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Michael Wrightd02c5b62014-02-10 15:10:22 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18#define ATRACE_TAG ATRACE_TAG_INPUT
19
20//#define LOG_NDEBUG 0
21
22// Log detailed debug messages about each inbound event notification to the dispatcher.
23#define DEBUG_INBOUND_EVENT_DETAILS 0
24
25// Log detailed debug messages about each outbound event processed by the dispatcher.
26#define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28// Log debug messages about the dispatch cycle.
29#define DEBUG_DISPATCH_CYCLE 0
30
31// Log debug messages about registrations.
32#define DEBUG_REGISTRATION 0
33
34// Log debug messages about input event injection.
35#define DEBUG_INJECTION 0
36
37// Log debug messages about input focus tracking.
38#define DEBUG_FOCUS 0
39
40// Log debug messages about the app switch latency optimization.
41#define DEBUG_APP_SWITCH 0
42
43// Log debug messages about hover events.
44#define DEBUG_HOVER 0
45
46#include "InputDispatcher.h"
47
48#include <utils/Trace.h>
49#include <cutils/log.h>
50#include <powermanager/PowerManager.h>
51#include <ui/Region.h>
52
53#include <stddef.h>
54#include <unistd.h>
55#include <errno.h>
56#include <limits.h>
57#include <time.h>
58
59#define INDENT " "
60#define INDENT2 " "
61#define INDENT3 " "
62#define INDENT4 " "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way. This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79// Amount of time to allow touch events to be streamed out to a connection before requiring
80// that the first event be finished. This value extends the ANR timeout by the specified
81// amount. For example, if streaming is allowed to get ahead by one second relative to the
82// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88// Number of recent events to keep for debugging purposes.
89const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
91static inline nsecs_t now() {
92 return systemTime(SYSTEM_TIME_MONOTONIC);
93}
94
95static inline const char* toString(bool value) {
96 return value ? "true" : "false";
97}
98
99static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102}
103
104static bool isValidKeyAction(int32_t action) {
105 switch (action) {
106 case AKEY_EVENT_ACTION_DOWN:
107 case AKEY_EVENT_ACTION_UP:
108 return true;
109 default:
110 return false;
111 }
112}
113
114static bool validateKeyEvent(int32_t action) {
115 if (! isValidKeyAction(action)) {
116 ALOGE("Key event has invalid action code 0x%x", action);
117 return false;
118 }
119 return true;
120}
121
122static bool isValidMotionAction(int32_t action, size_t pointerCount) {
123 switch (action & AMOTION_EVENT_ACTION_MASK) {
124 case AMOTION_EVENT_ACTION_DOWN:
125 case AMOTION_EVENT_ACTION_UP:
126 case AMOTION_EVENT_ACTION_CANCEL:
127 case AMOTION_EVENT_ACTION_MOVE:
128 case AMOTION_EVENT_ACTION_OUTSIDE:
129 case AMOTION_EVENT_ACTION_HOVER_ENTER:
130 case AMOTION_EVENT_ACTION_HOVER_MOVE:
131 case AMOTION_EVENT_ACTION_HOVER_EXIT:
132 case AMOTION_EVENT_ACTION_SCROLL:
133 return true;
134 case AMOTION_EVENT_ACTION_POINTER_DOWN:
135 case AMOTION_EVENT_ACTION_POINTER_UP: {
136 int32_t index = getMotionEventActionPointerIndex(action);
137 return index >= 0 && size_t(index) < pointerCount;
138 }
139 default:
140 return false;
141 }
142}
143
144static bool validateMotionEvent(int32_t action, size_t pointerCount,
145 const PointerProperties* pointerProperties) {
146 if (! isValidMotionAction(action, pointerCount)) {
147 ALOGE("Motion event has invalid action code 0x%x", action);
148 return false;
149 }
150 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
Narayan Kamath37764c72014-03-27 14:21:09 +0000151 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
Michael Wrightd02c5b62014-02-10 15:10:22 -0800152 pointerCount, MAX_POINTERS);
153 return false;
154 }
155 BitSet32 pointerIdBits;
156 for (size_t i = 0; i < pointerCount; i++) {
157 int32_t id = pointerProperties[i].id;
158 if (id < 0 || id > MAX_POINTER_ID) {
159 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
160 id, MAX_POINTER_ID);
161 return false;
162 }
163 if (pointerIdBits.hasBit(id)) {
164 ALOGE("Motion event has duplicate pointer id %d", id);
165 return false;
166 }
167 pointerIdBits.markBit(id);
168 }
169 return true;
170}
171
172static bool isMainDisplay(int32_t displayId) {
173 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
174}
175
176static void dumpRegion(String8& dump, const Region& region) {
177 if (region.isEmpty()) {
178 dump.append("<empty>");
179 return;
180 }
181
182 bool first = true;
183 Region::const_iterator cur = region.begin();
184 Region::const_iterator const tail = region.end();
185 while (cur != tail) {
186 if (first) {
187 first = false;
188 } else {
189 dump.append("|");
190 }
191 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
192 cur++;
193 }
194}
195
196
197// --- InputDispatcher ---
198
199InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
200 mPolicy(policy),
201 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
202 mNextUnblockedEvent(NULL),
203 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
204 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
205 mLooper = new Looper(false);
206
207 mKeyRepeatState.lastKeyEntry = NULL;
208
209 policy->getDispatcherConfiguration(&mConfig);
210}
211
212InputDispatcher::~InputDispatcher() {
213 { // acquire lock
214 AutoMutex _l(mLock);
215
216 resetKeyRepeatLocked();
217 releasePendingEventLocked();
218 drainInboundQueueLocked();
219 }
220
221 while (mConnectionsByFd.size() != 0) {
222 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
223 }
224}
225
226void InputDispatcher::dispatchOnce() {
227 nsecs_t nextWakeupTime = LONG_LONG_MAX;
228 { // acquire lock
229 AutoMutex _l(mLock);
230 mDispatcherIsAliveCondition.broadcast();
231
232 // Run a dispatch loop if there are no pending commands.
233 // The dispatch loop might enqueue commands to run afterwards.
234 if (!haveCommandsLocked()) {
235 dispatchOnceInnerLocked(&nextWakeupTime);
236 }
237
238 // Run all pending commands if there are any.
239 // If any commands were run then force the next poll to wake up immediately.
240 if (runCommandsLockedInterruptible()) {
241 nextWakeupTime = LONG_LONG_MIN;
242 }
243 } // release lock
244
245 // Wait for callback or timeout or wake. (make sure we round up, not down)
246 nsecs_t currentTime = now();
247 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248 mLooper->pollOnce(timeoutMillis);
249}
250
251void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
252 nsecs_t currentTime = now();
253
Jeff Browndc5992e2014-04-11 01:27:26 -0700254 // Reset the key repeat timer whenever normal dispatch is suspended while the
255 // device is in a non-interactive state. This is to ensure that we abort a key
256 // repeat if the device is just coming out of sleep.
257 if (!mDispatchEnabled) {
Michael Wrightd02c5b62014-02-10 15:10:22 -0800258 resetKeyRepeatLocked();
259 }
260
261 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
262 if (mDispatchFrozen) {
263#if DEBUG_FOCUS
264 ALOGD("Dispatch frozen. Waiting some more.");
265#endif
266 return;
267 }
268
269 // Optimize latency of app switches.
270 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
271 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
272 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
273 if (mAppSwitchDueTime < *nextWakeupTime) {
274 *nextWakeupTime = mAppSwitchDueTime;
275 }
276
277 // Ready to start a new event.
278 // If we don't already have a pending event, go grab one.
279 if (! mPendingEvent) {
280 if (mInboundQueue.isEmpty()) {
281 if (isAppSwitchDue) {
282 // The inbound queue is empty so the app switch key we were waiting
283 // for will never arrive. Stop waiting for it.
284 resetPendingAppSwitchLocked(false);
285 isAppSwitchDue = false;
286 }
287
288 // Synthesize a key repeat if appropriate.
289 if (mKeyRepeatState.lastKeyEntry) {
290 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
291 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
292 } else {
293 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
294 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
295 }
296 }
297 }
298
299 // Nothing to do if there is no pending event.
300 if (!mPendingEvent) {
301 return;
302 }
303 } else {
304 // Inbound queue has at least one entry.
305 mPendingEvent = mInboundQueue.dequeueAtHead();
306 traceInboundQueueLengthLocked();
307 }
308
309 // Poke user activity for this event.
310 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
311 pokeUserActivityLocked(mPendingEvent);
312 }
313
314 // Get ready to dispatch the event.
315 resetANRTimeoutsLocked();
316 }
317
318 // Now we have an event to dispatch.
319 // All events are eventually dequeued and processed this way, even if we intend to drop them.
320 ALOG_ASSERT(mPendingEvent != NULL);
321 bool done = false;
322 DropReason dropReason = DROP_REASON_NOT_DROPPED;
323 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
324 dropReason = DROP_REASON_POLICY;
325 } else if (!mDispatchEnabled) {
326 dropReason = DROP_REASON_DISABLED;
327 }
328
329 if (mNextUnblockedEvent == mPendingEvent) {
330 mNextUnblockedEvent = NULL;
331 }
332
333 switch (mPendingEvent->type) {
334 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
335 ConfigurationChangedEntry* typedEntry =
336 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
337 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
338 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
339 break;
340 }
341
342 case EventEntry::TYPE_DEVICE_RESET: {
343 DeviceResetEntry* typedEntry =
344 static_cast<DeviceResetEntry*>(mPendingEvent);
345 done = dispatchDeviceResetLocked(currentTime, typedEntry);
346 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
347 break;
348 }
349
350 case EventEntry::TYPE_KEY: {
351 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
352 if (isAppSwitchDue) {
353 if (isAppSwitchKeyEventLocked(typedEntry)) {
354 resetPendingAppSwitchLocked(true);
355 isAppSwitchDue = false;
356 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
357 dropReason = DROP_REASON_APP_SWITCH;
358 }
359 }
360 if (dropReason == DROP_REASON_NOT_DROPPED
361 && isStaleEventLocked(currentTime, typedEntry)) {
362 dropReason = DROP_REASON_STALE;
363 }
364 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
365 dropReason = DROP_REASON_BLOCKED;
366 }
367 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
368 break;
369 }
370
371 case EventEntry::TYPE_MOTION: {
372 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
373 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
374 dropReason = DROP_REASON_APP_SWITCH;
375 }
376 if (dropReason == DROP_REASON_NOT_DROPPED
377 && isStaleEventLocked(currentTime, typedEntry)) {
378 dropReason = DROP_REASON_STALE;
379 }
380 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
381 dropReason = DROP_REASON_BLOCKED;
382 }
383 done = dispatchMotionLocked(currentTime, typedEntry,
384 &dropReason, nextWakeupTime);
385 break;
386 }
387
388 default:
389 ALOG_ASSERT(false);
390 break;
391 }
392
393 if (done) {
394 if (dropReason != DROP_REASON_NOT_DROPPED) {
395 dropInboundEventLocked(mPendingEvent, dropReason);
396 }
397
398 releasePendingEventLocked();
399 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
400 }
401}
402
403bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
404 bool needWake = mInboundQueue.isEmpty();
405 mInboundQueue.enqueueAtTail(entry);
406 traceInboundQueueLengthLocked();
407
408 switch (entry->type) {
409 case EventEntry::TYPE_KEY: {
410 // Optimize app switch latency.
411 // If the application takes too long to catch up then we drop all events preceding
412 // the app switch key.
413 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
414 if (isAppSwitchKeyEventLocked(keyEntry)) {
415 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
416 mAppSwitchSawKeyDown = true;
417 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
418 if (mAppSwitchSawKeyDown) {
419#if DEBUG_APP_SWITCH
420 ALOGD("App switch is pending!");
421#endif
422 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
423 mAppSwitchSawKeyDown = false;
424 needWake = true;
425 }
426 }
427 }
428 break;
429 }
430
431 case EventEntry::TYPE_MOTION: {
432 // Optimize case where the current application is unresponsive and the user
433 // decides to touch a window in a different application.
434 // If the application takes too long to catch up then we drop all events preceding
435 // the touch into the other window.
436 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
437 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
438 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
439 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
440 && mInputTargetWaitApplicationHandle != NULL) {
441 int32_t displayId = motionEntry->displayId;
442 int32_t x = int32_t(motionEntry->pointerCoords[0].
443 getAxisValue(AMOTION_EVENT_AXIS_X));
444 int32_t y = int32_t(motionEntry->pointerCoords[0].
445 getAxisValue(AMOTION_EVENT_AXIS_Y));
446 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
447 if (touchedWindowHandle != NULL
448 && touchedWindowHandle->inputApplicationHandle
449 != mInputTargetWaitApplicationHandle) {
450 // User touched a different application than the one we are waiting on.
451 // Flag the event, and start pruning the input queue.
452 mNextUnblockedEvent = motionEntry;
453 needWake = true;
454 }
455 }
456 break;
457 }
458 }
459
460 return needWake;
461}
462
463void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
464 entry->refCount += 1;
465 mRecentQueue.enqueueAtTail(entry);
466 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
467 mRecentQueue.dequeueAtHead()->release();
468 }
469}
470
471sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
472 int32_t x, int32_t y) {
473 // Traverse windows from front to back to find touched window.
474 size_t numWindows = mWindowHandles.size();
475 for (size_t i = 0; i < numWindows; i++) {
476 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
477 const InputWindowInfo* windowInfo = windowHandle->getInfo();
478 if (windowInfo->displayId == displayId) {
479 int32_t flags = windowInfo->layoutParamsFlags;
480 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
481
482 if (windowInfo->visible) {
483 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
484 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
485 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
486 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
487 // Found window.
488 return windowHandle;
489 }
490 }
491 }
492
493 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
494 // Error window is on top but not visible, so touch is dropped.
495 return NULL;
496 }
497 }
498 }
499 return NULL;
500}
501
502void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
503 const char* reason;
504 switch (dropReason) {
505 case DROP_REASON_POLICY:
506#if DEBUG_INBOUND_EVENT_DETAILS
507 ALOGD("Dropped event because policy consumed it.");
508#endif
509 reason = "inbound event was dropped because the policy consumed it";
510 break;
511 case DROP_REASON_DISABLED:
512 ALOGI("Dropped event because input dispatch is disabled.");
513 reason = "inbound event was dropped because input dispatch is disabled";
514 break;
515 case DROP_REASON_APP_SWITCH:
516 ALOGI("Dropped event because of pending overdue app switch.");
517 reason = "inbound event was dropped because of pending overdue app switch";
518 break;
519 case DROP_REASON_BLOCKED:
520 ALOGI("Dropped event because the current application is not responding and the user "
521 "has started interacting with a different application.");
522 reason = "inbound event was dropped because the current application is not responding "
523 "and the user has started interacting with a different application";
524 break;
525 case DROP_REASON_STALE:
526 ALOGI("Dropped event because it is stale.");
527 reason = "inbound event was dropped because it is stale";
528 break;
529 default:
530 ALOG_ASSERT(false);
531 return;
532 }
533
534 switch (entry->type) {
535 case EventEntry::TYPE_KEY: {
536 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
537 synthesizeCancelationEventsForAllConnectionsLocked(options);
538 break;
539 }
540 case EventEntry::TYPE_MOTION: {
541 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
542 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
543 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
544 synthesizeCancelationEventsForAllConnectionsLocked(options);
545 } else {
546 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
547 synthesizeCancelationEventsForAllConnectionsLocked(options);
548 }
549 break;
550 }
551 }
552}
553
554bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
555 return keyCode == AKEYCODE_HOME
556 || keyCode == AKEYCODE_ENDCALL
557 || keyCode == AKEYCODE_APP_SWITCH;
558}
559
560bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
561 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
562 && isAppSwitchKeyCode(keyEntry->keyCode)
563 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
564 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
565}
566
567bool InputDispatcher::isAppSwitchPendingLocked() {
568 return mAppSwitchDueTime != LONG_LONG_MAX;
569}
570
571void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
572 mAppSwitchDueTime = LONG_LONG_MAX;
573
574#if DEBUG_APP_SWITCH
575 if (handled) {
576 ALOGD("App switch has arrived.");
577 } else {
578 ALOGD("App switch was abandoned.");
579 }
580#endif
581}
582
583bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
584 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
585}
586
587bool InputDispatcher::haveCommandsLocked() const {
588 return !mCommandQueue.isEmpty();
589}
590
591bool InputDispatcher::runCommandsLockedInterruptible() {
592 if (mCommandQueue.isEmpty()) {
593 return false;
594 }
595
596 do {
597 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
598
599 Command command = commandEntry->command;
600 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
601
602 commandEntry->connection.clear();
603 delete commandEntry;
604 } while (! mCommandQueue.isEmpty());
605 return true;
606}
607
608InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
609 CommandEntry* commandEntry = new CommandEntry(command);
610 mCommandQueue.enqueueAtTail(commandEntry);
611 return commandEntry;
612}
613
614void InputDispatcher::drainInboundQueueLocked() {
615 while (! mInboundQueue.isEmpty()) {
616 EventEntry* entry = mInboundQueue.dequeueAtHead();
617 releaseInboundEventLocked(entry);
618 }
619 traceInboundQueueLengthLocked();
620}
621
622void InputDispatcher::releasePendingEventLocked() {
623 if (mPendingEvent) {
624 resetANRTimeoutsLocked();
625 releaseInboundEventLocked(mPendingEvent);
626 mPendingEvent = NULL;
627 }
628}
629
630void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
631 InjectionState* injectionState = entry->injectionState;
632 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
633#if DEBUG_DISPATCH_CYCLE
634 ALOGD("Injected inbound event was dropped.");
635#endif
636 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
637 }
638 if (entry == mNextUnblockedEvent) {
639 mNextUnblockedEvent = NULL;
640 }
641 addRecentEventLocked(entry);
642 entry->release();
643}
644
645void InputDispatcher::resetKeyRepeatLocked() {
646 if (mKeyRepeatState.lastKeyEntry) {
647 mKeyRepeatState.lastKeyEntry->release();
648 mKeyRepeatState.lastKeyEntry = NULL;
649 }
650}
651
652InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
653 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
654
655 // Reuse the repeated key entry if it is otherwise unreferenced.
Michael Wright2e732952014-09-24 13:26:59 -0700656 uint32_t policyFlags = entry->policyFlags &
657 (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
Michael Wrightd02c5b62014-02-10 15:10:22 -0800658 if (entry->refCount == 1) {
659 entry->recycle();
660 entry->eventTime = currentTime;
661 entry->policyFlags = policyFlags;
662 entry->repeatCount += 1;
663 } else {
664 KeyEntry* newEntry = new KeyEntry(currentTime,
665 entry->deviceId, entry->source, policyFlags,
666 entry->action, entry->flags, entry->keyCode, entry->scanCode,
667 entry->metaState, entry->repeatCount + 1, entry->downTime);
668
669 mKeyRepeatState.lastKeyEntry = newEntry;
670 entry->release();
671
672 entry = newEntry;
673 }
674 entry->syntheticRepeat = true;
675
676 // Increment reference count since we keep a reference to the event in
677 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
678 entry->refCount += 1;
679
680 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
681 return entry;
682}
683
684bool InputDispatcher::dispatchConfigurationChangedLocked(
685 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
686#if DEBUG_OUTBOUND_EVENT_DETAILS
687 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
688#endif
689
690 // Reset key repeating in case a keyboard device was added or removed or something.
691 resetKeyRepeatLocked();
692
693 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
694 CommandEntry* commandEntry = postCommandLocked(
695 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
696 commandEntry->eventTime = entry->eventTime;
697 return true;
698}
699
700bool InputDispatcher::dispatchDeviceResetLocked(
701 nsecs_t currentTime, DeviceResetEntry* entry) {
702#if DEBUG_OUTBOUND_EVENT_DETAILS
703 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
704#endif
705
706 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
707 "device was reset");
708 options.deviceId = entry->deviceId;
709 synthesizeCancelationEventsForAllConnectionsLocked(options);
710 return true;
711}
712
713bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
714 DropReason* dropReason, nsecs_t* nextWakeupTime) {
715 // Preprocessing.
716 if (! entry->dispatchInProgress) {
717 if (entry->repeatCount == 0
718 && entry->action == AKEY_EVENT_ACTION_DOWN
719 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
720 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
721 if (mKeyRepeatState.lastKeyEntry
722 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
723 // We have seen two identical key downs in a row which indicates that the device
724 // driver is automatically generating key repeats itself. We take note of the
725 // repeat here, but we disable our own next key repeat timer since it is clear that
726 // we will not need to synthesize key repeats ourselves.
727 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
728 resetKeyRepeatLocked();
729 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
730 } else {
731 // Not a repeat. Save key down state in case we do see a repeat later.
732 resetKeyRepeatLocked();
733 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
734 }
735 mKeyRepeatState.lastKeyEntry = entry;
736 entry->refCount += 1;
737 } else if (! entry->syntheticRepeat) {
738 resetKeyRepeatLocked();
739 }
740
741 if (entry->repeatCount == 1) {
742 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
743 } else {
744 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
745 }
746
747 entry->dispatchInProgress = true;
748
749 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
750 }
751
752 // Handle case where the policy asked us to try again later last time.
753 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
754 if (currentTime < entry->interceptKeyWakeupTime) {
755 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
756 *nextWakeupTime = entry->interceptKeyWakeupTime;
757 }
758 return false; // wait until next wakeup
759 }
760 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
761 entry->interceptKeyWakeupTime = 0;
762 }
763
764 // Give the policy a chance to intercept the key.
765 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
766 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
767 CommandEntry* commandEntry = postCommandLocked(
768 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
769 if (mFocusedWindowHandle != NULL) {
770 commandEntry->inputWindowHandle = mFocusedWindowHandle;
771 }
772 commandEntry->keyEntry = entry;
773 entry->refCount += 1;
774 return false; // wait for the command to run
775 } else {
776 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
777 }
778 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
779 if (*dropReason == DROP_REASON_NOT_DROPPED) {
780 *dropReason = DROP_REASON_POLICY;
781 }
782 }
783
784 // Clean up if dropping the event.
785 if (*dropReason != DROP_REASON_NOT_DROPPED) {
786 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
787 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
788 return true;
789 }
790
791 // Identify targets.
792 Vector<InputTarget> inputTargets;
793 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
794 entry, inputTargets, nextWakeupTime);
795 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
796 return false;
797 }
798
799 setInjectionResultLocked(entry, injectionResult);
800 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
801 return true;
802 }
803
804 addMonitoringTargetsLocked(inputTargets);
805
806 // Dispatch the key.
807 dispatchEventLocked(currentTime, entry, inputTargets);
808 return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815 "repeatCount=%d, downTime=%lld",
816 prefix,
817 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819 entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825 // Preprocessing.
826 if (! entry->dispatchInProgress) {
827 entry->dispatchInProgress = true;
828
829 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
830 }
831
832 // Clean up if dropping the event.
833 if (*dropReason != DROP_REASON_NOT_DROPPED) {
834 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
835 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
836 return true;
837 }
838
839 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
840
841 // Identify targets.
842 Vector<InputTarget> inputTargets;
843
844 bool conflictingPointerActions = false;
845 int32_t injectionResult;
846 if (isPointerEvent) {
847 // Pointer event. (eg. touchscreen)
848 injectionResult = findTouchedWindowTargetsLocked(currentTime,
849 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
850 } else {
851 // Non touch event. (eg. trackball)
852 injectionResult = findFocusedWindowTargetsLocked(currentTime,
853 entry, inputTargets, nextWakeupTime);
854 }
855 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
856 return false;
857 }
858
859 setInjectionResultLocked(entry, injectionResult);
860 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
861 return true;
862 }
863
864 // TODO: support sending secondary display events to input monitors
865 if (isMainDisplay(entry->displayId)) {
866 addMonitoringTargetsLocked(inputTargets);
867 }
868
869 // Dispatch the motion.
870 if (conflictingPointerActions) {
871 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
872 "conflicting pointer actions");
873 synthesizeCancelationEventsForAllConnectionsLocked(options);
874 }
875 dispatchEventLocked(currentTime, entry, inputTargets);
876 return true;
877}
878
879
880void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
881#if DEBUG_OUTBOUND_EVENT_DETAILS
882 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
883 "action=0x%x, flags=0x%x, "
884 "metaState=0x%x, buttonState=0x%x, "
885 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
886 prefix,
887 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
888 entry->action, entry->flags,
889 entry->metaState, entry->buttonState,
890 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
891 entry->downTime);
892
893 for (uint32_t i = 0; i < entry->pointerCount; i++) {
894 ALOGD(" Pointer %d: id=%d, toolType=%d, "
895 "x=%f, y=%f, pressure=%f, size=%f, "
896 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
897 "orientation=%f",
898 i, entry->pointerProperties[i].id,
899 entry->pointerProperties[i].toolType,
900 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
901 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
902 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
903 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
904 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
905 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
906 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
907 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
909 }
910#endif
911}
912
913void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
914 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
915#if DEBUG_DISPATCH_CYCLE
916 ALOGD("dispatchEventToCurrentInputTargets");
917#endif
918
919 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
920
921 pokeUserActivityLocked(eventEntry);
922
923 for (size_t i = 0; i < inputTargets.size(); i++) {
924 const InputTarget& inputTarget = inputTargets.itemAt(i);
925
926 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
927 if (connectionIndex >= 0) {
928 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
929 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
930 } else {
931#if DEBUG_FOCUS
932 ALOGD("Dropping event delivery to target with channel '%s' because it "
933 "is no longer registered with the input dispatcher.",
934 inputTarget.inputChannel->getName().string());
935#endif
936 }
937 }
938}
939
940int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
941 const EventEntry* entry,
942 const sp<InputApplicationHandle>& applicationHandle,
943 const sp<InputWindowHandle>& windowHandle,
944 nsecs_t* nextWakeupTime, const char* reason) {
945 if (applicationHandle == NULL && windowHandle == NULL) {
946 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
947#if DEBUG_FOCUS
948 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
949#endif
950 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
951 mInputTargetWaitStartTime = currentTime;
952 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
953 mInputTargetWaitTimeoutExpired = false;
954 mInputTargetWaitApplicationHandle.clear();
955 }
956 } else {
957 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
958#if DEBUG_FOCUS
959 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
960 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
961 reason);
962#endif
963 nsecs_t timeout;
964 if (windowHandle != NULL) {
965 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
966 } else if (applicationHandle != NULL) {
967 timeout = applicationHandle->getDispatchingTimeout(
968 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
969 } else {
970 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
971 }
972
973 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
974 mInputTargetWaitStartTime = currentTime;
975 mInputTargetWaitTimeoutTime = currentTime + timeout;
976 mInputTargetWaitTimeoutExpired = false;
977 mInputTargetWaitApplicationHandle.clear();
978
979 if (windowHandle != NULL) {
980 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
981 }
982 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
983 mInputTargetWaitApplicationHandle = applicationHandle;
984 }
985 }
986 }
987
988 if (mInputTargetWaitTimeoutExpired) {
989 return INPUT_EVENT_INJECTION_TIMED_OUT;
990 }
991
992 if (currentTime >= mInputTargetWaitTimeoutTime) {
993 onANRLocked(currentTime, applicationHandle, windowHandle,
994 entry->eventTime, mInputTargetWaitStartTime, reason);
995
996 // Force poll loop to wake up immediately on next iteration once we get the
997 // ANR response back from the policy.
998 *nextWakeupTime = LONG_LONG_MIN;
999 return INPUT_EVENT_INJECTION_PENDING;
1000 } else {
1001 // Force poll loop to wake up when timeout is due.
1002 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1003 *nextWakeupTime = mInputTargetWaitTimeoutTime;
1004 }
1005 return INPUT_EVENT_INJECTION_PENDING;
1006 }
1007}
1008
1009void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1010 const sp<InputChannel>& inputChannel) {
1011 if (newTimeout > 0) {
1012 // Extend the timeout.
1013 mInputTargetWaitTimeoutTime = now() + newTimeout;
1014 } else {
1015 // Give up.
1016 mInputTargetWaitTimeoutExpired = true;
1017
1018 // Input state will not be realistic. Mark it out of sync.
1019 if (inputChannel.get()) {
1020 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1021 if (connectionIndex >= 0) {
1022 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1023 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1024
1025 if (windowHandle != NULL) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001026 const InputWindowInfo* info = windowHandle->getInfo();
1027 if (info) {
1028 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1029 if (stateIndex >= 0) {
1030 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1031 windowHandle);
1032 }
1033 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001034 }
1035
1036 if (connection->status == Connection::STATUS_NORMAL) {
1037 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1038 "application not responding");
1039 synthesizeCancelationEventsForConnectionLocked(connection, options);
1040 }
1041 }
1042 }
1043 }
1044}
1045
1046nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1047 nsecs_t currentTime) {
1048 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1049 return currentTime - mInputTargetWaitStartTime;
1050 }
1051 return 0;
1052}
1053
1054void InputDispatcher::resetANRTimeoutsLocked() {
1055#if DEBUG_FOCUS
1056 ALOGD("Resetting ANR timeouts.");
1057#endif
1058
1059 // Reset input target wait timeout.
1060 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1061 mInputTargetWaitApplicationHandle.clear();
1062}
1063
1064int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1065 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1066 int32_t injectionResult;
Jeff Brownffb49772014-10-10 19:01:34 -07001067 String8 reason;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001068
1069 // If there is no currently focused window and no focused application
1070 // then drop the event.
1071 if (mFocusedWindowHandle == NULL) {
1072 if (mFocusedApplicationHandle != NULL) {
1073 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1074 mFocusedApplicationHandle, NULL, nextWakeupTime,
1075 "Waiting because no window has focus but there is a "
1076 "focused application that may eventually add a window "
1077 "when it finishes starting up.");
1078 goto Unresponsive;
1079 }
1080
1081 ALOGI("Dropping event because there is no focused window or focused application.");
1082 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1083 goto Failed;
1084 }
1085
1086 // Check permissions.
1087 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1088 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1089 goto Failed;
1090 }
1091
Jeff Brownffb49772014-10-10 19:01:34 -07001092 // Check whether the window is ready for more input.
1093 reason = checkWindowReadyForMoreInputLocked(currentTime,
1094 mFocusedWindowHandle, entry, "focused");
1095 if (!reason.isEmpty()) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001096 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
Jeff Brownffb49772014-10-10 19:01:34 -07001097 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001098 goto Unresponsive;
1099 }
1100
1101 // Success! Output targets.
1102 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1103 addWindowTargetLocked(mFocusedWindowHandle,
1104 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1105 inputTargets);
1106
1107 // Done.
1108Failed:
1109Unresponsive:
1110 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1111 updateDispatchStatisticsLocked(currentTime, entry,
1112 injectionResult, timeSpentWaitingForApplication);
1113#if DEBUG_FOCUS
1114 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1115 "timeSpentWaitingForApplication=%0.1fms",
1116 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1117#endif
1118 return injectionResult;
1119}
1120
1121int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1122 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1123 bool* outConflictingPointerActions) {
1124 enum InjectionPermission {
1125 INJECTION_PERMISSION_UNKNOWN,
1126 INJECTION_PERMISSION_GRANTED,
1127 INJECTION_PERMISSION_DENIED
1128 };
1129
1130 nsecs_t startTime = now();
1131
1132 // For security reasons, we defer updating the touch state until we are sure that
1133 // event injection will be allowed.
Michael Wrightd02c5b62014-02-10 15:10:22 -08001134 int32_t displayId = entry->displayId;
1135 int32_t action = entry->action;
1136 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1137
1138 // Update the touch state as needed based on the properties of the touch event.
1139 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1140 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1141 sp<InputWindowHandle> newHoverWindowHandle;
1142
Jeff Brownf086ddb2014-02-11 14:28:48 -08001143 // Copy current touch state into mTempTouchState.
1144 // This state is always reset at the end of this function, so if we don't find state
1145 // for the specified display then our initial state will be empty.
1146 const TouchState* oldState = NULL;
1147 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1148 if (oldStateIndex >= 0) {
1149 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1150 mTempTouchState.copyFrom(*oldState);
1151 }
1152
1153 bool isSplit = mTempTouchState.split;
1154 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1155 && (mTempTouchState.deviceId != entry->deviceId
1156 || mTempTouchState.source != entry->source
1157 || mTempTouchState.displayId != displayId);
Michael Wrightd02c5b62014-02-10 15:10:22 -08001158 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1159 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1160 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1161 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1162 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1163 || isHoverAction);
1164 bool wrongDevice = false;
1165 if (newGesture) {
1166 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
Jeff Brownf086ddb2014-02-11 14:28:48 -08001167 if (switchedDevice && mTempTouchState.down && !down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001168#if DEBUG_FOCUS
1169 ALOGD("Dropping event because a pointer for a different device is already down.");
1170#endif
Michael Wrightd02c5b62014-02-10 15:10:22 -08001171 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1172 switchedDevice = false;
1173 wrongDevice = true;
1174 goto Failed;
1175 }
1176 mTempTouchState.reset();
1177 mTempTouchState.down = down;
1178 mTempTouchState.deviceId = entry->deviceId;
1179 mTempTouchState.source = entry->source;
1180 mTempTouchState.displayId = displayId;
1181 isSplit = false;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001182 }
1183
1184 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1185 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1186
1187 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1188 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1189 getAxisValue(AMOTION_EVENT_AXIS_X));
1190 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1191 getAxisValue(AMOTION_EVENT_AXIS_Y));
1192 sp<InputWindowHandle> newTouchedWindowHandle;
1193 sp<InputWindowHandle> topErrorWindowHandle;
1194 bool isTouchModal = false;
1195
1196 // Traverse windows from front to back to find touched window and outside targets.
1197 size_t numWindows = mWindowHandles.size();
1198 for (size_t i = 0; i < numWindows; i++) {
1199 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1200 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1201 if (windowInfo->displayId != displayId) {
1202 continue; // wrong display
1203 }
1204
1205 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
1206 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
1207 if (topErrorWindowHandle == NULL) {
1208 topErrorWindowHandle = windowHandle;
1209 }
1210 }
1211
1212 int32_t flags = windowInfo->layoutParamsFlags;
1213 if (windowInfo->visible) {
1214 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1215 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1216 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1217 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
Jeff Browndc5992e2014-04-11 01:27:26 -07001218 newTouchedWindowHandle = windowHandle;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001219 break; // found touched window, exit window loop
1220 }
1221 }
1222
1223 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1224 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1225 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1226 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1227 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1228 }
1229
1230 mTempTouchState.addOrUpdateWindow(
1231 windowHandle, outsideTargetFlags, BitSet32(0));
1232 }
1233 }
1234 }
1235
1236 // If there is an error window but it is not taking focus (typically because
1237 // it is invisible) then wait for it. Any other focused window may in
1238 // fact be in ANR state.
1239 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1240 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1241 NULL, NULL, nextWakeupTime,
1242 "Waiting because a system error window is about to be displayed.");
1243 injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1244 goto Unresponsive;
1245 }
1246
1247 // Figure out whether splitting will be allowed for this window.
1248 if (newTouchedWindowHandle != NULL
1249 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1250 // New window supports splitting.
1251 isSplit = true;
1252 } else if (isSplit) {
1253 // New window does not support splitting but we have already split events.
1254 // Ignore the new window.
1255 newTouchedWindowHandle = NULL;
1256 }
1257
1258 // Handle the case where we did not find a window.
1259 if (newTouchedWindowHandle == NULL) {
1260 // Try to assign the pointer to the first foreground window we find, if there is one.
1261 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1262 if (newTouchedWindowHandle == NULL) {
1263 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1264 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1265 goto Failed;
1266 }
1267 }
1268
1269 // Set target flags.
1270 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1271 if (isSplit) {
1272 targetFlags |= InputTarget::FLAG_SPLIT;
1273 }
1274 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1275 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1276 }
1277
1278 // Update hover state.
1279 if (isHoverAction) {
1280 newHoverWindowHandle = newTouchedWindowHandle;
1281 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1282 newHoverWindowHandle = mLastHoverWindowHandle;
1283 }
1284
1285 // Update the temporary touch state.
1286 BitSet32 pointerIds;
1287 if (isSplit) {
1288 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1289 pointerIds.markBit(pointerId);
1290 }
1291 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1292 } else {
1293 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1294
1295 // If the pointer is not currently down, then ignore the event.
1296 if (! mTempTouchState.down) {
1297#if DEBUG_FOCUS
1298 ALOGD("Dropping event because the pointer is not down or we previously "
1299 "dropped the pointer down event.");
1300#endif
1301 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1302 goto Failed;
1303 }
1304
1305 // Check whether touches should slip outside of the current foreground window.
1306 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1307 && entry->pointerCount == 1
1308 && mTempTouchState.isSlippery()) {
1309 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1310 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1311
1312 sp<InputWindowHandle> oldTouchedWindowHandle =
1313 mTempTouchState.getFirstForegroundWindowHandle();
1314 sp<InputWindowHandle> newTouchedWindowHandle =
1315 findTouchedWindowAtLocked(displayId, x, y);
1316 if (oldTouchedWindowHandle != newTouchedWindowHandle
1317 && newTouchedWindowHandle != NULL) {
1318#if DEBUG_FOCUS
1319 ALOGD("Touch is slipping out of window %s into window %s.",
1320 oldTouchedWindowHandle->getName().string(),
1321 newTouchedWindowHandle->getName().string());
1322#endif
1323 // Make a slippery exit from the old window.
1324 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1325 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1326
1327 // Make a slippery entrance into the new window.
1328 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1329 isSplit = true;
1330 }
1331
1332 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1333 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1334 if (isSplit) {
1335 targetFlags |= InputTarget::FLAG_SPLIT;
1336 }
1337 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1338 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1339 }
1340
1341 BitSet32 pointerIds;
1342 if (isSplit) {
1343 pointerIds.markBit(entry->pointerProperties[0].id);
1344 }
1345 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1346 }
1347 }
1348 }
1349
1350 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1351 // Let the previous window know that the hover sequence is over.
1352 if (mLastHoverWindowHandle != NULL) {
1353#if DEBUG_HOVER
1354 ALOGD("Sending hover exit event to window %s.",
1355 mLastHoverWindowHandle->getName().string());
1356#endif
1357 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1358 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1359 }
1360
1361 // Let the new window know that the hover sequence is starting.
1362 if (newHoverWindowHandle != NULL) {
1363#if DEBUG_HOVER
1364 ALOGD("Sending hover enter event to window %s.",
1365 newHoverWindowHandle->getName().string());
1366#endif
1367 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1368 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1369 }
1370 }
1371
1372 // Check permission to inject into all touched foreground windows and ensure there
1373 // is at least one touched foreground window.
1374 {
1375 bool haveForegroundWindow = false;
1376 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1377 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1378 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1379 haveForegroundWindow = true;
1380 if (! checkInjectionPermission(touchedWindow.windowHandle,
1381 entry->injectionState)) {
1382 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1383 injectionPermission = INJECTION_PERMISSION_DENIED;
1384 goto Failed;
1385 }
1386 }
1387 }
1388 if (! haveForegroundWindow) {
1389#if DEBUG_FOCUS
1390 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1391#endif
1392 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1393 goto Failed;
1394 }
1395
1396 // Permission granted to injection into all touched foreground windows.
1397 injectionPermission = INJECTION_PERMISSION_GRANTED;
1398 }
1399
1400 // Check whether windows listening for outside touches are owned by the same UID. If it is
1401 // set the policy flag that we will not reveal coordinate information to this window.
1402 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1403 sp<InputWindowHandle> foregroundWindowHandle =
1404 mTempTouchState.getFirstForegroundWindowHandle();
1405 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1406 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1407 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1408 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1409 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1410 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1411 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1412 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1413 }
1414 }
1415 }
1416 }
1417
1418 // Ensure all touched foreground windows are ready for new input.
1419 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1420 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1421 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
Jeff Brownffb49772014-10-10 19:01:34 -07001422 // Check whether the window is ready for more input.
1423 String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
1424 touchedWindow.windowHandle, entry, "touched");
1425 if (!reason.isEmpty()) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001426 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
Jeff Brownffb49772014-10-10 19:01:34 -07001427 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001428 goto Unresponsive;
1429 }
1430 }
1431 }
1432
1433 // If this is the first pointer going down and the touched window has a wallpaper
1434 // then also add the touched wallpaper windows so they are locked in for the duration
1435 // of the touch gesture.
1436 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1437 // engine only supports touch events. We would need to add a mechanism similar
1438 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1439 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1440 sp<InputWindowHandle> foregroundWindowHandle =
1441 mTempTouchState.getFirstForegroundWindowHandle();
1442 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1443 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1444 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1445 const InputWindowInfo* info = windowHandle->getInfo();
1446 if (info->displayId == displayId
1447 && windowHandle->getInfo()->layoutParamsType
1448 == InputWindowInfo::TYPE_WALLPAPER) {
1449 mTempTouchState.addOrUpdateWindow(windowHandle,
1450 InputTarget::FLAG_WINDOW_IS_OBSCURED
1451 | InputTarget::FLAG_DISPATCH_AS_IS,
1452 BitSet32(0));
1453 }
1454 }
1455 }
1456 }
1457
1458 // Success! Output targets.
1459 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1460
1461 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1462 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1463 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1464 touchedWindow.pointerIds, inputTargets);
1465 }
1466
1467 // Drop the outside or hover touch windows since we will not care about them
1468 // in the next iteration.
1469 mTempTouchState.filterNonAsIsTouchWindows();
1470
1471Failed:
1472 // Check injection permission once and for all.
1473 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1474 if (checkInjectionPermission(NULL, entry->injectionState)) {
1475 injectionPermission = INJECTION_PERMISSION_GRANTED;
1476 } else {
1477 injectionPermission = INJECTION_PERMISSION_DENIED;
1478 }
1479 }
1480
1481 // Update final pieces of touch state if the injector had permission.
1482 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1483 if (!wrongDevice) {
1484 if (switchedDevice) {
1485#if DEBUG_FOCUS
1486 ALOGD("Conflicting pointer actions: Switched to a different device.");
1487#endif
1488 *outConflictingPointerActions = true;
1489 }
1490
1491 if (isHoverAction) {
1492 // Started hovering, therefore no longer down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001493 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001494#if DEBUG_FOCUS
1495 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1496#endif
1497 *outConflictingPointerActions = true;
1498 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001499 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001500 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1501 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001502 mTempTouchState.deviceId = entry->deviceId;
1503 mTempTouchState.source = entry->source;
1504 mTempTouchState.displayId = displayId;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001505 }
1506 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1507 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1508 // All pointers up or canceled.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001509 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001510 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1511 // First pointer went down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001512 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001513#if DEBUG_FOCUS
1514 ALOGD("Conflicting pointer actions: Down received while already down.");
1515#endif
1516 *outConflictingPointerActions = true;
1517 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001518 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1519 // One pointer went up.
1520 if (isSplit) {
1521 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1522 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1523
1524 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1525 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1526 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1527 touchedWindow.pointerIds.clearBit(pointerId);
1528 if (touchedWindow.pointerIds.isEmpty()) {
1529 mTempTouchState.windows.removeAt(i);
1530 continue;
1531 }
1532 }
1533 i += 1;
1534 }
1535 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001536 }
1537
1538 // Save changes unless the action was scroll in which case the temporary touch
1539 // state was only valid for this one action.
1540 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1541 if (mTempTouchState.displayId >= 0) {
1542 if (oldStateIndex >= 0) {
1543 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1544 } else {
1545 mTouchStatesByDisplay.add(displayId, mTempTouchState);
1546 }
1547 } else if (oldStateIndex >= 0) {
1548 mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1549 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001550 }
1551
1552 // Update hover state.
1553 mLastHoverWindowHandle = newHoverWindowHandle;
1554 }
1555 } else {
1556#if DEBUG_FOCUS
1557 ALOGD("Not updating touch focus because injection was denied.");
1558#endif
1559 }
1560
1561Unresponsive:
1562 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1563 mTempTouchState.reset();
1564
1565 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1566 updateDispatchStatisticsLocked(currentTime, entry,
1567 injectionResult, timeSpentWaitingForApplication);
1568#if DEBUG_FOCUS
1569 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1570 "timeSpentWaitingForApplication=%0.1fms",
1571 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1572#endif
1573 return injectionResult;
1574}
1575
1576void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1577 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1578 inputTargets.push();
1579
1580 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1581 InputTarget& target = inputTargets.editTop();
1582 target.inputChannel = windowInfo->inputChannel;
1583 target.flags = targetFlags;
1584 target.xOffset = - windowInfo->frameLeft;
1585 target.yOffset = - windowInfo->frameTop;
1586 target.scaleFactor = windowInfo->scaleFactor;
1587 target.pointerIds = pointerIds;
1588}
1589
1590void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1591 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1592 inputTargets.push();
1593
1594 InputTarget& target = inputTargets.editTop();
1595 target.inputChannel = mMonitoringChannels[i];
1596 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1597 target.xOffset = 0;
1598 target.yOffset = 0;
1599 target.pointerIds.clear();
1600 target.scaleFactor = 1.0f;
1601 }
1602}
1603
1604bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1605 const InjectionState* injectionState) {
1606 if (injectionState
1607 && (windowHandle == NULL
1608 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1609 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1610 if (windowHandle != NULL) {
1611 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1612 "owned by uid %d",
1613 injectionState->injectorPid, injectionState->injectorUid,
1614 windowHandle->getName().string(),
1615 windowHandle->getInfo()->ownerUid);
1616 } else {
1617 ALOGW("Permission denied: injecting event from pid %d uid %d",
1618 injectionState->injectorPid, injectionState->injectorUid);
1619 }
1620 return false;
1621 }
1622 return true;
1623}
1624
1625bool InputDispatcher::isWindowObscuredAtPointLocked(
1626 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1627 int32_t displayId = windowHandle->getInfo()->displayId;
1628 size_t numWindows = mWindowHandles.size();
1629 for (size_t i = 0; i < numWindows; i++) {
1630 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1631 if (otherHandle == windowHandle) {
1632 break;
1633 }
1634
1635 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1636 if (otherInfo->displayId == displayId
1637 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1638 && otherInfo->frameContainsPoint(x, y)) {
1639 return true;
1640 }
1641 }
1642 return false;
1643}
1644
Jeff Brownffb49772014-10-10 19:01:34 -07001645String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
1646 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1647 const char* targetType) {
1648 // If the window is paused then keep waiting.
1649 if (windowHandle->getInfo()->paused) {
1650 return String8::format("Waiting because the %s window is paused.", targetType);
1651 }
1652
1653 // If the window's connection is not registered then keep waiting.
Michael Wrightd02c5b62014-02-10 15:10:22 -08001654 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
Jeff Brownffb49772014-10-10 19:01:34 -07001655 if (connectionIndex < 0) {
1656 return String8::format("Waiting because the %s window's input channel is not "
1657 "registered with the input dispatcher. The window may be in the process "
1658 "of being removed.", targetType);
1659 }
1660
1661 // If the connection is dead then keep waiting.
1662 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1663 if (connection->status != Connection::STATUS_NORMAL) {
1664 return String8::format("Waiting because the %s window's input connection is %s."
1665 "The window may be in the process of being removed.", targetType,
1666 connection->getStatusLabel());
1667 }
1668
1669 // If the connection is backed up then keep waiting.
1670 if (connection->inputPublisherBlocked) {
1671 return String8::format("Waiting because the %s window's input channel is full. "
1672 "Outbound queue length: %d. Wait queue length: %d.",
1673 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1674 }
1675
1676 // Ensure that the dispatch queues aren't too far backed up for this event.
1677 if (eventEntry->type == EventEntry::TYPE_KEY) {
1678 // If the event is a key event, then we must wait for all previous events to
1679 // complete before delivering it because previous events may have the
1680 // side-effect of transferring focus to a different window and we want to
1681 // ensure that the following keys are sent to the new window.
1682 //
1683 // Suppose the user touches a button in a window then immediately presses "A".
1684 // If the button causes a pop-up window to appear then we want to ensure that
1685 // the "A" key is delivered to the new pop-up window. This is because users
1686 // often anticipate pending UI changes when typing on a keyboard.
1687 // To obtain this behavior, we must serialize key events with respect to all
1688 // prior input events.
1689 if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
1690 return String8::format("Waiting to send key event because the %s window has not "
1691 "finished processing all of the input events that were previously "
1692 "delivered to it. Outbound queue length: %d. Wait queue length: %d.",
1693 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
Michael Wrightd02c5b62014-02-10 15:10:22 -08001694 }
Jeff Brownffb49772014-10-10 19:01:34 -07001695 } else {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001696 // Touch events can always be sent to a window immediately because the user intended
1697 // to touch whatever was visible at the time. Even if focus changes or a new
1698 // window appears moments later, the touch event was meant to be delivered to
1699 // whatever window happened to be on screen at the time.
1700 //
1701 // Generic motion events, such as trackball or joystick events are a little trickier.
1702 // Like key events, generic motion events are delivered to the focused window.
1703 // Unlike key events, generic motion events don't tend to transfer focus to other
1704 // windows and it is not important for them to be serialized. So we prefer to deliver
1705 // generic motion events as soon as possible to improve efficiency and reduce lag
1706 // through batching.
1707 //
1708 // The one case where we pause input event delivery is when the wait queue is piling
1709 // up with lots of events because the application is not responding.
1710 // This condition ensures that ANRs are detected reliably.
1711 if (!connection->waitQueue.isEmpty()
1712 && currentTime >= connection->waitQueue.head->deliveryTime
1713 + STREAM_AHEAD_EVENT_TIMEOUT) {
Jeff Brownffb49772014-10-10 19:01:34 -07001714 return String8::format("Waiting to send non-key event because the %s window has not "
1715 "finished processing certain input events that were delivered to it over "
1716 "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.",
1717 targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
1718 connection->waitQueue.count(),
1719 (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
Michael Wrightd02c5b62014-02-10 15:10:22 -08001720 }
1721 }
Jeff Brownffb49772014-10-10 19:01:34 -07001722 return String8::empty();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001723}
1724
1725String8 InputDispatcher::getApplicationWindowLabelLocked(
1726 const sp<InputApplicationHandle>& applicationHandle,
1727 const sp<InputWindowHandle>& windowHandle) {
1728 if (applicationHandle != NULL) {
1729 if (windowHandle != NULL) {
1730 String8 label(applicationHandle->getName());
1731 label.append(" - ");
1732 label.append(windowHandle->getName());
1733 return label;
1734 } else {
1735 return applicationHandle->getName();
1736 }
1737 } else if (windowHandle != NULL) {
1738 return windowHandle->getName();
1739 } else {
1740 return String8("<unknown application or window>");
1741 }
1742}
1743
1744void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1745 if (mFocusedWindowHandle != NULL) {
1746 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1747 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1748#if DEBUG_DISPATCH_CYCLE
1749 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1750#endif
1751 return;
1752 }
1753 }
1754
1755 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1756 switch (eventEntry->type) {
1757 case EventEntry::TYPE_MOTION: {
1758 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1759 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1760 return;
1761 }
1762
1763 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1764 eventType = USER_ACTIVITY_EVENT_TOUCH;
1765 }
1766 break;
1767 }
1768 case EventEntry::TYPE_KEY: {
1769 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1770 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1771 return;
1772 }
1773 eventType = USER_ACTIVITY_EVENT_BUTTON;
1774 break;
1775 }
1776 }
1777
1778 CommandEntry* commandEntry = postCommandLocked(
1779 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1780 commandEntry->eventTime = eventEntry->eventTime;
1781 commandEntry->userActivityEventType = eventType;
1782}
1783
1784void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1785 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1786#if DEBUG_DISPATCH_CYCLE
1787 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1788 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1789 "pointerIds=0x%x",
1790 connection->getInputChannelName(), inputTarget->flags,
1791 inputTarget->xOffset, inputTarget->yOffset,
1792 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1793#endif
1794
1795 // Skip this event if the connection status is not normal.
1796 // We don't want to enqueue additional outbound events if the connection is broken.
1797 if (connection->status != Connection::STATUS_NORMAL) {
1798#if DEBUG_DISPATCH_CYCLE
1799 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1800 connection->getInputChannelName(), connection->getStatusLabel());
1801#endif
1802 return;
1803 }
1804
1805 // Split a motion event if needed.
1806 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1807 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1808
1809 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1810 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1811 MotionEntry* splitMotionEntry = splitMotionEvent(
1812 originalMotionEntry, inputTarget->pointerIds);
1813 if (!splitMotionEntry) {
1814 return; // split event was dropped
1815 }
1816#if DEBUG_FOCUS
1817 ALOGD("channel '%s' ~ Split motion event.",
1818 connection->getInputChannelName());
1819 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1820#endif
1821 enqueueDispatchEntriesLocked(currentTime, connection,
1822 splitMotionEntry, inputTarget);
1823 splitMotionEntry->release();
1824 return;
1825 }
1826 }
1827
1828 // Not splitting. Enqueue dispatch entries for the event as is.
1829 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1830}
1831
1832void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1833 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1834 bool wasEmpty = connection->outboundQueue.isEmpty();
1835
1836 // Enqueue dispatch entries for the requested modes.
1837 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1838 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1839 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1840 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1841 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1842 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1843 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1844 InputTarget::FLAG_DISPATCH_AS_IS);
1845 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1846 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1847 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1848 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1849
1850 // If the outbound queue was previously empty, start the dispatch cycle going.
1851 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1852 startDispatchCycleLocked(currentTime, connection);
1853 }
1854}
1855
1856void InputDispatcher::enqueueDispatchEntryLocked(
1857 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1858 int32_t dispatchMode) {
1859 int32_t inputTargetFlags = inputTarget->flags;
1860 if (!(inputTargetFlags & dispatchMode)) {
1861 return;
1862 }
1863 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1864
1865 // This is a new event.
1866 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1867 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1868 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1869 inputTarget->scaleFactor);
1870
1871 // Apply target flags and update the connection's input state.
1872 switch (eventEntry->type) {
1873 case EventEntry::TYPE_KEY: {
1874 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1875 dispatchEntry->resolvedAction = keyEntry->action;
1876 dispatchEntry->resolvedFlags = keyEntry->flags;
1877
1878 if (!connection->inputState.trackKey(keyEntry,
1879 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1880#if DEBUG_DISPATCH_CYCLE
1881 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1882 connection->getInputChannelName());
1883#endif
1884 delete dispatchEntry;
1885 return; // skip the inconsistent event
1886 }
1887 break;
1888 }
1889
1890 case EventEntry::TYPE_MOTION: {
1891 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1892 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1893 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1894 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1895 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1896 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1897 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1898 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1899 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1900 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1901 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1902 } else {
1903 dispatchEntry->resolvedAction = motionEntry->action;
1904 }
1905 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1906 && !connection->inputState.isHovering(
1907 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1908#if DEBUG_DISPATCH_CYCLE
1909 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1910 connection->getInputChannelName());
1911#endif
1912 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1913 }
1914
1915 dispatchEntry->resolvedFlags = motionEntry->flags;
1916 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1917 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1918 }
1919
1920 if (!connection->inputState.trackMotion(motionEntry,
1921 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1922#if DEBUG_DISPATCH_CYCLE
1923 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1924 connection->getInputChannelName());
1925#endif
1926 delete dispatchEntry;
1927 return; // skip the inconsistent event
1928 }
1929 break;
1930 }
1931 }
1932
1933 // Remember that we are waiting for this dispatch to complete.
1934 if (dispatchEntry->hasForegroundTarget()) {
1935 incrementPendingForegroundDispatchesLocked(eventEntry);
1936 }
1937
1938 // Enqueue the dispatch entry.
1939 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1940 traceOutboundQueueLengthLocked(connection);
1941}
1942
1943void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1944 const sp<Connection>& connection) {
1945#if DEBUG_DISPATCH_CYCLE
1946 ALOGD("channel '%s' ~ startDispatchCycle",
1947 connection->getInputChannelName());
1948#endif
1949
1950 while (connection->status == Connection::STATUS_NORMAL
1951 && !connection->outboundQueue.isEmpty()) {
1952 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1953 dispatchEntry->deliveryTime = currentTime;
1954
1955 // Publish the event.
1956 status_t status;
1957 EventEntry* eventEntry = dispatchEntry->eventEntry;
1958 switch (eventEntry->type) {
1959 case EventEntry::TYPE_KEY: {
1960 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1961
1962 // Publish the key event.
1963 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1964 keyEntry->deviceId, keyEntry->source,
1965 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1966 keyEntry->keyCode, keyEntry->scanCode,
1967 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1968 keyEntry->eventTime);
1969 break;
1970 }
1971
1972 case EventEntry::TYPE_MOTION: {
1973 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1974
1975 PointerCoords scaledCoords[MAX_POINTERS];
1976 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1977
1978 // Set the X and Y offset depending on the input source.
1979 float xOffset, yOffset, scaleFactor;
1980 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1981 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1982 scaleFactor = dispatchEntry->scaleFactor;
1983 xOffset = dispatchEntry->xOffset * scaleFactor;
1984 yOffset = dispatchEntry->yOffset * scaleFactor;
1985 if (scaleFactor != 1.0f) {
Narayan Kamathbc6001b2014-05-02 17:53:33 +01001986 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001987 scaledCoords[i] = motionEntry->pointerCoords[i];
1988 scaledCoords[i].scale(scaleFactor);
1989 }
1990 usingCoords = scaledCoords;
1991 }
1992 } else {
1993 xOffset = 0.0f;
1994 yOffset = 0.0f;
1995 scaleFactor = 1.0f;
1996
1997 // We don't want the dispatch target to know.
1998 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
Narayan Kamathbc6001b2014-05-02 17:53:33 +01001999 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002000 scaledCoords[i].clear();
2001 }
2002 usingCoords = scaledCoords;
2003 }
2004 }
2005
2006 // Publish the motion event.
2007 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
2008 motionEntry->deviceId, motionEntry->source,
2009 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2010 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
2011 xOffset, yOffset,
2012 motionEntry->xPrecision, motionEntry->yPrecision,
2013 motionEntry->downTime, motionEntry->eventTime,
2014 motionEntry->pointerCount, motionEntry->pointerProperties,
2015 usingCoords);
2016 break;
2017 }
2018
2019 default:
2020 ALOG_ASSERT(false);
2021 return;
2022 }
2023
2024 // Check the result.
2025 if (status) {
2026 if (status == WOULD_BLOCK) {
2027 if (connection->waitQueue.isEmpty()) {
2028 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2029 "This is unexpected because the wait queue is empty, so the pipe "
2030 "should be empty and we shouldn't have any problems writing an "
2031 "event to it, status=%d", connection->getInputChannelName(), status);
2032 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2033 } else {
2034 // Pipe is full and we are waiting for the app to finish process some events
2035 // before sending more events to it.
2036#if DEBUG_DISPATCH_CYCLE
2037 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2038 "waiting for the application to catch up",
2039 connection->getInputChannelName());
2040#endif
2041 connection->inputPublisherBlocked = true;
2042 }
2043 } else {
2044 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2045 "status=%d", connection->getInputChannelName(), status);
2046 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2047 }
2048 return;
2049 }
2050
2051 // Re-enqueue the event on the wait queue.
2052 connection->outboundQueue.dequeue(dispatchEntry);
2053 traceOutboundQueueLengthLocked(connection);
2054 connection->waitQueue.enqueueAtTail(dispatchEntry);
2055 traceWaitQueueLengthLocked(connection);
2056 }
2057}
2058
2059void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2060 const sp<Connection>& connection, uint32_t seq, bool handled) {
2061#if DEBUG_DISPATCH_CYCLE
2062 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2063 connection->getInputChannelName(), seq, toString(handled));
2064#endif
2065
2066 connection->inputPublisherBlocked = false;
2067
2068 if (connection->status == Connection::STATUS_BROKEN
2069 || connection->status == Connection::STATUS_ZOMBIE) {
2070 return;
2071 }
2072
2073 // Notify other system components and prepare to start the next dispatch cycle.
2074 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2075}
2076
2077void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2078 const sp<Connection>& connection, bool notify) {
2079#if DEBUG_DISPATCH_CYCLE
2080 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2081 connection->getInputChannelName(), toString(notify));
2082#endif
2083
2084 // Clear the dispatch queues.
2085 drainDispatchQueueLocked(&connection->outboundQueue);
2086 traceOutboundQueueLengthLocked(connection);
2087 drainDispatchQueueLocked(&connection->waitQueue);
2088 traceWaitQueueLengthLocked(connection);
2089
2090 // The connection appears to be unrecoverably broken.
2091 // Ignore already broken or zombie connections.
2092 if (connection->status == Connection::STATUS_NORMAL) {
2093 connection->status = Connection::STATUS_BROKEN;
2094
2095 if (notify) {
2096 // Notify other system components.
2097 onDispatchCycleBrokenLocked(currentTime, connection);
2098 }
2099 }
2100}
2101
2102void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2103 while (!queue->isEmpty()) {
2104 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2105 releaseDispatchEntryLocked(dispatchEntry);
2106 }
2107}
2108
2109void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2110 if (dispatchEntry->hasForegroundTarget()) {
2111 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2112 }
2113 delete dispatchEntry;
2114}
2115
2116int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2117 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2118
2119 { // acquire lock
2120 AutoMutex _l(d->mLock);
2121
2122 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2123 if (connectionIndex < 0) {
2124 ALOGE("Received spurious receive callback for unknown input channel. "
2125 "fd=%d, events=0x%x", fd, events);
2126 return 0; // remove the callback
2127 }
2128
2129 bool notify;
2130 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2131 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2132 if (!(events & ALOOPER_EVENT_INPUT)) {
2133 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2134 "events=0x%x", connection->getInputChannelName(), events);
2135 return 1;
2136 }
2137
2138 nsecs_t currentTime = now();
2139 bool gotOne = false;
2140 status_t status;
2141 for (;;) {
2142 uint32_t seq;
2143 bool handled;
2144 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2145 if (status) {
2146 break;
2147 }
2148 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2149 gotOne = true;
2150 }
2151 if (gotOne) {
2152 d->runCommandsLockedInterruptible();
2153 if (status == WOULD_BLOCK) {
2154 return 1;
2155 }
2156 }
2157
2158 notify = status != DEAD_OBJECT || !connection->monitor;
2159 if (notify) {
2160 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2161 connection->getInputChannelName(), status);
2162 }
2163 } else {
2164 // Monitor channels are never explicitly unregistered.
2165 // We do it automatically when the remote endpoint is closed so don't warn
2166 // about them.
2167 notify = !connection->monitor;
2168 if (notify) {
2169 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2170 "events=0x%x", connection->getInputChannelName(), events);
2171 }
2172 }
2173
2174 // Unregister the channel.
2175 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2176 return 0; // remove the callback
2177 } // release lock
2178}
2179
2180void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2181 const CancelationOptions& options) {
2182 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2183 synthesizeCancelationEventsForConnectionLocked(
2184 mConnectionsByFd.valueAt(i), options);
2185 }
2186}
2187
2188void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2189 const sp<InputChannel>& channel, const CancelationOptions& options) {
2190 ssize_t index = getConnectionIndexLocked(channel);
2191 if (index >= 0) {
2192 synthesizeCancelationEventsForConnectionLocked(
2193 mConnectionsByFd.valueAt(index), options);
2194 }
2195}
2196
2197void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2198 const sp<Connection>& connection, const CancelationOptions& options) {
2199 if (connection->status == Connection::STATUS_BROKEN) {
2200 return;
2201 }
2202
2203 nsecs_t currentTime = now();
2204
2205 Vector<EventEntry*> cancelationEvents;
2206 connection->inputState.synthesizeCancelationEvents(currentTime,
2207 cancelationEvents, options);
2208
2209 if (!cancelationEvents.isEmpty()) {
2210#if DEBUG_OUTBOUND_EVENT_DETAILS
2211 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2212 "with reality: %s, mode=%d.",
2213 connection->getInputChannelName(), cancelationEvents.size(),
2214 options.reason, options.mode);
2215#endif
2216 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2217 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2218 switch (cancelationEventEntry->type) {
2219 case EventEntry::TYPE_KEY:
2220 logOutboundKeyDetailsLocked("cancel - ",
2221 static_cast<KeyEntry*>(cancelationEventEntry));
2222 break;
2223 case EventEntry::TYPE_MOTION:
2224 logOutboundMotionDetailsLocked("cancel - ",
2225 static_cast<MotionEntry*>(cancelationEventEntry));
2226 break;
2227 }
2228
2229 InputTarget target;
2230 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2231 if (windowHandle != NULL) {
2232 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2233 target.xOffset = -windowInfo->frameLeft;
2234 target.yOffset = -windowInfo->frameTop;
2235 target.scaleFactor = windowInfo->scaleFactor;
2236 } else {
2237 target.xOffset = 0;
2238 target.yOffset = 0;
2239 target.scaleFactor = 1.0f;
2240 }
2241 target.inputChannel = connection->inputChannel;
2242 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2243
2244 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2245 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2246
2247 cancelationEventEntry->release();
2248 }
2249
2250 startDispatchCycleLocked(currentTime, connection);
2251 }
2252}
2253
2254InputDispatcher::MotionEntry*
2255InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2256 ALOG_ASSERT(pointerIds.value != 0);
2257
2258 uint32_t splitPointerIndexMap[MAX_POINTERS];
2259 PointerProperties splitPointerProperties[MAX_POINTERS];
2260 PointerCoords splitPointerCoords[MAX_POINTERS];
2261
2262 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2263 uint32_t splitPointerCount = 0;
2264
2265 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2266 originalPointerIndex++) {
2267 const PointerProperties& pointerProperties =
2268 originalMotionEntry->pointerProperties[originalPointerIndex];
2269 uint32_t pointerId = uint32_t(pointerProperties.id);
2270 if (pointerIds.hasBit(pointerId)) {
2271 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2272 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2273 splitPointerCoords[splitPointerCount].copyFrom(
2274 originalMotionEntry->pointerCoords[originalPointerIndex]);
2275 splitPointerCount += 1;
2276 }
2277 }
2278
2279 if (splitPointerCount != pointerIds.count()) {
2280 // This is bad. We are missing some of the pointers that we expected to deliver.
2281 // Most likely this indicates that we received an ACTION_MOVE events that has
2282 // different pointer ids than we expected based on the previous ACTION_DOWN
2283 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2284 // in this way.
2285 ALOGW("Dropping split motion event because the pointer count is %d but "
2286 "we expected there to be %d pointers. This probably means we received "
2287 "a broken sequence of pointer ids from the input device.",
2288 splitPointerCount, pointerIds.count());
2289 return NULL;
2290 }
2291
2292 int32_t action = originalMotionEntry->action;
2293 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2294 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2295 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2296 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2297 const PointerProperties& pointerProperties =
2298 originalMotionEntry->pointerProperties[originalPointerIndex];
2299 uint32_t pointerId = uint32_t(pointerProperties.id);
2300 if (pointerIds.hasBit(pointerId)) {
2301 if (pointerIds.count() == 1) {
2302 // The first/last pointer went down/up.
2303 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2304 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2305 } else {
2306 // A secondary pointer went down/up.
2307 uint32_t splitPointerIndex = 0;
2308 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2309 splitPointerIndex += 1;
2310 }
2311 action = maskedAction | (splitPointerIndex
2312 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2313 }
2314 } else {
2315 // An unrelated pointer changed.
2316 action = AMOTION_EVENT_ACTION_MOVE;
2317 }
2318 }
2319
2320 MotionEntry* splitMotionEntry = new MotionEntry(
2321 originalMotionEntry->eventTime,
2322 originalMotionEntry->deviceId,
2323 originalMotionEntry->source,
2324 originalMotionEntry->policyFlags,
2325 action,
2326 originalMotionEntry->flags,
2327 originalMotionEntry->metaState,
2328 originalMotionEntry->buttonState,
2329 originalMotionEntry->edgeFlags,
2330 originalMotionEntry->xPrecision,
2331 originalMotionEntry->yPrecision,
2332 originalMotionEntry->downTime,
2333 originalMotionEntry->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002334 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002335
2336 if (originalMotionEntry->injectionState) {
2337 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2338 splitMotionEntry->injectionState->refCount += 1;
2339 }
2340
2341 return splitMotionEntry;
2342}
2343
2344void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2345#if DEBUG_INBOUND_EVENT_DETAILS
2346 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2347#endif
2348
2349 bool needWake;
2350 { // acquire lock
2351 AutoMutex _l(mLock);
2352
2353 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2354 needWake = enqueueInboundEventLocked(newEntry);
2355 } // release lock
2356
2357 if (needWake) {
2358 mLooper->wake();
2359 }
2360}
2361
2362void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2363#if DEBUG_INBOUND_EVENT_DETAILS
2364 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2365 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2366 args->eventTime, args->deviceId, args->source, args->policyFlags,
2367 args->action, args->flags, args->keyCode, args->scanCode,
2368 args->metaState, args->downTime);
2369#endif
2370 if (!validateKeyEvent(args->action)) {
2371 return;
2372 }
2373
2374 uint32_t policyFlags = args->policyFlags;
2375 int32_t flags = args->flags;
2376 int32_t metaState = args->metaState;
2377 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2378 policyFlags |= POLICY_FLAG_VIRTUAL;
2379 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2380 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08002381 if (policyFlags & POLICY_FLAG_FUNCTION) {
2382 metaState |= AMETA_FUNCTION_ON;
2383 }
2384
2385 policyFlags |= POLICY_FLAG_TRUSTED;
2386
Michael Wright78f24442014-08-06 15:55:28 -07002387 int32_t keyCode = args->keyCode;
2388 if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
2389 int32_t newKeyCode = AKEYCODE_UNKNOWN;
2390 if (keyCode == AKEYCODE_DEL) {
2391 newKeyCode = AKEYCODE_BACK;
2392 } else if (keyCode == AKEYCODE_ENTER) {
2393 newKeyCode = AKEYCODE_HOME;
2394 }
2395 if (newKeyCode != AKEYCODE_UNKNOWN) {
2396 AutoMutex _l(mLock);
2397 struct KeyReplacement replacement = {keyCode, args->deviceId};
2398 mReplacedKeys.add(replacement, newKeyCode);
2399 keyCode = newKeyCode;
2400 metaState &= ~AMETA_META_ON;
2401 }
2402 } else if (args->action == AKEY_EVENT_ACTION_UP) {
2403 // In order to maintain a consistent stream of up and down events, check to see if the key
2404 // going up is one we've replaced in a down event and haven't yet replaced in an up event,
2405 // even if the modifier was released between the down and the up events.
2406 AutoMutex _l(mLock);
2407 struct KeyReplacement replacement = {keyCode, args->deviceId};
2408 ssize_t index = mReplacedKeys.indexOfKey(replacement);
2409 if (index >= 0) {
2410 keyCode = mReplacedKeys.valueAt(index);
2411 mReplacedKeys.removeItemsAt(index);
2412 metaState &= ~AMETA_META_ON;
2413 }
2414 }
2415
Michael Wrightd02c5b62014-02-10 15:10:22 -08002416 KeyEvent event;
2417 event.initialize(args->deviceId, args->source, args->action,
Michael Wright78f24442014-08-06 15:55:28 -07002418 flags, keyCode, args->scanCode, metaState, 0,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002419 args->downTime, args->eventTime);
2420
2421 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2422
Michael Wrightd02c5b62014-02-10 15:10:22 -08002423 bool needWake;
2424 { // acquire lock
2425 mLock.lock();
2426
2427 if (shouldSendKeyToInputFilterLocked(args)) {
2428 mLock.unlock();
2429
2430 policyFlags |= POLICY_FLAG_FILTERED;
2431 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2432 return; // event was consumed by the filter
2433 }
2434
2435 mLock.lock();
2436 }
2437
2438 int32_t repeatCount = 0;
2439 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2440 args->deviceId, args->source, policyFlags,
Michael Wright78f24442014-08-06 15:55:28 -07002441 args->action, flags, keyCode, args->scanCode,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002442 metaState, repeatCount, args->downTime);
2443
2444 needWake = enqueueInboundEventLocked(newEntry);
2445 mLock.unlock();
2446 } // release lock
2447
2448 if (needWake) {
2449 mLooper->wake();
2450 }
2451}
2452
2453bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2454 return mInputFilterEnabled;
2455}
2456
2457void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2458#if DEBUG_INBOUND_EVENT_DETAILS
2459 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2460 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2461 "xPrecision=%f, yPrecision=%f, downTime=%lld",
2462 args->eventTime, args->deviceId, args->source, args->policyFlags,
2463 args->action, args->flags, args->metaState, args->buttonState,
2464 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2465 for (uint32_t i = 0; i < args->pointerCount; i++) {
2466 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2467 "x=%f, y=%f, pressure=%f, size=%f, "
2468 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2469 "orientation=%f",
2470 i, args->pointerProperties[i].id,
2471 args->pointerProperties[i].toolType,
2472 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2473 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2474 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2475 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2476 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2477 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2478 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2479 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2480 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2481 }
2482#endif
2483 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2484 return;
2485 }
2486
2487 uint32_t policyFlags = args->policyFlags;
2488 policyFlags |= POLICY_FLAG_TRUSTED;
2489 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2490
2491 bool needWake;
2492 { // acquire lock
2493 mLock.lock();
2494
2495 if (shouldSendMotionToInputFilterLocked(args)) {
2496 mLock.unlock();
2497
2498 MotionEvent event;
2499 event.initialize(args->deviceId, args->source, args->action, args->flags,
2500 args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2501 args->xPrecision, args->yPrecision,
2502 args->downTime, args->eventTime,
2503 args->pointerCount, args->pointerProperties, args->pointerCoords);
2504
2505 policyFlags |= POLICY_FLAG_FILTERED;
2506 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2507 return; // event was consumed by the filter
2508 }
2509
2510 mLock.lock();
2511 }
2512
2513 // Just enqueue a new motion event.
2514 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2515 args->deviceId, args->source, policyFlags,
2516 args->action, args->flags, args->metaState, args->buttonState,
2517 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2518 args->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002519 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002520
2521 needWake = enqueueInboundEventLocked(newEntry);
2522 mLock.unlock();
2523 } // release lock
2524
2525 if (needWake) {
2526 mLooper->wake();
2527 }
2528}
2529
2530bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2531 // TODO: support sending secondary display events to input filter
2532 return mInputFilterEnabled && isMainDisplay(args->displayId);
2533}
2534
2535void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2536#if DEBUG_INBOUND_EVENT_DETAILS
2537 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2538 args->eventTime, args->policyFlags,
2539 args->switchValues, args->switchMask);
2540#endif
2541
2542 uint32_t policyFlags = args->policyFlags;
2543 policyFlags |= POLICY_FLAG_TRUSTED;
2544 mPolicy->notifySwitch(args->eventTime,
2545 args->switchValues, args->switchMask, policyFlags);
2546}
2547
2548void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2549#if DEBUG_INBOUND_EVENT_DETAILS
2550 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2551 args->eventTime, args->deviceId);
2552#endif
2553
2554 bool needWake;
2555 { // acquire lock
2556 AutoMutex _l(mLock);
2557
2558 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2559 needWake = enqueueInboundEventLocked(newEntry);
2560 } // release lock
2561
2562 if (needWake) {
2563 mLooper->wake();
2564 }
2565}
2566
Jeff Brownf086ddb2014-02-11 14:28:48 -08002567int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002568 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2569 uint32_t policyFlags) {
2570#if DEBUG_INBOUND_EVENT_DETAILS
2571 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2572 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2573 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2574#endif
2575
2576 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2577
2578 policyFlags |= POLICY_FLAG_INJECTED;
2579 if (hasInjectionPermission(injectorPid, injectorUid)) {
2580 policyFlags |= POLICY_FLAG_TRUSTED;
2581 }
2582
2583 EventEntry* firstInjectedEntry;
2584 EventEntry* lastInjectedEntry;
2585 switch (event->getType()) {
2586 case AINPUT_EVENT_TYPE_KEY: {
2587 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2588 int32_t action = keyEvent->getAction();
2589 if (! validateKeyEvent(action)) {
2590 return INPUT_EVENT_INJECTION_FAILED;
2591 }
2592
2593 int32_t flags = keyEvent->getFlags();
2594 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2595 policyFlags |= POLICY_FLAG_VIRTUAL;
2596 }
2597
2598 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2599 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2600 }
2601
Michael Wrightd02c5b62014-02-10 15:10:22 -08002602 mLock.lock();
2603 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2604 keyEvent->getDeviceId(), keyEvent->getSource(),
2605 policyFlags, action, flags,
2606 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2607 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2608 lastInjectedEntry = firstInjectedEntry;
2609 break;
2610 }
2611
2612 case AINPUT_EVENT_TYPE_MOTION: {
2613 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002614 int32_t action = motionEvent->getAction();
2615 size_t pointerCount = motionEvent->getPointerCount();
2616 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2617 if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2618 return INPUT_EVENT_INJECTION_FAILED;
2619 }
2620
2621 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2622 nsecs_t eventTime = motionEvent->getEventTime();
2623 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2624 }
2625
2626 mLock.lock();
2627 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2628 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2629 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2630 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2631 action, motionEvent->getFlags(),
2632 motionEvent->getMetaState(), motionEvent->getButtonState(),
2633 motionEvent->getEdgeFlags(),
2634 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2635 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002636 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2637 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002638 lastInjectedEntry = firstInjectedEntry;
2639 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2640 sampleEventTimes += 1;
2641 samplePointerCoords += pointerCount;
2642 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2643 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2644 action, motionEvent->getFlags(),
2645 motionEvent->getMetaState(), motionEvent->getButtonState(),
2646 motionEvent->getEdgeFlags(),
2647 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2648 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002649 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2650 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002651 lastInjectedEntry->next = nextInjectedEntry;
2652 lastInjectedEntry = nextInjectedEntry;
2653 }
2654 break;
2655 }
2656
2657 default:
2658 ALOGW("Cannot inject event of type %d", event->getType());
2659 return INPUT_EVENT_INJECTION_FAILED;
2660 }
2661
2662 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2663 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2664 injectionState->injectionIsAsync = true;
2665 }
2666
2667 injectionState->refCount += 1;
2668 lastInjectedEntry->injectionState = injectionState;
2669
2670 bool needWake = false;
2671 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2672 EventEntry* nextEntry = entry->next;
2673 needWake |= enqueueInboundEventLocked(entry);
2674 entry = nextEntry;
2675 }
2676
2677 mLock.unlock();
2678
2679 if (needWake) {
2680 mLooper->wake();
2681 }
2682
2683 int32_t injectionResult;
2684 { // acquire lock
2685 AutoMutex _l(mLock);
2686
2687 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2688 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2689 } else {
2690 for (;;) {
2691 injectionResult = injectionState->injectionResult;
2692 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2693 break;
2694 }
2695
2696 nsecs_t remainingTimeout = endTime - now();
2697 if (remainingTimeout <= 0) {
2698#if DEBUG_INJECTION
2699 ALOGD("injectInputEvent - Timed out waiting for injection result "
2700 "to become available.");
2701#endif
2702 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2703 break;
2704 }
2705
2706 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2707 }
2708
2709 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2710 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2711 while (injectionState->pendingForegroundDispatches != 0) {
2712#if DEBUG_INJECTION
2713 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2714 injectionState->pendingForegroundDispatches);
2715#endif
2716 nsecs_t remainingTimeout = endTime - now();
2717 if (remainingTimeout <= 0) {
2718#if DEBUG_INJECTION
2719 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2720 "dispatches to finish.");
2721#endif
2722 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2723 break;
2724 }
2725
2726 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2727 }
2728 }
2729 }
2730
2731 injectionState->release();
2732 } // release lock
2733
2734#if DEBUG_INJECTION
2735 ALOGD("injectInputEvent - Finished with result %d. "
2736 "injectorPid=%d, injectorUid=%d",
2737 injectionResult, injectorPid, injectorUid);
2738#endif
2739
2740 return injectionResult;
2741}
2742
2743bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2744 return injectorUid == 0
2745 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2746}
2747
2748void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2749 InjectionState* injectionState = entry->injectionState;
2750 if (injectionState) {
2751#if DEBUG_INJECTION
2752 ALOGD("Setting input event injection result to %d. "
2753 "injectorPid=%d, injectorUid=%d",
2754 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2755#endif
2756
2757 if (injectionState->injectionIsAsync
2758 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2759 // Log the outcome since the injector did not wait for the injection result.
2760 switch (injectionResult) {
2761 case INPUT_EVENT_INJECTION_SUCCEEDED:
2762 ALOGV("Asynchronous input event injection succeeded.");
2763 break;
2764 case INPUT_EVENT_INJECTION_FAILED:
2765 ALOGW("Asynchronous input event injection failed.");
2766 break;
2767 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2768 ALOGW("Asynchronous input event injection permission denied.");
2769 break;
2770 case INPUT_EVENT_INJECTION_TIMED_OUT:
2771 ALOGW("Asynchronous input event injection timed out.");
2772 break;
2773 }
2774 }
2775
2776 injectionState->injectionResult = injectionResult;
2777 mInjectionResultAvailableCondition.broadcast();
2778 }
2779}
2780
2781void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2782 InjectionState* injectionState = entry->injectionState;
2783 if (injectionState) {
2784 injectionState->pendingForegroundDispatches += 1;
2785 }
2786}
2787
2788void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2789 InjectionState* injectionState = entry->injectionState;
2790 if (injectionState) {
2791 injectionState->pendingForegroundDispatches -= 1;
2792
2793 if (injectionState->pendingForegroundDispatches == 0) {
2794 mInjectionSyncFinishedCondition.broadcast();
2795 }
2796 }
2797}
2798
2799sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2800 const sp<InputChannel>& inputChannel) const {
2801 size_t numWindows = mWindowHandles.size();
2802 for (size_t i = 0; i < numWindows; i++) {
2803 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2804 if (windowHandle->getInputChannel() == inputChannel) {
2805 return windowHandle;
2806 }
2807 }
2808 return NULL;
2809}
2810
2811bool InputDispatcher::hasWindowHandleLocked(
2812 const sp<InputWindowHandle>& windowHandle) const {
2813 size_t numWindows = mWindowHandles.size();
2814 for (size_t i = 0; i < numWindows; i++) {
2815 if (mWindowHandles.itemAt(i) == windowHandle) {
2816 return true;
2817 }
2818 }
2819 return false;
2820}
2821
2822void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2823#if DEBUG_FOCUS
2824 ALOGD("setInputWindows");
2825#endif
2826 { // acquire lock
2827 AutoMutex _l(mLock);
2828
2829 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2830 mWindowHandles = inputWindowHandles;
2831
2832 sp<InputWindowHandle> newFocusedWindowHandle;
2833 bool foundHoveredWindow = false;
2834 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2835 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2836 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2837 mWindowHandles.removeAt(i--);
2838 continue;
2839 }
2840 if (windowHandle->getInfo()->hasFocus) {
2841 newFocusedWindowHandle = windowHandle;
2842 }
2843 if (windowHandle == mLastHoverWindowHandle) {
2844 foundHoveredWindow = true;
2845 }
2846 }
2847
2848 if (!foundHoveredWindow) {
2849 mLastHoverWindowHandle = NULL;
2850 }
2851
2852 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2853 if (mFocusedWindowHandle != NULL) {
2854#if DEBUG_FOCUS
2855 ALOGD("Focus left window: %s",
2856 mFocusedWindowHandle->getName().string());
2857#endif
2858 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2859 if (focusedInputChannel != NULL) {
2860 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2861 "focus left window");
2862 synthesizeCancelationEventsForInputChannelLocked(
2863 focusedInputChannel, options);
2864 }
2865 }
2866 if (newFocusedWindowHandle != NULL) {
2867#if DEBUG_FOCUS
2868 ALOGD("Focus entered window: %s",
2869 newFocusedWindowHandle->getName().string());
2870#endif
2871 }
2872 mFocusedWindowHandle = newFocusedWindowHandle;
2873 }
2874
Jeff Brownf086ddb2014-02-11 14:28:48 -08002875 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2876 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2877 for (size_t i = 0; i < state.windows.size(); i++) {
2878 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2879 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002880#if DEBUG_FOCUS
Jeff Brownf086ddb2014-02-11 14:28:48 -08002881 ALOGD("Touched window was removed: %s",
2882 touchedWindow.windowHandle->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002883#endif
Jeff Brownf086ddb2014-02-11 14:28:48 -08002884 sp<InputChannel> touchedInputChannel =
2885 touchedWindow.windowHandle->getInputChannel();
2886 if (touchedInputChannel != NULL) {
2887 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2888 "touched window was removed");
2889 synthesizeCancelationEventsForInputChannelLocked(
2890 touchedInputChannel, options);
2891 }
2892 state.windows.removeAt(i--);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002893 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08002894 }
2895 }
2896
2897 // Release information for windows that are no longer present.
2898 // This ensures that unused input channels are released promptly.
2899 // Otherwise, they might stick around until the window handle is destroyed
2900 // which might not happen until the next GC.
2901 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2902 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2903 if (!hasWindowHandleLocked(oldWindowHandle)) {
2904#if DEBUG_FOCUS
2905 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2906#endif
2907 oldWindowHandle->releaseInfo();
2908 }
2909 }
2910 } // release lock
2911
2912 // Wake up poll loop since it may need to make new input dispatching choices.
2913 mLooper->wake();
2914}
2915
2916void InputDispatcher::setFocusedApplication(
2917 const sp<InputApplicationHandle>& inputApplicationHandle) {
2918#if DEBUG_FOCUS
2919 ALOGD("setFocusedApplication");
2920#endif
2921 { // acquire lock
2922 AutoMutex _l(mLock);
2923
2924 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2925 if (mFocusedApplicationHandle != inputApplicationHandle) {
2926 if (mFocusedApplicationHandle != NULL) {
2927 resetANRTimeoutsLocked();
2928 mFocusedApplicationHandle->releaseInfo();
2929 }
2930 mFocusedApplicationHandle = inputApplicationHandle;
2931 }
2932 } else if (mFocusedApplicationHandle != NULL) {
2933 resetANRTimeoutsLocked();
2934 mFocusedApplicationHandle->releaseInfo();
2935 mFocusedApplicationHandle.clear();
2936 }
2937
2938#if DEBUG_FOCUS
2939 //logDispatchStateLocked();
2940#endif
2941 } // release lock
2942
2943 // Wake up poll loop since it may need to make new input dispatching choices.
2944 mLooper->wake();
2945}
2946
2947void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2948#if DEBUG_FOCUS
2949 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2950#endif
2951
2952 bool changed;
2953 { // acquire lock
2954 AutoMutex _l(mLock);
2955
2956 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2957 if (mDispatchFrozen && !frozen) {
2958 resetANRTimeoutsLocked();
2959 }
2960
2961 if (mDispatchEnabled && !enabled) {
2962 resetAndDropEverythingLocked("dispatcher is being disabled");
2963 }
2964
2965 mDispatchEnabled = enabled;
2966 mDispatchFrozen = frozen;
2967 changed = true;
2968 } else {
2969 changed = false;
2970 }
2971
2972#if DEBUG_FOCUS
2973 //logDispatchStateLocked();
2974#endif
2975 } // release lock
2976
2977 if (changed) {
2978 // Wake up poll loop since it may need to make new input dispatching choices.
2979 mLooper->wake();
2980 }
2981}
2982
2983void InputDispatcher::setInputFilterEnabled(bool enabled) {
2984#if DEBUG_FOCUS
2985 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2986#endif
2987
2988 { // acquire lock
2989 AutoMutex _l(mLock);
2990
2991 if (mInputFilterEnabled == enabled) {
2992 return;
2993 }
2994
2995 mInputFilterEnabled = enabled;
2996 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2997 } // release lock
2998
2999 // Wake up poll loop since there might be work to do to drop everything.
3000 mLooper->wake();
3001}
3002
3003bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3004 const sp<InputChannel>& toChannel) {
3005#if DEBUG_FOCUS
3006 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3007 fromChannel->getName().string(), toChannel->getName().string());
3008#endif
3009 { // acquire lock
3010 AutoMutex _l(mLock);
3011
3012 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3013 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3014 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3015#if DEBUG_FOCUS
3016 ALOGD("Cannot transfer focus because from or to window not found.");
3017#endif
3018 return false;
3019 }
3020 if (fromWindowHandle == toWindowHandle) {
3021#if DEBUG_FOCUS
3022 ALOGD("Trivial transfer to same window.");
3023#endif
3024 return true;
3025 }
3026 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3027#if DEBUG_FOCUS
3028 ALOGD("Cannot transfer focus because windows are on different displays.");
3029#endif
3030 return false;
3031 }
3032
3033 bool found = false;
Jeff Brownf086ddb2014-02-11 14:28:48 -08003034 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3035 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3036 for (size_t i = 0; i < state.windows.size(); i++) {
3037 const TouchedWindow& touchedWindow = state.windows[i];
3038 if (touchedWindow.windowHandle == fromWindowHandle) {
3039 int32_t oldTargetFlags = touchedWindow.targetFlags;
3040 BitSet32 pointerIds = touchedWindow.pointerIds;
Michael Wrightd02c5b62014-02-10 15:10:22 -08003041
Jeff Brownf086ddb2014-02-11 14:28:48 -08003042 state.windows.removeAt(i);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003043
Jeff Brownf086ddb2014-02-11 14:28:48 -08003044 int32_t newTargetFlags = oldTargetFlags
3045 & (InputTarget::FLAG_FOREGROUND
3046 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3047 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003048
Jeff Brownf086ddb2014-02-11 14:28:48 -08003049 found = true;
3050 goto Found;
3051 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003052 }
3053 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08003054Found:
Michael Wrightd02c5b62014-02-10 15:10:22 -08003055
3056 if (! found) {
3057#if DEBUG_FOCUS
3058 ALOGD("Focus transfer failed because from window did not have focus.");
3059#endif
3060 return false;
3061 }
3062
3063 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3064 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3065 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3066 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3067 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3068
3069 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3070 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3071 "transferring touch focus from this window to another window");
3072 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3073 }
3074
3075#if DEBUG_FOCUS
3076 logDispatchStateLocked();
3077#endif
3078 } // release lock
3079
3080 // Wake up poll loop since it may need to make new input dispatching choices.
3081 mLooper->wake();
3082 return true;
3083}
3084
3085void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3086#if DEBUG_FOCUS
3087 ALOGD("Resetting and dropping all events (%s).", reason);
3088#endif
3089
3090 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3091 synthesizeCancelationEventsForAllConnectionsLocked(options);
3092
3093 resetKeyRepeatLocked();
3094 releasePendingEventLocked();
3095 drainInboundQueueLocked();
3096 resetANRTimeoutsLocked();
3097
Jeff Brownf086ddb2014-02-11 14:28:48 -08003098 mTouchStatesByDisplay.clear();
Michael Wrightd02c5b62014-02-10 15:10:22 -08003099 mLastHoverWindowHandle.clear();
Michael Wright78f24442014-08-06 15:55:28 -07003100 mReplacedKeys.clear();
Michael Wrightd02c5b62014-02-10 15:10:22 -08003101}
3102
3103void InputDispatcher::logDispatchStateLocked() {
3104 String8 dump;
3105 dumpDispatchStateLocked(dump);
3106
3107 char* text = dump.lockBuffer(dump.size());
3108 char* start = text;
3109 while (*start != '\0') {
3110 char* end = strchr(start, '\n');
3111 if (*end == '\n') {
3112 *(end++) = '\0';
3113 }
3114 ALOGD("%s", start);
3115 start = end;
3116 }
3117}
3118
3119void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3120 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3121 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3122
3123 if (mFocusedApplicationHandle != NULL) {
3124 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3125 mFocusedApplicationHandle->getName().string(),
3126 mFocusedApplicationHandle->getDispatchingTimeout(
3127 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3128 } else {
3129 dump.append(INDENT "FocusedApplication: <null>\n");
3130 }
3131 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3132 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3133
Jeff Brownf086ddb2014-02-11 14:28:48 -08003134 if (!mTouchStatesByDisplay.isEmpty()) {
3135 dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3136 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3137 const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3138 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3139 state.displayId, toString(state.down), toString(state.split),
3140 state.deviceId, state.source);
3141 if (!state.windows.isEmpty()) {
3142 dump.append(INDENT3 "Windows:\n");
3143 for (size_t i = 0; i < state.windows.size(); i++) {
3144 const TouchedWindow& touchedWindow = state.windows[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003145 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
Jeff Brownf086ddb2014-02-11 14:28:48 -08003146 i, touchedWindow.windowHandle->getName().string(),
3147 touchedWindow.pointerIds.value,
3148 touchedWindow.targetFlags);
3149 }
3150 } else {
3151 dump.append(INDENT3 "Windows: <none>\n");
3152 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003153 }
3154 } else {
Jeff Brownf086ddb2014-02-11 14:28:48 -08003155 dump.append(INDENT "TouchStates: <no displays touched>\n");
Michael Wrightd02c5b62014-02-10 15:10:22 -08003156 }
3157
3158 if (!mWindowHandles.isEmpty()) {
3159 dump.append(INDENT "Windows:\n");
3160 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3161 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3162 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3163
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003164 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003165 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3166 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3167 "frame=[%d,%d][%d,%d], scale=%f, "
3168 "touchableRegion=",
3169 i, windowInfo->name.string(), windowInfo->displayId,
3170 toString(windowInfo->paused),
3171 toString(windowInfo->hasFocus),
3172 toString(windowInfo->hasWallpaper),
3173 toString(windowInfo->visible),
3174 toString(windowInfo->canReceiveKeys),
3175 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3176 windowInfo->layer,
3177 windowInfo->frameLeft, windowInfo->frameTop,
3178 windowInfo->frameRight, windowInfo->frameBottom,
3179 windowInfo->scaleFactor);
3180 dumpRegion(dump, windowInfo->touchableRegion);
3181 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3182 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3183 windowInfo->ownerPid, windowInfo->ownerUid,
3184 windowInfo->dispatchingTimeout / 1000000.0);
3185 }
3186 } else {
3187 dump.append(INDENT "Windows: <none>\n");
3188 }
3189
3190 if (!mMonitoringChannels.isEmpty()) {
3191 dump.append(INDENT "MonitoringChannels:\n");
3192 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3193 const sp<InputChannel>& channel = mMonitoringChannels[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003194 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08003195 }
3196 } else {
3197 dump.append(INDENT "MonitoringChannels: <none>\n");
3198 }
3199
3200 nsecs_t currentTime = now();
3201
3202 // Dump recently dispatched or dropped events from oldest to newest.
3203 if (!mRecentQueue.isEmpty()) {
3204 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3205 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3206 dump.append(INDENT2);
3207 entry->appendDescription(dump);
3208 dump.appendFormat(", age=%0.1fms\n",
3209 (currentTime - entry->eventTime) * 0.000001f);
3210 }
3211 } else {
3212 dump.append(INDENT "RecentQueue: <empty>\n");
3213 }
3214
3215 // Dump event currently being dispatched.
3216 if (mPendingEvent) {
3217 dump.append(INDENT "PendingEvent:\n");
3218 dump.append(INDENT2);
3219 mPendingEvent->appendDescription(dump);
3220 dump.appendFormat(", age=%0.1fms\n",
3221 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3222 } else {
3223 dump.append(INDENT "PendingEvent: <none>\n");
3224 }
3225
3226 // Dump inbound events from oldest to newest.
3227 if (!mInboundQueue.isEmpty()) {
3228 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3229 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3230 dump.append(INDENT2);
3231 entry->appendDescription(dump);
3232 dump.appendFormat(", age=%0.1fms\n",
3233 (currentTime - entry->eventTime) * 0.000001f);
3234 }
3235 } else {
3236 dump.append(INDENT "InboundQueue: <empty>\n");
3237 }
3238
Michael Wright78f24442014-08-06 15:55:28 -07003239 if (!mReplacedKeys.isEmpty()) {
3240 dump.append(INDENT "ReplacedKeys:\n");
3241 for (size_t i = 0; i < mReplacedKeys.size(); i++) {
3242 const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
3243 int32_t newKeyCode = mReplacedKeys.valueAt(i);
3244 dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
3245 i, replacement.keyCode, replacement.deviceId, newKeyCode);
3246 }
3247 } else {
3248 dump.append(INDENT "ReplacedKeys: <empty>\n");
3249 }
3250
Michael Wrightd02c5b62014-02-10 15:10:22 -08003251 if (!mConnectionsByFd.isEmpty()) {
3252 dump.append(INDENT "Connections:\n");
3253 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3254 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003255 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003256 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3257 i, connection->getInputChannelName(), connection->getWindowName(),
3258 connection->getStatusLabel(), toString(connection->monitor),
3259 toString(connection->inputPublisherBlocked));
3260
3261 if (!connection->outboundQueue.isEmpty()) {
3262 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3263 connection->outboundQueue.count());
3264 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3265 entry = entry->next) {
3266 dump.append(INDENT4);
3267 entry->eventEntry->appendDescription(dump);
3268 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3269 entry->targetFlags, entry->resolvedAction,
3270 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3271 }
3272 } else {
3273 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3274 }
3275
3276 if (!connection->waitQueue.isEmpty()) {
3277 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3278 connection->waitQueue.count());
3279 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3280 entry = entry->next) {
3281 dump.append(INDENT4);
3282 entry->eventEntry->appendDescription(dump);
3283 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3284 "age=%0.1fms, wait=%0.1fms\n",
3285 entry->targetFlags, entry->resolvedAction,
3286 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3287 (currentTime - entry->deliveryTime) * 0.000001f);
3288 }
3289 } else {
3290 dump.append(INDENT3 "WaitQueue: <empty>\n");
3291 }
3292 }
3293 } else {
3294 dump.append(INDENT "Connections: <none>\n");
3295 }
3296
3297 if (isAppSwitchPendingLocked()) {
3298 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3299 (mAppSwitchDueTime - now()) / 1000000.0);
3300 } else {
3301 dump.append(INDENT "AppSwitch: not pending\n");
3302 }
3303
3304 dump.append(INDENT "Configuration:\n");
3305 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3306 mConfig.keyRepeatDelay * 0.000001f);
3307 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3308 mConfig.keyRepeatTimeout * 0.000001f);
3309}
3310
3311status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3312 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3313#if DEBUG_REGISTRATION
3314 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3315 toString(monitor));
3316#endif
3317
3318 { // acquire lock
3319 AutoMutex _l(mLock);
3320
3321 if (getConnectionIndexLocked(inputChannel) >= 0) {
3322 ALOGW("Attempted to register already registered input channel '%s'",
3323 inputChannel->getName().string());
3324 return BAD_VALUE;
3325 }
3326
3327 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3328
3329 int fd = inputChannel->getFd();
3330 mConnectionsByFd.add(fd, connection);
3331
3332 if (monitor) {
3333 mMonitoringChannels.push(inputChannel);
3334 }
3335
3336 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3337 } // release lock
3338
3339 // Wake the looper because some connections have changed.
3340 mLooper->wake();
3341 return OK;
3342}
3343
3344status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3345#if DEBUG_REGISTRATION
3346 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3347#endif
3348
3349 { // acquire lock
3350 AutoMutex _l(mLock);
3351
3352 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3353 if (status) {
3354 return status;
3355 }
3356 } // release lock
3357
3358 // Wake the poll loop because removing the connection may have changed the current
3359 // synchronization state.
3360 mLooper->wake();
3361 return OK;
3362}
3363
3364status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3365 bool notify) {
3366 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3367 if (connectionIndex < 0) {
3368 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3369 inputChannel->getName().string());
3370 return BAD_VALUE;
3371 }
3372
3373 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3374 mConnectionsByFd.removeItemsAt(connectionIndex);
3375
3376 if (connection->monitor) {
3377 removeMonitorChannelLocked(inputChannel);
3378 }
3379
3380 mLooper->removeFd(inputChannel->getFd());
3381
3382 nsecs_t currentTime = now();
3383 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3384
3385 connection->status = Connection::STATUS_ZOMBIE;
3386 return OK;
3387}
3388
3389void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3390 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3391 if (mMonitoringChannels[i] == inputChannel) {
3392 mMonitoringChannels.removeAt(i);
3393 break;
3394 }
3395 }
3396}
3397
3398ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3399 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3400 if (connectionIndex >= 0) {
3401 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3402 if (connection->inputChannel.get() == inputChannel.get()) {
3403 return connectionIndex;
3404 }
3405 }
3406
3407 return -1;
3408}
3409
3410void InputDispatcher::onDispatchCycleFinishedLocked(
3411 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3412 CommandEntry* commandEntry = postCommandLocked(
3413 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3414 commandEntry->connection = connection;
3415 commandEntry->eventTime = currentTime;
3416 commandEntry->seq = seq;
3417 commandEntry->handled = handled;
3418}
3419
3420void InputDispatcher::onDispatchCycleBrokenLocked(
3421 nsecs_t currentTime, const sp<Connection>& connection) {
3422 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3423 connection->getInputChannelName());
3424
3425 CommandEntry* commandEntry = postCommandLocked(
3426 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3427 commandEntry->connection = connection;
3428}
3429
3430void InputDispatcher::onANRLocked(
3431 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3432 const sp<InputWindowHandle>& windowHandle,
3433 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3434 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3435 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3436 ALOGI("Application is not responding: %s. "
3437 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3438 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3439 dispatchLatency, waitDuration, reason);
3440
3441 // Capture a record of the InputDispatcher state at the time of the ANR.
3442 time_t t = time(NULL);
3443 struct tm tm;
3444 localtime_r(&t, &tm);
3445 char timestr[64];
3446 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3447 mLastANRState.clear();
3448 mLastANRState.append(INDENT "ANR:\n");
3449 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3450 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3451 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3452 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3453 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3454 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3455 dumpDispatchStateLocked(mLastANRState);
3456
3457 CommandEntry* commandEntry = postCommandLocked(
3458 & InputDispatcher::doNotifyANRLockedInterruptible);
3459 commandEntry->inputApplicationHandle = applicationHandle;
3460 commandEntry->inputWindowHandle = windowHandle;
3461 commandEntry->reason = reason;
3462}
3463
3464void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3465 CommandEntry* commandEntry) {
3466 mLock.unlock();
3467
3468 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3469
3470 mLock.lock();
3471}
3472
3473void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3474 CommandEntry* commandEntry) {
3475 sp<Connection> connection = commandEntry->connection;
3476
3477 if (connection->status != Connection::STATUS_ZOMBIE) {
3478 mLock.unlock();
3479
3480 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3481
3482 mLock.lock();
3483 }
3484}
3485
3486void InputDispatcher::doNotifyANRLockedInterruptible(
3487 CommandEntry* commandEntry) {
3488 mLock.unlock();
3489
3490 nsecs_t newTimeout = mPolicy->notifyANR(
3491 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3492 commandEntry->reason);
3493
3494 mLock.lock();
3495
3496 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3497 commandEntry->inputWindowHandle != NULL
3498 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3499}
3500
3501void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3502 CommandEntry* commandEntry) {
3503 KeyEntry* entry = commandEntry->keyEntry;
3504
3505 KeyEvent event;
3506 initializeKeyEvent(&event, entry);
3507
3508 mLock.unlock();
3509
3510 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3511 &event, entry->policyFlags);
3512
3513 mLock.lock();
3514
3515 if (delay < 0) {
3516 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3517 } else if (!delay) {
3518 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3519 } else {
3520 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3521 entry->interceptKeyWakeupTime = now() + delay;
3522 }
3523 entry->release();
3524}
3525
3526void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3527 CommandEntry* commandEntry) {
3528 sp<Connection> connection = commandEntry->connection;
3529 nsecs_t finishTime = commandEntry->eventTime;
3530 uint32_t seq = commandEntry->seq;
3531 bool handled = commandEntry->handled;
3532
3533 // Handle post-event policy actions.
3534 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3535 if (dispatchEntry) {
3536 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3537 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3538 String8 msg;
3539 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3540 connection->getWindowName(), eventDuration * 0.000001f);
3541 dispatchEntry->eventEntry->appendDescription(msg);
3542 ALOGI("%s", msg.string());
3543 }
3544
3545 bool restartEvent;
3546 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3547 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3548 restartEvent = afterKeyEventLockedInterruptible(connection,
3549 dispatchEntry, keyEntry, handled);
3550 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3551 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3552 restartEvent = afterMotionEventLockedInterruptible(connection,
3553 dispatchEntry, motionEntry, handled);
3554 } else {
3555 restartEvent = false;
3556 }
3557
3558 // Dequeue the event and start the next cycle.
3559 // Note that because the lock might have been released, it is possible that the
3560 // contents of the wait queue to have been drained, so we need to double-check
3561 // a few things.
3562 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3563 connection->waitQueue.dequeue(dispatchEntry);
3564 traceWaitQueueLengthLocked(connection);
3565 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3566 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3567 traceOutboundQueueLengthLocked(connection);
3568 } else {
3569 releaseDispatchEntryLocked(dispatchEntry);
3570 }
3571 }
3572
3573 // Start the next dispatch cycle for this connection.
3574 startDispatchCycleLocked(now(), connection);
3575 }
3576}
3577
3578bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3579 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3580 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3581 // Get the fallback key state.
3582 // Clear it out after dispatching the UP.
3583 int32_t originalKeyCode = keyEntry->keyCode;
3584 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3585 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3586 connection->inputState.removeFallbackKey(originalKeyCode);
3587 }
3588
3589 if (handled || !dispatchEntry->hasForegroundTarget()) {
3590 // If the application handles the original key for which we previously
3591 // generated a fallback or if the window is not a foreground window,
3592 // then cancel the associated fallback key, if any.
3593 if (fallbackKeyCode != -1) {
3594 // Dispatch the unhandled key to the policy with the cancel flag.
3595#if DEBUG_OUTBOUND_EVENT_DETAILS
3596 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3597 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3598 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3599 keyEntry->policyFlags);
3600#endif
3601 KeyEvent event;
3602 initializeKeyEvent(&event, keyEntry);
3603 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3604
3605 mLock.unlock();
3606
3607 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3608 &event, keyEntry->policyFlags, &event);
3609
3610 mLock.lock();
3611
3612 // Cancel the fallback key.
3613 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3614 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3615 "application handled the original non-fallback key "
3616 "or is no longer a foreground target, "
3617 "canceling previously dispatched fallback key");
3618 options.keyCode = fallbackKeyCode;
3619 synthesizeCancelationEventsForConnectionLocked(connection, options);
3620 }
3621 connection->inputState.removeFallbackKey(originalKeyCode);
3622 }
3623 } else {
3624 // If the application did not handle a non-fallback key, first check
3625 // that we are in a good state to perform unhandled key event processing
3626 // Then ask the policy what to do with it.
3627 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3628 && keyEntry->repeatCount == 0;
3629 if (fallbackKeyCode == -1 && !initialDown) {
3630#if DEBUG_OUTBOUND_EVENT_DETAILS
3631 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3632 "since this is not an initial down. "
3633 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3634 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3635 keyEntry->policyFlags);
3636#endif
3637 return false;
3638 }
3639
3640 // Dispatch the unhandled key to the policy.
3641#if DEBUG_OUTBOUND_EVENT_DETAILS
3642 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3643 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3644 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3645 keyEntry->policyFlags);
3646#endif
3647 KeyEvent event;
3648 initializeKeyEvent(&event, keyEntry);
3649
3650 mLock.unlock();
3651
3652 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3653 &event, keyEntry->policyFlags, &event);
3654
3655 mLock.lock();
3656
3657 if (connection->status != Connection::STATUS_NORMAL) {
3658 connection->inputState.removeFallbackKey(originalKeyCode);
3659 return false;
3660 }
3661
3662 // Latch the fallback keycode for this key on an initial down.
3663 // The fallback keycode cannot change at any other point in the lifecycle.
3664 if (initialDown) {
3665 if (fallback) {
3666 fallbackKeyCode = event.getKeyCode();
3667 } else {
3668 fallbackKeyCode = AKEYCODE_UNKNOWN;
3669 }
3670 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3671 }
3672
3673 ALOG_ASSERT(fallbackKeyCode != -1);
3674
3675 // Cancel the fallback key if the policy decides not to send it anymore.
3676 // We will continue to dispatch the key to the policy but we will no
3677 // longer dispatch a fallback key to the application.
3678 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3679 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3680#if DEBUG_OUTBOUND_EVENT_DETAILS
3681 if (fallback) {
3682 ALOGD("Unhandled key event: Policy requested to send key %d"
3683 "as a fallback for %d, but on the DOWN it had requested "
3684 "to send %d instead. Fallback canceled.",
3685 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3686 } else {
3687 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3688 "but on the DOWN it had requested to send %d. "
3689 "Fallback canceled.",
3690 originalKeyCode, fallbackKeyCode);
3691 }
3692#endif
3693
3694 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3695 "canceling fallback, policy no longer desires it");
3696 options.keyCode = fallbackKeyCode;
3697 synthesizeCancelationEventsForConnectionLocked(connection, options);
3698
3699 fallback = false;
3700 fallbackKeyCode = AKEYCODE_UNKNOWN;
3701 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3702 connection->inputState.setFallbackKey(originalKeyCode,
3703 fallbackKeyCode);
3704 }
3705 }
3706
3707#if DEBUG_OUTBOUND_EVENT_DETAILS
3708 {
3709 String8 msg;
3710 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3711 connection->inputState.getFallbackKeys();
3712 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3713 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3714 fallbackKeys.valueAt(i));
3715 }
3716 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3717 fallbackKeys.size(), msg.string());
3718 }
3719#endif
3720
3721 if (fallback) {
3722 // Restart the dispatch cycle using the fallback key.
3723 keyEntry->eventTime = event.getEventTime();
3724 keyEntry->deviceId = event.getDeviceId();
3725 keyEntry->source = event.getSource();
3726 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3727 keyEntry->keyCode = fallbackKeyCode;
3728 keyEntry->scanCode = event.getScanCode();
3729 keyEntry->metaState = event.getMetaState();
3730 keyEntry->repeatCount = event.getRepeatCount();
3731 keyEntry->downTime = event.getDownTime();
3732 keyEntry->syntheticRepeat = false;
3733
3734#if DEBUG_OUTBOUND_EVENT_DETAILS
3735 ALOGD("Unhandled key event: Dispatching fallback key. "
3736 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3737 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3738#endif
3739 return true; // restart the event
3740 } else {
3741#if DEBUG_OUTBOUND_EVENT_DETAILS
3742 ALOGD("Unhandled key event: No fallback key.");
3743#endif
3744 }
3745 }
3746 }
3747 return false;
3748}
3749
3750bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3751 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3752 return false;
3753}
3754
3755void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3756 mLock.unlock();
3757
3758 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3759
3760 mLock.lock();
3761}
3762
3763void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3764 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3765 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3766 entry->downTime, entry->eventTime);
3767}
3768
3769void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3770 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3771 // TODO Write some statistics about how long we spend waiting.
3772}
3773
3774void InputDispatcher::traceInboundQueueLengthLocked() {
3775 if (ATRACE_ENABLED()) {
3776 ATRACE_INT("iq", mInboundQueue.count());
3777 }
3778}
3779
3780void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3781 if (ATRACE_ENABLED()) {
3782 char counterName[40];
3783 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3784 ATRACE_INT(counterName, connection->outboundQueue.count());
3785 }
3786}
3787
3788void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3789 if (ATRACE_ENABLED()) {
3790 char counterName[40];
3791 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3792 ATRACE_INT(counterName, connection->waitQueue.count());
3793 }
3794}
3795
3796void InputDispatcher::dump(String8& dump) {
3797 AutoMutex _l(mLock);
3798
3799 dump.append("Input Dispatcher State:\n");
3800 dumpDispatchStateLocked(dump);
3801
3802 if (!mLastANRState.isEmpty()) {
3803 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3804 dump.append(mLastANRState);
3805 }
3806}
3807
3808void InputDispatcher::monitor() {
3809 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3810 mLock.lock();
3811 mLooper->wake();
3812 mDispatcherIsAliveCondition.wait(mLock);
3813 mLock.unlock();
3814}
3815
3816
3817// --- InputDispatcher::Queue ---
3818
3819template <typename T>
3820uint32_t InputDispatcher::Queue<T>::count() const {
3821 uint32_t result = 0;
3822 for (const T* entry = head; entry; entry = entry->next) {
3823 result += 1;
3824 }
3825 return result;
3826}
3827
3828
3829// --- InputDispatcher::InjectionState ---
3830
3831InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3832 refCount(1),
3833 injectorPid(injectorPid), injectorUid(injectorUid),
3834 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3835 pendingForegroundDispatches(0) {
3836}
3837
3838InputDispatcher::InjectionState::~InjectionState() {
3839}
3840
3841void InputDispatcher::InjectionState::release() {
3842 refCount -= 1;
3843 if (refCount == 0) {
3844 delete this;
3845 } else {
3846 ALOG_ASSERT(refCount > 0);
3847 }
3848}
3849
3850
3851// --- InputDispatcher::EventEntry ---
3852
3853InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3854 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3855 injectionState(NULL), dispatchInProgress(false) {
3856}
3857
3858InputDispatcher::EventEntry::~EventEntry() {
3859 releaseInjectionState();
3860}
3861
3862void InputDispatcher::EventEntry::release() {
3863 refCount -= 1;
3864 if (refCount == 0) {
3865 delete this;
3866 } else {
3867 ALOG_ASSERT(refCount > 0);
3868 }
3869}
3870
3871void InputDispatcher::EventEntry::releaseInjectionState() {
3872 if (injectionState) {
3873 injectionState->release();
3874 injectionState = NULL;
3875 }
3876}
3877
3878
3879// --- InputDispatcher::ConfigurationChangedEntry ---
3880
3881InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3882 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3883}
3884
3885InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3886}
3887
3888void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3889 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3890 policyFlags);
3891}
3892
3893
3894// --- InputDispatcher::DeviceResetEntry ---
3895
3896InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3897 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3898 deviceId(deviceId) {
3899}
3900
3901InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3902}
3903
3904void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3905 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3906 deviceId, policyFlags);
3907}
3908
3909
3910// --- InputDispatcher::KeyEntry ---
3911
3912InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3913 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3914 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3915 int32_t repeatCount, nsecs_t downTime) :
3916 EventEntry(TYPE_KEY, eventTime, policyFlags),
3917 deviceId(deviceId), source(source), action(action), flags(flags),
3918 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3919 repeatCount(repeatCount), downTime(downTime),
3920 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3921 interceptKeyWakeupTime(0) {
3922}
3923
3924InputDispatcher::KeyEntry::~KeyEntry() {
3925}
3926
3927void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3928 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3929 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3930 "repeatCount=%d), policyFlags=0x%08x",
3931 deviceId, source, action, flags, keyCode, scanCode, metaState,
3932 repeatCount, policyFlags);
3933}
3934
3935void InputDispatcher::KeyEntry::recycle() {
3936 releaseInjectionState();
3937
3938 dispatchInProgress = false;
3939 syntheticRepeat = false;
3940 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3941 interceptKeyWakeupTime = 0;
3942}
3943
3944
3945// --- InputDispatcher::MotionEntry ---
3946
3947InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3948 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3949 int32_t metaState, int32_t buttonState,
3950 int32_t edgeFlags, float xPrecision, float yPrecision,
3951 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
Jeff Brownf086ddb2014-02-11 14:28:48 -08003952 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3953 float xOffset, float yOffset) :
Michael Wrightd02c5b62014-02-10 15:10:22 -08003954 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3955 eventTime(eventTime),
3956 deviceId(deviceId), source(source), action(action), flags(flags),
3957 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3958 xPrecision(xPrecision), yPrecision(yPrecision),
3959 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3960 for (uint32_t i = 0; i < pointerCount; i++) {
3961 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3962 this->pointerCoords[i].copyFrom(pointerCoords[i]);
Jeff Brownf086ddb2014-02-11 14:28:48 -08003963 if (xOffset || yOffset) {
3964 this->pointerCoords[i].applyOffset(xOffset, yOffset);
3965 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003966 }
3967}
3968
3969InputDispatcher::MotionEntry::~MotionEntry() {
3970}
3971
3972void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3973 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, "
3974 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, "
3975 "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3976 deviceId, source, action, flags, metaState, buttonState, edgeFlags,
3977 xPrecision, yPrecision, displayId);
3978 for (uint32_t i = 0; i < pointerCount; i++) {
3979 if (i) {
3980 msg.append(", ");
3981 }
3982 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3983 pointerCoords[i].getX(), pointerCoords[i].getY());
3984 }
3985 msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3986}
3987
3988
3989// --- InputDispatcher::DispatchEntry ---
3990
3991volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3992
3993InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3994 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3995 seq(nextSeq()),
3996 eventEntry(eventEntry), targetFlags(targetFlags),
3997 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3998 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3999 eventEntry->refCount += 1;
4000}
4001
4002InputDispatcher::DispatchEntry::~DispatchEntry() {
4003 eventEntry->release();
4004}
4005
4006uint32_t InputDispatcher::DispatchEntry::nextSeq() {
4007 // Sequence number 0 is reserved and will never be returned.
4008 uint32_t seq;
4009 do {
4010 seq = android_atomic_inc(&sNextSeqAtomic);
4011 } while (!seq);
4012 return seq;
4013}
4014
4015
4016// --- InputDispatcher::InputState ---
4017
4018InputDispatcher::InputState::InputState() {
4019}
4020
4021InputDispatcher::InputState::~InputState() {
4022}
4023
4024bool InputDispatcher::InputState::isNeutral() const {
4025 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4026}
4027
4028bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4029 int32_t displayId) const {
4030 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4031 const MotionMemento& memento = mMotionMementos.itemAt(i);
4032 if (memento.deviceId == deviceId
4033 && memento.source == source
4034 && memento.displayId == displayId
4035 && memento.hovering) {
4036 return true;
4037 }
4038 }
4039 return false;
4040}
4041
4042bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4043 int32_t action, int32_t flags) {
4044 switch (action) {
4045 case AKEY_EVENT_ACTION_UP: {
4046 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4047 for (size_t i = 0; i < mFallbackKeys.size(); ) {
4048 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4049 mFallbackKeys.removeItemsAt(i);
4050 } else {
4051 i += 1;
4052 }
4053 }
4054 }
4055 ssize_t index = findKeyMemento(entry);
4056 if (index >= 0) {
4057 mKeyMementos.removeAt(index);
4058 return true;
4059 }
4060 /* FIXME: We can't just drop the key up event because that prevents creating
4061 * popup windows that are automatically shown when a key is held and then
4062 * dismissed when the key is released. The problem is that the popup will
4063 * not have received the original key down, so the key up will be considered
4064 * to be inconsistent with its observed state. We could perhaps handle this
4065 * by synthesizing a key down but that will cause other problems.
4066 *
4067 * So for now, allow inconsistent key up events to be dispatched.
4068 *
4069#if DEBUG_OUTBOUND_EVENT_DETAILS
4070 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4071 "keyCode=%d, scanCode=%d",
4072 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4073#endif
4074 return false;
4075 */
4076 return true;
4077 }
4078
4079 case AKEY_EVENT_ACTION_DOWN: {
4080 ssize_t index = findKeyMemento(entry);
4081 if (index >= 0) {
4082 mKeyMementos.removeAt(index);
4083 }
4084 addKeyMemento(entry, flags);
4085 return true;
4086 }
4087
4088 default:
4089 return true;
4090 }
4091}
4092
4093bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4094 int32_t action, int32_t flags) {
4095 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4096 switch (actionMasked) {
4097 case AMOTION_EVENT_ACTION_UP:
4098 case AMOTION_EVENT_ACTION_CANCEL: {
4099 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4100 if (index >= 0) {
4101 mMotionMementos.removeAt(index);
4102 return true;
4103 }
4104#if DEBUG_OUTBOUND_EVENT_DETAILS
4105 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4106 "actionMasked=%d",
4107 entry->deviceId, entry->source, actionMasked);
4108#endif
4109 return false;
4110 }
4111
4112 case AMOTION_EVENT_ACTION_DOWN: {
4113 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4114 if (index >= 0) {
4115 mMotionMementos.removeAt(index);
4116 }
4117 addMotionMemento(entry, flags, false /*hovering*/);
4118 return true;
4119 }
4120
4121 case AMOTION_EVENT_ACTION_POINTER_UP:
4122 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4123 case AMOTION_EVENT_ACTION_MOVE: {
Michael Wright38dcdff2014-03-19 12:06:10 -07004124 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4125 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4126 // generate cancellation events for these since they're based in relative rather than
4127 // absolute units.
4128 return true;
4129 }
4130
Michael Wrightd02c5b62014-02-10 15:10:22 -08004131 ssize_t index = findMotionMemento(entry, false /*hovering*/);
Michael Wright38dcdff2014-03-19 12:06:10 -07004132
4133 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4134 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4135 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4136 // other value and we need to track the motion so we can send cancellation events for
4137 // anything generating fallback events (e.g. DPad keys for joystick movements).
4138 if (index >= 0) {
4139 if (entry->pointerCoords[0].isEmpty()) {
4140 mMotionMementos.removeAt(index);
4141 } else {
4142 MotionMemento& memento = mMotionMementos.editItemAt(index);
4143 memento.setPointers(entry);
4144 }
4145 } else if (!entry->pointerCoords[0].isEmpty()) {
4146 addMotionMemento(entry, flags, false /*hovering*/);
4147 }
4148
4149 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4150 return true;
4151 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004152 if (index >= 0) {
4153 MotionMemento& memento = mMotionMementos.editItemAt(index);
4154 memento.setPointers(entry);
4155 return true;
4156 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004157#if DEBUG_OUTBOUND_EVENT_DETAILS
4158 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4159 "deviceId=%d, source=%08x, actionMasked=%d",
4160 entry->deviceId, entry->source, actionMasked);
4161#endif
4162 return false;
4163 }
4164
4165 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4166 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4167 if (index >= 0) {
4168 mMotionMementos.removeAt(index);
4169 return true;
4170 }
4171#if DEBUG_OUTBOUND_EVENT_DETAILS
4172 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4173 entry->deviceId, entry->source);
4174#endif
4175 return false;
4176 }
4177
4178 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4179 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4180 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4181 if (index >= 0) {
4182 mMotionMementos.removeAt(index);
4183 }
4184 addMotionMemento(entry, flags, true /*hovering*/);
4185 return true;
4186 }
4187
4188 default:
4189 return true;
4190 }
4191}
4192
4193ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4194 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4195 const KeyMemento& memento = mKeyMementos.itemAt(i);
4196 if (memento.deviceId == entry->deviceId
4197 && memento.source == entry->source
4198 && memento.keyCode == entry->keyCode
4199 && memento.scanCode == entry->scanCode) {
4200 return i;
4201 }
4202 }
4203 return -1;
4204}
4205
4206ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4207 bool hovering) const {
4208 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4209 const MotionMemento& memento = mMotionMementos.itemAt(i);
4210 if (memento.deviceId == entry->deviceId
4211 && memento.source == entry->source
4212 && memento.displayId == entry->displayId
4213 && memento.hovering == hovering) {
4214 return i;
4215 }
4216 }
4217 return -1;
4218}
4219
4220void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4221 mKeyMementos.push();
4222 KeyMemento& memento = mKeyMementos.editTop();
4223 memento.deviceId = entry->deviceId;
4224 memento.source = entry->source;
4225 memento.keyCode = entry->keyCode;
4226 memento.scanCode = entry->scanCode;
4227 memento.metaState = entry->metaState;
4228 memento.flags = flags;
4229 memento.downTime = entry->downTime;
4230 memento.policyFlags = entry->policyFlags;
4231}
4232
4233void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4234 int32_t flags, bool hovering) {
4235 mMotionMementos.push();
4236 MotionMemento& memento = mMotionMementos.editTop();
4237 memento.deviceId = entry->deviceId;
4238 memento.source = entry->source;
4239 memento.flags = flags;
4240 memento.xPrecision = entry->xPrecision;
4241 memento.yPrecision = entry->yPrecision;
4242 memento.downTime = entry->downTime;
4243 memento.displayId = entry->displayId;
4244 memento.setPointers(entry);
4245 memento.hovering = hovering;
4246 memento.policyFlags = entry->policyFlags;
4247}
4248
4249void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4250 pointerCount = entry->pointerCount;
4251 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4252 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4253 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4254 }
4255}
4256
4257void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4258 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4259 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4260 const KeyMemento& memento = mKeyMementos.itemAt(i);
4261 if (shouldCancelKey(memento, options)) {
4262 outEvents.push(new KeyEntry(currentTime,
4263 memento.deviceId, memento.source, memento.policyFlags,
4264 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4265 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4266 }
4267 }
4268
4269 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4270 const MotionMemento& memento = mMotionMementos.itemAt(i);
4271 if (shouldCancelMotion(memento, options)) {
4272 outEvents.push(new MotionEntry(currentTime,
4273 memento.deviceId, memento.source, memento.policyFlags,
4274 memento.hovering
4275 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4276 : AMOTION_EVENT_ACTION_CANCEL,
4277 memento.flags, 0, 0, 0,
4278 memento.xPrecision, memento.yPrecision, memento.downTime,
4279 memento.displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08004280 memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4281 0, 0));
Michael Wrightd02c5b62014-02-10 15:10:22 -08004282 }
4283 }
4284}
4285
4286void InputDispatcher::InputState::clear() {
4287 mKeyMementos.clear();
4288 mMotionMementos.clear();
4289 mFallbackKeys.clear();
4290}
4291
4292void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4293 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4294 const MotionMemento& memento = mMotionMementos.itemAt(i);
4295 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4296 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4297 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4298 if (memento.deviceId == otherMemento.deviceId
4299 && memento.source == otherMemento.source
4300 && memento.displayId == otherMemento.displayId) {
4301 other.mMotionMementos.removeAt(j);
4302 } else {
4303 j += 1;
4304 }
4305 }
4306 other.mMotionMementos.push(memento);
4307 }
4308 }
4309}
4310
4311int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4312 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4313 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4314}
4315
4316void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4317 int32_t fallbackKeyCode) {
4318 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4319 if (index >= 0) {
4320 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4321 } else {
4322 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4323 }
4324}
4325
4326void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4327 mFallbackKeys.removeItem(originalKeyCode);
4328}
4329
4330bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4331 const CancelationOptions& options) {
4332 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4333 return false;
4334 }
4335
4336 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4337 return false;
4338 }
4339
4340 switch (options.mode) {
4341 case CancelationOptions::CANCEL_ALL_EVENTS:
4342 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4343 return true;
4344 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4345 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4346 default:
4347 return false;
4348 }
4349}
4350
4351bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4352 const CancelationOptions& options) {
4353 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4354 return false;
4355 }
4356
4357 switch (options.mode) {
4358 case CancelationOptions::CANCEL_ALL_EVENTS:
4359 return true;
4360 case CancelationOptions::CANCEL_POINTER_EVENTS:
4361 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4362 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4363 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4364 default:
4365 return false;
4366 }
4367}
4368
4369
4370// --- InputDispatcher::Connection ---
4371
4372InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4373 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4374 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4375 monitor(monitor),
4376 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4377}
4378
4379InputDispatcher::Connection::~Connection() {
4380}
4381
4382const char* InputDispatcher::Connection::getWindowName() const {
4383 if (inputWindowHandle != NULL) {
4384 return inputWindowHandle->getName().string();
4385 }
4386 if (monitor) {
4387 return "monitor";
4388 }
4389 return "?";
4390}
4391
4392const char* InputDispatcher::Connection::getStatusLabel() const {
4393 switch (status) {
4394 case STATUS_NORMAL:
4395 return "NORMAL";
4396
4397 case STATUS_BROKEN:
4398 return "BROKEN";
4399
4400 case STATUS_ZOMBIE:
4401 return "ZOMBIE";
4402
4403 default:
4404 return "UNKNOWN";
4405 }
4406}
4407
4408InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4409 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4410 if (entry->seq == seq) {
4411 return entry;
4412 }
4413 }
4414 return NULL;
4415}
4416
4417
4418// --- InputDispatcher::CommandEntry ---
4419
4420InputDispatcher::CommandEntry::CommandEntry(Command command) :
4421 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4422 seq(0), handled(false) {
4423}
4424
4425InputDispatcher::CommandEntry::~CommandEntry() {
4426}
4427
4428
4429// --- InputDispatcher::TouchState ---
4430
4431InputDispatcher::TouchState::TouchState() :
4432 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4433}
4434
4435InputDispatcher::TouchState::~TouchState() {
4436}
4437
4438void InputDispatcher::TouchState::reset() {
4439 down = false;
4440 split = false;
4441 deviceId = -1;
4442 source = 0;
4443 displayId = -1;
4444 windows.clear();
4445}
4446
4447void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4448 down = other.down;
4449 split = other.split;
4450 deviceId = other.deviceId;
4451 source = other.source;
4452 displayId = other.displayId;
4453 windows = other.windows;
4454}
4455
4456void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4457 int32_t targetFlags, BitSet32 pointerIds) {
4458 if (targetFlags & InputTarget::FLAG_SPLIT) {
4459 split = true;
4460 }
4461
4462 for (size_t i = 0; i < windows.size(); i++) {
4463 TouchedWindow& touchedWindow = windows.editItemAt(i);
4464 if (touchedWindow.windowHandle == windowHandle) {
4465 touchedWindow.targetFlags |= targetFlags;
4466 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4467 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4468 }
4469 touchedWindow.pointerIds.value |= pointerIds.value;
4470 return;
4471 }
4472 }
4473
4474 windows.push();
4475
4476 TouchedWindow& touchedWindow = windows.editTop();
4477 touchedWindow.windowHandle = windowHandle;
4478 touchedWindow.targetFlags = targetFlags;
4479 touchedWindow.pointerIds = pointerIds;
4480}
4481
4482void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4483 for (size_t i = 0; i < windows.size(); i++) {
4484 if (windows.itemAt(i).windowHandle == windowHandle) {
4485 windows.removeAt(i);
4486 return;
4487 }
4488 }
4489}
4490
4491void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4492 for (size_t i = 0 ; i < windows.size(); ) {
4493 TouchedWindow& window = windows.editItemAt(i);
4494 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4495 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4496 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4497 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4498 i += 1;
4499 } else {
4500 windows.removeAt(i);
4501 }
4502 }
4503}
4504
4505sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4506 for (size_t i = 0; i < windows.size(); i++) {
4507 const TouchedWindow& window = windows.itemAt(i);
4508 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4509 return window.windowHandle;
4510 }
4511 }
4512 return NULL;
4513}
4514
4515bool InputDispatcher::TouchState::isSlippery() const {
4516 // Must have exactly one foreground window.
4517 bool haveSlipperyForegroundWindow = false;
4518 for (size_t i = 0; i < windows.size(); i++) {
4519 const TouchedWindow& window = windows.itemAt(i);
4520 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4521 if (haveSlipperyForegroundWindow
4522 || !(window.windowHandle->getInfo()->layoutParamsFlags
4523 & InputWindowInfo::FLAG_SLIPPERY)) {
4524 return false;
4525 }
4526 haveSlipperyForegroundWindow = true;
4527 }
4528 }
4529 return haveSlipperyForegroundWindow;
4530}
4531
4532
4533// --- InputDispatcherThread ---
4534
4535InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4536 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4537}
4538
4539InputDispatcherThread::~InputDispatcherThread() {
4540}
4541
4542bool InputDispatcherThread::threadLoop() {
4543 mDispatcher->dispatchOnce();
4544 return true;
4545}
4546
4547} // namespace android