- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 3 years, 1 month ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 3 years, 2 months ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 3 years, 3 months ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 3 years, 4 months ago
- ed3290f SF: default display is active display by Ady Abraham · 3 years, 5 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 3 years, 4 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 3 years, 4 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 3 years, 6 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 3 years, 6 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 3 years, 6 months ago
- c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 3 years, 6 months ago
- b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 3 years, 7 months ago
- b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 3 years, 8 months ago
- d6f0946 Plumbing through GPU context priority from SF to RE by Alec Mouri · 3 years, 10 months ago
- 2725c09 Tidy up GL resources by Alec Mouri · 3 years, 10 months ago
- 436fc19 [RenderEngine] Introduce non-linear display color transform. by KaiChieh Chuang · 4 years, 1 month ago
- 081be4c Delete RenderEngine unused code by Alec Mouri · 4 years, 1 month ago
- 04eae7d Remove unused code by Alec Mouri · 4 years, 1 month ago
- 23c31af SF: Clean framebuffer cache on hotplug by Marin Shalamanov · 4 years, 1 month ago
- 992a2ca Remove some private methods from RenderEngine by John Reck · 4 years, 1 month ago
- 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 4 years, 2 months ago
- 58379d9 Merge "Use more inclusive terms." into rvc-dev-plus-aosp am: 6da1a17423 am: e9d251bb1b am: 2658bbf0a2 by Peiyong Lin · 4 years, 2 months ago
- d8460c8 Use more inclusive terms. by Peiyong Lin · 4 years, 2 months ago
- 2e4fef6 Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 4 years, 5 months ago
- e76fc0c Revert "[RenderEngine] Rebind output texture when unbinding framebuffer" by Lingfeng Yang · 4 years, 5 months ago
- 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 5 years ago
- d9c7175 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 5 years ago
- e738508 Merge "Remove unused texture." into rvc-dev am: a3d7dbf640 am: deda5c54b0 am: 20a4db4320 am: dcd62eae6f by Automerger Merge Worker · 4 years, 7 months ago
- 9d3bbd4 Remove unused texture. by Peiyong Lin · 4 years, 7 months ago
- 234e157 Merge changes I04f5fe51,I6d5790b2 into rvc-dev am: cb322091b7 am: 860a75ed9d am: cacd8d91d0 am: f5fc6a3d93 by Automerger Merge Worker · 4 years, 7 months ago
- 93c3ef1 Have a single blur implementation by Lucas Dupin · 4 years, 7 months ago
- fc874ae SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow by Ana Krulec · 4 years, 7 months ago
- 453932d Kawase blur filter by Lucas Dupin · 4 years, 8 months ago
- f19544f Update shadow render code to use lookup texture by Vishnu Nair · 4 years, 8 months ago
- 9b079a2 Skip client composition requests by Vishnu Nair · 4 years, 9 months ago
- 19c8f0e Add support for background blurs by Lucas Dupin · 4 years, 10 months ago
- 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 4 years, 10 months ago
- 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 5 years ago
- c51c938 Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47 by Alec Mouri · 5 years ago
- 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 5 years ago
- c35a17b Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev by TreeHugger Robot · 5 years ago
- c0c2f4e Merge "[RenderEngine] Add cache contents to dumpsys" by TreeHugger Robot · 5 years ago
- ef44c2d [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- 192a375 [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- ea7b7ec Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3 by Alec Mouri · 5 years ago
- 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 5 years ago
- 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 5 years ago
- 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
- fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
- d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
- 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 6 years ago
- d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
- f049727 Add locking within RenderEngine during rendering by Alec Mouri · 6 years ago
- b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 6 years ago
- da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
- 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
- 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 6 years ago
- e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 6 years ago
- 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 6 years ago
- 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 6 years ago
- 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 6 years ago
- 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 6 years ago
- 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 6 years ago
- 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 6 years ago
- 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 6 years ago
- 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 6 years ago
- dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 6 years ago
- 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 6 years ago
- 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 6 years ago[Renamed (92%) from libs/renderengine/gl/GLES20RenderEngine.h]
- 1b6531c Rounded corners by Lucas Dupin · 6 years ago
- a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 6 years ago
- 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 6 years ago
- 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 6 years ago
- 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 6 years ago
- f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 6 years ago
- c956fa2 Delete renderengine::Surface by Alec Mouri · 6 years ago
- 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 6 years ago
- eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 6 years ago
- 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 6 years ago[Renamed (98%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h]
- 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 6 years ago
- d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 6 years ago
- db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 6 years ago
- 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 6 years ago
- 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 6 years ago
- 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 6 years ago
- 28e3a25 surfaceflinger: fix fillRegionWithColor by Chia-I Wu · 6 years ago
- b491b3c [RenderEngine] Generalize RenderEngine instance creation methods. by Peiyong Lin · 6 years ago
- f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 6 years ago
- 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 6 years ago
- e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 6 years ago
- 52ea813 Merge "surfaceflinger: use Vulkan coordinate system" by TreeHugger Robot · 6 years ago
- 1be50b5 surfaceflinger: use Vulkan coordinate system by Chia-I Wu · 6 years ago
- f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 6 years ago
- 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 6 years ago[Renamed (85%) from services/surfaceflinger/RenderEngine/include/renderengine/GLES20RenderEngine.h]
- cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 6 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.h]
- 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 6 years ago
- efefaac [SurfaceFlinger] Move Transform to libs/ui by Peiyong Lin · 6 years ago