1. a7fe304 Rename DisplayConfig to DisplayMode by Marin Shalamanov · 3 years, 6 months ago
  2. 3cb3d4e SF: Redesign API to query display information by Dominik Laskowski · 4 years, 9 months ago
  3. dcb38bb SF: Plumb physical display IDs to libgui by Dominik Laskowski · 6 years ago
  4. c67f9a4 [cmds] Modernize codebase by replacing NULL with nullptr by Yi Kong · 6 years ago
  5. 4cdc58f SurfaceFlinger Transactions as distinct objects. by Robert Carr · 7 years ago
  6. 0556d79 get rid of IGraphicBufferAlloc by Mathias Agopian · 7 years ago
  7. f8b4ca5 Revert "Get rid of IGraphicBufferAlloc" by Romain Guy · 7 years ago
  8. 78491c9 Get rid of IGraphicBufferAlloc by Mathias Agopian · 7 years ago
  9. 527747d Revert "get rid of IGraphicBufferAlloc" by Chia-I Wu · 7 years ago
  10. 1da94df get rid of IGraphicBufferAlloc by Mathias Agopian · 7 years ago
  11. 4122118 Fix clang static analyzer warnings. by Manoj Gupta · 8 years ago
  12. 70982a5 Revert "libgui: Remove custom BufferQueue allocators" by Dan Stoza · 9 years ago
  13. acd5615 libgui: Remove custom BufferQueue allocators by Dan Stoza · 9 years ago
  14. 19e3e06 BQ: Modify consumer buffer count interfaces by Pablo Ceballos · 9 years ago
  15. e49ba8e GLConsumer: Stop using default constructor params by Dan Stoza · 10 years ago
  16. 2c22093 Merge "Remove deprecated BufferQueue constructor" by Dan Stoza · 10 years ago
  17. 6780a2d Remove deprecated BufferQueue constructor by Dan Stoza · 10 years ago
  18. 92dc3fc native frameworks: 64-bit compile issues by Mark Salyzyn · 10 years ago
  19. 5bbe0ab fix build. optional test broke. by Mathias Agopian · 11 years ago
  20. 595264f BufferQueue improvements and APIs changes by Mathias Agopian · 11 years ago
  21. 8f938a5 always pass the BufferQueue explicitely to consumers by Mathias Agopian · 11 years ago
  22. e3c697f Refactoring: Rename SurfaceTextureClient to Surface by Mathias Agopian · 11 years ago
  23. c52e16c flatland: remove an unneeded #include by Jamie Gennis · 12 years ago
  24. 9c183f2 flatland: add a GPU hardware benchmark by Jamie Gennis · 12 years ago