Handle for a window that can receive input.
159 *
160 * Used by the native input dispatcher to indirectly refer to the window manager objects
161 * that describe a window.
162 */
163class InputWindowHandle : public RefBase {
164public:
165 const sp<InputApplicationHandle> inputApplicationHandle;
166
167 inline const InputWindowInfo* getInfo() const {
168 return mInfo;
169 }
170
171 inline sp<InputChannel> getInputChannel() const {
172 return mInfo ? mInfo->inputChannel : NULL;
173 }
174
Siarhei Vishniakouf93fcf42017-11-22 16:00:14 -0800175 inline std::string getName() const {
176 return mInfo ? mInfo->name : "<invalid>";
Michael Wrightd02c5b62014-02-10 15:10:22 -0800177 }
178
179 inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
180 return mInfo ? mInfo->dispatchingTimeout : defaultValue;
181 }
182
183 /**
184 * Requests that the state of this object be updated to reflect
185 * the most current available information about the application.
186 *
187 * This method should only be called from within the input dispatcher's
188 * critical section.
189 *
190 * Returns true on success, or false if the handle is no longer valid.
191 */
192 virtual bool updateInfo() = 0;
193
194 /**
195 * Releases the storage used by the associated information when it is
196 * no longer needed.
197 */
198 void releaseInfo();
199
200protected:
Chih-Hung Hsieh6d2ede12016-09-01 11:28:23 -0700201 explicit InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
Michael Wrightd02c5b62014-02-10 15:10:22 -0800202 virtual ~InputWindowHandle();
203
204 InputWindowInfo* mInfo;
205};
206
207} // namespace android
208
209#endif // _UI_INPUT_WINDOW_H