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gerrit-public.fairphone.software
/
platform
/
frameworks
/
native
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0c7c5d6c512c3e80da549ef1fd9567f5bd235868
/
services
/
surfaceflinger
/
RenderEngine
0e7a791
[SurfaceFlinger] Plumb HAL to hardware composer.
by Peiyong Lin
· 7 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 7 years ago
1e04361
surfaceflinger: minor dumpsys improvements
by Chia-I Wu
· 7 years ago
7c4d128
[SurfaceFlinger] Fix HDR tone mapping.
by Peiyong Lin
· 7 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 7 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 7 years ago
b009448
[RenderEngine] Support extended SRGB transform.
by Peiyong Lin
· 7 years ago
8d2651e
surfaceflinger: support BT2020_ITU_PQ
by Chia-I Wu
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 7 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 7 years ago
5b15ef6
Enable IMG_context_priority depending on availability
by Jorim Jaggi
· 7 years ago
566a3b4
[SurfaceFlinger] Replace NULL with nullptr.
by Peiyong Lin
· 7 years ago
25429cb
surfaceflinger: Description init style change
by Greg Kaiser
· 7 years ago
b941e69
surfaceflinger: Initialize Description field
by Greg Kaiser
· 7 years ago
9f2db77
surfaceflinger: pass RenderEngine into BufferLayerConsumer
by Chia-I Wu
· 7 years ago
401ef83
surfaceflinger: add image abstraction to RenderEngine
by Chia-I Wu
· 7 years ago
767fcf7
surfaceflinger: add more sync operations to RenderEngine
by Chia-I Wu
· 7 years ago
767d7c9
surfaceflinger: support EGL extensions in GLExtensions
by Chia-I Wu
· 7 years ago
1f58ac5
Fix sanitizer in setViewportAndProjection.
by Ivan Lozano
· 7 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 7 years ago
f846a35
surfaceflinger: use RE::Surface in DisplayDevice
by Chia-I Wu
· 7 years ago
7e60ecc
surfaceflinger: add surface abstraction to RE
by Chia-I Wu
· 7 years ago
b523df0
surfaceflinger: remove unused EGL data members
by Chia-I Wu
· 7 years ago
eadbaa6
surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer
by Chia-I Wu
· 7 years ago
b0c041b
surfaceflinger: return fence fd from RenderEngine::flush
by Chia-I Wu
· 7 years ago
7f40290
surfaceflinger: add RenderEngine::setCurrentSurface
by Chia-I Wu
· 7 years ago
8601f88
surfaceflinger: move EGL version/extensions dump into RE
by Chia-I Wu
· 7 years ago
b01450b
surfaceflinger: move EGL termination into RE
by Chia-I Wu
· 7 years ago
d4d9c6f
surfaceflinger: move EGL initialization into RE
by Chia-I Wu
· 7 years ago
2b6386e
surfaceflinger: add RenderEngine::mEGLDisplay
by Chia-I Wu
· 7 years ago
b2c7624
surfaceflinger: manage RenderEngine with unique_ptr
by Chia-I Wu
· 7 years ago
83ce7c1
surfaceflinger: remove USE_HWC2
by Chia-I Wu
· 7 years ago
89e197a
Convert half4 color to float array for buffer copy
by chaviw
· 7 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 7 years ago
00b15b8
Mark libEGL, GLESv1_CM, GLESv2, and GLESv3 as LLNDK
by Jiyong Park
· 7 years ago
d7f49c5
Use a separate hwcomposer hidl instance for vr flinger
by Steven Thomas
· 7 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 7 years ago
bbdcf1f
Remove GLES2Renderer dependency on config stores
by Kalle Raita
· 7 years ago
396f3bb
Use more robust color transform
by Courtney Goeltzenleuchter
· 7 years ago
0ebaac3
Add surface details to dumpsys SurfaceFlinger
by Courtney Goeltzenleuchter
· 8 years ago
4f20f9c
ifdef HWC2 functionality
by Courtney Goeltzenleuchter
· 8 years ago
f3b2de1
Dump info about wide-color
by Courtney Goeltzenleuchter
· 8 years ago
5d94389
Add wide-color support to SurfaceFlinger
by Courtney Goeltzenleuchter
· 8 years ago
2b2c710
Add alpha channel for the EGLConfig
by neo.he
· 8 years ago
c93afd5
[SurfaceFlinger]Use configStore useContextPriority
by Fabien Sanglard
· 8 years ago
1d77b71
move vector math out of libui
by Mathias Agopian
· 8 years ago
e0ea99c
resolve merge conflicts of a2c2d11f9 to master
by Mark Salyzyn
· 8 years ago
7823e12
Replace cutils/log.h and rationalize log/log.h and android/log.h
by Mark Salyzyn
· 8 years ago
c03d283
resolve merge conflicts of 525a5f2 to master
by Mark Salyzyn
· 8 years ago
a5e161b
Replace cutils/log.h and rationalize log/log.h and android/log.h
by Mark Salyzyn
· 8 years ago
efb9345
Delete RenderEngine path for OpenGL ES 1.0/1.1
by Fabien Sanglard
· 8 years ago
9d96de4
Revert "Delete HWC1"
by Fabien Sanglard
· 8 years ago
90f9234
Delete HWC1
by Fabien Sanglard
· 8 years ago
5043c3b
SF: Prime shader cache before boot animation am: 4e63777f75 am: fa37ad521a
by Dan Stoza
· 8 years ago
4e63777
SF: Prime shader cache before boot animation
by Dan Stoza
· 8 years ago
c406791
Fix google-explicit-constructor warnings.
by Chih-Hung Hsieh
· 8 years ago
9e56aa0
Switch SurfaceFlinger to HWC 2.0
by Dan Stoza
· 9 years ago
53390e1
libgui/SF: Fix some code warnings
by Pablo Ceballos
· 9 years ago
f008799
SF: Skip render-to-texture for color transforms
by Dan Stoza
· 10 years ago
aa4041f
SurfaceFlinger: Fix integer overflow in Mesh ctor
by Dan Stoza
· 9 years ago
3acd9f1
Remove gamma correction from color correction shader
by Alan Viverette
· 9 years ago
4037c45
resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
89fd4f7
Frameworks/native: Wall Werror in surfaceflinger
by Andreas Gampe
· 10 years ago
9707f4d
Add glFlush in surfaceflinger screenshot code.
by Riley Andrews
· 10 years ago
6747be9
Generate the SurfaceFlinger shader cache on initialization
by Riley Andrews
· 10 years ago
c3ebe66
Add rotation to surfaceflingers screen cap.
by Riley Andrews
· 10 years ago
9ae79d8
Build fix for size_t on 64bit.
by Michael Lentine
· 10 years ago
c187900
SurfaceFlinger: Add sourceCrop to screenshot
by Dan Stoza
· 10 years ago
9931460
am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues"
by Mark Salyzyn
· 11 years ago
92dc3fc
native frameworks: 64-bit compile issues
by Mark Salyzyn
· 11 years ago
5246725
am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext"
by Jesse Hall
· 11 years ago
10ca42c
am 4c37d088: am 6c7dcfa9: am 662d3134: Merge "Move EGLConfig selection to RenderEngine"
by Jesse Hall
· 11 years ago
19e8729
Implement per-display EGLConfig and configless EGLContext
by Jesse Hall
· 11 years ago
05f8c70
Move EGLConfig selection to RenderEngine
by Jesse Hall
· 11 years ago
9c8b309
am af4ae923: am 6410c8c4: Merge "Use black for blackout layer" into klp-dev
by Andy McFadden
· 11 years ago
c6f2169
Use black for blackout layer
by Andy McFadden
· 11 years ago
794c5ba
Simplify color adjustment using homogeneous coordinates
by Alan Viverette
· 11 years ago
1c479c5
am 754bad45: am d555684c: reinstate black-screenshot debugging code
by Mathias Agopian
· 11 years ago
4d57553
am f589dd29: am e2a3e872: Merge "Fix GLES context version selection" into klp-dev
by Mathias Agopian
· 11 years ago
d555684
reinstate black-screenshot debugging code
by Mathias Agopian
· 11 years ago
2185f8b
Fix GLES context version selection
by Mathias Agopian
· 11 years ago
9c5a333
Add API for pushing color transforms to SurfaceFlinger
by Alan Viverette
· 11 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 11 years ago
9b5534b
Merge changes I8283a989,I64add89a into klp-dev
by Mathias Agopian
· 11 years ago
19733a3
minor clean-up of the GLESRenderer
by Mathias Agopian
· 11 years ago
a8c386f
switch to use mat4
by Mathias Agopian
· 11 years ago
bcab7b1
fix DimLayer in GLES2.0 SF
by Mathias Agopian
· 11 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 11 years ago
e0ec2a9
Merge "Fix ES2 composition on some devices" into klp-dev
by Mathias Agopian
· 11 years ago
2eaefe1
Simplify handling of opaque layers in shader generation
by Mathias Agopian
· 11 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 11 years ago
6db4ff6
Disable GLES 2.x rendering
by Andy McFadden
· 11 years ago
892f22d
Initialize mIndent
by Andy McFadden
· 11 years ago
5cdc899
don't reallocate the mesh each time we use it
by Mathias Agopian
· 11 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 11 years ago
875d8e1
Refactor SF. Move all GL operations in their own class.
by Mathias Agopian
· 11 years ago