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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
Marissa Wallfd668622018-05-10 10:21:13 -070019
20#include <system/window.h>
21
22namespace android {
23
24BufferQueueLayer::BufferQueueLayer(SurfaceFlinger* flinger, const sp<Client>& client,
25 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
26 : BufferLayer(flinger, client, name, w, h, flags),
27 mConsumer(nullptr),
28 mProducer(nullptr),
29 mFormat(PIXEL_FORMAT_NONE),
30 mPreviousFrameNumber(0),
31 mUpdateTexImageFailed(false),
32 mQueueItemLock(),
33 mQueueItemCondition(),
34 mQueueItems(),
35 mLastFrameNumberReceived(0),
36 mAutoRefresh(false),
37 mActiveBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
38 mQueuedFrames(0),
39 mSidebandStreamChanged(false) {
Marissa Wallf58c14b2018-07-24 10:50:43 -070040 mCurrentState.requested_legacy = mCurrentState.active_legacy;
Marissa Wallfd668622018-05-10 10:21:13 -070041}
42
43// -----------------------------------------------------------------------
44// Interface implementation for Layer
45// -----------------------------------------------------------------------
46
47void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
48 mConsumer->setReleaseFence(releaseFence);
49}
50
51void BufferQueueLayer::abandon() {
52 mConsumer->abandon();
53}
54
55void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
56 mConsumer->setTransformHint(orientation);
57}
58
59std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
60 std::vector<OccupancyTracker::Segment> history;
61 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
62 if (result != NO_ERROR) {
63 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
64 return {};
65 }
66 return history;
67}
68
69bool BufferQueueLayer::getTransformToDisplayInverse() const {
70 return mConsumer->getTransformToDisplayInverse();
71}
72
73void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
74 if (!mConsumer->releasePendingBuffer()) {
75 return;
76 }
77
78 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
79 mReleaseTimeline.updateSignalTimes();
80 mReleaseTimeline.push(releaseFenceTime);
81
82 Mutex::Autolock lock(mFrameEventHistoryMutex);
83 if (mPreviousFrameNumber != 0) {
84 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
85 std::move(releaseFenceTime));
86 }
87}
88
89void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
90 mConsumer->setDefaultBufferSize(w, h);
91}
92
93int32_t BufferQueueLayer::getQueuedFrameCount() const {
94 return mQueuedFrames;
95}
96
97bool BufferQueueLayer::shouldPresentNow(const DispSync& dispSync) const {
98 if (getSidebandStreamChanged() || getAutoRefresh()) {
99 return true;
100 }
101
102 if (!hasDrawingBuffer()) {
103 return false;
104 }
105
106 Mutex::Autolock lock(mQueueItemLock);
107
108 const int64_t addedTime = mQueueItems[0].mTimestamp;
109 const nsecs_t expectedPresentTime = mConsumer->computeExpectedPresent(dispSync);
110
111 // Ignore timestamps more than a second in the future
112 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
113 ALOGW_IF(!isPlausible,
114 "[%s] Timestamp %" PRId64 " seems implausible "
115 "relative to expectedPresent %" PRId64,
116 mName.string(), addedTime, expectedPresentTime);
117
118 const bool isDue = addedTime < expectedPresentTime;
119 return isDue || !isPlausible;
120}
121
122// -----------------------------------------------------------------------
123// Interface implementation for BufferLayer
124// -----------------------------------------------------------------------
125
126bool BufferQueueLayer::fenceHasSignaled() const {
127 if (latchUnsignaledBuffers()) {
128 return true;
129 }
130
131 if (!hasDrawingBuffer()) {
132 return true;
133 }
134
135 Mutex::Autolock lock(mQueueItemLock);
136 if (mQueueItems[0].mIsDroppable) {
137 // Even though this buffer's fence may not have signaled yet, it could
138 // be replaced by another buffer before it has a chance to, which means
139 // that it's possible to get into a situation where a buffer is never
140 // able to be latched. To avoid this, grab this buffer anyway.
141 return true;
142 }
143 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
144}
145
146nsecs_t BufferQueueLayer::getDesiredPresentTime() {
147 return mConsumer->getTimestamp();
148}
149
150std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
151 return mConsumer->getCurrentFenceTime();
152}
153
Marissa Wall61c58622018-07-18 10:12:20 -0700154void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700155 return mConsumer->getTransformMatrix(matrix);
156}
157
158// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
159// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
160// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
161// current buffer so the consumer functions start with "getCurrent".
162//
163// This results in the rather confusing functions below.
164uint32_t BufferQueueLayer::getDrawingTransform() const {
165 return mConsumer->getCurrentTransform();
166}
167
168ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
169 return mConsumer->getCurrentDataSpace();
170}
171
172Rect BufferQueueLayer::getDrawingCrop() const {
173 return mConsumer->getCurrentCrop();
174}
175
176uint32_t BufferQueueLayer::getDrawingScalingMode() const {
177 return mConsumer->getCurrentScalingMode();
178}
179
180Region BufferQueueLayer::getDrawingSurfaceDamage() const {
181 return mConsumer->getSurfaceDamage();
182}
183
184const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
185 return mConsumer->getCurrentHdrMetadata();
186}
187
188int BufferQueueLayer::getDrawingApi() const {
189 return mConsumer->getCurrentApi();
190}
191
192PixelFormat BufferQueueLayer::getPixelFormat() const {
193 return mFormat;
194}
195
196uint64_t BufferQueueLayer::getFrameNumber() const {
197 Mutex::Autolock lock(mQueueItemLock);
198 return mQueueItems[0].mFrameNumber;
199}
200
201bool BufferQueueLayer::getAutoRefresh() const {
202 return mAutoRefresh;
203}
204
205bool BufferQueueLayer::getSidebandStreamChanged() const {
206 return mSidebandStreamChanged;
207}
208
209std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700210 bool sidebandStreamChanged = true;
211 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
212 // mSidebandStreamChanged was changed to false
Marissa Wallfd668622018-05-10 10:21:13 -0700213 // replicated in LayerBE until FE/BE is ready to be synchronized
214 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
215 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
216 setTransactionFlags(eTransactionNeeded);
217 mFlinger->setTransactionFlags(eTraversalNeeded);
218 }
219 recomputeVisibleRegions = true;
220
221 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700222 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700223 }
224 return {};
225}
226
227bool BufferQueueLayer::hasDrawingBuffer() const {
228 return mQueuedFrames > 0;
229}
230
Marissa Wall61c58622018-07-18 10:12:20 -0700231void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700232 return mConsumer->setFilteringEnabled(enabled);
233}
234
235status_t BufferQueueLayer::bindTextureImage() const {
236 return mConsumer->bindTextureImage();
237}
238
239status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) {
240 // This boolean is used to make sure that SurfaceFlinger's shadow copy
241 // of the buffer queue isn't modified when the buffer queue is returning
242 // BufferItem's that weren't actually queued. This can happen in shared
243 // buffer mode.
244 bool queuedBuffer = false;
245 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
246 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
247 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
Lloyd Pique41be5d22018-06-21 13:11:48 -0700248 status_t updateResult =
249 mConsumer->updateTexImage(&r, *mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
250 mLastFrameNumberReceived);
Marissa Wallfd668622018-05-10 10:21:13 -0700251 if (updateResult == BufferQueue::PRESENT_LATER) {
252 // Producer doesn't want buffer to be displayed yet. Signal a
253 // layer update so we check again at the next opportunity.
254 mFlinger->signalLayerUpdate();
255 return BAD_VALUE;
256 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
257 // If the buffer has been rejected, remove it from the shadow queue
258 // and return early
259 if (queuedBuffer) {
260 Mutex::Autolock lock(mQueueItemLock);
261 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
262 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700263 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700264 }
265 return BAD_VALUE;
266 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
267 // This can occur if something goes wrong when trying to create the
268 // EGLImage for this buffer. If this happens, the buffer has already
269 // been released, so we need to clean up the queue and bug out
270 // early.
271 if (queuedBuffer) {
272 Mutex::Autolock lock(mQueueItemLock);
273 mQueueItems.clear();
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700274 mQueuedFrames = 0;
Marissa Wallfd668622018-05-10 10:21:13 -0700275 mTimeStats.clearLayerRecord(getName().c_str());
276 }
277
278 // Once we have hit this state, the shadow queue may no longer
279 // correctly reflect the incoming BufferQueue's contents, so even if
280 // updateTexImage starts working, the only safe course of action is
281 // to continue to ignore updates.
282 mUpdateTexImageFailed = true;
283
284 return BAD_VALUE;
285 }
286
287 if (queuedBuffer) {
288 // Autolock scope
289 auto currentFrameNumber = mConsumer->getFrameNumber();
290
291 Mutex::Autolock lock(mQueueItemLock);
292
293 // Remove any stale buffers that have been dropped during
294 // updateTexImage
295 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
296 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
297 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700298 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700299 }
300
301 const std::string layerName(getName().c_str());
302 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
303 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
304
305 mQueueItems.removeAt(0);
306 }
307
308 // Decrement the queued-frames count. Signal another event if we
309 // have more frames pending.
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700310 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
Marissa Wallfd668622018-05-10 10:21:13 -0700311 mFlinger->signalLayerUpdate();
312 }
313
314 return NO_ERROR;
315}
316
317status_t BufferQueueLayer::updateActiveBuffer() {
318 // update the active buffer
319 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
320 getBE().compositionInfo.mBuffer = mActiveBuffer;
321 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
322
323 if (mActiveBuffer == nullptr) {
324 // this can only happen if the very first buffer was rejected.
325 return BAD_VALUE;
326 }
327 return NO_ERROR;
328}
329
330status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
331 mPreviousFrameNumber = mCurrentFrameNumber;
332 mCurrentFrameNumber = mConsumer->getFrameNumber();
333
334 {
335 Mutex::Autolock lock(mFrameEventHistoryMutex);
336 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
337 }
338 return NO_ERROR;
339}
340
David Sodman10a41ff2018-08-05 12:14:17 -0700341void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>&) {
Marissa Wallfd668622018-05-10 10:21:13 -0700342 auto acquireFence = mConsumer->getCurrentFence();
David Sodmanba340492018-08-05 21:51:33 -0700343 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
344 getBE().compositionInfo.mBuffer = mActiveBuffer;
345 getBE().compositionInfo.hwc.fence = acquireFence;
Marissa Wallfd668622018-05-10 10:21:13 -0700346}
347
348// -----------------------------------------------------------------------
349// Interface implementation for BufferLayerConsumer::ContentsChangedListener
350// -----------------------------------------------------------------------
351
352void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
353 // Add this buffer from our internal queue tracker
354 { // Autolock scope
355 Mutex::Autolock lock(mQueueItemLock);
356 // Reset the frame number tracker when we receive the first buffer after
357 // a frame number reset
358 if (item.mFrameNumber == 1) {
359 mLastFrameNumberReceived = 0;
360 }
361
362 // Ensure that callbacks are handled in order
363 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
364 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
365 if (result != NO_ERROR) {
366 ALOGE("[%s] Timed out waiting on callback", mName.string());
367 }
368 }
369
370 mQueueItems.push_back(item);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700371 mQueuedFrames++;
Marissa Wallfd668622018-05-10 10:21:13 -0700372
373 // Wake up any pending callbacks
374 mLastFrameNumberReceived = item.mFrameNumber;
375 mQueueItemCondition.broadcast();
376 }
377
378 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
379 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
380 mFlinger->signalLayerUpdate();
381}
382
383void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
384 { // Autolock scope
385 Mutex::Autolock lock(mQueueItemLock);
386
387 // Ensure that callbacks are handled in order
388 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
389 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
390 if (result != NO_ERROR) {
391 ALOGE("[%s] Timed out waiting on callback", mName.string());
392 }
393 }
394
395 if (!hasDrawingBuffer()) {
396 ALOGE("Can't replace a frame on an empty queue");
397 return;
398 }
399 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
400
401 // Wake up any pending callbacks
402 mLastFrameNumberReceived = item.mFrameNumber;
403 mQueueItemCondition.broadcast();
404 }
405}
406
407void BufferQueueLayer::onSidebandStreamChanged() {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700408 bool sidebandStreamChanged = false;
409 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
410 // mSidebandStreamChanged was changed to true
Marissa Wallfd668622018-05-10 10:21:13 -0700411 mFlinger->signalLayerUpdate();
412 }
413}
414
415// -----------------------------------------------------------------------
416
417void BufferQueueLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700418 BufferLayer::onFirstRef();
419
Marissa Wallfd668622018-05-10 10:21:13 -0700420 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
421 sp<IGraphicBufferProducer> producer;
422 sp<IGraphicBufferConsumer> consumer;
423 BufferQueue::createBufferQueue(&producer, &consumer, true);
424 mProducer = new MonitoredProducer(producer, mFlinger, this);
425 {
426 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
427 Mutex::Autolock lock(mFlinger->mStateLock);
428 mConsumer =
429 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
430 }
431 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
432 mConsumer->setContentsChangedListener(this);
433 mConsumer->setName(mName);
434
435 if (mFlinger->isLayerTripleBufferingDisabled()) {
436 mProducer->setMaxDequeuedBufferCount(2);
437 }
Marissa Wall6b9225a2018-09-11 14:19:32 -0700438
439 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
440 updateTransformHint(display);
441 }
Marissa Wallfd668622018-05-10 10:21:13 -0700442}
443
444status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
445 uint32_t const maxSurfaceDims =
Peiyong Lin3db42342018-08-16 09:15:59 -0700446 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
Marissa Wallfd668622018-05-10 10:21:13 -0700447
448 // never allow a surface larger than what our underlying GL implementation
449 // can handle.
450 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
451 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
452 return BAD_VALUE;
453 }
454
455 mFormat = format;
456
457 setDefaultBufferSize(w, h);
458 mConsumer->setDefaultBufferFormat(format);
459 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
460
461 return NO_ERROR;
462}
463
464sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
465 return mProducer;
466}
467
468uint32_t BufferQueueLayer::getProducerStickyTransform() const {
469 int producerStickyTransform = 0;
470 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
471 if (ret != OK) {
472 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
473 strerror(-ret), ret);
474 return 0;
475 }
476 return static_cast<uint32_t>(producerStickyTransform);
477}
478
479} // namespace android