Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
native
/
5d3244b469dfd36c4ced67448d51c67b650cdbb4
/
libs
/
renderengine
/
gl
/
GLESRenderEngine.h
4dde178
[RenderEngine] Rebind output texture when unbinding framebuffer
by Alec Mouri
· 4 years, 9 months ago
9d3bbd4
Remove unused texture.
by Peiyong Lin
· 4 years, 4 months ago
93c3ef1
Have a single blur implementation
by Lucas Dupin
· 4 years, 5 months ago
453932d
Kawase blur filter
by Lucas Dupin
· 4 years, 5 months ago
f19544f
Update shadow render code to use lookup texture
by Vishnu Nair
· 4 years, 5 months ago
9b079a2
Skip client composition requests
by Vishnu Nair
· 4 years, 6 months ago
19c8f0e
Add support for background blurs
by Lucas Dupin
· 4 years, 8 months ago
16efdbf
[Shadows] Add shadow vertex generation code and shaders [8/n]
by Vishnu Nair
· 4 years, 7 months ago
4137a1d
[RenderEngine] Refactor RenderEngine creation arguments.
by Peiyong Lin
· 4 years, 9 months ago
c51c938
Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47
by Alec Mouri
· 5 years ago
16a9940
[RenderEngine] add an ImageManager thread
by Alec Mouri
· 5 years ago
c35a17b
Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev
by TreeHugger Robot
· 5 years ago
c0c2f4e
Merge "[RenderEngine] Add cache contents to dumpsys"
by TreeHugger Robot
· 5 years ago
ef44c2d
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 5 years ago
192a375
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 5 years ago
ea7b7ec
Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3
by Alec Mouri
· 5 years ago
3d7c561
[RenderEngine] relax locking conditions of image cache.
by Alec Mouri
· 5 years ago
8002fca
[SurfaceFlinger] Clean-up dead code
by Alec Mouri
· 5 years ago
21976c3
Merge "Create EGLImages during buffer allocation"
by Alec Mouri
· 5 years ago
fe0d72b
Don't cache framebuffer images for screenshots.
by Alec Mouri
· 5 years ago
d7b3a8b
Create EGLImages during buffer allocation
by Alec Mouri
· 5 years ago
1c09761
[Rounded Corner] Use glScissor on rounded corner layers.
by Peiyong Lin
· 5 years ago
d43ccab
Add extra tests for renderengine
by Alec Mouri
· 5 years ago
f049727
Add locking within RenderEngine during rendering
by Alec Mouri
· 5 years ago
b5c4f35
Clean up Renderengine caching semantics
by Alec Mouri
· 5 years ago
da4cf3b
Add output fb cache to renderengine
by Alec Mouri
· 5 years ago
6338c9d
Plumb fence from dequeueBuffer into renderengine
by Alec Mouri
· 5 years ago
820c740
Cache output Framebuffer for RenderEngine::drawLayers
by Alec Mouri
· 5 years ago
e7d1d4a
Revert "Revert "Use renderengine::drawLayers api everywhere.""
by Alec Mouri
· 5 years ago
79108df
Revert "Use renderengine::drawLayers api everywhere."
by Alec Mouri
· 5 years ago
0f71483
Use renderengine::drawLayers api everywhere.
by Alec Mouri
· 6 years ago
539319f
Adding an image cache to be behind drawLayers.
by Alec Mouri
· 6 years ago
717e1ad
Merge "Add tracing thread in RenderEngine."
by Alec Mouri
· 6 years ago
554d06e
Add tracing thread in RenderEngine.
by Alec Mouri
· 6 years ago
7c94edb
Support rounded corners in RenderEngine::drawLayers
by Alec Mouri
· 6 years ago
0d5e1eb
Implement drawLayers() with buffer source.
by Alec Mouri
· 6 years ago
1089aed
Implement color layers in RenderEngine::drawLayers
by Alec Mouri
· 6 years ago
fb530cf
Revert "Revert "[SurfaceFlinger] Add GPU protected content support.""
by Peiyong Lin
· 6 years ago
78fb96f
Revert "[SurfaceFlinger] Add GPU protected content support."
by Bo Hu
· 6 years ago
dc97924
[SurfaceFlinger] Add GPU protected content support.
by Peiyong Lin
· 6 years ago
5434a78
SurfaceFlinger: Get rid of String8 in dumpsys
by Yiwei Zhang
· 6 years ago
7e219eb
[RenderEngine] Create GLES 3 RenderEngine.
by Peiyong Lin
· 6 years ago
[Renamed (92%) from libs/renderengine/gl/GLES20RenderEngine.h]
1b6531c
Rounded corners
by Lucas Dupin
· 6 years ago
a5e9f1b
[RenderEngine] Make use of EGL_KHR_surfaceless_context.
by Peiyong Lin
· 6 years ago
7e59391
Revert "Revert "Delete renderengine::Surface""
by Alec Mouri
· 6 years ago
0a9c7b8
Revert "Revert "Bind to FBO when using GPU composition""
by Alec Mouri
· 6 years ago
8d4f90a
Revert "Bind to FBO when using GPU composition"
by Alec Mouri
· 6 years ago
f1d19c7
Revert "Delete renderengine::Surface"
by Alec Mouri
· 6 years ago
c956fa2
Delete renderengine::Surface
by Alec Mouri
· 6 years ago
8147b0e
Bind to FBO when using GPU composition
by Alec Mouri
· 6 years ago
eb8e076
Adding BT2020 to ColorManagement in RenderEngine drawMesh
by Valerie Hau
· 6 years ago
46080ef
[RenderEngine] Move RenderEngine to libs/renderengine
by Peiyong Lin
· 6 years ago
[Renamed (98%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h]
6e57f68
First-pass for the new RenderEngine interface.
by Alec Mouri
· 6 years ago
d378863
[SurfaceFlinger] Implement per layer color transformation.
by Peiyong Lin
· 6 years ago
db6c6ee
Merge "[RenderEngine] Cleanup Description."
by Peiyong Lin
· 6 years ago
70b26ce
[RenderEngine] Cleanup Description.
by Peiyong Lin
· 6 years ago
492bc57
Delete GLES20RenderEngine::readPixels
by Alec Mouri
· 6 years ago
05483a0
Change setScissor() to take in Vulkan coordinate convention.
by Alec Mouri
· 6 years ago
28e3a25
surfaceflinger: fix fillRegionWithColor
by Chia-I Wu
· 6 years ago
b491b3c
[RenderEngine] Generalize RenderEngine instance creation methods.
by Peiyong Lin
· 6 years ago
f11f39b
[RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine.
by Peiyong Lin
· 6 years ago
60bedb5
[RenderEngine] Remove overrided methods with GLES implementation from public.
by Peiyong Lin
· 6 years ago
e5a9a7f
[RenderEngine] Make BindNativeBufferAsFramebuffer more generic.
by Peiyong Lin
· 6 years ago
52ea813
Merge "surfaceflinger: use Vulkan coordinate system"
by TreeHugger Robot
· 6 years ago
1be50b5
surfaceflinger: use Vulkan coordinate system
by Chia-I Wu
· 6 years ago
f1bada9
[RenderEngine] Strip GLES implementation off Image and Surface.
by Peiyong Lin
· 6 years ago
833074a
[RenderEngine] Organize RenderEngine directory.
by Peiyong Lin
· 6 years ago
[Renamed (85%) from services/surfaceflinger/RenderEngine/include/renderengine/GLES20RenderEngine.h]
cbc184f
[RenderEngine] Add Android.bp to RenderEngine
by Peiyong Lin
· 6 years ago
[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.h]
13effd1
[SurfaceFlinger] Decouple color management from wide color display property.
by Peiyong Lin
· 6 years ago
efefaac
[SurfaceFlinger] Move Transform to libs/ui
by Peiyong Lin
· 6 years ago
d49d669
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
by Chia-I Wu
· 6 years ago
9b03c73
[RenderEngine] Convert BT2020 to SRGB by default.
by Peiyong Lin
· 6 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 6 years ago
8e50e69
surfaceflinger: switch RE color matrices lazily
by Chia-I Wu
· 6 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 6 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 6 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 6 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 6 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 6 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 7 years ago
b2c7624
surfaceflinger: manage RenderEngine with unique_ptr
by Chia-I Wu
· 7 years ago
83ce7c1
surfaceflinger: remove USE_HWC2
by Chia-I Wu
· 7 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 7 years ago
bbdcf1f
Remove GLES2Renderer dependency on config stores
by Kalle Raita
· 7 years ago
5d94389
Add wide-color support to SurfaceFlinger
by Courtney Goeltzenleuchter
· 7 years ago
9d96de4
Revert "Delete HWC1"
by Fabien Sanglard
· 8 years ago
90f9234
Delete HWC1
by Fabien Sanglard
· 8 years ago
9e56aa0
Switch SurfaceFlinger to HWC 2.0
by Dan Stoza
· 9 years ago
f008799
SF: Skip render-to-texture for color transforms
by Dan Stoza
· 10 years ago
c3ebe66
Add rotation to surfaceflingers screen cap.
by Riley Andrews
· 10 years ago
c187900
SurfaceFlinger: Add sourceCrop to screenshot
by Dan Stoza
· 10 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 11 years ago
19733a3
minor clean-up of the GLESRenderer
by Mathias Agopian
· 11 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 11 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 11 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 11 years ago