1. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 6 years ago[Renamed (95%) from services/surfaceflinger/RenderEngine/gl/ProgramCache.h]
  2. d3b13cb renderengine: move away from "new" by Chia-I Wu · 6 years ago
  3. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 6 years ago
  4. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 6 years ago
  5. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 6 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/include/renderengine/ProgramCache.h]
  6. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 6 years ago[Renamed (99%) from services/surfaceflinger/RenderEngine/ProgramCache.h]
  7. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 6 years ago
  8. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 6 years ago
  9. 53f320e [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 7 years ago
  10. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  11. 2542cb0 [RenderEngine] Refactor the generation of EOTF, OOTF and OETF. by Peiyong Lin · 7 years ago
  12. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  13. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 7 years ago
  14. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 7 years ago
  15. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 7 years ago
  16. 13fdc49 Added native functionality to create a color layer. by chaviw · 7 years ago
  17. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 7 years ago
  18. a51fafc Generate the SurfaceFlinger shader cache on initialization by Riley Andrews · 10 years ago
  19. ff2ed70 color blindness enhancement by Mathias Agopian · 11 years ago
  20. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 11 years ago