- c921aca Merge "GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr" into rvc-dev am: 2e7d28cc8e am: 7d00d94a7e am: 355105d250 am: eac08b2da3 by TreeHugger Robot · 4 years, 3 months ago
- 3ef1b76 GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr by Ady Abraham · 4 years, 3 months ago
- 2e4fef6 Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 4 years, 3 months ago
- 7e71799 Merge "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 4 years, 3 months ago
- e76fc0c Revert "[RenderEngine] Rebind output texture when unbinding framebuffer" by Lingfeng Yang · 4 years, 3 months ago
- 790fab5 Merge "Pick config based on pixel format." into rvc-dev am: a0bb096dc6 am: 319092bdeb am: bd0dfda83a am: 57a01bfe81 by TreeHugger Robot · 4 years, 3 months ago
- 5edc3fe Merge "[RenderEngine] Rebind output texture when unbinding framebuffer" into rvc-dev by TreeHugger Robot · 4 years, 3 months ago
- 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 4 years, 10 months ago
- 8d5688e Pick config based on pixel format. by Peiyong Lin · 4 years, 3 months ago
- d9c7175 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 4 years, 10 months ago
- d8f9114 Merge "Remove DisplaySettings::globalTransform" into rvc-dev am: 4afbe7c775 am: fb6c28b098 am: 96fca0a0fd am: e592621ca7 by Alec Mouri · 4 years, 4 months ago
- 0e1df74 Fix filtering for screenshotting custom displays. am: 5a6d857f33 am: f537ef6c8f am: d478f37b5f am: 6a4c7a80b9 by Alec Mouri · 4 years, 4 months ago
- d4bf795 Remove DisplaySettings::globalTransform by Alec Mouri · 4 years, 4 months ago
- 5a6d857 Fix filtering for screenshotting custom displays. by Alec Mouri · 4 years, 4 months ago
- caac0ff Merge "[RenderEngine] Fix use-after-move error" into rvc-dev am: a81aa9421e am: f56a9d8da2 am: 0f8a929a24 am: b89d3af85c by Automerger Merge Worker · 4 years, 5 months ago
- a81aa94 Merge "[RenderEngine] Fix use-after-move error" into rvc-dev by Alec Mouri · 4 years, 5 months ago
- 8e82b8d [RenderEngine] Fix use-after-move error by Alec Mouri · 4 years, 5 months ago
- e738508 Merge "Remove unused texture." into rvc-dev am: a3d7dbf640 am: deda5c54b0 am: 20a4db4320 am: dcd62eae6f by Automerger Merge Worker · 4 years, 5 months ago
- 9d3bbd4 Remove unused texture. by Peiyong Lin · 4 years, 5 months ago
- 0634fb6 Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev am: 85f33da39f am: db618e37d8 am: 022cc8816c am: 9e97ef5a1b by Automerger Merge Worker · 4 years, 5 months ago
- 85f33da Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev by TreeHugger Robot · 4 years, 5 months ago
- 234e157 Merge changes I04f5fe51,I6d5790b2 into rvc-dev am: cb322091b7 am: 860a75ed9d am: cacd8d91d0 am: f5fc6a3d93 by Automerger Merge Worker · 4 years, 5 months ago
- 349fd2d [RenderEngine] Reorder when ImageManager thread starts by Alec Mouri · 4 years, 5 months ago
- 93c3ef1 Have a single blur implementation by Lucas Dupin · 4 years, 5 months ago
- fc874ae SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow by Ana Krulec · 4 years, 5 months ago
- a6f8e13 Multi-layer blur support by Lucas Dupin · 4 years, 6 months ago
- 453932d Kawase blur filter by Lucas Dupin · 4 years, 6 months ago
- df90a8c Merge "Update shadow render code to use lookup texture" by TreeHugger Robot · 4 years, 6 months ago
- f19544f Update shadow render code to use lookup texture by Vishnu Nair · 4 years, 6 months ago
- f82ed8f Blur shader performance optimizations by Lucas Dupin · 4 years, 6 months ago
- 9b079a2 Skip client composition requests by Vishnu Nair · 4 years, 6 months ago
- 19c8f0e Add support for background blurs by Lucas Dupin · 4 years, 8 months ago
- 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 4 years, 8 months ago
- 440992f [Shadows] Add support for shadow attributes (7/n) by Vishnu Nair · 4 years, 8 months ago
- 1a70eca Use max mastering luminance and max content luminance from HdrMetadata. by Peiyong Lin · 4 years, 9 months ago
- 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 4 years, 10 months ago
- 8ddb04e Add a flag to create renderengine for video use by Chong Zhang · 4 years, 10 months ago
- c9691d5 Fix rounded corner scission clipping by Lucas Dupin · 4 years, 10 months ago
- c51c938 Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47 by Alec Mouri · 5 years ago
- 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 5 years ago
- 8111aaf Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d by Ady Abraham · 5 years ago
- cd5c497 Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev by TreeHugger Robot · 5 years ago
- c35a17b Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev by TreeHugger Robot · 5 years ago
- c0c2f4e Merge "[RenderEngine] Add cache contents to dumpsys" by TreeHugger Robot · 5 years ago
- a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 5 years ago
- ef44c2d [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- 192a375 [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 5 years ago
- ea7b7ec Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3 by Alec Mouri · 5 years ago
- 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 5 years ago
- 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 5 years ago
- c119372 Remove the usage of GL_TEXTURE_PROTECTED_EXT. by Peiyong Lin · 5 years ago
- e62c5cb [RenderEngine] Dump whether protected context is supported. by Peiyong Lin · 5 years ago
- 35a114c [RenderEngine] Release the fence before calling eglCreateSyncKHR. by Peiyong Lin · 5 years ago
- e3b63d4 Merge "[Rounded Corners] Take display rotation into account." by Peiyong Lin · 5 years ago
- b192596 [Rounded Corners] Take display rotation into account. by Peiyong Lin · 5 years ago
- 6a043d5 Use sysprops to control the creation of protected context. by Peiyong Lin · 5 years ago
- 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 5 years ago
- fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 5 years ago
- d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 5 years ago
- 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 5 years ago
- d43ccab Add extra tests for renderengine by Alec Mouri · 5 years ago
- f049727 Add locking within RenderEngine during rendering by Alec Mouri · 5 years ago
- b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 5 years ago
- da4cf3b Add output fb cache to renderengine by Alec Mouri · 5 years ago
- 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 5 years ago
- 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 6 years ago
- e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 5 years ago
- 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 5 years ago
- 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 6 years ago
- a3f8a14 Merge "Adding an image cache to be behind drawLayers." by TreeHugger Robot · 6 years ago
- c15dd01 Flip boolean op in RenderEngine tracing thread. by Alec Mouri · 6 years ago
- 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 6 years ago
- 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 6 years ago
- 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 6 years ago
- 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- ac33553 Clear region before drawing layers. by Alec Mouri · 6 years ago
- 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 6 years ago
- 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 6 years ago
- fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 6 years ago
- 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 6 years ago
- dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 6 years ago
- 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 6 years ago
- 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 6 years ago[Renamed (86%) from libs/renderengine/gl/GLES20RenderEngine.cpp]
- 1b6531c Rounded corners by Lucas Dupin · 6 years ago
- a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 6 years ago
- 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 6 years ago
- 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 6 years ago
- 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 6 years ago
- f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 6 years ago
- c956fa2 Delete renderengine::Surface by Alec Mouri · 6 years ago
- 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 6 years ago
- eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 6 years ago
- 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 6 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp]
- 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 6 years ago
- d3b13cb renderengine: move away from "new" by Chia-I Wu · 6 years ago
- 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 6 years ago
- d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 6 years ago
- db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 6 years ago
- 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 6 years ago
- 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 6 years ago