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gerrit-public.fairphone.software
/
platform
/
frameworks
/
native
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f5d934e7ba225f3def682811e9cdc0a13062cd2f
/
libs
/
renderengine
/
gl
/
ProgramCache.cpp
0d0e16e
[RenderEngine] Allow rounded corners shader to use lower precision.
by Alec Mouri
· 5 years ago
4346189
Increase precision in rounded corner shader
by Alec Mouri
· 5 years ago
c1bb20c
Cache shaders for rounded corners and window transition.
by Peiyong Lin
· 6 years ago
646f934
[RenderEngine] Fix transfer function bug.
by Peiyong Lin
· 6 years ago
fb530cf
Revert "Revert "[SurfaceFlinger] Add GPU protected content support.""
by Peiyong Lin
· 6 years ago
78fb96f
Revert "[SurfaceFlinger] Add GPU protected content support."
by Bo Hu
· 6 years ago
dc97924
[SurfaceFlinger] Add GPU protected content support.
by Peiyong Lin
· 6 years ago
a3b9385
[RenderEngine] Clamp input color for BT2020_PQ EOTF am: ac1f7c9c50
by Siddharth Kapoor
· 6 years ago
1b6531c
Rounded corners
by Lucas Dupin
· 6 years ago
46080ef
[RenderEngine] Move RenderEngine to libs/renderengine
by Peiyong Lin
· 6 years ago
[Renamed (97%) from services/surfaceflinger/RenderEngine/gl/ProgramCache.cpp]
d3b13cb
renderengine: move away from "new"
by Chia-I Wu
· 6 years ago
56d7b0a
renderengine: use std::unordered_map in ProgramCache
by Chia-I Wu
· 6 years ago
e01fc2c
renderengine: avoid divide-by-zero in shaders
by Chia-I Wu
· 6 years ago
3a4f401
renderengine: clamp XYZ to [0.0, 1.0] in shaders
by Chia-I Wu
· 6 years ago
70b26ce
[RenderEngine] Cleanup Description.
by Peiyong Lin
· 6 years ago
833074a
[RenderEngine] Organize RenderEngine directory.
by Peiyong Lin
· 6 years ago
[Renamed (98%) from services/surfaceflinger/RenderEngine/ProgramCache.cpp]
cbc184f
[RenderEngine] Add Android.bp to RenderEngine
by Peiyong Lin
· 6 years ago
13effd1
[SurfaceFlinger] Decouple color management from wide color display property.
by Peiyong Lin
· 6 years ago
d49d669
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
by Chia-I Wu
· 6 years ago
93e14df
surfaceflinger: prime shader cache for P3 conversion
by Chia-I Wu
· 6 years ago
9a1b655
[RenderEngine] Add inverse tone mapper.
by Peiyong Lin
· 6 years ago
834be49
[RenderEngine] Use highp in shader.
by Peiyong Lin
· 6 years ago
7c964b3
Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev
by Peiyong Lin
· 6 years ago
f2410b6
[RenderEngine] Remove unncessary const from shader.
by Peiyong Lin
· 6 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 6 years ago
53f320e
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 6 years ago
79af36f
Revert "[RenderEngine] Add PQ/HLG data space support."
by Peiyong Lin
· 6 years ago
0589adc
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 6 years ago
8bbacdf
surfaceflinger: fix tone mapper GLSL errors
by Chia-I Wu
· 6 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 6 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 6 years ago
2542cb0
[RenderEngine] Refactor the generation of EOTF, OOTF and OETF.
by Peiyong Lin
· 6 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 6 years ago
7c4d128
[SurfaceFlinger] Fix HDR tone mapping.
by Peiyong Lin
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 7 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 7 years ago
566a3b4
[SurfaceFlinger] Replace NULL with nullptr.
by Peiyong Lin
· 7 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 7 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 7 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 7 years ago
3acd9f1
Remove gamma correction from color correction shader
by Alan Viverette
· 9 years ago
a51fafc
Generate the SurfaceFlinger shader cache on initialization
by Riley Andrews
· 10 years ago
794c5ba
Simplify color adjustment using homogeneous coordinates
by Alan Viverette
· 11 years ago
9c5a333
Add API for pushing color transforms to SurfaceFlinger
by Alan Viverette
· 11 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 11 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 11 years ago
e0ec2a9
Merge "Fix ES2 composition on some devices" into klp-dev
by Mathias Agopian
· 11 years ago
2eaefe1
Simplify handling of opaque layers in shader generation
by Mathias Agopian
· 11 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 11 years ago
892f22d
Initialize mIndent
by Andy McFadden
· 11 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 11 years ago