blob: 42457ce41000b1e679724a91400e0b3247df6097 [file] [log] [blame]
Michael Wrightd02c5b62014-02-10 15:10:22 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <input/Input.h>
21#include <input/InputTransport.h>
22#include <ui/Rect.h>
23#include <ui/Region.h>
24#include <utils/RefBase.h>
25#include <utils/Timers.h>
26#include <utils/String8.h>
27
28#include "InputApplication.h"
29
30namespace android {
31
32
33/*
34 * Describes the properties of a window that can receive input.
35 */
36struct InputWindowInfo {
37 // Window flags from WindowManager.LayoutParams
38 enum {
39 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
40 FLAG_DIM_BEHIND = 0x00000002,
41 FLAG_BLUR_BEHIND = 0x00000004,
42 FLAG_NOT_FOCUSABLE = 0x00000008,
43 FLAG_NOT_TOUCHABLE = 0x00000010,
44 FLAG_NOT_TOUCH_MODAL = 0x00000020,
45 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
46 FLAG_KEEP_SCREEN_ON = 0x00000080,
47 FLAG_LAYOUT_IN_SCREEN = 0x00000100,
48 FLAG_LAYOUT_NO_LIMITS = 0x00000200,
49 FLAG_FULLSCREEN = 0x00000400,
50 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
51 FLAG_DITHER = 0x00001000,
52 FLAG_SECURE = 0x00002000,
53 FLAG_SCALED = 0x00004000,
54 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
55 FLAG_LAYOUT_INSET_DECOR = 0x00010000,
56 FLAG_ALT_FOCUSABLE_IM = 0x00020000,
57 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
58 FLAG_SHOW_WHEN_LOCKED = 0x00080000,
59 FLAG_SHOW_WALLPAPER = 0x00100000,
60 FLAG_TURN_SCREEN_ON = 0x00200000,
61 FLAG_DISMISS_KEYGUARD = 0x00400000,
62 FLAG_SPLIT_TOUCH = 0x00800000,
63 FLAG_SLIPPERY = 0x20000000,
64 FLAG_NEEDS_MENU_KEY = 0x40000000,
65 };
66
Michael Wrightd02c5b62014-02-10 15:10:22 -080067 // Window types from WindowManager.LayoutParams
68 enum {
69 FIRST_APPLICATION_WINDOW = 1,
70 TYPE_BASE_APPLICATION = 1,
71 TYPE_APPLICATION = 2,
72 TYPE_APPLICATION_STARTING = 3,
73 LAST_APPLICATION_WINDOW = 99,
74 FIRST_SUB_WINDOW = 1000,
75 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
76 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
77 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
78 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
79 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
80 LAST_SUB_WINDOW = 1999,
81 FIRST_SYSTEM_WINDOW = 2000,
82 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
83 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
84 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
85 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
86 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
87 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
88 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
89 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
90 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
91 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
92 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
93 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
94 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
95 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
96 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
97 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
98 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
99 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
100 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
101 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
102 TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
103 TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
Conley Owens51eb29f2014-04-23 13:50:03 -0700104 TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+22,
Michael Wrightd02c5b62014-02-10 15:10:22 -0800105 LAST_SYSTEM_WINDOW = 2999,
106 };
107
108 enum {
109 INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
110 INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
111 INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
112 };
113
114 sp<InputChannel> inputChannel;
115 String8 name;
116 int32_t layoutParamsFlags;
Michael Wrightd02c5b62014-02-10 15:10:22 -0800117 int32_t layoutParamsType;
118 nsecs_t dispatchingTimeout;
119 int32_t frameLeft;
120 int32_t frameTop;
121 int32_t frameRight;
122 int32_t frameBottom;
123 float scaleFactor;
124 Region touchableRegion;
125 bool visible;
126 bool canReceiveKeys;
127 bool hasFocus;
128 bool hasWallpaper;
129 bool paused;
130 int32_t layer;
131 int32_t ownerPid;
132 int32_t ownerUid;
133 int32_t inputFeatures;
134 int32_t displayId;
135
136 void addTouchableRegion(const Rect& region);
137
138 bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
139 bool frameContainsPoint(int32_t x, int32_t y) const;
140
141 /* Returns true if the window is of a trusted type that is allowed to silently
142 * overlay other windows for the purpose of implementing the secure views feature.
143 * Trusted overlays, such as IME windows, can partly obscure other windows without causing
144 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
145 */
146 bool isTrustedOverlay() const;
147
148 bool supportsSplitTouch() const;
149};
150
151
152/*
153 * Handle for a window that can receive input.
154 *
155 * Used by the native input dispatcher to indirectly refer to the window manager objects
156 * that describe a window.
157 */
158class InputWindowHandle : public RefBase {
159public:
160 const sp<InputApplicationHandle> inputApplicationHandle;
161
162 inline const InputWindowInfo* getInfo() const {
163 return mInfo;
164 }
165
166 inline sp<InputChannel> getInputChannel() const {
167 return mInfo ? mInfo->inputChannel : NULL;
168 }
169
170 inline String8 getName() const {
171 return mInfo ? mInfo->name : String8("<invalid>");
172 }
173
174 inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
175 return mInfo ? mInfo->dispatchingTimeout : defaultValue;
176 }
177
178 /**
179 * Requests that the state of this object be updated to reflect
180 * the most current available information about the application.
181 *
182 * This method should only be called from within the input dispatcher's
183 * critical section.
184 *
185 * Returns true on success, or false if the handle is no longer valid.
186 */
187 virtual bool updateInfo() = 0;
188
189 /**
190 * Releases the storage used by the associated information when it is
191 * no longer needed.
192 */
193 void releaseInfo();
194
195protected:
196 InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
197 virtual ~InputWindowHandle();
198
199 InputWindowInfo* mInfo;
200};
201
202} // namespace android
203
204#endif // _UI_INPUT_WINDOW_H