1. 2e7d28c Merge "GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr" into rvc-dev by TreeHugger Robot · 4 years, 3 months ago
  2. 19ce655 Apply display translation to blurred result by Lucas Dupin · 4 years, 3 months ago
  3. 3ef1b76 GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr by Ady Abraham · 4 years, 3 months ago
  4. 85aff0a Merge "Remove unused method" into rvc-dev by Lucas Dupin · 4 years, 3 months ago
  5. 33aa282 Remove unused method by Lucas Dupin · 4 years, 3 months ago
  6. 5edc3fe Merge "[RenderEngine] Rebind output texture when unbinding framebuffer" into rvc-dev by TreeHugger Robot · 4 years, 3 months ago
  7. 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 4 years, 10 months ago
  8. 8d5688e Pick config based on pixel format. by Peiyong Lin · 4 years, 3 months ago
  9. 696b6c8 Merge "Reduce number or blur passes" into rvc-dev by TreeHugger Robot · 4 years, 4 months ago
  10. fa22984 Reduce number or blur passes by Lucas Dupin · 4 years, 4 months ago
  11. d4bf795 Remove DisplaySettings::globalTransform by Alec Mouri · 4 years, 4 months ago
  12. 5a6d857 Fix filtering for screenshotting custom displays. by Alec Mouri · 4 years, 4 months ago
  13. 73e0f35 Merge "Performance optimizations" into rvc-dev by TreeHugger Robot · 4 years, 4 months ago
  14. 571aa9c Performance optimizations by Lucas Dupin · 4 years, 4 months ago
  15. 28b9fa2 Reallocate blur textures if they don't fit by Lucas Dupin · 4 years, 4 months ago
  16. 134a699 Merge "Use a VBO when drawing blurs" into rvc-dev by Lucas Dupin · 4 years, 4 months ago
  17. 5251a6a Remove obsolete functionality by Lucas Dupin · 4 years, 4 months ago
  18. ad66337 Use a VBO when drawing blurs by Lucas Dupin · 4 years, 4 months ago
  19. a81aa94 Merge "[RenderEngine] Fix use-after-move error" into rvc-dev by Alec Mouri · 4 years, 5 months ago
  20. 8e82b8d [RenderEngine] Fix use-after-move error by Alec Mouri · 4 years, 5 months ago
  21. 9d3bbd4 Remove unused texture. by Peiyong Lin · 4 years, 5 months ago
  22. 85f33da Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev by TreeHugger Robot · 4 years, 5 months ago
  23. 349fd2d [RenderEngine] Reorder when ImageManager thread starts by Alec Mouri · 4 years, 5 months ago
  24. fff41d7 Remove unnecessary blit by Lucas Dupin · 4 years, 5 months ago
  25. 93c3ef1 Have a single blur implementation by Lucas Dupin · 4 years, 5 months ago
  26. a8f091e Merge "Gaussian blur optimizations" by Lucas Dupin · 4 years, 5 months ago
  27. 110a0d1 Gaussian blur optimizations by Lucas Dupin · 4 years, 6 months ago
  28. 0ede021 Kawase blur feedback by Lucas Dupin · 4 years, 6 months ago
  29. a6f8e13 Multi-layer blur support by Lucas Dupin · 4 years, 6 months ago
  30. 453932d Kawase blur filter by Lucas Dupin · 4 years, 6 months ago
  31. df90a8c Merge "Update shadow render code to use lookup texture" by TreeHugger Robot · 4 years, 6 months ago
  32. f19544f Update shadow render code to use lookup texture by Vishnu Nair · 4 years, 6 months ago
  33. f82ed8f Blur shader performance optimizations by Lucas Dupin · 4 years, 6 months ago
  34. d08f7b2 Merge "Blur shader polish" by Lucas Dupin · 4 years, 6 months ago
  35. 9b079a2 Skip client composition requests by Vishnu Nair · 4 years, 6 months ago
  36. 8caf493 Blur shader polish by Lucas Dupin · 4 years, 6 months ago
  37. 19c8f0e Add support for background blurs by Lucas Dupin · 4 years, 8 months ago
  38. 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 4 years, 8 months ago
  39. 440992f [Shadows] Add support for shadow attributes (7/n) by Vishnu Nair · 4 years, 8 months ago
  40. 1a70eca Use max mastering luminance and max content luminance from HdrMetadata. by Peiyong Lin · 4 years, 9 months ago
  41. 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 4 years, 10 months ago
  42. 8ddb04e Add a flag to create renderengine for video use by Chong Zhang · 4 years, 10 months ago
  43. c9691d5 Fix rounded corner scission clipping by Lucas Dupin · 4 years, 10 months ago
  44. c51c938 Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47 by Alec Mouri · 5 years ago
  45. 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 5 years ago
  46. 9ae8d61 Merge "[RenderEngine] Allow rounded corners shader to use lower precision." into qt-r1-dev am: e99a9c03b1 am: f076c01965 by Alec Mouri · 5 years ago
  47. 0d0e16e [RenderEngine] Allow rounded corners shader to use lower precision. by Alec Mouri · 5 years ago
  48. 8111aaf Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d by Ady Abraham · 5 years ago
  49. cd5c497 Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev by TreeHugger Robot · 5 years ago
  50. c35a17b Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev by TreeHugger Robot · 5 years ago
  51. c0c2f4e Merge "[RenderEngine] Add cache contents to dumpsys" by TreeHugger Robot · 5 years ago
  52. a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 5 years ago
  53. ef44c2d [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
  54. 192a375 [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
  55. ea7b7ec Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3 by Alec Mouri · 5 years ago
  56. 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 5 years ago
  57. 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 5 years ago
  58. c119372 Remove the usage of GL_TEXTURE_PROTECTED_EXT. by Peiyong Lin · 5 years ago
  59. e62c5cb [RenderEngine] Dump whether protected context is supported. by Peiyong Lin · 5 years ago
  60. 35a114c [RenderEngine] Release the fence before calling eglCreateSyncKHR. by Peiyong Lin · 5 years ago
  61. 4346189 Increase precision in rounded corner shader by Alec Mouri · 5 years ago
  62. e3b63d4 Merge "[Rounded Corners] Take display rotation into account." by Peiyong Lin · 5 years ago
  63. b192596 [Rounded Corners] Take display rotation into account. by Peiyong Lin · 5 years ago
  64. 6a043d5 Use sysprops to control the creation of protected context. by Peiyong Lin · 5 years ago
  65. 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 5 years ago
  66. fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 5 years ago
  67. d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 5 years ago
  68. 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 5 years ago
  69. c1bb20c Cache shaders for rounded corners and window transition. by Peiyong Lin · 5 years ago
  70. d43ccab Add extra tests for renderengine by Alec Mouri · 5 years ago
  71. f049727 Add locking within RenderEngine during rendering by Alec Mouri · 5 years ago
  72. b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 5 years ago
  73. da4cf3b Add output fb cache to renderengine by Alec Mouri · 5 years ago
  74. 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 5 years ago
  75. 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 6 years ago
  76. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 5 years ago
  77. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 5 years ago
  78. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 6 years ago
  79. a3f8a14 Merge "Adding an image cache to be behind drawLayers." by TreeHugger Robot · 6 years ago
  80. c15dd01 Flip boolean op in RenderEngine tracing thread. by Alec Mouri · 6 years ago
  81. 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 6 years ago
  82. 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 6 years ago
  83. 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 6 years ago
  84. 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 6 years ago
  85. ac33553 Clear region before drawing layers. by Alec Mouri · 6 years ago
  86. 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 6 years ago
  87. 646f934 [RenderEngine] Fix transfer function bug. by Peiyong Lin · 6 years ago
  88. 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 6 years ago
  89. fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 6 years ago
  90. 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 6 years ago
  91. dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 6 years ago
  92. a3b9385 [RenderEngine] Clamp input color for BT2020_PQ EOTF am: ac1f7c9c50 by Siddharth Kapoor · 6 years ago
  93. 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 6 years ago
  94. 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 6 years ago
  95. 1b6531c Rounded corners by Lucas Dupin · 6 years ago
  96. a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 6 years ago
  97. 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 6 years ago
  98. 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 6 years ago
  99. 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 6 years ago
  100. f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 6 years ago