1. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 5 years ago
  2. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 5 years ago
  3. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 6 years ago
  4. f206b66 Mark refreshPending as false when calling the fakeVsync by chaviw · 6 years ago
  5. 0449b0f Revert "SurfaceFlinger: protect state members in Layer" by Lloyd Pique · 6 years ago
  6. 8372988 SurfaceFlinger: protect state members in Layer by Ady Abraham · 6 years ago
  7. ba8f5ed Merge changes from topic "blast-callback" by Marissa Wall · 6 years ago
  8. 024a191 blast: update hasDrawingBuffer to hasFrameUpdate by Marissa Wall · 6 years ago
  9. 075d317 SF: Generalize display management by Dominik Laskowski · 6 years ago
  10. 2e102c9 SurfaceFlinger: Share ownership of layers between State and Handle. by Robert Carr · 6 years ago
  11. 52ef3e0 Merge changes Iaa0846b8,Id9420941 by Alec Mouri · 6 years ago
  12. 39801c0 Move image creation out of latchBuffer(). by Alec Mouri · 6 years ago
  13. 010d219 SF: Stop passing DispSync around. by Ana Krulec · 6 years ago
  14. 63ea760 Merge changes I7901b017,I0f38f678 by TreeHugger Robot · 6 years ago
  15. 86770e5 Remove RenderEngine::flush from latchBuffer() by Alec Mouri · 6 years ago
  16. 42ab75e SF: Cleanup layer construction by Lloyd Pique · 6 years ago
  17. f1c675b SF: Cleanups to use std::atomic/std::mutex by Lloyd Pique · 6 years ago
  18. 61c5862 blast: BufferStateLayer by Marissa Wall · 6 years ago
  19. fd66862 blast: Factor out BufferQueueLayer by Marissa Wall · 6 years ago