1. 311b479 clean-up EGL includes by Mathias Agopian · 7 years ago
  2. 7c3ba8a Update producer's cache of frame events in de/queue by Brian Anderson · 8 years ago
  3. e9cbb65 Remove EGL Hibernation by Dan Willemsen · 8 years ago
  4. c18be29 Add the EGL_ANDROID_get_frame_timestamps extension by Pablo Ceballos · 8 years ago
  5. ae8cf0b EGL: Disconnect native window in eglDestroySurface by Pablo Ceballos · 8 years ago
  6. 1a5c4de Revert "EGL: Ensure surfaces are disconnected when destroyed" by Pablo Ceballos · 8 years ago
  7. 541de49 EGL: Ensure surfaces are disconnected when destroyed by Pablo Ceballos · 8 years ago
  8. e2fc6f8 Fix parsing of extension string by Michael Lentine · 9 years ago
  9. 89301ea Fix EGL shim extension injection for GL ES 3 drivers. by Alistair Strachan · 9 years ago
  10. 4774338 Add ES3 support to libGLESv2 and tracing tools by Jesse Hall · 11 years ago
  11. 2583859 Hibernate the EGL implementation when idle by Jesse Hall · 12 years ago
  12. b29e5e8 Increment/decrement a counter around EGL calls by Jesse Hall · 12 years ago
  13. ada798b remove multiplexing of multiple EGL implementation by Mathias Agopian · 12 years ago
  14. 48d438d add support for GL_EXT_debug_marker by Mathias Agopian · 12 years ago
  15. e6f43dd Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  16. f0480de fix crash when validating an invalid EGL objects by Mathias Agopian · 13 years ago
  17. 5b287a6 eglTerminate() now actually frees up all active egl objects by Mathias Agopian · 13 years ago
  18. 518ec11 refactor EGL source code by Mathias Agopian · 13 years ago