- adb7039 SF: Support xy scaling for rounded corners by Vishnu Nair · 2 years, 3 months ago
- 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 2 years, 5 months ago
- ae07fe5 Fix subtle copying bug in primeShaderCache by Leon Scroggins III · 2 years, 5 months ago
- dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 2 years, 9 months ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 3 years, 1 month ago
- b0da765 Merge "Do not allocate f16 buffer if device does not support it" by TreeHugger Robot · 3 years, 1 month ago
- 73537a3 Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 3 years, 2 months ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 3 years, 2 months ago
- 49a5958 Cull unnecessary shadow drawLayer calls. by Nathaniel Nifong · 3 years, 2 months ago
- 2d2f432 Pass a drawFence to drawLayers calls in cache warming by Nathaniel Nifong · 3 years, 2 months ago
- a6b5423 Cache shadow shaders for showing shadier shapes without shaky shinanigans by Nathaniel Nifong · 3 years, 3 months ago
- 1349150 Cache hole punch, and flipped image shaders from pip by Nathaniel Nifong · 3 years, 3 months ago
- 628feb7 Skip fp16 buffers for GPUs that don't support fp16 textures. by Nathaniel Nifong · 3 years, 3 months ago
- f06a45b Cache shaders having useIsOpaqueWorkaround by Nathaniel Nifong · 3 years, 3 months ago
- 490a947 Include skipContentDraw flag to cache blur and shadow shaders by Nathaniel Nifong · 3 years, 3 months ago
- e093fd9 Merge "Cache blur shaders only when blur is enabled" into sc-dev by Leon Scroggins · 3 years, 4 months ago
- cda45e9 Cache blur shaders only when blur is enabled by Nathaniel Nifong · 3 years, 4 months ago
- 768693f Make solid color cache attempts use alpha by Nathaniel Nifong · 3 years, 4 months ago
- afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 3 years, 4 months ago
- 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 3 years, 5 months ago
- 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 3 years, 5 months ago
- e9a5108 Reduce size of buffer used to prime the RenderEngine shader cache. by Derek Sollenberger · 3 years, 5 months ago
- ac09e45 Make sdr white point do a thing by John Reck · 3 years, 6 months ago
- bf6f754 Cache color corrected variant of every image buffer shader by Nathaniel Nifong · 3 years, 5 months ago
- 21e021f Cache shaders for layers that appear during certain app opens by Nathaniel Nifong · 3 years, 5 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 3 years, 6 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 3 years, 6 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 3 years, 6 months ago
- f436240 Trigger external shader sampling wihout AHardwareBuffer by Nathaniel Nifong · 3 years, 6 months ago
- b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 3 years, 6 months ago
- 4fc750d Warm cache with additional shaders for render engine by Nathaniel Nifong · 3 years, 6 months ago
- 9f3072c SkiaGLRE caching: monitor the caching of shaders by Leon Scroggins III · 3 years, 6 months ago
- b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 3 years, 7 months ago